Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sensors and Triggers | What does it do in Windows? If it behaves as expected in Windows but not in Android then it's likel... read more | 08/05/2014 (9:53 am) |
| how to create health mana bar ? | I'd start by looking at engine/t3d/fps/guiShapeNameHud.cpp (Shows name and health bar over player's ... read more | 08/05/2014 (9:44 am) |
| avira reporting torque exe as infected | Probably caused by the lex/yacc signatures again. The thing to do is contact the guys who make Avir... read more | 08/05/2014 (6:30 am) |
| C++ coder looking for a project [project found] | Hey Timmy - glad you found something to get involved with, and thanks tons for the cool work you've ... read more | 08/04/2014 (12:34 pm) |
| She sees the walls are plastered | Amazing!... read more | 08/03/2014 (11:11 pm) |
| Unable to build Torque with VS 2010 [Solved] | Where did you put T3D? If it's in Program Files then you're going to have to move it. The warnin... read more | 08/03/2014 (7:00 pm) |
| Animation Problem | I see "Arm2", etc... What I mean is, I think you should name them "ArmR" "A... read more | 08/03/2014 (1:52 pm) |
| Animation Problem | [b]Stab-in-the-dark Warning[/b] Numbers in mesh names might be the issue - they're probably being... read more | 08/03/2014 (10:07 am) |
| Reflection Rendering Bug (GF 600 Series Only?) | Seems to be working fine on GeForce GT 640. Thanks!... read more | 08/03/2014 (10:00 am) |
| Generate c++ and script documentation | Yes, it belongs in the repo - but that means it must always be up to date. Active maintenance means... read more | 08/03/2014 (9:52 am) |
| how to create sprite animation ? | Yeah, Michael - it's just a long horizontal strip. A little odd to work with.... read more | 08/03/2014 (9:50 am) |
| how to create sprite animation ? | I was going to suggest customizing particles, but you beat me to it - this is the only place in T3D ... read more | 08/02/2014 (11:16 pm) |
| A bitmap health bar | Do us a favor and describe what you're looking for a little more clearly. The default is a bar that... read more | 08/02/2014 (8:21 pm) |
| how to make ribbon trail effect? | That looks very nice - good work everyone!... read more | 08/02/2014 (8:11 pm) |
| Friday... | Oh Friday, how do I love thee...?... read more | 08/01/2014 (1:16 pm) |
| onMouseDown Help! [Resolved] | Yup, what you're seeing is the three callback variables spewed to the console - %a is 0, %b is (343.... read more | 07/31/2014 (12:01 pm) |
| Building and Zipping and making the game downloadable[Resolved] | Ok, I'm at work and our systems here have McAfee installed. Downloading via Chrome on Win7 Enterpri... read more | 07/31/2014 (11:52 am) |
| Building and Zipping and making the game downloadable[Resolved] | What sort of virus protection software are they using - is it set up to block .zip or .exe downloads... read more | 07/31/2014 (9:39 am) |
| Stock T2D compile error VS 2013 | Well, that explains why I've never seen that one.... Somebody should put that in the docs just in... read more | 07/30/2014 (3:38 pm) |
| Ammo Counters | Use Awesomium!... read more | 07/30/2014 (3:02 pm) |
| Stock T2D compile error VS 2013 | This is really unfortunate, because T2D is pretty sweet in general.... read more | 07/30/2014 (2:59 pm) |
| Stock T2D compile error VS 2013 | That's pretty awesome - I've been working with Torque for 10 years and have never seen this. Across... read more | 07/30/2014 (2:26 pm) |
| onMouseDown Help! [Resolved] | Sweet - now I suppose one of us should track down the parameter names on that callback, but the %b p... read more | 07/30/2014 (12:38 pm) |
| onMouseDown Help! [Resolved] | It isn't hard. I worked perfectly for me, otherwise I wouldn't have suggested it.... It should e... read more | 07/30/2014 (11:36 am) |
| onMouseDown Help! [Resolved] | Add this somewhere and see what happens. It just echos to log, so you shouldn't see anything on scr... read more | 07/30/2014 (7:09 am) |
| Stock T2D compile error VS 2013 | I'll have to try this with Express. Pro compiles a fresh clone with no issues after forcing project... read more | 07/30/2014 (6:49 am) |
| What do users think of Torque 3D? | Torque may not have what you need out of the box. You may have to make extensive additions or modif... read more | 07/30/2014 (6:33 am) |
| Stock T2D compile error VS 2013 | You didn't happen to put T2D in Program Files or anything like that, did you?... read more | 07/29/2014 (1:07 pm) |
| guiMLTextCtrl.cc help | A guide would be cool - but you can dig them out of GuiMLTextCtrl::reflow(), down around line 1700-i... read more | 07/29/2014 (7:18 am) |
| OS file system disparity and building Torque | I don't even know why that exists - someone was just not thinking when they did that. The setup you... read more | 07/28/2014 (10:06 am) |
| OS file system disparity and building Torque | Sweet - that's really helpful! Another issue I was having with links was that using the projectGene... read more | 07/28/2014 (9:36 am) |
| Friday... | Already?... read more | 07/25/2014 (3:17 pm) |
| Assimp Black Screen | So far so good - looks like normals are inverted on the girl. Great progress!... read more | 07/25/2014 (6:59 am) |
| Entity/Component System R&D Discussion | The key is just keeping it cleanly formatted - if it's easy to read, it's easy to understand. I'd u... read more | 07/24/2014 (2:46 pm) |
| Entity/Component System R&D Discussion | I'm not sure what you mean by "ugly." [url=http://en.wikibooks.org/wiki/More_C%2B%2B_Idio... read more | 07/24/2014 (2:12 pm) |
| GuiObjectView and HDR problem - LOGGED (THREED-2018) | That's a cool thing there - it means that we could add a field to the Material class to disable HDR ... read more | 07/24/2014 (10:46 am) |
| Extend the Bounds of Scattersky | Don't forget to wander down the thread - there is a fix for a lens flare issue....... read more | 07/23/2014 (3:41 pm) |
| Extend the Bounds of Scattersky | Maybe [url=http://www.garagegames.com/community/resources/view/20788]this[/url] will help.... read more | 07/23/2014 (3:35 pm) |
| Torque2D ShowOff(); | [url=https://github.com/RichardRanft/Torque2D/tree/NyanCatGame]This game - but only check out the mo... read more | 07/22/2014 (11:20 am) |
| A quick tip for Torsion users | LOL - Actually, working on a Torque adaptation of d20 Modern in my spare time....... read more | 07/21/2014 (5:48 pm) |
| changing character's animations? | I've got an idea - delete all of that from your character.cs and let us know what happens.... Eac... read more | 07/21/2014 (12:41 pm) |
| A quick tip for Torsion users | Thanks for the clarification Nathan!... read more | 07/21/2014 (12:08 pm) |
| Torque 2D - Tips! | If you use Torsion this script documentation trick will be useful [url=http://www.garagegames.com... read more | 07/21/2014 (6:58 am) |
| changing character's animations? | Export the animation sequence to its own DAE file, edit your character's script and add the animatio... read more | 07/21/2014 (6:41 am) |
| Found a Strange Bug | This begs the question "just how legacy are we shooting for?" Question - what's the pur... read more | 07/20/2014 (9:18 am) |
| Game Jelly | Ok, it's not actually a "jelly" game, but I was dusting off the game my daughter and I mad... read more | 07/20/2014 (1:07 am) |
| Drag and Drop Weapon Equip | That looks great, Jesse! Keep up the good work!... read more | 07/20/2014 (1:03 am) |
| Found a Strange Bug | This player/weapon thing came up a while back and I'm not sure anyone ever really nailed it, though ... read more | 07/19/2014 (10:18 am) |
| Friday... | I've got my coffee maker hooked up to TeamCity. When I need caffeine I just Build a cup!... read more | 07/18/2014 (6:00 pm) |
| Learn C++ and Torque | Maybe it thinks it's an "incomplete type?" Perhaps you need to "pre-declare" th... read more | 07/18/2014 (5:57 pm) |