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Richard Ranft's Forum Posts

Thread Post Date Posted
Importing items from Sketchup Did you model them both in the same session of Sketchup? I haven't used it, but it might be tying t... read more 09/28/2011 (8:35 pm)
Exporting stuff out of Maya Ok, got with Matt and he says that you really only need to have the bounds volume and your game-spec... read more 09/27/2011 (9:14 am)
Exporting stuff out of Maya You prepare the model and animations in the same manner as used for DTS export as far as I know - I ... read more 09/27/2011 (5:57 am)
Allowing only 1 instance of the client to run on a single computer I'm not sure there's a way to check to see if there's already an instance of your application runnin... read more 09/26/2011 (6:48 am)
teams install instruction error I got the source object issue worked out a while ago. I probably mussed the UI code somewhere along... read more 09/25/2011 (5:10 pm)
querySingleServer gets stuck (T3D/TGEA) I see. I'm not sure why it stalls since it doesn't have a problem in the Refresh Server function. ... read more 09/25/2011 (4:07 pm)
why is stuff like this not in Vanilla/Stock T3D ? - LOGGED (THREED-2638) Mostly.... read more 09/23/2011 (8:06 pm)
Help with T3D dismemberment and decapitation body part Yup - and there's a series of resources on building destructables in script. Basically, you set you... read more 09/23/2011 (1:02 pm)
iTorque 2D 1.5 Final Release Notes I got to play with it quite a bit recently and I have to say, it's pretty slick.... read more 09/23/2011 (12:54 pm)
querySingleServer gets stuck (T3D/TGEA) You can still connect to the server if it gives you anything back. If you try to connect to the spe... read more 09/23/2011 (12:23 pm)
Help Needed - Vehicle Alternative Fire Oooh - looks like it's in the ghost. Have to track how that's sent over the net. Probably bit-shif... read more 09/23/2011 (12:12 pm)
fighting Yes. The RTS Tutorial explains a simple method of spawning an AIPlayer. You might have to do some ... read more 09/22/2011 (8:24 pm)
i keep falling through a part of my castle i made in torque constractor Actually, it seems the prefabs are giving us some problems at the office. I exported a few simple p... read more 09/22/2011 (8:23 pm)
RTS Prototype for Torque 3D 1.1 Final - reviewed I plan to compile 1.1b3 on VS 2008 and VS 2010, and then do the same with 1.1F and see if there are ... read more 09/22/2011 (12:37 pm)
Question on Terrain Editing and Objects Not by default. And if any of your objects are part of a Forest object you will have to undo that F... read more 09/20/2011 (1:47 pm)
AIPlayer not playing Death Animation @Michael - Dude! I love that idea! Mind if I use it?... read more 09/20/2011 (11:24 am)
AIPlayer not playing Death Animation Heck, I don't think Boombot has [b]any[/b] death animations and it uses a non-standard rig so we can... read more 09/19/2011 (5:46 pm)
RTS Prototype for Torque 3D 1.1 Final - reviewed The only progress I've made so far is that if you open the world editor, switch to free camera, then... read more 09/18/2011 (9:12 pm)
RTS Prototype for Torque 3D 1.1 Final - reviewed This was supposed to fix the distance thing on the engine side (the same fix you set up on script si... read more 09/18/2011 (8:24 pm)
RTS Prototype for Torque 3D 1.1 Final - reviewed Fix for the camera in orbit mode where the initial distance can be outside of the minDist/maxDist ra... read more 09/18/2011 (5:47 pm)
camera distance changes If you want it to persist through level changes you'll need to set and update it in your preferences... read more 09/18/2011 (5:19 pm)
camera distance changes How's it "feel" now? I think you might want to store the camera's offset as well (I might... read more 09/18/2011 (4:57 pm)
camera distance changes @Greg - I think I might have this covered in my last post on the RTS Prototype blog. Try tracking t... read more 09/18/2011 (12:51 pm)
AI kits and game performance... @CSMP - technically, I'm not the right guy to answer that question (I've been working on iTorque doc... read more 09/18/2011 (9:33 am)
AIPlayer not playing Death Animation When I first started working with Torque (TGE, 2004) I felt the same way. Now I have a better "... read more 09/18/2011 (9:25 am)
turn based game - Grid cell - need help & tips A* is what you need for pathing - old, tried and true. You just need an array representation of you... read more 09/18/2011 (9:16 am)
Music Data Sensing Well, that depends on how you're managing your code. I would use the project source folder to set u... read more 09/17/2011 (7:50 am)
Where do good games come from? I get an idea and then sleep on it for a week or two. Kick it around. Then I start making notes an... read more 09/17/2011 (7:40 am)
Newb Questions How old is your computer? Do you know if the graphics card is built into the motherboard? When y... read more 09/17/2011 (7:07 am)
Music Data Sensing OpenAL is already used by T2D, but you'd have to be fairly familiar (at least comfortable) with C++ ... read more 09/17/2011 (6:42 am)
Planet Glowing Watch all of that - if you put all of that glow on the planet and then swing around to the dark side... read more 09/17/2011 (6:15 am)
AIPlayer not playing Death Animation And the 'common' death animations don't work with Boombot or the Soldier because they don't use the ... read more 09/16/2011 (8:47 pm)
Multiple UV Maps You can break it into multiple meshes and export it as a single object. Would that help?... read more 09/16/2011 (8:44 pm)
Newb Questions PhysX is a physics library owned by Nvidia. It is only required if you are going to use this as you... read more 09/16/2011 (5:02 pm)
AI kits and game performance... I don't think there's a stock way to handle states, but you could always create an array (if you hav... read more 09/16/2011 (1:38 pm)
teams install instruction error Oh, hey! Glad I saw this - might help me to get my scoring back in line!... read more 09/16/2011 (1:08 pm)
Is there a way for 2 people to work at once on the same project from different locations? @Lethal - yeah, that's why I didn't post it. I don't know if they're going to update it, or if it e... read more 09/16/2011 (12:52 pm)
AI kits and game performance... That's not so - you can always hold their state info and restore then when you respawn them. You ca... read more 09/16/2011 (7:03 am)
Multiple UV Maps Does Maya support multi-subobject materials? If so, simply use a different sub-material for each in... read more 09/15/2011 (11:09 am)
AI kits and game performance... You could also "turn off" AI that is out of range of anyone - basically, if I can't see 'e... read more 09/15/2011 (10:35 am)
AI kits and game performance... And TJ might have some insight on this as well. Drop him a line and see if he can point to some way... read more 09/15/2011 (9:16 am)
New Mechwarrior game As long as I have full control remapping - 3 and 4 really ticked me off....... read more 09/14/2011 (7:01 am)
Top down Mouse Cursor You would call that by using [code] commandToServer('PointPlayerAt', %client2.player.position); ... read more 09/12/2011 (8:49 pm)
Fog in T3D w Skybox vs Scatter Sky - fogBandHeight There was a z-sorting issue with water and other alpha-blended materials a while back where trees, f... read more 09/12/2011 (8:41 pm)
How big should paper drawings be to convert to decent 2d image I can use in itorque? If he draws it to scale the ink will be heavier because the pen strokes are "actual size."... read more 09/12/2011 (5:16 am)
User login info/password/server There are a few different complexity levels to this. The built-in functionality allows you to requi... read more 09/11/2011 (8:06 pm)
Is there a way for 2 people to work at once on the same project from different locations? Or you can run a Subversion server from your house. That's what I do - just set your router up to f... read more 09/11/2011 (5:02 pm)
customizable vehicles, best way to implement? The player swaps guns (and other equipment) using mount points built into the character model - I th... read more 09/11/2011 (7:38 am)