Hewster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Max2DTS, Maya2DTS - svn group coming soon. sign up for access | Its the Gas man... Wana cup a tea; Wana cup a tea ??? lol soz .. private joke :) I think TG... read more | 11/23/2011 (5:28 pm) |
| Max2DTS Exporter Tutorial | So sorry JAG, completely off topic, but I just know EB will read this, and so ....... I give you ... read more | 11/22/2011 (3:32 pm) |
| Max2DTS Exporter Tutorial | Nice tut :) Can I just say, (and I mean in no way to be nasty) I think you should thank EB (the G... read more | 11/22/2011 (3:25 pm) |
| Where is my TGE download link (2011)? | I would just like to say ... I have access to all products I have bought over the last 9 years :) ..... read more | 11/22/2011 (3:11 pm) |
| Physx SDK 3.0 support | @Scott, apparently 3.0 has been released [url]http://developer.nvidia.com/physx[/url] Might be wo... read more | 05/11/2011 (2:55 pm) |
| where's the water foam? | For what its worth Ray, I would say the foam, and the wave 'highlights' look way better in your fir... read more | 04/12/2011 (2:42 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Ego ?... read more | 04/12/2011 (2:22 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | awww, Andy, now I feel bad ... man hug ? lol Seriously, soz, I was just venting, at (obviously) the... read more | 04/12/2011 (1:46 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Andy , lol , soz mate, just thought you was trying to defend this situation (seeing as Brokeass has... read more | 04/12/2011 (1:34 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Andy, I can see this horrible effect from an apparent 50 yards away, on the ground... IMHO its awewf... read more | 04/12/2011 (1:25 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | NOT A BUG ? are you serious ???? I am lost for words, so are you telling me someone said "He... read more | 04/12/2011 (1:13 pm) |
| A Big Hole In The Web's PFS resource is back online indefinitely | [tongue in cheek] About time eb, throwing ones toys out of ones pram will never be seen as a grown u... read more | 04/08/2011 (7:30 am) |
| Purelight 1.6 Crash | This does sound like your running out of RAM, however, it would be nice if PureLight could handle s... read more | 04/05/2011 (2:05 am) |
| Torque 3D Status - 9/11/2010 | The above three posts ... "ditto"... read more | 04/05/2011 (2:02 am) |
| T3D 1.1 Beta 3 - Spotlight rendering through tsStatic visible meshes - LOGGED | I believe this thread [url=http://www.garagegames.com/community/forums/viewthread/97255]HERE[/url] d... read more | 03/24/2011 (4:12 pm) |
| Posting to show my products | I'm gona speculate :) This is his first ever post, and I and indeed anyone can now see by clicki... read more | 03/21/2011 (5:59 am) |
| where can i find a exporter for max 2011 | Basic exporter [url=http://www.garagegames.com/community/forums/viewthread/91163/2#comment-664915]HE... read more | 03/19/2011 (3:32 am) |
| Desperate Issue. Basic blows out PL Lightmaps. SOLVED Sorta. | seems to be related to [url=http://www.garagegames.com/community/forums/viewthread/99797]THIS[/url] ... read more | 11/28/2009 (1:14 pm) |
| Shadow fading inverted | This is a known "feature" of the engine since beta 1, see [url=http://www.garagegames.com/... read more | 10/11/2009 (6:31 pm) |
| Can someone recompile a Max plugin for me? | Hey eb.. yep still alive.. very busy with moving my arse back to the UK, normal service should be r... read more | 09/24/2009 (8:13 pm) |
| Can someone recompile a Max plugin for me? | OK, try this for 2010: [url=http://www.aev-uk.com/hewster/MAX/meshfw2010.zip]Clicky[/url] Got it... read more | 09/24/2009 (11:55 am) |
| Horsepack Purchase Thread | Since this forum is now public, I suggest a different method of identifying if a buyer is an engine... read more | 08/20/2009 (6:49 pm) |
| beta 5 - me and my shadow (shadow problems) | I get odd problems with BL player shadows, with a sun in the mission. (sticky shadows, seems to dep... read more | 08/20/2009 (5:29 pm) |
| pureLIGHT sneak peak | @Picasso, yes, but its VERY interactive, and saves a lot of time ensuring a fantastic shadowmaps / ... read more | 08/20/2009 (4:19 pm) |
| [Request] max 9 exporter plus (dark industries) update ?, error 127 | @Matt, out of interest, does the pro exporter support using multires to create automatic lods ? It... read more | 08/20/2009 (11:11 am) |
| UnmessDTS, DTS version25, 3dsMax Exporting | lol.. its odd huh, seems gg don't care about getting content into their latest engine :/ Anyhoo,... read more | 08/20/2009 (11:02 am) |
| colorMultiply Does not seem to be working | Seems to work for me ColorMultiply = "1.0 0.0 0.0 0.5"; Gives a red hue to my materi... read more | 08/19/2009 (8:46 pm) |
| Beta5-Bug: SelfShadowing (lightmapped) meshes AL | Hey guys, thanks for acknowledging this issue, but I now need to add a further aspect to it. Whe... read more | 08/17/2009 (9:46 pm) |
| Where do I put the "Max2dtsexporter.dle" file?? | I put mine in the plugins folder, works the same as stdplugs, but less cluttered :) The link Brit... read more | 08/17/2009 (6:14 pm) |
| Max 2010 Dts exporter availability? | eb, from my stand point I feel I must coin the phrase: "we're but standing on the shoulders of... read more | 08/17/2009 (5:57 pm) |
| Give us an update.... please? | @johnny, I think Tom Spillman is a little busy with T3D ATM to be working on any update to torsion,... read more | 08/17/2009 (4:05 pm) |
| Max 2010 Dts exporter availability? | @eb, re smoothing groups, see [url=http://www.garagegames.com/community/resources/view/15482]HERE[/u... read more | 08/17/2009 (3:49 pm) |
| anyone have ridable horse or anything animal? | Ridable horses is quite high on my needed list :) They would need to be quite interactive though,... read more | 08/17/2009 (1:01 pm) |
| [Request] max 9 exporter plus (dark industries) update ?, error 127 | Javier, what version of Max are you using ? 6,7,8,9,2009,2010 ? max2dtsExporterPlus for Max9 will... read more | 08/17/2009 (10:22 am) |
| Torque 3D Show Off Thread! | [quote]and half naked wood nymphs![/quote] Traditionally wood nymphs are never only half naked :)... read more | 08/16/2009 (4:46 am) |
| Max 2010 Dts exporter availability? | To all.. you more than welcome :) @eb.. yeah.. took a while to find Feng's max9 stuff, I had near... read more | 08/16/2009 (2:23 am) |
| [Request] max 9 exporter plus (dark industries) update ?, error 127 | Are you using Max 9 and if so, 32 or 64 bit (I don't think any dts exporters support 64bit)... read more | 08/15/2009 (2:18 pm) |
| Max 2010 Dts exporter availability? | OK, I think I got this compiled right, have a go, let me know if it works for you :) [url=http://ww... read more | 08/15/2009 (6:49 am) |
| GMK on Mac | @John, you need to contact customer support, because your profile does not show that you own any to... read more | 08/14/2009 (4:17 pm) |
| Change player model | It could be the mission has multiple spawn points, with different player datablocks. try deleting a... read more | 08/14/2009 (1:29 am) |
| Beta and those interested post here | Thanks for the update Thomas, I can get round the ambient problems with various techniques (doing a... read more | 08/11/2009 (1:41 pm) |
| beta 5 compile problems | I must have messed up my merge.. a clean build works fine :/... read more | 08/11/2009 (10:52 am) |
| beta 5 compile problems | I'm getting errors too, example: [code] 14>i:Torque 3D 2009 Beta 5_GMKEnginesourcesfx/fmod/sf... read more | 08/11/2009 (10:16 am) |
| Beta and those interested post here | [quote]we are working with GG to see if we can include a trial version of pureLIGHT with Torque 3D d... read more | 08/11/2009 (10:02 am) |
| 30+ FPS? | I completely agree with you Pat, and would love to have some kind of reference to read for optimisa... read more | 08/09/2009 (4:14 pm) |
| 30+ FPS? | I to agree, that a mixture of dynamic shadows (for dynamic objects) and shadow maps for statics is ... read more | 08/09/2009 (12:13 pm) |
| 30+ FPS? | @Pat, while I agree much work has been done on BL & AL, surly, at the end of the day, its what ... read more | 08/09/2009 (10:47 am) |
| Torque 3D Show Off Thread! | No.2 looks better.. but can i ask.. how high have you set ambient lighting? both look a bit washed ... read more | 08/08/2009 (10:38 pm) |
| What tools are officially recommended to build the interiors in T3D? | @Justin .. you need to create outside AND inside walls (box inside a box). Unless you mark the wall... read more | 08/08/2009 (10:25 am) |
| pure Light FSAA problem | Looks to me like the edges are being AA'd ? T3D's edge AA isn't a full screen AA (unfortunately) ... read more | 08/06/2009 (11:28 pm) |