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Teck Lee Tan's Forum Posts

Thread Post Date Posted
ZBrush [quote]I'm normally a character animator so I need mesh control. It's too hard to do expressions if ... read more 10/18/2006 (11:45 pm)
Visual effect - not sure what you call this. Of course, to actually implement this, you'd need to implement per-pixel shaders in T2D.... read more 10/18/2006 (10:42 pm)
ZBrush Silo ftw. I've been using a different workflow for the models I'm currently building for freelance, ... read more 10/18/2006 (10:36 pm)
TGE 1.5 and Lighting Kit "They" didn't change it; they worked closely with John Kabus to get everything integrated. Owing to ... read more 10/18/2006 (7:06 pm)
Ejecting from planes Actually, I believe the seat typically gets jettisoned automatically in mid-air, before the chute de... read more 10/17/2006 (12:24 pm)
2 keys at a time? A peek at your code would probably be helpful. :) Just the relevant bits would suffice, I reckon, so... read more 10/17/2006 (8:34 am)
Predict where target will be Matthew, that's not quite going to work unless you're modelling a guided missile. From what I unders... read more 10/17/2006 (2:05 am)
Telling if my enemy is on screen. From the reference doc: getIsWindowPoint(%worldX, %worldY) Purpose Gets whether or not a world ... read more 10/16/2006 (2:24 am)
More Movement Problems I've lost track of what's acceptable and what's not, as far as posting code publicly, but right off ... read more 10/15/2006 (10:14 pm)
Basic Movement Script In TGB Heheh, that'll be a simple one as well. :) Compare the function names in the declarations to the ... read more 10/15/2006 (10:14 am)
Yet Another Blood & Plunder Demo Well that looks pretty for a prototype. :) I'll have a crack at it later tonight.... read more 10/15/2006 (3:16 am)
Moving around a tilemap. That should actually be pretty straightforward. Two ways immediately spring to mind: 1. The super... read more 10/15/2006 (3:14 am)
Trying to rotate a ship ala gravity force I don't recall a rotate() function. There's a rotateTo(), and setRotation, though, both of which tak... read more 10/14/2006 (11:14 am)
Need Advice re TGB - Best engine for this job? TGB would be a good choice, I reckon. Like yourself, I'm an artist first, coder fourth. Or somewhere... read more 10/14/2006 (3:18 am)
Xeno Versus: Space Melee I'm gonna disagree and say the top one looks better. Or rather, the bottom one's obviously prettier,... read more 10/13/2006 (1:26 am)
No more than two keys at once? Most keyboards, especially the cheaper ones, will have certain simultaneous key limits, and these ty... read more 10/13/2006 (1:19 am)
Tempo/Beats per Minute I'm out of my comfort zone here, but if MIDI isn't a viable option (for obvious reasons), what about... read more 10/13/2006 (1:17 am)
Help me Michael, that refers to TGE, not TGB.... read more 10/10/2006 (7:11 pm)
Selling my Silo license Well I'm a happy customer. :)... read more 10/10/2006 (5:29 pm)
Help me A better option (imho) would be to [i]move[/i] the bee to the cursor, rather than setPosition() it. ... read more 10/10/2006 (11:35 am)
Selling my Silo license Well I'm a happy customer. :)... read more 10/10/2006 (11:23 am)
Six missing figures in chapter 8 Saska, seriously, take Stephan's advice and read up on [url=http://en.wikipedia.org/wiki/Netiquette]... read more 10/08/2006 (2:24 am)
3d Modeler, 2d GUI, concept artist, Programmers needed Could we possibly get a bit more information on the game? I checked out your website, and there's ba... read more 10/07/2006 (11:35 am)
Water/heat effects This is actually in the wrong forum. There's a T2D/TGB public discussion area. :p 1. Out of the b... read more 10/07/2006 (2:35 am)
Progress bar made with SceneObjects Something just occurred to me. If you created the health (or whatever) bar as a separate scenewindow... read more 10/06/2006 (1:15 pm)
Progress bar made with SceneObjects [quote]I wish it could work so I/we could have cooler looking bars like with gradients and etc.. but... read more 10/05/2006 (11:34 pm)
Flipped faces/normals after export?? What modelling app are you using? I remember having this issue with Blender quite a long time ago, a... read more 10/05/2006 (6:35 pm)
Progress bar made with SceneObjects There are two options that I can think of for this. The first one, which I use myself, is to pad out... read more 10/05/2006 (6:32 pm)
Count the number of joysticks attached? Thomas: Doh! My brain was pretty fried by the time I tried to pseudocode that, so yeah, rereading it... read more 10/04/2006 (11:33 am)
Displaying a pop-up window on top of the scene window??? I'm not at all versed with the gui system, so I can't help you with most of your queries, but the on... read more 10/04/2006 (7:37 am)
Count the number of joysticks attached? I posted a hacky sort of way to count the number of connected joysticks/gamepads a week or so ago, b... read more 10/04/2006 (12:47 am)
Postnuclear mmorpg Wasteland owned me for the longest time. Red Ryder BB ftw. :p... read more 10/03/2006 (11:31 pm)
Free modern weapons pack if you help me :) Nice meshes there. :) Bryce, that's an M1014, if I'm remembering my designations correctly. It's ... read more 10/03/2006 (9:20 pm)
How do I get a Joystick working? Please help Hmm, I haven't tried compiling before, to be honest. :\ Not really sure why it wouldn't work on com... read more 10/02/2006 (6:31 am)
Smoothing needs tweaking in Cell mode Turn on padding when you create the imagemap. This will add a one-pixel-wide blank space around the ... read more 10/01/2006 (10:10 am)
How do I get a Joystick working? Please help If you're using DirectInput, you'll need one extra bit before enableJoystick() [code]$enableDirec... read more 10/01/2006 (1:14 am)
How to create a "portal effect"? If I'm understanding you (as well as understanding scenewindows), what you want to do should be doab... read more 09/23/2006 (1:43 pm)
Help with mounting [quote]if(b1.getMountedParnet() $= b0_0)[/quote] Parnet should be Parent ;)... read more 09/21/2006 (8:08 pm)
3d model size and framerate/slowdown If almost every art asset is going to be a mesh, then the obvious question would be: why use a 2D en... read more 09/21/2006 (1:52 am)
Been away for a while, wow torque 2d -> xna question If you paid for T2D during the Early Adopter phase, you should be able to download TGB with source, ... read more 09/20/2006 (9:40 am)
Want To Buy Game 3 new threads with the same content in three different forums. No background information about your ... read more 09/19/2006 (10:38 am)
10 Newbie Questions Stephen, see my response. ;)... read more 09/19/2006 (12:35 am)
Extremely confused! Can anyone help me understand this? Aah, thanks Stephen, never even thought of that! :)... read more 09/18/2006 (11:18 pm)
Extremely confused! Can anyone help me understand this? What Stephen explained is something that bugged me a little bit about TGB (coming from T2D), in that... read more 09/18/2006 (8:07 pm)
Detecting joysticks/gamepads Hmm, good question. I did some experimentation, and I haven't found a way to detect the [i]number[/i... read more 09/18/2006 (7:50 pm)
Jumpy performance I don't know that I can comfortably chalk it up to another process starting up, unless TGB/T2D is ov... read more 09/18/2006 (10:38 am)
Jumpy performance I've actually seen this happen before. It' pretty intermittent, but when it does happen, it's very n... read more 09/18/2006 (10:25 am)
Binding to Keypad? I've got the other problem. I keep forgetting about TDN. :p... read more 09/18/2006 (8:43 am)
Binding to Keypad? Numpad0 - numpad9 numpadminus numpadadmult numpaddecimal numpadadd numpaddivide numpadsep num... read more 09/18/2006 (7:00 am)
Rendering In-Game Text Hmm, looks like the TDN one has the later time stamp (August vs March).... read more 09/18/2006 (6:52 am)