John Coyne's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Pickpoint & transparency | SetCollisionPolyCustom seems to do the trick thanks :)... read more | 08/14/2006 (12:26 pm) |
| Problems with removeField | DOH! Thanks very much Luke. :)... read more | 05/17/2006 (9:31 am) |
| Numbers & simsets | Thanks. I was under the impressoin simsets could hold anything you like as long as you remember to ... read more | 04/20/2006 (4:20 pm) |
| GID j entry | Well, i've done enough for today. I've posted up my plan and it looks like I'll finish things off n... read more | 04/08/2006 (10:31 pm) |
| Scriptobjects & sprites | Nevermind, Paul Dana pointed out the problem on IRC, turns out it was the for loop starting at 1 ins... read more | 04/08/2006 (7:49 pm) |
| GID j 8th / 9th April 2006, Theme: Extreme Forces | How about doing it late? I was thinking sunday & monday. Although I might be able to start late on s... read more | 04/03/2006 (12:41 pm) |
| GID j 8th / 9th April 2006, Theme: Extreme Forces | Woot! Looking forward to this, although I might have to do mine a few days earlier. Hmmf!... read more | 04/02/2006 (3:34 pm) |
| Popping dialogs | Ah, hadnt though of that. Thanks, I'll have another go at this today.... read more | 03/14/2006 (1:19 pm) |
| Popping dialogs | Got quite far into this today. Only problem is I cant seem to remove the dialogue or reposition it. ... read more | 03/09/2006 (6:08 pm) |
| Doing things 'once per loop | I'd forgotten about onUpdateScene. I might use that on something i'm doing now :)... read more | 02/23/2006 (11:49 am) |
| Doing things 'once per loop | You could use the schedule command to call updateProjectile every half second or so, not sure how yo... read more | 02/22/2006 (8:58 am) |
| Strategy tut & single selections | Neat, i'll look into adding this early/mid next week. Do I just put a side note at the relevant pos... read more | 02/17/2006 (12:13 am) |
| Creating classes in torque script | The method i eventually used is posted here: http://www.garagegames.com/mg/forums/result.thread.p... read more | 02/16/2006 (4:23 pm) |
| Scriptobject handle | Cool, I think the last line of your previous post confused me. :)... read more | 02/16/2006 (4:22 pm) |
| Scriptobject handle | It didnt work earlier when i used the assigned name to try adding into the simset, it appears to be ... read more | 02/16/2006 (4:13 pm) |
| Scriptobject handle | Looks ok now so heres the code: infant.cs ............. //infant Script new ScriptObject(I... read more | 02/16/2006 (3:51 pm) |
| Scriptobject handle | No probs, I'm looking to add a small state machine into this too (its a sim type game), so maybe i c... read more | 02/16/2006 (3:01 pm) |
| Scriptobject handle | Thanks, i think i have it working now but i'm gonna log off for a bit before i really test it proper... read more | 02/16/2006 (1:52 pm) |
| Scriptobject handle | I need lots of infants though, so i need some way of doing this inside a createInfant function.... read more | 02/16/2006 (1:46 pm) |
| Next steps? | Which version of T2D are you using, i think there may be slight differences. I'm using alpha 1.1 3b... read more | 02/15/2006 (11:21 am) |
| Creating classes in torque script | Getting my head around that just now myself. try looking at scriptobjects and there namespaces. If t... read more | 02/14/2006 (4:27 pm) |
| Extending the strategy tutorial | Thanks, thats it sorted now. :)... read more | 02/11/2006 (3:55 pm) |
| Looking for advice/recommendations | A* is the most widely used path finding algorithm and its well documented all over the internet, i'm... read more | 02/07/2006 (11:31 am) |
| Array of ScriptObjects possible? | Not sure if this will work but i'd try putting them into a simset.... read more | 02/06/2006 (3:29 pm) |
| Problems with Gui Editor | Not sure about the 2nd problem but i had the 1st problem too. Seems everything gets messed up when ... read more | 02/03/2006 (4:14 pm) |
| Strategy tutorial/Gui's | Thanks. Restarting the game works. No idea why though.... read more | 01/31/2006 (2:39 pm) |
| Strategy tutorial/Gui's | Update. Seems the problem has nothing to do with any changes I make. Simply entering and exiting th... read more | 01/26/2006 (10:38 am) |
| Cant do anything with beta3 | Thanks Going through the strategy tutorial now, I didnt realise it used beta 3 so it should help wi... read more | 01/24/2006 (2:09 pm) |
| Tile sizes & view limit | For some reason getArea isnt working for me? Is this a newer function?... read more | 01/23/2006 (7:31 pm) |
| Tile sizes & view limit | Thanks, thats a nice way to do it :)... read more | 01/23/2006 (12:22 pm) |
| Map, tile size, and view limit | I'l just repost it manually. The sites changed rather a lot since I was away. edit: i mean, the l... read more | 01/22/2006 (1:06 pm) |
| Map, tile size, and view limit | No probs. I havent been around for a while and wondered where all the other T2d sections went to :) ... read more | 01/18/2006 (2:46 pm) |
| Game that redefines reality | What on earth did you eat for lunch skye? Scary thing is i quite like the idea, never played Stugan... read more | 10/24/2005 (12:49 pm) |
| Big map | Nm, i just scheduled my own updatecamera function and it works not bad now, still a pain in the bum ... read more | 10/19/2005 (12:57 pm) |
| Big map | That wont work either, the platform camera code relies on "onUpdateScene" getting called.... read more | 10/19/2005 (12:29 pm) |
| Big map | Thanks guys. I might end up doing it that way. It would still be good to know why onUpdateScene does... read more | 10/18/2005 (9:28 pm) |
| Big map | Thanks, i was looking at the platformer code but i'll take another read through it. Afraid i cant bi... read more | 10/18/2005 (12:35 pm) |
| --- | About time we had a new magic carpet David.... read more | 10/18/2005 (9:27 am) |
| Which dot are you? | Scotland here :D... read more | 10/17/2005 (10:40 am) |
| Robin Hood | I wouldnt sacrafice fun for realism, but aim for a fun system which enhances the atmosphere of the g... read more | 10/15/2005 (1:33 pm) |
| Robin Hood | Being able to choose what to do sounds good, lets the player get through the game any way they choos... read more | 10/15/2005 (12:02 pm) |
| Robin Hood | A thief game thats less stealth oriented? Thats a damn good question hehe. I was thinking of a ga... read more | 10/15/2005 (11:22 am) |
| Robin Hood | I 2nd dark and serious. Something like the thief games but not as stealth oriented. Also, (and i'm p... read more | 10/14/2005 (11:34 pm) |
| Corn Field Simulation | Do you mean like this: http://www.garagegames.com/mg/snapshot/view.php?qid=282... read more | 10/14/2005 (1:36 pm) |
| Cybergods | Sounds like a classic 16 bit god game on steroids. There are some posts on spherical terrain on the... read more | 10/05/2005 (11:25 am) |
| Graveyard of dead projects | I wouldnt have known the site existed if i hadnt stumbled into this post by accident. :o... read more | 10/04/2005 (3:12 pm) |
| Gauntlet Inspired Arcade Game | By all means, develop primarily for joypad. I just reckon any game developer hoping to attract an a... read more | 09/30/2005 (9:51 pm) |
| What do games developers want? | I think its a good idea, just in too much of a mood to elaborate just now :|... read more | 09/30/2005 (12:39 pm) |
| Gauntlet Inspired Arcade Game | The screens look good, cant get it to work though as i dont have a pc joypad... read more | 09/25/2005 (12:11 pm) |
| Help me ! Just purchased Torque | Try the development gallery: http://www.garagegames.com/mg/snapshot/gallery.php Not every game... read more | 09/22/2005 (11:13 am) |