Teck Lee Tan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What comes after MilkShape? | [url=http://www.wings3d.com]Wings 3D[/url]. I swear by it for modelling. :) Blender is something els... read more | 01/18/2005 (2:36 pm) |
| Exporter and Blender 2.36? | Odd. I was initially using Python 2.4, and was having trouble, and hoped that rolling back to 2.3 wo... read more | 01/17/2005 (6:55 pm) |
| Just starting out and really, REALLY need help | @Steve: Yes, Blender has a fantastically odd interface, and it took me several "I give up!"s before... read more | 01/13/2005 (8:05 am) |
| Gun go boom! | Not bad at all, from what I can see. The handguard looks a little small, but that could be due to th... read more | 01/13/2005 (7:59 am) |
| Just starting out and really, REALLY need help | [url=www.wings3d.com]Wings3D[/url] is a fantastic modeller, and [url=www.blender3d.org]Blender[/url]... read more | 01/13/2005 (7:45 am) |
| Games as Art? | @Nauris: I would disagree with you. As I mentioned in an earlier post, trying to define "art" is li... read more | 01/13/2005 (7:35 am) |
| Vehicle control on rough terrain | Why not just do what a car tinkerer would do? Inrease the ride height, soften the shocks, increase t... read more | 01/11/2005 (12:58 pm) |
| Object formats supported in torque | @Sanctus: As far as I can figure (don't quote me on this, since I'm no QuArK/Torque expert by a lon... read more | 01/10/2005 (1:45 pm) |
| Vertex-level animation | @Clark: Thanks, that definitely cleared things up for me.... read more | 01/10/2005 (12:01 pm) |
| Vertex-level animation | [quote]'Tweening' refers to the generation of the frames in be'tween' the keyframes[/quote] Wait, s... read more | 01/10/2005 (8:22 am) |
| Games as Art? | Glad someone mentioned Ico (I forgot to mention it in my previous post). Fantastic game, and some in... read more | 01/10/2005 (8:13 am) |
| Vertex-level animation | [quote]no tweening between frames[/quote] Sorry, I'm struggling to understand that. Does that mean ... read more | 01/10/2005 (7:23 am) |
| Games as Art? | I think your definition of "art" is certainly debatable. I don't define art as something that affect... read more | 01/10/2005 (6:46 am) |
| Vertex-level animation | So, if I understand correctly, there is no support for things like morphs(Max)/blendshapes(Maya)? Or... read more | 01/09/2005 (10:31 pm) |
| 3RD Person Crosshair Question? | There have been a couple of solutions that seem to have worked, but it depends on your requirements.... read more | 01/08/2005 (2:55 pm) |
| Character Pack -- Normal Maps | @Drew: Thanks for the heads up. :)... read more | 01/08/2005 (1:51 pm) |
| Character Pack -- Normal Maps | I'm really liking this model. Nice topology so far, good use of polies. On top of that, your texture... read more | 01/08/2005 (11:19 am) |
| Knowledge skill, methods? | @Randall While it [i]is[/i] true, to some extent, that being trained, or having experience with, a ... read more | 12/13/2004 (10:44 am) |
| Dual monitor for debugging fullscreen? | You won't be able to do this in fullscreen mode with Torque (or any DirectX/OGL-based fullscreen app... read more | 09/30/2004 (1:33 pm) |
| I so feel this | About the cup holder, I didn't actually get to see the computer, so for all I know the girl could ha... read more | 09/24/2004 (12:55 pm) |
| I so feel this | My favorite tech support story happened when I was doing phone tech support at my university, and go... read more | 09/24/2004 (10:05 am) |
| How do you go about programming stairs? | To rebut my own point, there are cases for setting up specific stair class type things. Off the top ... read more | 09/15/2004 (9:17 am) |
| How do you go about programming stairs? | A simpler way (at least from my non-programmer point of view) would be to specify a maximum height t... read more | 09/15/2004 (9:04 am) |
| SWAT model | Nice job with the textures and UVs so far. No really noticeable stretching or warping. However, some... read more | 09/14/2004 (1:04 pm) |
| Bad geometry? | 3 faces? It's possible I'm not understanding this properly (especially since I haven't really tinker... read more | 09/08/2004 (12:47 pm) |
| Does TGE support decals? | What about decals on more complex (ie. animated) objects, such as player and AI models? Is that supp... read more | 09/08/2004 (12:45 pm) |
| Help with Avatar... | Shouldn't the code portions of the initial post (if not the entire thread) be removed?... read more | 09/08/2004 (12:41 pm) |
| TCP Project - Collision - Discussion | If anyone's still interested in implementing something like this, you would do well to take a look a... read more | 09/01/2004 (1:44 pm) |
| over ambitious begginers.... who is guilty? | Guilty as charged. I knew I was being overambitious when I picked up the Torque engine a couple days... read more | 09/01/2004 (12:18 pm) |
| Lighting Pack version 1.1.5 Q&A | John, that's definitely helpful. Thanks a bunch for clearing that up for me. I've finally taken the ... read more | 08/30/2004 (7:08 am) |
| yes I bought the SDK | Finally took the plunge and bought the Indie license today. Haven't had time to even download the CV... read more | 08/29/2004 (8:44 pm) |
| Lighting Pack version 1.1.5 Q&A | Bearing in mind that I haven't yet purchased TGE (although I think I'll b going ahead with that late... read more | 08/26/2004 (12:49 pm) |
| Self-made detail maps causing extreme light overexposure | Interestingly enough, I had the same problem with Far Cry's implementation of detail textures. Took ... read more | 08/22/2004 (8:20 pm) |
| Looking for 3d city | Sounds like a classic case of trying to reach the moon before learning how to crawl.... read more | 08/18/2004 (10:28 am) |
| Animating Textures | Remember: expensive doesn't necessarily mean "good", and the converse is true as well. I've seen ple... read more | 08/18/2004 (10:02 am) |
| GX: Biohazard | I remember seeing this over on CGTalk. :) Love the concept sketch, not so keen on the model. The ide... read more | 08/18/2004 (9:20 am) |
| What exactly is an RPG?? | Ah, the age-old RPG debate. The traditional definition would be something like what's been put forth... read more | 08/17/2004 (8:16 pm) |
| Moving interiors? possible? | From the description, it sounds like you don't actually need the entire BSP brush to move. Instead, ... read more | 08/17/2004 (7:07 pm) |