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Richard Ranft's Forum Posts

Thread Post Date Posted
1.1f uninstall brought me to "getting started" webpage. Sort of an "are you sure?" thing.... ;p... read more 10/24/2011 (12:32 pm)
Triggers and Loading Missions Help Needed Ah, but I cheated. I stuck the name of the target spawnpoint in a global at onEnterTrigger from a d... read more 10/20/2011 (11:12 am)
Triggers and Loading Missions Help Needed I'm sorry Randy - I missed your post. I'll dig out that script for you by this weekend.... read more 10/19/2011 (10:16 pm)
RTS Prototype for Torque 3D 1.1 Final - reviewed Darn - didn't work on the copy at the office....... read more 10/19/2011 (3:03 pm)
GMK and shadows In your object datablocks, set the castShadows member to 1.... read more 10/19/2011 (10:50 am)
RTS Prototype for Torque 3D 1.1 Final - reviewed I fixed this script-side, so I posted it on the blog - if anyone is looking for it. And I'm tinke... read more 10/18/2011 (9:55 pm)
Modifying the Camera Speed Which camera speed? In game or in the editor? If it's in the editor, there is a camera speed slide... read more 10/18/2011 (9:34 pm)
Just bought T3D Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621) System... read more 10/18/2011 (5:23 am)
Just bought T3D This is not the official word - More video memory is better. I personally recommend 1GB of video me... read more 10/17/2011 (8:38 pm)
Error LNK2001 Did you include your header anywhere in the project? If you don't throw an include in somewhere it ... read more 10/17/2011 (8:31 pm)
spherical raycast? or equivilant? Yes - was going to ask why you would spend the bandwidth doing all of those raycasts when you could ... read more 10/17/2011 (8:28 pm)
Melee Attack Actually, it was "Antidisestablishmentarianists," but because it didn't fit no one knew th... read more 10/17/2011 (4:54 pm)
Melee Attack A melee attack for who? If it's for the player, just make a "weapon" and then check to ... read more 10/16/2011 (7:18 am)
T3D 1.1 Beta 3 - projectile.cpp setting of mSourceObject - RESOLVED Collision was disabled for n ticks to prevent the weapon from damaging the player on the way out of ... read more 10/15/2011 (10:09 pm)
Rendered cutscenes and Prerendered cutscences You can. I believe that the [url=http://www.garagegames.com/products/gamemechanicskit]Game Mechanic... read more 10/15/2011 (7:23 am)
Unwanted spawning AIPlayers I was starting to think along the lines of making a copy of the GideonData datablock, naming it Gide... read more 10/11/2011 (9:20 am)
Unwanted spawning AIPlayers Ok, so, you're using the RTS Prototype control setup? In that case, you are correct - you cannot co... read more 10/11/2011 (8:17 am)
Unwanted spawning AIPlayers Make sure you're working in the scripts folder instead of the core/scripts folder because the versio... read more 10/11/2011 (7:09 am)
Precision Errors and Streaming I wonder if some of that could be knocked off by clearing the camera matrix periodically (once per f... read more 10/11/2011 (7:03 am)
Unable to compile Visual Studio 2008 Solution I don't know that VS2008 (or 2010, really) supports that particular configuration. Have you tried d... read more 10/08/2011 (7:33 am)
In need of help on my inventory system. Sounds valid to me. That said - it should be interesting to implement.... read more 10/07/2011 (12:52 pm)
The ritual of passage, how long should a player play before having fun? I always felt that, as you got better in an FPS you should be TAKING things from the player, not GIV... read more 10/07/2011 (12:42 pm)
How to apply image filters on game? If you must modify the engine, you are asking in the wrong forum. You should post this question in ... read more 10/07/2011 (12:27 pm)
Problems with HTTP Objects Is this copied from your script? [code] %script = "auth.php?"; [/code] I d... read more 10/07/2011 (12:12 pm)
How to show draw calls? I agree with both points of view. I have a tendency to read code as it gives me trouble. If it beh... read more 10/07/2011 (12:07 pm)
How to show draw calls? That is weird - when I get to work this morning I will put this on my list of things to fix. It bel... read more 10/07/2011 (7:09 am)
How to instantiate models as "clones"? You must still draw the object 1100 times if you have 1100 instances - instancing doesn't make the d... read more 10/07/2011 (7:07 am)
bullet 2.78 project files for Torque3D available here Thanks - I was going to look that up when I got in this morning. You da man, deepscratch!... read more 10/07/2011 (7:03 am)
Pacific Demo with Bullet If Bullet provides source, just build the libs or dlls you need. Bullet should provide the informat... read more 10/06/2011 (8:03 pm)
Trouble adapting custom camera system using T3D Tactics Tutorial Ensure that it has a name - most objects do not by default. You can check it in the editor by selec... read more 10/06/2011 (7:01 am)
Download Torque 3D Problem... only 15 min? To my knowledge, you can ignore that number. I believe that it was intended that you start your dow... read more 10/05/2011 (5:05 pm)
RTS Prototype for Torque 3D 1.1 Final - reviewed Ok, that's not it. And? A fresh compile has no problems. Anyone having this camera issue, pleas... read more 10/05/2011 (1:59 pm)
RTS Prototype for Torque 3D 1.1 Final - reviewed Ok, quick update - I'm looking at the onAdd() function in camera.cpp and it looks like the function ... read more 10/05/2011 (1:46 pm)
The sense of urgency and time sensitive events in games System Shock. Unless you never played that sleeper masterpiece, then you are missing my point. T... read more 10/05/2011 (1:17 pm)
Dialogue Text for Adventure Game Yes, by default everything in a level is restored to its initial state when you load the level file.... read more 10/05/2011 (12:22 pm)
Indie Game Development Contest Yeah, but who gets to judge?... read more 10/05/2011 (6:52 am)
PlayerData Inheritence issues - NOT A BUG I know it's annoying, but can you try deriving TorcOrcBotData2 from DefaultPlayerData instead? It m... read more 10/05/2011 (6:51 am)
T3D Custom Hardware Cursors I have not looked at this, really, but is there perhaps a "clicked arrow" image that goes ... read more 10/04/2011 (9:56 pm)
Making T3D's PSSM shadows stop flickering [resource] Does it look better than before? Better is good - but the shimmer is most noticeable with trees and... read more 10/03/2011 (5:07 pm)
Trouble adapting custom camera system using T3D Tactics Tutorial If the object (mesh) has a name you should be able to pass the name of the object to the orbitObject... read more 10/03/2011 (5:01 pm)
Making T3D's PSSM shadows stop flickering [resource] I'm going to have to give this a shot - hope it also works when the Time of Day is running.... lol... read more 10/02/2011 (9:22 am)
Deprecated IFL No argument here - I was just guessing at possible reasons for changing the system. I really liked ... read more 09/30/2011 (11:27 pm)
Modified World Editor Perhaps if you add an exec("./GuiGanttChartGui.gui"); line near the beginning of menus.ed.... read more 09/30/2011 (1:22 pm)
Deprecated IFL The way I understand it (don't go buying stocks based on this) is that with the single image strip t... read more 09/30/2011 (1:18 pm)
Weapons MountPoints - A question. That resource will do it, but he mentions you still have to have a second datablock that specifies t... read more 09/30/2011 (12:39 pm)
Modified World Editor If there is no value printed then somewhere you have failed to actually create the GanttChartGui obj... read more 09/30/2011 (12:13 am)
Weapons MountPoints - A question. Or you could remove the mountPoint variable from the data and add it back on the script side as a dy... read more 09/29/2011 (6:49 am)
Modified World Editor I'm not sure, but are you certain the GUI object is named GanttChartGui? And you could try adding ... read more 09/28/2011 (11:00 pm)