Game Development Community

Richard Ranft's Forum Posts

Thread Post Date Posted
Learning Scripting : Odd mouse question It's Apple's fault for only having one mouse button. Only on the PC is the user considered dexterou... read more 11/17/2011 (5:30 am)
T3D 1.1 Beta3 - Installing Physx SDK 2.8.5... I have been told that this was discussed with Nvidia and that they have declined to allow us to host... read more 11/16/2011 (1:29 pm)
Some Scenes Buttons Only Work Under Certain Simulator Settings Do your buttons have _hd image versions? More detail would be awesome - what exactly do you mean ... read more 11/16/2011 (11:38 am)
TGB won't compile on xcode 3.2 You could try asking in the iT2D forums, [url=http://www.garagegames.com/community/forums/56]here[/u... read more 11/16/2011 (9:27 am)
1.2 tool demo uninstall hung, required reboot Out of curiosity, is that in 64 bit Windows only? Or both flavors?... read more 11/16/2011 (9:19 am)
Help me understand this It won't split a .dsq file containing multiple sequences into separate sequences, but it is supposed... read more 11/16/2011 (5:46 am)
1.2 purchase bug Please send email to support@garagegames.com - we have people working to correct any errors that cro... read more 11/15/2011 (9:03 pm)
Changing t2dAnimatedSprite's Animation Whoa - Thanks Chris - I'll have to read up on the Kart Kit.... read more 11/15/2011 (8:44 pm)
rpg interface in torque The new tutorial explains how to build a relatively simple first person deathmatch game and gives so... read more 11/14/2011 (5:16 pm)
rpg interface in torque But a computer game is only script, code and art (video, audio and story). Nice work with the GUI... read more 11/14/2011 (2:46 pm)
Changing t2dAnimatedSprite's Animation Did you create the animation? Also, is the fish that is collided with the object that you wish to... read more 11/14/2011 (11:29 am)
No more particle waterfalls, its all in the river Editor. @Ken - sometimes the older way looks better. The main thing about the older method to me is that yo... read more 11/14/2011 (11:15 am)
Forest Editor Error, Help Please. Check the files in your game/art/forest folder - you should have brushes.cs and managedItemData.cs a... read more 11/13/2011 (10:02 am)
Tutorial needed for 3DS Max - Torque: Please Help [url=http://www.garagegames.com/products/torque-3d/documentation]The Online Documentation[/url] cove... read more 11/11/2011 (12:08 pm)
wow style player movement with mouse???? http://www.garagegames.com/community/resource/view/11152/5... read more 11/11/2011 (11:48 am)
More GUI Questions You could make them use a drop-down list for each letter in the text string you want them to enter..... read more 11/11/2011 (5:25 am)
More GUI Questions Well, give me a minute... I just got here and I've been swamped. Do me a favor, if you would - sen... read more 11/10/2011 (8:07 pm)
Any good books to learn Torque Scripting? And Edward also wrote Multiplayer Gaming and Engine Coding for the Torque Game Engine - another good... read more 11/10/2011 (12:40 pm)
Any good books to learn Torque Scripting? I have to disagree. Torsion allows you to actually step through your code so you can see exactly wh... read more 11/10/2011 (9:30 am)
Decal problems How close is the terrain to the underside of the floor? Decals "float" a little.... It... read more 11/10/2011 (9:22 am)
T3D footstep issues [not resolved] Thanks Deep! I haven't had time to really look around, I just happened to be editing a doc on the S... read more 11/09/2011 (1:55 pm)
T3D footstep issues [not resolved] Check out PlayerData::FootHardSound, FootMetalSound, FootSnowSound, FootSoftSound and materials - Fo... read more 11/09/2011 (10:31 am)
Programming on a cell phone? I can't imagine trying to create any sort of art assets on a phone just yet. Tablets and netbooks... read more 11/08/2011 (7:29 am)
how can get Max2DTS_Max2012,2011,2010? And another thing - if you have any old .dif files, you can add them to a mission, use File>Expor... read more 11/08/2011 (7:19 am)
File paths without extensions I've found that there is an order of preference if you don't include the extension. For instance, c... read more 11/08/2011 (7:14 am)
We need a bug submission Button/Form website section -- not thread topics. Now if we could make it fix the bugs for us....... read more 11/07/2011 (7:45 pm)
Tutorial needed for 3DS Max - Torque: Please Help Well, you simply model the structure as you would model anything else in Max. I would recommend bui... read more 11/05/2011 (6:33 pm)
I know its there but where? PhysX installation @Chris - you're in luck; the project generation scripts are in PHP. As for VS2010, you can import t... read more 11/05/2011 (7:28 am)
Editing the Editor If you read through the new Tutorial (esp. Lesson 5) you will see that I'm a big fan of [b]SAVING YO... read more 11/04/2011 (7:27 pm)
about mouse movement implement? I don't like either game... so, moot point to me. I want Mechwarrior 2 style controls! 16-button j... read more 11/04/2011 (7:25 pm)
T3D footstep issues [not resolved] What's happening in layer 3 of your terrain? I'm going to have to play with this now - you've pique... read more 11/04/2011 (12:49 pm)
about mouse movement implement? Oh, if that's all - [url=http://www.garagegames.com/community/forums/viewthread/127774]this thread[/... read more 11/04/2011 (12:42 pm)
about mouse movement implement? What is the question? I'm sure someone can help you, but if we can't tell what you are asking we ca... read more 11/04/2011 (9:04 am)
Editing the Editor If you have the UAISK, TJ made some additions himself to help edit his AI markers. As for editing c... read more 11/04/2011 (5:16 am)
How I can implement a multi-language system within the PSK? It's a lot of work, but a naive solution would be to make as much of your UI text as possible images... read more 11/03/2011 (7:59 pm)
how to trigger animations in torque with out a player object? I know exactly what he wants to know, but I'm keeping it a secret until he tells the rest of you wha... read more 11/02/2011 (6:39 pm)
Another Question with the Zombie Pack Scaling the mausoleum shouldn't cause a problem.... read more 11/02/2011 (6:31 pm)
Yet another FMOD question... Steve to the rescue!... read more 11/02/2011 (1:36 pm)
Level Editor Correct - the Constructor-style CSG interiors haven't been behaving well lately, but you can export ... read more 11/02/2011 (5:32 am)
Using the Web Plugin w/ Multiplayer? Post your thoughts! @Ted - I like that idea. Perhaps request a download via HTTP and have it all drop into the correct ... read more 11/01/2011 (10:44 am)
Web Deployment...is it working yet? You know what? Gimme a week or two and I'll start playing with the Empty template to see what minim... read more 11/01/2011 (7:36 am)
A note on Triggers to newbs like me.... @Paul - Yes, you can do that from the dedicated server cmd window, but if you go to "Play"... read more 10/31/2011 (3:14 pm)
How do I increase the ZOOM distance ? A better one - track down crouch and how to make it a toggle.... lol - I hate those $mvTriggerCount ... read more 10/30/2011 (7:50 am)
GUI Resolution Yes. This can be annoying when integrating changes to existing GUIs. When doing this it's best to ... read more 10/30/2011 (7:47 am)
Simple Database Support for Torque 3D. Well, Sqlite still works - it's just a matter of finding out if the T3D integration needs tweaking..... read more 10/30/2011 (7:43 am)
Scaling a water block Also, if you intend to allow your players to swim in the water, make sure that the bottom of the blo... read more 10/27/2011 (6:43 pm)
I am doing something wrong When you mouse over the gizmo watch for the highlights. If you mouse over the square in the angle i... read more 10/25/2011 (6:25 pm)
I am doing something wrong Look in the Scene Tree. Under the MissionGroup should be a folder called PlayerDropPoints. In this... read more 10/25/2011 (5:02 pm)
How I can implement a multi-language system within the PSK? Mmm, was digging through the T2D code this morning, not sure how well the i18n system is working....... read more 10/24/2011 (7:09 pm)