Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Learning Scripting : Odd mouse question | It's Apple's fault for only having one mouse button. Only on the PC is the user considered dexterou... read more | 11/17/2011 (5:30 am) |
| T3D 1.1 Beta3 - Installing Physx SDK 2.8.5... | I have been told that this was discussed with Nvidia and that they have declined to allow us to host... read more | 11/16/2011 (1:29 pm) |
| Some Scenes Buttons Only Work Under Certain Simulator Settings | Do your buttons have _hd image versions? More detail would be awesome - what exactly do you mean ... read more | 11/16/2011 (11:38 am) |
| TGB won't compile on xcode 3.2 | You could try asking in the iT2D forums, [url=http://www.garagegames.com/community/forums/56]here[/u... read more | 11/16/2011 (9:27 am) |
| 1.2 tool demo uninstall hung, required reboot | Out of curiosity, is that in 64 bit Windows only? Or both flavors?... read more | 11/16/2011 (9:19 am) |
| Help me understand this | It won't split a .dsq file containing multiple sequences into separate sequences, but it is supposed... read more | 11/16/2011 (5:46 am) |
| 1.2 purchase bug | Please send email to support@garagegames.com - we have people working to correct any errors that cro... read more | 11/15/2011 (9:03 pm) |
| Changing t2dAnimatedSprite's Animation | Whoa - Thanks Chris - I'll have to read up on the Kart Kit.... read more | 11/15/2011 (8:44 pm) |
| rpg interface in torque | The new tutorial explains how to build a relatively simple first person deathmatch game and gives so... read more | 11/14/2011 (5:16 pm) |
| rpg interface in torque | But a computer game is only script, code and art (video, audio and story). Nice work with the GUI... read more | 11/14/2011 (2:46 pm) |
| Changing t2dAnimatedSprite's Animation | Did you create the animation? Also, is the fish that is collided with the object that you wish to... read more | 11/14/2011 (11:29 am) |
| No more particle waterfalls, its all in the river Editor. | @Ken - sometimes the older way looks better. The main thing about the older method to me is that yo... read more | 11/14/2011 (11:15 am) |
| Forest Editor Error, Help Please. | Check the files in your game/art/forest folder - you should have brushes.cs and managedItemData.cs a... read more | 11/13/2011 (10:02 am) |
| Tutorial needed for 3DS Max - Torque: Please Help | [url=http://www.garagegames.com/products/torque-3d/documentation]The Online Documentation[/url] cove... read more | 11/11/2011 (12:08 pm) |
| wow style player movement with mouse???? | http://www.garagegames.com/community/resource/view/11152/5... read more | 11/11/2011 (11:48 am) |
| More GUI Questions | You could make them use a drop-down list for each letter in the text string you want them to enter..... read more | 11/11/2011 (5:25 am) |
| More GUI Questions | Well, give me a minute... I just got here and I've been swamped. Do me a favor, if you would - sen... read more | 11/10/2011 (8:07 pm) |
| Any good books to learn Torque Scripting? | And Edward also wrote Multiplayer Gaming and Engine Coding for the Torque Game Engine - another good... read more | 11/10/2011 (12:40 pm) |
| Any good books to learn Torque Scripting? | I have to disagree. Torsion allows you to actually step through your code so you can see exactly wh... read more | 11/10/2011 (9:30 am) |
| Decal problems | How close is the terrain to the underside of the floor? Decals "float" a little.... It... read more | 11/10/2011 (9:22 am) |
| T3D footstep issues [not resolved] | Thanks Deep! I haven't had time to really look around, I just happened to be editing a doc on the S... read more | 11/09/2011 (1:55 pm) |
| T3D footstep issues [not resolved] | Check out PlayerData::FootHardSound, FootMetalSound, FootSnowSound, FootSoftSound and materials - Fo... read more | 11/09/2011 (10:31 am) |
| Programming on a cell phone? | I can't imagine trying to create any sort of art assets on a phone just yet. Tablets and netbooks... read more | 11/08/2011 (7:29 am) |
| how can get Max2DTS_Max2012,2011,2010? | And another thing - if you have any old .dif files, you can add them to a mission, use File>Expor... read more | 11/08/2011 (7:19 am) |
| File paths without extensions | I've found that there is an order of preference if you don't include the extension. For instance, c... read more | 11/08/2011 (7:14 am) |
| We need a bug submission Button/Form website section -- not thread topics. | Now if we could make it fix the bugs for us....... read more | 11/07/2011 (7:45 pm) |
| Tutorial needed for 3DS Max - Torque: Please Help | Well, you simply model the structure as you would model anything else in Max. I would recommend bui... read more | 11/05/2011 (6:33 pm) |
| I know its there but where? PhysX installation | @Chris - you're in luck; the project generation scripts are in PHP. As for VS2010, you can import t... read more | 11/05/2011 (7:28 am) |
| Editing the Editor | If you read through the new Tutorial (esp. Lesson 5) you will see that I'm a big fan of [b]SAVING YO... read more | 11/04/2011 (7:27 pm) |
| about mouse movement implement? | I don't like either game... so, moot point to me. I want Mechwarrior 2 style controls! 16-button j... read more | 11/04/2011 (7:25 pm) |
| T3D footstep issues [not resolved] | What's happening in layer 3 of your terrain? I'm going to have to play with this now - you've pique... read more | 11/04/2011 (12:49 pm) |
| about mouse movement implement? | Oh, if that's all - [url=http://www.garagegames.com/community/forums/viewthread/127774]this thread[/... read more | 11/04/2011 (12:42 pm) |
| about mouse movement implement? | What is the question? I'm sure someone can help you, but if we can't tell what you are asking we ca... read more | 11/04/2011 (9:04 am) |
| Editing the Editor | If you have the UAISK, TJ made some additions himself to help edit his AI markers. As for editing c... read more | 11/04/2011 (5:16 am) |
| How I can implement a multi-language system within the PSK? | It's a lot of work, but a naive solution would be to make as much of your UI text as possible images... read more | 11/03/2011 (7:59 pm) |
| how to trigger animations in torque with out a player object? | I know exactly what he wants to know, but I'm keeping it a secret until he tells the rest of you wha... read more | 11/02/2011 (6:39 pm) |
| Another Question with the Zombie Pack | Scaling the mausoleum shouldn't cause a problem.... read more | 11/02/2011 (6:31 pm) |
| Yet another FMOD question... | Steve to the rescue!... read more | 11/02/2011 (1:36 pm) |
| Level Editor | Correct - the Constructor-style CSG interiors haven't been behaving well lately, but you can export ... read more | 11/02/2011 (5:32 am) |
| Using the Web Plugin w/ Multiplayer? Post your thoughts! | @Ted - I like that idea. Perhaps request a download via HTTP and have it all drop into the correct ... read more | 11/01/2011 (10:44 am) |
| Web Deployment...is it working yet? | You know what? Gimme a week or two and I'll start playing with the Empty template to see what minim... read more | 11/01/2011 (7:36 am) |
| A note on Triggers to newbs like me.... | @Paul - Yes, you can do that from the dedicated server cmd window, but if you go to "Play"... read more | 10/31/2011 (3:14 pm) |
| How do I increase the ZOOM distance ? | A better one - track down crouch and how to make it a toggle.... lol - I hate those $mvTriggerCount ... read more | 10/30/2011 (7:50 am) |
| GUI Resolution | Yes. This can be annoying when integrating changes to existing GUIs. When doing this it's best to ... read more | 10/30/2011 (7:47 am) |
| Simple Database Support for Torque 3D. | Well, Sqlite still works - it's just a matter of finding out if the T3D integration needs tweaking..... read more | 10/30/2011 (7:43 am) |
| Scaling a water block | Also, if you intend to allow your players to swim in the water, make sure that the bottom of the blo... read more | 10/27/2011 (6:43 pm) |
| I am doing something wrong | When you mouse over the gizmo watch for the highlights. If you mouse over the square in the angle i... read more | 10/25/2011 (6:25 pm) |
| I am doing something wrong | Look in the Scene Tree. Under the MissionGroup should be a folder called PlayerDropPoints. In this... read more | 10/25/2011 (5:02 pm) |
| How I can implement a multi-language system within the PSK? | Mmm, was digging through the T2D code this morning, not sure how well the i18n system is working....... read more | 10/24/2011 (7:09 pm) |