Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.1f uninstall brought me to "getting started" webpage. | Sort of an "are you sure?" thing.... ;p... read more | 10/24/2011 (12:32 pm) |
| Triggers and Loading Missions Help Needed | Ah, but I cheated. I stuck the name of the target spawnpoint in a global at onEnterTrigger from a d... read more | 10/20/2011 (11:12 am) |
| Triggers and Loading Missions Help Needed | I'm sorry Randy - I missed your post. I'll dig out that script for you by this weekend.... read more | 10/19/2011 (10:16 pm) |
| RTS Prototype for Torque 3D 1.1 Final - reviewed | Darn - didn't work on the copy at the office....... read more | 10/19/2011 (3:03 pm) |
| GMK and shadows | In your object datablocks, set the castShadows member to 1.... read more | 10/19/2011 (10:50 am) |
| RTS Prototype for Torque 3D 1.1 Final - reviewed | I fixed this script-side, so I posted it on the blog - if anyone is looking for it. And I'm tinke... read more | 10/18/2011 (9:55 pm) |
| Modifying the Camera Speed | Which camera speed? In game or in the editor? If it's in the editor, there is a camera speed slide... read more | 10/18/2011 (9:34 pm) |
| Just bought T3D | Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621) System... read more | 10/18/2011 (5:23 am) |
| Just bought T3D | This is not the official word - More video memory is better. I personally recommend 1GB of video me... read more | 10/17/2011 (8:38 pm) |
| Error LNK2001 | Did you include your header anywhere in the project? If you don't throw an include in somewhere it ... read more | 10/17/2011 (8:31 pm) |
| spherical raycast? or equivilant? | Yes - was going to ask why you would spend the bandwidth doing all of those raycasts when you could ... read more | 10/17/2011 (8:28 pm) |
| Melee Attack | Actually, it was "Antidisestablishmentarianists," but because it didn't fit no one knew th... read more | 10/17/2011 (4:54 pm) |
| Melee Attack | A melee attack for who? If it's for the player, just make a "weapon" and then check to ... read more | 10/16/2011 (7:18 am) |
| T3D 1.1 Beta 3 - projectile.cpp setting of mSourceObject - RESOLVED | Collision was disabled for n ticks to prevent the weapon from damaging the player on the way out of ... read more | 10/15/2011 (10:09 pm) |
| Rendered cutscenes and Prerendered cutscences | You can. I believe that the [url=http://www.garagegames.com/products/gamemechanicskit]Game Mechanic... read more | 10/15/2011 (7:23 am) |
| Unwanted spawning AIPlayers | I was starting to think along the lines of making a copy of the GideonData datablock, naming it Gide... read more | 10/11/2011 (9:20 am) |
| Unwanted spawning AIPlayers | Ok, so, you're using the RTS Prototype control setup? In that case, you are correct - you cannot co... read more | 10/11/2011 (8:17 am) |
| Unwanted spawning AIPlayers | Make sure you're working in the scripts folder instead of the core/scripts folder because the versio... read more | 10/11/2011 (7:09 am) |
| Precision Errors and Streaming | I wonder if some of that could be knocked off by clearing the camera matrix periodically (once per f... read more | 10/11/2011 (7:03 am) |
| Unable to compile Visual Studio 2008 Solution | I don't know that VS2008 (or 2010, really) supports that particular configuration. Have you tried d... read more | 10/08/2011 (7:33 am) |
| In need of help on my inventory system. | Sounds valid to me. That said - it should be interesting to implement.... read more | 10/07/2011 (12:52 pm) |
| The ritual of passage, how long should a player play before having fun? | I always felt that, as you got better in an FPS you should be TAKING things from the player, not GIV... read more | 10/07/2011 (12:42 pm) |
| How to apply image filters on game? | If you must modify the engine, you are asking in the wrong forum. You should post this question in ... read more | 10/07/2011 (12:27 pm) |
| Problems with HTTP Objects | Is this copied from your script? [code] %script = "auth.php?"; [/code] I d... read more | 10/07/2011 (12:12 pm) |
| How to show draw calls? | I agree with both points of view. I have a tendency to read code as it gives me trouble. If it beh... read more | 10/07/2011 (12:07 pm) |
| How to show draw calls? | That is weird - when I get to work this morning I will put this on my list of things to fix. It bel... read more | 10/07/2011 (7:09 am) |
| How to instantiate models as "clones"? | You must still draw the object 1100 times if you have 1100 instances - instancing doesn't make the d... read more | 10/07/2011 (7:07 am) |
| bullet 2.78 project files for Torque3D available here | Thanks - I was going to look that up when I got in this morning. You da man, deepscratch!... read more | 10/07/2011 (7:03 am) |
| Pacific Demo with Bullet | If Bullet provides source, just build the libs or dlls you need. Bullet should provide the informat... read more | 10/06/2011 (8:03 pm) |
| Trouble adapting custom camera system using T3D Tactics Tutorial | Ensure that it has a name - most objects do not by default. You can check it in the editor by selec... read more | 10/06/2011 (7:01 am) |
| Download Torque 3D Problem... only 15 min? | To my knowledge, you can ignore that number. I believe that it was intended that you start your dow... read more | 10/05/2011 (5:05 pm) |
| RTS Prototype for Torque 3D 1.1 Final - reviewed | Ok, that's not it. And? A fresh compile has no problems. Anyone having this camera issue, pleas... read more | 10/05/2011 (1:59 pm) |
| RTS Prototype for Torque 3D 1.1 Final - reviewed | Ok, quick update - I'm looking at the onAdd() function in camera.cpp and it looks like the function ... read more | 10/05/2011 (1:46 pm) |
| The sense of urgency and time sensitive events in games | System Shock. Unless you never played that sleeper masterpiece, then you are missing my point. T... read more | 10/05/2011 (1:17 pm) |
| Dialogue Text for Adventure Game | Yes, by default everything in a level is restored to its initial state when you load the level file.... read more | 10/05/2011 (12:22 pm) |
| Indie Game Development Contest | Yeah, but who gets to judge?... read more | 10/05/2011 (6:52 am) |
| PlayerData Inheritence issues - NOT A BUG | I know it's annoying, but can you try deriving TorcOrcBotData2 from DefaultPlayerData instead? It m... read more | 10/05/2011 (6:51 am) |
| T3D Custom Hardware Cursors | I have not looked at this, really, but is there perhaps a "clicked arrow" image that goes ... read more | 10/04/2011 (9:56 pm) |
| Making T3D's PSSM shadows stop flickering [resource] | Does it look better than before? Better is good - but the shimmer is most noticeable with trees and... read more | 10/03/2011 (5:07 pm) |
| Trouble adapting custom camera system using T3D Tactics Tutorial | If the object (mesh) has a name you should be able to pass the name of the object to the orbitObject... read more | 10/03/2011 (5:01 pm) |
| Making T3D's PSSM shadows stop flickering [resource] | I'm going to have to give this a shot - hope it also works when the Time of Day is running.... lol... read more | 10/02/2011 (9:22 am) |
| Deprecated IFL | No argument here - I was just guessing at possible reasons for changing the system. I really liked ... read more | 09/30/2011 (11:27 pm) |
| Modified World Editor | Perhaps if you add an exec("./GuiGanttChartGui.gui"); line near the beginning of menus.ed.... read more | 09/30/2011 (1:22 pm) |
| Deprecated IFL | The way I understand it (don't go buying stocks based on this) is that with the single image strip t... read more | 09/30/2011 (1:18 pm) |
| Weapons MountPoints - A question. | That resource will do it, but he mentions you still have to have a second datablock that specifies t... read more | 09/30/2011 (12:39 pm) |
| Modified World Editor | If there is no value printed then somewhere you have failed to actually create the GanttChartGui obj... read more | 09/30/2011 (12:13 am) |
| Weapons MountPoints - A question. | Or you could remove the mountPoint variable from the data and add it back on the script side as a dy... read more | 09/29/2011 (6:49 am) |
| Modified World Editor | I'm not sure, but are you certain the GUI object is named GanttChartGui? And you could try adding ... read more | 09/28/2011 (11:00 pm) |