Game Development Community

Rob Terrell's Forum Posts

Thread Post Date Posted
Can you make games on gamecube or nintendo wii ???? I've added Wiimote support to TGE (on a Mac using the Cocoa Bluetooth interfaces). You might try doi... read more 01/03/2007 (5:39 am)
TGB 1.1.3 (Mac/Linux) - When? @Gary -- I was just about to do this. Got tired of being stuck on my PC for TGB. Can you point me to... read more 01/02/2007 (8:30 pm)
Quite curiouse...... Search the forums -- there's language modules for BBEdit and Textmate too. Both provide function-lis... read more 01/02/2007 (8:28 pm)
The nintendo Wii That was me. I just started getting the nunchuck working too. No need for a whole new Torque, this o... read more 01/02/2007 (8:24 pm)
Guided Projectile with only Scripting Drop into the Mac forum and ask someone to make a build for you. Wouldn't be the first time someone'... read more 12/22/2006 (2:01 pm)
Override onDamage for local client only? Stephen, thanks for taking the time to write such a clear explanation. I greatly appreciate it. I gu... read more 12/20/2006 (8:29 pm)
New to xcode + tge Oh never mind, I found it in the source: workingUrl = CFURLCreateCopyAppendingPathComponent(kCFAl... read more 12/20/2006 (10:48 am)
New to xcode + tge Yes, the SDK comes with the targets already compiled and in place in /example. You likely just re-co... read more 12/20/2006 (10:39 am)
Torque in the background Thanks, Gary, we've needed this!... read more 12/15/2006 (5:10 pm)
Video card recomendation Dude, you are so wrong. No need to go to the Apple store. You can find old Mac farts right here. And... read more 12/15/2006 (6:06 am)
Wii remote working with TGE Go get one. Actually, get the whole Wii. It's a lot of fun, and the pack-in game can help you unders... read more 12/14/2006 (9:31 pm)
Enabling multi-threaded opengl? Thanks, Alex, I was hoping you'd post here.... read more 12/12/2006 (7:15 pm)
Enabling multi-threaded opengl? @Martin: It's my misunderstanding, I'm sure. However, Apple's multithreaded OGL isn't related to Tor... read more 12/11/2006 (9:56 am)
Enabling multi-threaded opengl? I didn't realize that TGE was making OpenGL calls from multiple threads. I guess I wasn't paying muc... read more 12/11/2006 (7:57 am)
TLK Resources? Eric, has this been resolved? I still can't access any TLK resources.... read more 12/08/2006 (10:27 am)
TGB vs TGE speed I've only recently bought TGB so I may be wrong, but as I understand it, TGB does client-server netw... read more 12/07/2006 (2:25 pm)
Torque2D TextMate Bundle Nice work, Scott. FYI There was a TextMate bundle posted on the TGE forum last year. What I'm desper... read more 12/05/2006 (8:43 pm)
Mac engine far slower than PC engine on same machine. Paul, if I'm not mistaken there's another thread on the same topic with some results from Shark... I... read more 12/04/2006 (8:35 pm)
Rotate tiles? I vote for this too -- needed this today. There's a resource that describes a way to do this, but un... read more 12/03/2006 (7:42 pm)
Will TSE/TAT/TGEA ever be completed? Oh, this is great. I just bought TSE, and I'm reading my first thread on the private board. And now ... read more 11/30/2006 (6:31 pm)
Need help compiling map2difplus on intel mac xcode 2.4 Aha. ok. Well, "jam" is the make tool used by the older ProjectBuilder projects. The "map2difplus" t... read more 11/30/2006 (9:31 am)
Which should I buy? OK, since no one else chimed in, I'm going for TGB with Source. Thanks, Tom.... read more 11/30/2006 (7:38 am)
Build TGB in MAC platform. Possibly, the debug target used ZeroLink, which skips the static linking of libraries. Release would... read more 11/29/2006 (2:30 pm)
Need help compiling map2difplus on intel mac xcode 2.4 Aha. ok. Well, "jam" is the make tool used by the older ProjectBuilder projects. The "map2difplus" t... read more 11/29/2006 (11:43 am)
Crash - stock out of the box torque F11 James -- see this thread. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=53544[/url]... read more 11/20/2006 (8:03 pm)
CrossOver beta 3 is out I gave this a try myself. The TSE demo starts, a window is opened, and then it stops. In the console... read more 11/20/2006 (8:05 am)
Need help compiling map2difplus on intel mac xcode 2.4 Aha. ok. Well, "jam" is the make tool used by the older ProjectBuilder projects. The "map2difplus" t... read more 11/19/2006 (5:04 pm)
Mac engine far slower than PC engine on same machine. @MasterTreb: I'm on a Core2 duo as well. This machine just arrived from Apple three days ago. I don'... read more 11/19/2006 (11:23 am)
Need help compiling map2difplus on intel mac xcode 2.4 Yeah, who cares if map2dif is huge? Stick all the files in there and see if it helps.... read more 11/18/2006 (5:48 pm)
Torque Video Format (Cinematics?) For Mac Glad you got it working in Torque. By the way, VLC uses ffpmeg. Most of these open source video conv... read more 11/18/2006 (2:11 pm)
Crash - stock out of the box torque F11 James, this crash looks related to Unicode support (ActivateTSMDocument is used to ask the OS to giv... read more 11/18/2006 (2:06 pm)
Need help compiling map2difplus on intel mac xcode 2.4 Some of these missing symbols are clearly Torque -- LightManager, SceneLighting, GuiListBoxCtrl, Det... read more 11/18/2006 (1:40 pm)
Mac engine far slower than PC engine on same machine. Steve, I disagree. My MacBook Pro has 2 cores at 2.33 Ghz and 3 GB of RAM and a Radeon X1600. That v... read more 11/18/2006 (1:17 pm)
TGE Encryption I recall seeing a resource for adding TEA (Tiny Encryption Algorithm, believed to be as secure as ID... read more 11/18/2006 (1:09 pm)
Crash - stock out of the box torque F11 @Rawi: I've repeated my crashes on both platforms, so I don't think mine are Mac-specific problems. ... read more 11/17/2006 (11:04 am)
Mac engine far slower than PC engine on same machine. Edited to say, me too, can't wait!... read more 11/17/2006 (9:37 am)
Need help compiling map2difplus on intel mac xcode 2.4 Aha. ok. Well, "jam" is the make tool used by the older ProjectBuilder projects. The "map2difplus" t... read more 11/17/2006 (9:03 am)
Need help compiling map2difplus on intel mac xcode 2.4 In the jam script, it seems like the compiler settings are different (_DEFAULT_GCC_VERSION is 4.0 ev... read more 11/17/2006 (8:52 am)
Need help compiling map2difplus on intel mac xcode 2.4 If you set the default compiler for the map2difplus target to GCC 3.3, the compile errors will go aw... read more 11/17/2006 (8:50 am)
Need help compiling map2difplus on intel mac xcode 2.4 Since I just installed XCode and TGE 1.5 on a new Mac, I thought I'd give this a try for you. In XCo... read more 11/16/2006 (6:39 pm)
Mac engine far slower than PC engine on same machine. I have a new MacBook Pro Core2 Duo (2.33 Ghz, RadeonX1600) and TGE 1.5 runs *much* slower than on my... read more 11/16/2006 (6:15 pm)
Crash - stock out of the box torque F11 @rawi: Yeah, I know what you mean... TGE 1.5 can trigger my wife's MacBook's "random shutdown" probl... read more 11/16/2006 (6:13 pm)
Codeweaver for mac? The main thing that Codeweaver and Torsion provide is the TorqueScript debugger. I would love to get... read more 11/16/2006 (6:02 pm)
CrossOver beta 3 is out ...and?... read more 11/16/2006 (5:58 pm)
Torque Video Format (Cinematics?) For Mac Try using ffmpeg by itself from the command -- or perhaps with a GUI like ffmpegX (available at [url... read more 11/16/2006 (5:45 pm)
Torque 1.5 Downloads Temporarily Down (due to High Demand) I vote for Amazon S3 -- relatively cheap and easy to integrate.... read more 10/25/2006 (1:07 pm)
Problem compiling TGE under Xcode 2.2 on 10.4.3 This happened to me the last time I grabbed the latest & greatest from CVS. The script is trying to ... read more 07/10/2006 (7:58 am)
No demo exe for mac in sdk?? Mike, as I recall, the SDK contains the Mac project files (as you found), but not a compiled build. ... read more 07/07/2006 (11:10 pm)
Downloading Latest Version of TGE As if you need another way... I have an Automator.app script that clears the .dso files from my buil... read more 07/07/2006 (7:56 pm)
QUestions about Torque. It's a download. Once you buy, you'll get an installer with the source and project files; you can ge... read more 07/07/2006 (7:53 pm)