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Hewster's Forum Posts

Thread Post Date Posted
Need help with performance Ben, all due respect, but I think you have missed my point here, my original post shows identical m... read more 09/18/2006 (1:50 am)
Need help with performance I should have been a little more informative about my tests, The charge figures are from my test ma... read more 09/18/2006 (12:36 am)
Need help with performance ChangeCount, changeVB, and changePB all reach 23, I ran a few hundred frames to make sure, and it s... read more 09/17/2006 (4:54 pm)
TSE/TLK shadow funkyness Is this to-do with the issue I read... somewhere, that the orc players bounding box is too small, a... read more 09/17/2006 (2:15 pm)
Need help with performance Well its definatly happening in RenderInteriorMgr::render(), but not sure how to debug this further... read more 09/17/2006 (5:08 am)
Need help with performance Thanks Ben, will try to nail this down :) btw yeah.. err... DOH! ((512x512) / 8) * 32 does indeed... read more 09/17/2006 (1:13 am)
Need help with performance [code] 0.121 0.121 12319 ContainerCastRay 0.053 0.053 1906917 ... read more 09/16/2006 (11:57 pm)
Need help with performance [code] Ordered by stack trace total time - % Time % NSTime Invoke # Name 0.151 -99.849 ... read more 09/16/2006 (11:57 pm)
Need help with performance @J.C does it matter what format the original textures are? I thought whatever format you use would... read more 09/16/2006 (11:51 pm)
Purple Orc ? I had been using the map2dif_plus, and to get my models through the map3dif (compiled from the late... read more 09/16/2006 (1:46 pm)
Need help with performance Thanks for the responces guys, its really apprciated :) First off, whats the memory of your 6800'... read more 09/16/2006 (1:32 pm)
Need help with performance Hi JC, yep all textures are under 512x512 and all the power of 2. I'm gona try slowly increasing ... read more 09/16/2006 (11:31 am)
Need help with performance Ok, tried removing the terrain, fps goes up to around 1 - 1.5 Then I tried re-texturing all the m... read more 09/16/2006 (10:22 am)
Need help with performance Hi Stefan, thanks for the reply, Will give that a try (its legacy terrain btw) also there are no... read more 09/16/2006 (9:45 am)
Purple Orc ? Thanks John, will try and let you know :)... read more 09/14/2006 (11:30 am)
Where is the dsw file? Hi Steve, have you tied reading this thread: http://www.garagegames.com/mg/forums/result.thread.php... read more 09/13/2006 (6:59 am)
Starter.fps for MS4 I found I couldn't add light data blocks, or indeed create any lights at all. after some probing I ... read more 09/08/2006 (9:01 am)
Adding DIFs crashes engine Thanks Brian, Went to bed last night thinking I was going mad over this one!!! would even crash ... read more 09/08/2006 (5:04 am)
My plea for MS 4 before a long weekend or How to Write a Letter @Phil Have you no sence of occasion? I don't think anyone has said in this thread that MS4 is hol... read more 09/02/2006 (7:23 am)
My plea for MS 4 before a long weekend or How to Write a Letter ROFL yeah I've heard that before... ohh go on say butter for me.. please... oh yeah I love that Eng... read more 09/01/2006 (2:37 pm)
My plea for MS 4 before a long weekend or How to Write a Letter Oh please !... read more 09/01/2006 (2:31 pm)
Can YOU smell it? Well I can smell something, and I'm dam sure its not me lol Yes I'm patient, yes I'm an optimist,... read more 09/01/2006 (2:27 pm)
My plea for MS 4 before a long weekend or How to Write a Letter What about beta? American = bayter English = beeter Greek (original) = veeter I've had LOADS... read more 09/01/2006 (2:23 pm)
Atlas Blender Question - Let Your Voice Be Heard Hi Ben, Seems like its all "swings and roundabouts" to me ! lol Basically I'm with Jase on thi... read more 08/12/2006 (11:18 pm)
UnProject behind viewpoint Not sure if i understand you correct phil, but also, not an expert :) However, to find the dista... read more 07/30/2006 (4:59 pm)
More 3.5 updates Appreciate the update and detailed info Brian, Thank-you.... read more 07/12/2006 (12:04 am)
TSE "Milestone 3.5" Update Top work Guys, all working honky dory here now :) and yes, I was using VC2005 too. BTW is it an ... read more 07/06/2006 (4:20 pm)
TSE "Milestone 3.5" Update Got it all compiled ok, but I'm getting white terrain on the water demo too :( GeForce 6800GT 128... read more 07/06/2006 (10:06 am)
Compiling TSE with VS 2005 Express Edition [url]http://msdn.microsoft.com/vstudio/express/support/faq/default.aspx#pricing[/url] scroll up t... read more 04/22/2006 (6:29 am)
Best compiler - round 2 Mmm, you do know VS2005 express is free for commercial development right ? If your strapped for c... read more 04/19/2006 (1:49 am)
Compiling TSE with VS 2005 Express Edition Hi Nathan, Thanks for this "how to" however I have come across a couple of problems... VS2005exp... read more 11/29/2005 (5:23 pm)
Major GeForce 6600 GT performance issues Well I can't believe this won't be resolved ! TSE for ATI only ... I think not :)... read more 08/18/2005 (4:00 am)
More realistic waters edge Lol Brian the Brain :) and Ben the err Brilliant ! Yeah I understand lots of stuff to-do before ... read more 07/19/2005 (11:01 am)
More realistic waters edge I agree, this "effect" is the main thing missing now... I'm gona take a guess and say this will be ... read more 07/19/2005 (9:26 am)
Who develops on Windows 98? Windows 2000 SP4 Visual Studio6 SP6 DXSDK9 October 2004 with the necessary libs from the extra pac... read more 06/07/2005 (6:26 am)
Atlas: Texture Generator Oh man, you guys really are Da Bomb :) More evidence to my sceptics that investing is GG & TSE wi... read more 06/06/2005 (2:09 pm)
Atlas: Alternative to Terragen... maybe Yeah Tom you are right, I guess the important thing is to have someone on the team who can help the... read more 06/06/2005 (1:54 pm)
Atlas: Alternative to Terragen... maybe Mmm so much choice, too much choice :( Thanks for the links everyone :) Ben, can't you guys at G... read more 06/06/2005 (1:35 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Just a follow up to my last post, It seems my original heightmap was flipped; I was converting a... read more 06/04/2005 (2:25 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) One word Ben: fantastic :) I have just been experimenting with your new terrain, using terragen, ... read more 06/03/2005 (12:25 pm)
I just bought TSE!!! I guess I'm in the club too :) Howdy to all [image]http://www.gamingforums.com/images/smilies/cya... read more 08/15/2004 (2:36 pm)
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