Teck Lee Tan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| ZBrush | [quote]I'm normally a character animator so I need mesh control. It's too hard to do expressions if ... read more | 10/18/2006 (11:45 pm) |
| Visual effect - not sure what you call this. | Of course, to actually implement this, you'd need to implement per-pixel shaders in T2D.... read more | 10/18/2006 (10:42 pm) |
| ZBrush | Silo ftw. I've been using a different workflow for the models I'm currently building for freelance, ... read more | 10/18/2006 (10:36 pm) |
| TGE 1.5 and Lighting Kit | "They" didn't change it; they worked closely with John Kabus to get everything integrated. Owing to ... read more | 10/18/2006 (7:06 pm) |
| Ejecting from planes | Actually, I believe the seat typically gets jettisoned automatically in mid-air, before the chute de... read more | 10/17/2006 (12:24 pm) |
| 2 keys at a time? | A peek at your code would probably be helpful. :) Just the relevant bits would suffice, I reckon, so... read more | 10/17/2006 (8:34 am) |
| Predict where target will be | Matthew, that's not quite going to work unless you're modelling a guided missile. From what I unders... read more | 10/17/2006 (2:05 am) |
| Telling if my enemy is on screen. | From the reference doc: getIsWindowPoint(%worldX, %worldY) Purpose Gets whether or not a world ... read more | 10/16/2006 (2:24 am) |
| More Movement Problems | I've lost track of what's acceptable and what's not, as far as posting code publicly, but right off ... read more | 10/15/2006 (10:14 pm) |
| Basic Movement Script In TGB | Heheh, that'll be a simple one as well. :) Compare the function names in the declarations to the ... read more | 10/15/2006 (10:14 am) |
| Yet Another Blood & Plunder Demo | Well that looks pretty for a prototype. :) I'll have a crack at it later tonight.... read more | 10/15/2006 (3:16 am) |
| Moving around a tilemap. | That should actually be pretty straightforward. Two ways immediately spring to mind: 1. The super... read more | 10/15/2006 (3:14 am) |
| Trying to rotate a ship ala gravity force | I don't recall a rotate() function. There's a rotateTo(), and setRotation, though, both of which tak... read more | 10/14/2006 (11:14 am) |
| Need Advice re TGB - Best engine for this job? | TGB would be a good choice, I reckon. Like yourself, I'm an artist first, coder fourth. Or somewhere... read more | 10/14/2006 (3:18 am) |
| Xeno Versus: Space Melee | I'm gonna disagree and say the top one looks better. Or rather, the bottom one's obviously prettier,... read more | 10/13/2006 (1:26 am) |
| No more than two keys at once? | Most keyboards, especially the cheaper ones, will have certain simultaneous key limits, and these ty... read more | 10/13/2006 (1:19 am) |
| Tempo/Beats per Minute | I'm out of my comfort zone here, but if MIDI isn't a viable option (for obvious reasons), what about... read more | 10/13/2006 (1:17 am) |
| Help me | Michael, that refers to TGE, not TGB.... read more | 10/10/2006 (7:11 pm) |
| Selling my Silo license | Well I'm a happy customer. :)... read more | 10/10/2006 (5:29 pm) |
| Help me | A better option (imho) would be to [i]move[/i] the bee to the cursor, rather than setPosition() it. ... read more | 10/10/2006 (11:35 am) |
| Selling my Silo license | Well I'm a happy customer. :)... read more | 10/10/2006 (11:23 am) |
| Six missing figures in chapter 8 | Saska, seriously, take Stephan's advice and read up on [url=http://en.wikipedia.org/wiki/Netiquette]... read more | 10/08/2006 (2:24 am) |
| 3d Modeler, 2d GUI, concept artist, Programmers needed | Could we possibly get a bit more information on the game? I checked out your website, and there's ba... read more | 10/07/2006 (11:35 am) |
| Water/heat effects | This is actually in the wrong forum. There's a T2D/TGB public discussion area. :p 1. Out of the b... read more | 10/07/2006 (2:35 am) |
| Progress bar made with SceneObjects | Something just occurred to me. If you created the health (or whatever) bar as a separate scenewindow... read more | 10/06/2006 (1:15 pm) |
| Progress bar made with SceneObjects | [quote]I wish it could work so I/we could have cooler looking bars like with gradients and etc.. but... read more | 10/05/2006 (11:34 pm) |
| Flipped faces/normals after export?? | What modelling app are you using? I remember having this issue with Blender quite a long time ago, a... read more | 10/05/2006 (6:35 pm) |
| Progress bar made with SceneObjects | There are two options that I can think of for this. The first one, which I use myself, is to pad out... read more | 10/05/2006 (6:32 pm) |
| Count the number of joysticks attached? | Thomas: Doh! My brain was pretty fried by the time I tried to pseudocode that, so yeah, rereading it... read more | 10/04/2006 (11:33 am) |
| Displaying a pop-up window on top of the scene window??? | I'm not at all versed with the gui system, so I can't help you with most of your queries, but the on... read more | 10/04/2006 (7:37 am) |
| Count the number of joysticks attached? | I posted a hacky sort of way to count the number of connected joysticks/gamepads a week or so ago, b... read more | 10/04/2006 (12:47 am) |
| Postnuclear mmorpg | Wasteland owned me for the longest time. Red Ryder BB ftw. :p... read more | 10/03/2006 (11:31 pm) |
| Free modern weapons pack if you help me :) | Nice meshes there. :) Bryce, that's an M1014, if I'm remembering my designations correctly. It's ... read more | 10/03/2006 (9:20 pm) |
| How do I get a Joystick working? Please help | Hmm, I haven't tried compiling before, to be honest. :\ Not really sure why it wouldn't work on com... read more | 10/02/2006 (6:31 am) |
| Smoothing needs tweaking in Cell mode | Turn on padding when you create the imagemap. This will add a one-pixel-wide blank space around the ... read more | 10/01/2006 (10:10 am) |
| How do I get a Joystick working? Please help | If you're using DirectInput, you'll need one extra bit before enableJoystick() [code]$enableDirec... read more | 10/01/2006 (1:14 am) |
| How to create a "portal effect"? | If I'm understanding you (as well as understanding scenewindows), what you want to do should be doab... read more | 09/23/2006 (1:43 pm) |
| Help with mounting | [quote]if(b1.getMountedParnet() $= b0_0)[/quote] Parnet should be Parent ;)... read more | 09/21/2006 (8:08 pm) |
| 3d model size and framerate/slowdown | If almost every art asset is going to be a mesh, then the obvious question would be: why use a 2D en... read more | 09/21/2006 (1:52 am) |
| Been away for a while, wow torque 2d -> xna question | If you paid for T2D during the Early Adopter phase, you should be able to download TGB with source, ... read more | 09/20/2006 (9:40 am) |
| Want To Buy Game | 3 new threads with the same content in three different forums. No background information about your ... read more | 09/19/2006 (10:38 am) |
| 10 Newbie Questions | Stephen, see my response. ;)... read more | 09/19/2006 (12:35 am) |
| Extremely confused! Can anyone help me understand this? | Aah, thanks Stephen, never even thought of that! :)... read more | 09/18/2006 (11:18 pm) |
| Extremely confused! Can anyone help me understand this? | What Stephen explained is something that bugged me a little bit about TGB (coming from T2D), in that... read more | 09/18/2006 (8:07 pm) |
| Detecting joysticks/gamepads | Hmm, good question. I did some experimentation, and I haven't found a way to detect the [i]number[/i... read more | 09/18/2006 (7:50 pm) |
| Jumpy performance | I don't know that I can comfortably chalk it up to another process starting up, unless TGB/T2D is ov... read more | 09/18/2006 (10:38 am) |
| Jumpy performance | I've actually seen this happen before. It' pretty intermittent, but when it does happen, it's very n... read more | 09/18/2006 (10:25 am) |
| Binding to Keypad? | I've got the other problem. I keep forgetting about TDN. :p... read more | 09/18/2006 (8:43 am) |
| Binding to Keypad? | Numpad0 - numpad9 numpadminus numpadadmult numpaddecimal numpadadd numpaddivide numpadsep num... read more | 09/18/2006 (7:00 am) |
| Rendering In-Game Text | Hmm, looks like the TDN one has the later time stamp (August vs March).... read more | 09/18/2006 (6:52 am) |