Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Seeking personal dev server build advice | Cases - make sure all of the edges are rounded (or at least smoothed) inside to prevent bleeding all... read more | 07/10/2014 (6:36 pm) |
| Seeking personal dev server build advice | Hey Mike, Ultimately, even a relatively low end machine should suffice. No special hardware requ... read more | 07/10/2014 (1:30 pm) |
| Smarty error when generating a new project [solved] | Huh. That is odd. I'll see if I can reproduce it this evening. To be honest, I never use the zipp... read more | 07/10/2014 (1:22 pm) |
| Blender export - there has to be an easier way | I'll give it a go and let you know if I can get my head out of my backside.... lol All along I've... read more | 07/10/2014 (12:03 pm) |
| How do I document this shit? | I think a functional forum search might qualify as "ten times better...."... read more | 07/10/2014 (11:59 am) |
| Server/Client Projectile Pos Do Not Match | Sounds like what I was thinking - though the projectile should be able to tell when it hits somethin... read more | 07/10/2014 (11:55 am) |
| Smarty error when generating a new project [solved] | [code] *** FMOD PATH NOT VALID [/code] Is your FMOD path valid? If you don't have FMOD correct... read more | 07/10/2014 (11:50 am) |
| Server/Client Projectile Pos Do Not Match | The client and server position of any projectile should probably rarely match exactly - the client s... read more | 07/10/2014 (7:37 am) |
| How do I document this shit? | That's the thing - the auto-doc module is "new" and the rest of the engine source needs to... read more | 07/10/2014 (7:16 am) |
| Unit Tests | Ok, so the memory profiler needs to be "console aware." I think I agree with your asses... read more | 07/10/2014 (7:05 am) |
| Torque3D's Import System | Hey Jesse - did you try Autodesk's FBX Converter? I've had success with static models, haven't trie... read more | 07/09/2014 (9:51 pm) |
| how to make ribbon trail effect? | So you know exactly what I'm talking about when I mention those missiles! They looked great! And t... read more | 07/09/2014 (10:36 am) |
| how to make ribbon trail effect? | I think you'd want to be able to create the effect from script with a datablock for the parameters, ... read more | 07/09/2014 (6:53 am) |
| Unit Tests | Why does the log buffer leak? Could it be replaced with a vector of log entries? Could we set a ma... read more | 07/09/2014 (6:47 am) |
| Torque3D's Import System | Against - another dependency. For - more streamlined than an external tool; just double-click the... read more | 07/08/2014 (3:19 pm) |
| Moving Towards OpenSource AFX | Yeah, the modules would need to be able to load their own scripts on initialization and be responsib... read more | 07/08/2014 (1:11 pm) |
| player independent camera | Sorry - serverCmdadjustCamera() goes in scripts/server/commands.cs and the rest could probably go in... read more | 07/08/2014 (1:04 pm) |
| Oculus VR acquires game-networking engine RakNet - and makes it open-source | The last time I started fiddling with this, RakNet's examples would work perfectly but when I tried ... read more | 07/08/2014 (9:48 am) |
| player independent camera | [quote]Also, how can I reassign e/c behavior to mouse wheel?[/quote] From the RTS Prototype: [co... read more | 07/08/2014 (9:39 am) |
| Using GameListMenu | I really doubt it can be done without any scripting - you'd probably have to script something in the... read more | 07/08/2014 (9:35 am) |
| Oculus VR acquires game-networking engine RakNet - and makes it open-source | Nice - so now I can make another attempt at VoIP in T3D....... read more | 07/08/2014 (7:32 am) |
| player independent camera | Mouse won't rotate the camera as long as the cursor is active, and cursor is not usable if the mouse... read more | 07/08/2014 (7:21 am) |
| GuiControlProfile::constructBitmapArray() has some bug ?[Solved] | constructBitmapArray() is just very tricky. The separator for parts is taken from the first pixel... read more | 07/07/2014 (6:59 am) |
| 2D Sewer Level | sweet!... read more | 07/06/2014 (1:21 pm) |
| Where to begin? | There are no editors yet, though Mitch is working on some in his free time. Everything has to be do... read more | 07/05/2014 (10:43 pm) |
| Torque 2D Future Plans | Can't even begin to express how much I love automating conversions (of all sorts)! I am fiddling wi... read more | 07/04/2014 (5:47 pm) |
| GuiSpriteCtrl's initial mode (SOLVED) | Thanks Mike! Personally I'd start by bringing it's "Spriteness" in line with the Sprite o... read more | 07/04/2014 (10:43 am) |
| Disappearing buttons | I should go get a USB controller - hard to troubleshoot this stuff without one. I had forgotten abo... read more | 07/04/2014 (10:23 am) |
| Disappearing buttons | Look through GuiGameListMenu and see if there is any place where the buttons are being "removed... read more | 07/03/2014 (5:25 pm) |
| GuiSpriteCtrl's initial mode (SOLVED) | Looks like a bug - there are significant differences in the way that Sprite and GuiSpriteCtrl handle... read more | 07/03/2014 (5:21 pm) |
| guiTextCtrl Help | It's not a question of can or can't - it's more a question of who and when.... I'd start by compa... read more | 07/03/2014 (7:07 am) |
| GuiSpriteCtrl's initial mode (SOLVED) | You create an animation asset or an image asset and assign it to the GuiSpriteCtrl.Animation (static... read more | 07/02/2014 (8:53 pm) |
| where I can find the manual about the core code ?[Solved] | The official [url=http://www.garagegames.com/products/torque-3d/documentation]documentation[/url] is... read more | 07/02/2014 (8:46 pm) |
| GUI gamepad support | I'm with Mich - it's not that hard to write button handlers that cycle gui object selection and acti... read more | 07/02/2014 (6:40 am) |
| Working on an update for Torque 3D v3.5.1 | Thanks Jeff!... read more | 07/01/2014 (6:48 am) |
| Is there a reason for PlayerData::swimForce to be unused? | Maybe it was collateral damage from some physics work?... read more | 06/30/2014 (7:14 pm) |
| guiTextCtrl Help | NL, SPC, and TAB - love them.... One character at a time - I helped someone do that ages ago on h... read more | 06/30/2014 (7:13 pm) |
| guiTextCtrl Help | Also, make sure that the control is tall enough to display your text - if it's not wide enough it cu... read more | 06/29/2014 (1:33 pm) |
| guiTextCtrl Help | You need to look in the modules/Sandbox/1/gui/guiProfiles.cs script - you assign a profile to gui ob... read more | 06/29/2014 (8:19 am) |
| fluorescent lamp tube using T3D lighting? | Nice gun - need some wind for that smoke/steam - light poles look pretty good but you're right, the ... read more | 06/28/2014 (11:30 am) |
| Resize GuiWindowCtrl callback? (SOLVED) | Oh, that's nifty....... read more | 06/27/2014 (2:52 pm) |
| Dropping an object onto a SceneWindow (SOLVED) | https://github.com/RichardRanft/Torque2D - the inventory branch. Tons of code for drag-n-drop inven... read more | 06/27/2014 (2:51 pm) |
| player independent camera | [code] function serverCmdoverheadCam(%client) { %client.camera.position = VectorAdd(%client.pl... read more | 06/27/2014 (2:48 pm) |
| Resize GuiWindowCtrl callback? (SOLVED) | It's from T3D, hoping to provide food for thought in doing this for T2D. And after seeing your post... read more | 06/27/2014 (6:30 am) |
| Resize GuiWindowCtrl callback? (SOLVED) | Aw man - I added a script callback to the GameTSCtrl. In engine/source/T3D/gameTSCtrl.h add an over... read more | 06/26/2014 (10:38 pm) |
| BUG fps drop master volume | Too bad this wasn't in T2D - the SFX system and T2D's much simpler sound implementation are worlds a... read more | 06/26/2014 (11:32 am) |
| BUG fps drop master volume | I have not seen this issue before - you could try checking to see if the latest version of OpenAL is... read more | 06/26/2014 (6:48 am) |
| precise click and move | <shrug> Not my normal department... lol The other option is to create your own template proje... read more | 06/26/2014 (6:46 am) |
| precise click and move | Check the hud - Stock T3D has a damage display object that has caused me issues in the past, as well... read more | 06/25/2014 (7:58 pm) |
| Deferred Shading | Decals are another transparency blend - they can really add up. And Torque decals can get pretty co... read more | 06/25/2014 (6:53 am) |