Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Importing items from Sketchup | Did you model them both in the same session of Sketchup? I haven't used it, but it might be tying t... read more | 09/28/2011 (8:35 pm) |
| Exporting stuff out of Maya | Ok, got with Matt and he says that you really only need to have the bounds volume and your game-spec... read more | 09/27/2011 (9:14 am) |
| Exporting stuff out of Maya | You prepare the model and animations in the same manner as used for DTS export as far as I know - I ... read more | 09/27/2011 (5:57 am) |
| Allowing only 1 instance of the client to run on a single computer | I'm not sure there's a way to check to see if there's already an instance of your application runnin... read more | 09/26/2011 (6:48 am) |
| teams install instruction error | I got the source object issue worked out a while ago. I probably mussed the UI code somewhere along... read more | 09/25/2011 (5:10 pm) |
| querySingleServer gets stuck (T3D/TGEA) | I see. I'm not sure why it stalls since it doesn't have a problem in the Refresh Server function. ... read more | 09/25/2011 (4:07 pm) |
| why is stuff like this not in Vanilla/Stock T3D ? - LOGGED (THREED-2638) | Mostly.... read more | 09/23/2011 (8:06 pm) |
| Help with T3D dismemberment and decapitation body part | Yup - and there's a series of resources on building destructables in script. Basically, you set you... read more | 09/23/2011 (1:02 pm) |
| iTorque 2D 1.5 Final Release Notes | I got to play with it quite a bit recently and I have to say, it's pretty slick.... read more | 09/23/2011 (12:54 pm) |
| querySingleServer gets stuck (T3D/TGEA) | You can still connect to the server if it gives you anything back. If you try to connect to the spe... read more | 09/23/2011 (12:23 pm) |
| Help Needed - Vehicle Alternative Fire | Oooh - looks like it's in the ghost. Have to track how that's sent over the net. Probably bit-shif... read more | 09/23/2011 (12:12 pm) |
| fighting | Yes. The RTS Tutorial explains a simple method of spawning an AIPlayer. You might have to do some ... read more | 09/22/2011 (8:24 pm) |
| i keep falling through a part of my castle i made in torque constractor | Actually, it seems the prefabs are giving us some problems at the office. I exported a few simple p... read more | 09/22/2011 (8:23 pm) |
| RTS Prototype for Torque 3D 1.1 Final - reviewed | I plan to compile 1.1b3 on VS 2008 and VS 2010, and then do the same with 1.1F and see if there are ... read more | 09/22/2011 (12:37 pm) |
| Question on Terrain Editing and Objects | Not by default. And if any of your objects are part of a Forest object you will have to undo that F... read more | 09/20/2011 (1:47 pm) |
| AIPlayer not playing Death Animation | @Michael - Dude! I love that idea! Mind if I use it?... read more | 09/20/2011 (11:24 am) |
| AIPlayer not playing Death Animation | Heck, I don't think Boombot has [b]any[/b] death animations and it uses a non-standard rig so we can... read more | 09/19/2011 (5:46 pm) |
| RTS Prototype for Torque 3D 1.1 Final - reviewed | The only progress I've made so far is that if you open the world editor, switch to free camera, then... read more | 09/18/2011 (9:12 pm) |
| RTS Prototype for Torque 3D 1.1 Final - reviewed | This was supposed to fix the distance thing on the engine side (the same fix you set up on script si... read more | 09/18/2011 (8:24 pm) |
| RTS Prototype for Torque 3D 1.1 Final - reviewed | Fix for the camera in orbit mode where the initial distance can be outside of the minDist/maxDist ra... read more | 09/18/2011 (5:47 pm) |
| camera distance changes | If you want it to persist through level changes you'll need to set and update it in your preferences... read more | 09/18/2011 (5:19 pm) |
| camera distance changes | How's it "feel" now? I think you might want to store the camera's offset as well (I might... read more | 09/18/2011 (4:57 pm) |
| camera distance changes | @Greg - I think I might have this covered in my last post on the RTS Prototype blog. Try tracking t... read more | 09/18/2011 (12:51 pm) |
| AI kits and game performance... | @CSMP - technically, I'm not the right guy to answer that question (I've been working on iTorque doc... read more | 09/18/2011 (9:33 am) |
| AIPlayer not playing Death Animation | When I first started working with Torque (TGE, 2004) I felt the same way. Now I have a better "... read more | 09/18/2011 (9:25 am) |
| turn based game - Grid cell - need help & tips | A* is what you need for pathing - old, tried and true. You just need an array representation of you... read more | 09/18/2011 (9:16 am) |
| Music Data Sensing | Well, that depends on how you're managing your code. I would use the project source folder to set u... read more | 09/17/2011 (7:50 am) |
| Where do good games come from? | I get an idea and then sleep on it for a week or two. Kick it around. Then I start making notes an... read more | 09/17/2011 (7:40 am) |
| Newb Questions | How old is your computer? Do you know if the graphics card is built into the motherboard? When y... read more | 09/17/2011 (7:07 am) |
| Music Data Sensing | OpenAL is already used by T2D, but you'd have to be fairly familiar (at least comfortable) with C++ ... read more | 09/17/2011 (6:42 am) |
| Planet Glowing | Watch all of that - if you put all of that glow on the planet and then swing around to the dark side... read more | 09/17/2011 (6:15 am) |
| AIPlayer not playing Death Animation | And the 'common' death animations don't work with Boombot or the Soldier because they don't use the ... read more | 09/16/2011 (8:47 pm) |
| Multiple UV Maps | You can break it into multiple meshes and export it as a single object. Would that help?... read more | 09/16/2011 (8:44 pm) |
| Newb Questions | PhysX is a physics library owned by Nvidia. It is only required if you are going to use this as you... read more | 09/16/2011 (5:02 pm) |
| AI kits and game performance... | I don't think there's a stock way to handle states, but you could always create an array (if you hav... read more | 09/16/2011 (1:38 pm) |
| teams install instruction error | Oh, hey! Glad I saw this - might help me to get my scoring back in line!... read more | 09/16/2011 (1:08 pm) |
| Is there a way for 2 people to work at once on the same project from different locations? | @Lethal - yeah, that's why I didn't post it. I don't know if they're going to update it, or if it e... read more | 09/16/2011 (12:52 pm) |
| AI kits and game performance... | That's not so - you can always hold their state info and restore then when you respawn them. You ca... read more | 09/16/2011 (7:03 am) |
| Multiple UV Maps | Does Maya support multi-subobject materials? If so, simply use a different sub-material for each in... read more | 09/15/2011 (11:09 am) |
| AI kits and game performance... | You could also "turn off" AI that is out of range of anyone - basically, if I can't see 'e... read more | 09/15/2011 (10:35 am) |
| AI kits and game performance... | And TJ might have some insight on this as well. Drop him a line and see if he can point to some way... read more | 09/15/2011 (9:16 am) |
| New Mechwarrior game | As long as I have full control remapping - 3 and 4 really ticked me off....... read more | 09/14/2011 (7:01 am) |
| Top down Mouse Cursor | You would call that by using [code] commandToServer('PointPlayerAt', %client2.player.position); ... read more | 09/12/2011 (8:49 pm) |
| Fog in T3D w Skybox vs Scatter Sky - fogBandHeight | There was a z-sorting issue with water and other alpha-blended materials a while back where trees, f... read more | 09/12/2011 (8:41 pm) |
| How big should paper drawings be to convert to decent 2d image I can use in itorque? | If he draws it to scale the ink will be heavier because the pen strokes are "actual size."... read more | 09/12/2011 (5:16 am) |
| User login info/password/server | There are a few different complexity levels to this. The built-in functionality allows you to requi... read more | 09/11/2011 (8:06 pm) |
| Is there a way for 2 people to work at once on the same project from different locations? | Or you can run a Subversion server from your house. That's what I do - just set your router up to f... read more | 09/11/2011 (5:02 pm) |
| customizable vehicles, best way to implement? | The player swaps guns (and other equipment) using mount points built into the character model - I th... read more | 09/11/2011 (7:38 am) |