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Teck Lee Tan's Forum Posts

Thread Post Date Posted
What comes after MilkShape? [url=http://www.wings3d.com]Wings 3D[/url]. I swear by it for modelling. :) Blender is something els... read more 01/18/2005 (2:36 pm)
Exporter and Blender 2.36? Odd. I was initially using Python 2.4, and was having trouble, and hoped that rolling back to 2.3 wo... read more 01/17/2005 (6:55 pm)
Just starting out and really, REALLY need help @Steve: Yes, Blender has a fantastically odd interface, and it took me several "I give up!"s before... read more 01/13/2005 (8:05 am)
Gun go boom! Not bad at all, from what I can see. The handguard looks a little small, but that could be due to th... read more 01/13/2005 (7:59 am)
Just starting out and really, REALLY need help [url=www.wings3d.com]Wings3D[/url] is a fantastic modeller, and [url=www.blender3d.org]Blender[/url]... read more 01/13/2005 (7:45 am)
Games as Art? @Nauris: I would disagree with you. As I mentioned in an earlier post, trying to define "art" is li... read more 01/13/2005 (7:35 am)
Vehicle control on rough terrain Why not just do what a car tinkerer would do? Inrease the ride height, soften the shocks, increase t... read more 01/11/2005 (12:58 pm)
Object formats supported in torque @Sanctus: As far as I can figure (don't quote me on this, since I'm no QuArK/Torque expert by a lon... read more 01/10/2005 (1:45 pm)
Vertex-level animation @Clark: Thanks, that definitely cleared things up for me.... read more 01/10/2005 (12:01 pm)
Vertex-level animation [quote]'Tweening' refers to the generation of the frames in be'tween' the keyframes[/quote] Wait, s... read more 01/10/2005 (8:22 am)
Games as Art? Glad someone mentioned Ico (I forgot to mention it in my previous post). Fantastic game, and some in... read more 01/10/2005 (8:13 am)
Vertex-level animation [quote]no tweening between frames[/quote] Sorry, I'm struggling to understand that. Does that mean ... read more 01/10/2005 (7:23 am)
Games as Art? I think your definition of "art" is certainly debatable. I don't define art as something that affect... read more 01/10/2005 (6:46 am)
Vertex-level animation So, if I understand correctly, there is no support for things like morphs(Max)/blendshapes(Maya)? Or... read more 01/09/2005 (10:31 pm)
3RD Person Crosshair Question? There have been a couple of solutions that seem to have worked, but it depends on your requirements.... read more 01/08/2005 (2:55 pm)
Character Pack -- Normal Maps @Drew: Thanks for the heads up. :)... read more 01/08/2005 (1:51 pm)
Character Pack -- Normal Maps I'm really liking this model. Nice topology so far, good use of polies. On top of that, your texture... read more 01/08/2005 (11:19 am)
Knowledge skill, methods? @Randall While it [i]is[/i] true, to some extent, that being trained, or having experience with, a ... read more 12/13/2004 (10:44 am)
Dual monitor for debugging fullscreen? You won't be able to do this in fullscreen mode with Torque (or any DirectX/OGL-based fullscreen app... read more 09/30/2004 (1:33 pm)
I so feel this About the cup holder, I didn't actually get to see the computer, so for all I know the girl could ha... read more 09/24/2004 (12:55 pm)
I so feel this My favorite tech support story happened when I was doing phone tech support at my university, and go... read more 09/24/2004 (10:05 am)
How do you go about programming stairs? To rebut my own point, there are cases for setting up specific stair class type things. Off the top ... read more 09/15/2004 (9:17 am)
How do you go about programming stairs? A simpler way (at least from my non-programmer point of view) would be to specify a maximum height t... read more 09/15/2004 (9:04 am)
SWAT model Nice job with the textures and UVs so far. No really noticeable stretching or warping. However, some... read more 09/14/2004 (1:04 pm)
Bad geometry? 3 faces? It's possible I'm not understanding this properly (especially since I haven't really tinker... read more 09/08/2004 (12:47 pm)
Does TGE support decals? What about decals on more complex (ie. animated) objects, such as player and AI models? Is that supp... read more 09/08/2004 (12:45 pm)
Help with Avatar... Shouldn't the code portions of the initial post (if not the entire thread) be removed?... read more 09/08/2004 (12:41 pm)
TCP Project - Collision - Discussion If anyone's still interested in implementing something like this, you would do well to take a look a... read more 09/01/2004 (1:44 pm)
over ambitious begginers.... who is guilty? Guilty as charged. I knew I was being overambitious when I picked up the Torque engine a couple days... read more 09/01/2004 (12:18 pm)
Lighting Pack version 1.1.5 Q&A John, that's definitely helpful. Thanks a bunch for clearing that up for me. I've finally taken the ... read more 08/30/2004 (7:08 am)
yes I bought the SDK Finally took the plunge and bought the Indie license today. Haven't had time to even download the CV... read more 08/29/2004 (8:44 pm)
Lighting Pack version 1.1.5 Q&A Bearing in mind that I haven't yet purchased TGE (although I think I'll b going ahead with that late... read more 08/26/2004 (12:49 pm)
Self-made detail maps causing extreme light overexposure Interestingly enough, I had the same problem with Far Cry's implementation of detail textures. Took ... read more 08/22/2004 (8:20 pm)
Looking for 3d city Sounds like a classic case of trying to reach the moon before learning how to crawl.... read more 08/18/2004 (10:28 am)
Animating Textures Remember: expensive doesn't necessarily mean "good", and the converse is true as well. I've seen ple... read more 08/18/2004 (10:02 am)
GX: Biohazard I remember seeing this over on CGTalk. :) Love the concept sketch, not so keen on the model. The ide... read more 08/18/2004 (9:20 am)
What exactly is an RPG?? Ah, the age-old RPG debate. The traditional definition would be something like what's been put forth... read more 08/17/2004 (8:16 pm)
Moving interiors? possible? From the description, it sounds like you don't actually need the entire BSP brush to move. Instead, ... read more 08/17/2004 (7:07 pm)
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