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John Coyne's Forum Posts

Thread Post Date Posted
Pickpoint & transparency SetCollisionPolyCustom seems to do the trick thanks :)... read more 08/14/2006 (5:26 am)
Problems with removeField DOH! Thanks very much Luke. :)... read more 05/17/2006 (2:31 am)
Numbers & simsets Thanks. I was under the impressoin simsets could hold anything you like as long as you remember to ... read more 04/20/2006 (9:20 am)
GID j entry Well, i've done enough for today. I've posted up my plan and it looks like I'll finish things off n... read more 04/08/2006 (3:31 pm)
Scriptobjects & sprites Nevermind, Paul Dana pointed out the problem on IRC, turns out it was the for loop starting at 1 ins... read more 04/08/2006 (12:49 pm)
GID j 8th / 9th April 2006, Theme: Extreme Forces How about doing it late? I was thinking sunday & monday. Although I might be able to start late on s... read more 04/03/2006 (5:41 am)
GID j 8th / 9th April 2006, Theme: Extreme Forces Woot! Looking forward to this, although I might have to do mine a few days earlier. Hmmf!... read more 04/02/2006 (8:34 am)
Popping dialogs Ah, hadnt though of that. Thanks, I'll have another go at this today.... read more 03/14/2006 (5:19 am)
Popping dialogs Got quite far into this today. Only problem is I cant seem to remove the dialogue or reposition it. ... read more 03/09/2006 (10:08 am)
Doing things 'once per loop I'd forgotten about onUpdateScene. I might use that on something i'm doing now :)... read more 02/23/2006 (3:49 am)
Doing things 'once per loop You could use the schedule command to call updateProjectile every half second or so, not sure how yo... read more 02/22/2006 (12:58 am)
Strategy tut & single selections Neat, i'll look into adding this early/mid next week. Do I just put a side note at the relevant pos... read more 02/16/2006 (4:13 pm)
Creating classes in torque script The method i eventually used is posted here: http://www.garagegames.com/mg/forums/result.thread.p... read more 02/16/2006 (8:23 am)
Scriptobject handle Cool, I think the last line of your previous post confused me. :)... read more 02/16/2006 (8:22 am)
Scriptobject handle It didnt work earlier when i used the assigned name to try adding into the simset, it appears to be ... read more 02/16/2006 (8:13 am)
Scriptobject handle Looks ok now so heres the code: infant.cs ............. //infant Script new ScriptObject(I... read more 02/16/2006 (7:51 am)
Scriptobject handle No probs, I'm looking to add a small state machine into this too (its a sim type game), so maybe i c... read more 02/16/2006 (7:01 am)
Scriptobject handle Thanks, i think i have it working now but i'm gonna log off for a bit before i really test it proper... read more 02/16/2006 (5:52 am)
Scriptobject handle I need lots of infants though, so i need some way of doing this inside a createInfant function.... read more 02/16/2006 (5:46 am)
Next steps? Which version of T2D are you using, i think there may be slight differences. I'm using alpha 1.1 3b... read more 02/15/2006 (3:21 am)
Creating classes in torque script Getting my head around that just now myself. try looking at scriptobjects and there namespaces. If t... read more 02/14/2006 (8:27 am)
Extending the strategy tutorial Thanks, thats it sorted now. :)... read more 02/11/2006 (7:55 am)
Looking for advice/recommendations A* is the most widely used path finding algorithm and its well documented all over the internet, i'm... read more 02/07/2006 (3:31 am)
Array of ScriptObjects possible? Not sure if this will work but i'd try putting them into a simset.... read more 02/06/2006 (7:29 am)
Problems with Gui Editor Not sure about the 2nd problem but i had the 1st problem too. Seems everything gets messed up when ... read more 02/03/2006 (8:14 am)
Strategy tutorial/Gui's Thanks. Restarting the game works. No idea why though.... read more 01/31/2006 (6:39 am)
Strategy tutorial/Gui's Update. Seems the problem has nothing to do with any changes I make. Simply entering and exiting th... read more 01/26/2006 (2:38 am)
Cant do anything with beta3 Thanks Going through the strategy tutorial now, I didnt realise it used beta 3 so it should help wi... read more 01/24/2006 (6:09 am)
Tile sizes & view limit For some reason getArea isnt working for me? Is this a newer function?... read more 01/23/2006 (11:31 am)
Tile sizes & view limit Thanks, thats a nice way to do it :)... read more 01/23/2006 (4:22 am)
Map, tile size, and view limit I'l just repost it manually. The sites changed rather a lot since I was away. edit: i mean, the l... read more 01/22/2006 (5:06 am)
Map, tile size, and view limit No probs. I havent been around for a while and wondered where all the other T2d sections went to :) ... read more 01/18/2006 (6:46 am)
Game that redefines reality What on earth did you eat for lunch skye? Scary thing is i quite like the idea, never played Stugan... read more 10/24/2005 (5:49 am)
Big map Nm, i just scheduled my own updatecamera function and it works not bad now, still a pain in the bum ... read more 10/19/2005 (5:57 am)
Big map That wont work either, the platform camera code relies on "onUpdateScene" getting called.... read more 10/19/2005 (5:29 am)
Big map Thanks guys. I might end up doing it that way. It would still be good to know why onUpdateScene does... read more 10/18/2005 (2:28 pm)
Big map Thanks, i was looking at the platformer code but i'll take another read through it. Afraid i cant bi... read more 10/18/2005 (5:35 am)
--- About time we had a new magic carpet David.... read more 10/18/2005 (2:27 am)
Which dot are you? Scotland here :D... read more 10/17/2005 (3:40 am)
Robin Hood I wouldnt sacrafice fun for realism, but aim for a fun system which enhances the atmosphere of the g... read more 10/15/2005 (6:33 am)
Robin Hood Being able to choose what to do sounds good, lets the player get through the game any way they choos... read more 10/15/2005 (5:02 am)
Robin Hood A thief game thats less stealth oriented? Thats a damn good question hehe. I was thinking of a ga... read more 10/15/2005 (4:22 am)
Robin Hood I 2nd dark and serious. Something like the thief games but not as stealth oriented. Also, (and i'm p... read more 10/14/2005 (4:34 pm)
Corn Field Simulation Do you mean like this: http://www.garagegames.com/mg/snapshot/view.php?qid=282... read more 10/14/2005 (6:36 am)
Cybergods Sounds like a classic 16 bit god game on steroids. There are some posts on spherical terrain on the... read more 10/05/2005 (4:25 am)
Graveyard of dead projects I wouldnt have known the site existed if i hadnt stumbled into this post by accident. :o... read more 10/04/2005 (8:12 am)
Gauntlet Inspired Arcade Game By all means, develop primarily for joypad. I just reckon any game developer hoping to attract an a... read more 09/30/2005 (2:51 pm)
. I think its a good idea, just in too much of a mood to elaborate just now :|... read more 09/30/2005 (5:39 am)
Gauntlet Inspired Arcade Game The screens look good, cant get it to work though as i dont have a pc joypad... read more 09/25/2005 (5:11 am)
Help me ! Just purchased Torque Try the development gallery: http://www.garagegames.com/mg/snapshot/gallery.php Not every game... read more 09/22/2005 (4:13 am)
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