Game Development Community

Richard Ranft's Forum Posts

Thread Post Date Posted
Seeking personal dev server build advice Cases - make sure all of the edges are rounded (or at least smoothed) inside to prevent bleeding all... read more 07/10/2014 (6:36 pm)
Seeking personal dev server build advice Hey Mike, Ultimately, even a relatively low end machine should suffice. No special hardware requ... read more 07/10/2014 (1:30 pm)
Smarty error when generating a new project [solved] Huh. That is odd. I'll see if I can reproduce it this evening. To be honest, I never use the zipp... read more 07/10/2014 (1:22 pm)
Blender export - there has to be an easier way I'll give it a go and let you know if I can get my head out of my backside.... lol All along I've... read more 07/10/2014 (12:03 pm)
How do I document this shit? I think a functional forum search might qualify as "ten times better...."... read more 07/10/2014 (11:59 am)
Server/Client Projectile Pos Do Not Match Sounds like what I was thinking - though the projectile should be able to tell when it hits somethin... read more 07/10/2014 (11:55 am)
Smarty error when generating a new project [solved] [code] *** FMOD PATH NOT VALID [/code] Is your FMOD path valid? If you don't have FMOD correct... read more 07/10/2014 (11:50 am)
Server/Client Projectile Pos Do Not Match The client and server position of any projectile should probably rarely match exactly - the client s... read more 07/10/2014 (7:37 am)
How do I document this shit? That's the thing - the auto-doc module is "new" and the rest of the engine source needs to... read more 07/10/2014 (7:16 am)
Unit Tests Ok, so the memory profiler needs to be "console aware." I think I agree with your asses... read more 07/10/2014 (7:05 am)
Torque3D's Import System Hey Jesse - did you try Autodesk's FBX Converter? I've had success with static models, haven't trie... read more 07/09/2014 (9:51 pm)
how to make ribbon trail effect? So you know exactly what I'm talking about when I mention those missiles! They looked great! And t... read more 07/09/2014 (10:36 am)
how to make ribbon trail effect? I think you'd want to be able to create the effect from script with a datablock for the parameters, ... read more 07/09/2014 (6:53 am)
Unit Tests Why does the log buffer leak? Could it be replaced with a vector of log entries? Could we set a ma... read more 07/09/2014 (6:47 am)
Torque3D's Import System Against - another dependency. For - more streamlined than an external tool; just double-click the... read more 07/08/2014 (3:19 pm)
Moving Towards OpenSource AFX Yeah, the modules would need to be able to load their own scripts on initialization and be responsib... read more 07/08/2014 (1:11 pm)
player independent camera Sorry - serverCmdadjustCamera() goes in scripts/server/commands.cs and the rest could probably go in... read more 07/08/2014 (1:04 pm)
Oculus VR acquires game-networking engine RakNet - and makes it open-source The last time I started fiddling with this, RakNet's examples would work perfectly but when I tried ... read more 07/08/2014 (9:48 am)
player independent camera [quote]Also, how can I reassign e/c behavior to mouse wheel?[/quote] From the RTS Prototype: [co... read more 07/08/2014 (9:39 am)
Using GameListMenu I really doubt it can be done without any scripting - you'd probably have to script something in the... read more 07/08/2014 (9:35 am)
Oculus VR acquires game-networking engine RakNet - and makes it open-source Nice - so now I can make another attempt at VoIP in T3D....... read more 07/08/2014 (7:32 am)
player independent camera Mouse won't rotate the camera as long as the cursor is active, and cursor is not usable if the mouse... read more 07/08/2014 (7:21 am)
GuiControlProfile::constructBitmapArray() has some bug ?[Solved] constructBitmapArray() is just very tricky. The separator for parts is taken from the first pixel... read more 07/07/2014 (6:59 am)
2D Sewer Level sweet!... read more 07/06/2014 (1:21 pm)
Where to begin? There are no editors yet, though Mitch is working on some in his free time. Everything has to be do... read more 07/05/2014 (10:43 pm)
Torque 2D Future Plans Can't even begin to express how much I love automating conversions (of all sorts)! I am fiddling wi... read more 07/04/2014 (5:47 pm)
GuiSpriteCtrl's initial mode (SOLVED) Thanks Mike! Personally I'd start by bringing it's "Spriteness" in line with the Sprite o... read more 07/04/2014 (10:43 am)
Disappearing buttons I should go get a USB controller - hard to troubleshoot this stuff without one. I had forgotten abo... read more 07/04/2014 (10:23 am)
Disappearing buttons Look through GuiGameListMenu and see if there is any place where the buttons are being "removed... read more 07/03/2014 (5:25 pm)
GuiSpriteCtrl's initial mode (SOLVED) Looks like a bug - there are significant differences in the way that Sprite and GuiSpriteCtrl handle... read more 07/03/2014 (5:21 pm)
guiTextCtrl Help It's not a question of can or can't - it's more a question of who and when.... I'd start by compa... read more 07/03/2014 (7:07 am)
GuiSpriteCtrl's initial mode (SOLVED) You create an animation asset or an image asset and assign it to the GuiSpriteCtrl.Animation (static... read more 07/02/2014 (8:53 pm)
where I can find the manual about the core code ?[Solved] The official [url=http://www.garagegames.com/products/torque-3d/documentation]documentation[/url] is... read more 07/02/2014 (8:46 pm)
GUI gamepad support I'm with Mich - it's not that hard to write button handlers that cycle gui object selection and acti... read more 07/02/2014 (6:40 am)
Working on an update for Torque 3D v3.5.1 Thanks Jeff!... read more 07/01/2014 (6:48 am)
Is there a reason for PlayerData::swimForce to be unused? Maybe it was collateral damage from some physics work?... read more 06/30/2014 (7:14 pm)
guiTextCtrl Help NL, SPC, and TAB - love them.... One character at a time - I helped someone do that ages ago on h... read more 06/30/2014 (7:13 pm)
guiTextCtrl Help Also, make sure that the control is tall enough to display your text - if it's not wide enough it cu... read more 06/29/2014 (1:33 pm)
guiTextCtrl Help You need to look in the modules/Sandbox/1/gui/guiProfiles.cs script - you assign a profile to gui ob... read more 06/29/2014 (8:19 am)
fluorescent lamp tube using T3D lighting? Nice gun - need some wind for that smoke/steam - light poles look pretty good but you're right, the ... read more 06/28/2014 (11:30 am)
Resize GuiWindowCtrl callback? (SOLVED) Oh, that's nifty....... read more 06/27/2014 (2:52 pm)
Dropping an object onto a SceneWindow (SOLVED) https://github.com/RichardRanft/Torque2D - the inventory branch. Tons of code for drag-n-drop inven... read more 06/27/2014 (2:51 pm)
player independent camera [code] function serverCmdoverheadCam(%client) { %client.camera.position = VectorAdd(%client.pl... read more 06/27/2014 (2:48 pm)
Resize GuiWindowCtrl callback? (SOLVED) It's from T3D, hoping to provide food for thought in doing this for T2D. And after seeing your post... read more 06/27/2014 (6:30 am)
Resize GuiWindowCtrl callback? (SOLVED) Aw man - I added a script callback to the GameTSCtrl. In engine/source/T3D/gameTSCtrl.h add an over... read more 06/26/2014 (10:38 pm)
BUG fps drop master volume Too bad this wasn't in T2D - the SFX system and T2D's much simpler sound implementation are worlds a... read more 06/26/2014 (11:32 am)
BUG fps drop master volume I have not seen this issue before - you could try checking to see if the latest version of OpenAL is... read more 06/26/2014 (6:48 am)
precise click and move <shrug> Not my normal department... lol The other option is to create your own template proje... read more 06/26/2014 (6:46 am)
precise click and move Check the hud - Stock T3D has a damage display object that has caused me issues in the past, as well... read more 06/25/2014 (7:58 pm)
Deferred Shading Decals are another transparency blend - they can really add up. And Torque decals can get pretty co... read more 06/25/2014 (6:53 am)