Teck Lee Tan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MAKING A PROJECTILE: EXTREMELY DESPERATE!!!!! | dY/dX gives you the gradient of a slope, not an angle. IIRC, mTan returns its result in radians, so ... read more | 04/16/2009 (7:52 am) |
| Grimm's Hatchery | Neato. I like the main art assets, but more than those, I'm positively [i]loving[/i] the interface e... read more | 01/12/2007 (5:39 am) |
| Bullet effects... need some ideas/help... | The prototype I was working on dealt with completely arbitrary angles for the shots (like yourself, ... read more | 01/04/2007 (12:48 am) |
| IceWolf | Both the style and the relative size of the characters reminds me very much of Strider. :D Nice job ... read more | 01/03/2007 (8:14 pm) |
| Bullet effects... need some ideas/help... | What I did was use a 3-pixel-wide animated gif. I then stretch this from the player to the point of ... read more | 01/03/2007 (8:13 pm) |
| Low Poly 3D cars needed | By compensation he's referring to payment.... read more | 01/03/2007 (8:49 am) |
| 3D Artist Needed (paid) | All that for $200? I hope for his sake he works inhumanly fast.... read more | 01/03/2007 (8:47 am) |
| Why a working function is anulated when other is called | Unless I'm missing something, with the second function declaration, you've effectively overwritten t... read more | 01/02/2007 (7:30 pm) |
| Skilled concept artist-illustrator | Yo Chris! Good to see you here. :D... read more | 01/01/2007 (8:55 pm) |
| Can you make games on gamecube or nintendo wii ???? | That being said, a console license from GG is going to set you back a great deal more dosh than eith... read more | 01/01/2007 (4:31 pm) |
| FxStaticSprite2D - small reference only | I think you may be barking up the wrong tree? :p The fx methods were taken out and replaced with t2d... read more | 12/26/2006 (11:08 am) |
| I really like voyagecentury a lot | First post? Smells like... spam?... read more | 12/26/2006 (11:03 am) |
| What is this effect called? | Nathan, don't forget to UV [i]before[/i] distorting the quad into a trapezium (alternatively you can... read more | 12/26/2006 (2:02 am) |
| Magnifying glass' effect | Depends on the exact effect you're looking for. I believe clever use of masking and a second scenewi... read more | 12/26/2006 (1:59 am) |
| 3D Artist Needed (paid) | [quote]I know what hes trying to say, but who will be doing these model is a freelancer, hes probabl... read more | 12/26/2006 (1:51 am) |
| What is this effect called? | Since I'm unaware of T2D natively supporting vertex-level edits on the quads used to display sprites... read more | 12/23/2006 (7:17 pm) |
| Continious keyboard update | Like I said, there's a function that sets your velocity based on the sprite/object/actor's facing au... read more | 12/15/2006 (12:03 pm) |
| Continious keyboard update | There's a function (I can't recall what exactly) that constrains movement to "forward", which is whe... read more | 12/15/2006 (5:42 am) |
| Does Torque support advaced animation technics ? | In relation to question 5, I think your animator is asking if foot IK is supported. The answer to th... read more | 12/14/2006 (7:28 pm) |
| 3d Modeler/Animator Needed | Good will doesn't pay the bills. ;) This is sounding like BattleChess from back in the day. Could... read more | 12/13/2006 (10:00 am) |
| 3d Modeler/Animator Needed | No apologies necessary, these are things we all learn over time. :) Polycount refers to the numbe... read more | 12/13/2006 (8:59 am) |
| 3d Modeler/Animator Needed | What sort of specs are you requesting? Polycount, texture counts + sizes, etc. Also, what's the expe... read more | 12/13/2006 (7:38 am) |
| 3d Modeler/Animator Needed | [quote]If anyone...wants more details leave a post here.[/quote] It's usually good practise to leav... read more | 12/12/2006 (6:41 pm) |
| Guided Projectile with only Scripting | I'm thinking you could probably spawn an object in place of the projectile and control that instead.... read more | 12/11/2006 (4:55 am) |
| Dig you see? | He's still at it? As has been said by some, you make some good points, but your delivery is appal... read more | 12/09/2006 (4:20 pm) |
| Console displays only very briefly when I hit tilde. | Do you have DirectInput enabled with a joystick/gamepad connected? The only time I've ever seen this... read more | 12/07/2006 (7:55 am) |
| Who did the 3d model for the TSE Demo and are they for hire? | What sort of specs are you shooting for, and when are you expecting to start needing assets? I'm ass... read more | 12/06/2006 (4:55 am) |
| Before any newbies post click this link | Oh yeah, I definitely recognised that as a joke post. I had actually seen this video a few days befo... read more | 12/02/2006 (6:15 pm) |
| Before any newbies post click this link | The main problem with this video is that they wrecked a perfectly good and informative video. The or... read more | 12/02/2006 (6:08 pm) |
| TGB and destructable terrain? | Worms' terrain destruction was indeed pixel perfect, and unlike Pocket Tanks (at least from what I c... read more | 11/29/2006 (8:40 am) |
| SetModPaths? my game is moddable? | Essentially, yes. I found this out the wrong way by accidentally "modding" the base T2D shooter by u... read more | 11/16/2006 (5:55 am) |
| Drag-and-Drop? | I can't help with your GUI issues (I've barely touched the GUI functionality), but I just wanted to ... read more | 11/07/2006 (12:47 am) |
| TGB crashes when left unattended. | Have you checked the console logs? You would probably be able to find the answer (or at least a nudg... read more | 11/07/2006 (12:45 am) |
| For anyone interested in future TGB Docs | Woohoo, that looks awesome, and is very much welcome. Thanks!... read more | 11/06/2006 (6:00 am) |
| TGB crashes when left unattended. | Another important question, I think, is are you referring to stock TGB, or have you loaded up a leve... read more | 11/04/2006 (3:27 pm) |
| Getting the X and Y coords from an angle? | Perspective? Rotation isn't going to give you that illusion, not by a long shot. You'd be much bette... read more | 11/03/2006 (4:51 am) |
| Singapore | I'm an indie license holder, though admittedly I haven't done very much with the engine since I boug... read more | 11/02/2006 (4:22 pm) |
| Mouse Based Game Resources | I'm not quite sure what you're asking for? What is it you need with the mouse, what sort of trouble ... read more | 11/01/2006 (7:37 am) |
| New on site. Greets to everybody | Heya Wayne, good to see you here (LoTekK on CGTalk). :)... read more | 10/31/2006 (12:34 am) |
| Crashing when mouse wheel rolls | Are you positive the crash isnt happening in the called function? I'm using the mousewheel to zoom i... read more | 10/30/2006 (6:29 pm) |
| How do I get a Joystick working? Please help | Which directional controls are you trying to use: the dpad, or the left analog stick? Both of these ... read more | 10/28/2006 (5:45 pm) |
| Where is this model from? (TGE 1.5 splash) | You tease! :p... read more | 10/27/2006 (6:22 am) |
| Where is this model from? (TGE 1.5 splash) | I very much doubt that. The styles are completely different between the two. Proportions are more in... read more | 10/27/2006 (3:48 am) |
| Visual effect - not sure what you call this. | Ha, I wish. :) I'm an artist pretending to be a programmer, who doesn't have the first clue about ad... read more | 10/25/2006 (5:37 pm) |
| Typo in TGE 1.5 Commercial page | Eric, I believe he's referring to the actual [i]spelling[/i] of commercial. :)... read more | 10/25/2006 (4:55 pm) |
| Stupid question : when torque 1.5 will be available ? | Marcus: Oct 25, 2006 [b]13:45[/b] [quote]I got sick of waiting so I bought the Lawmaker engine.[/qu... read more | 10/25/2006 (4:54 pm) |
| Visual effect - not sure what you call this. | Azrael, that'll only allow you to affect the background, and won't affect foreground elements (at le... read more | 10/25/2006 (4:44 pm) |
| A 3D Hacker Game | Saska, that's easy. Most Hollywood movies portray "hacking" as some crazy psychedelic 3D interface t... read more | 10/25/2006 (10:18 am) |
| Artist for hire | Hey there Wayne, seen lots of your stuff on CGTalk; nice to see you here. :)... read more | 10/23/2006 (6:35 pm) |
| Working GUI Reference for you... | Damn nice work. Thanks for putting in such an effort. :)... read more | 10/22/2006 (10:32 am) |