Rob Terrell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can you make games on gamecube or nintendo wii ???? | I've added Wiimote support to TGE (on a Mac using the Cocoa Bluetooth interfaces). You might try doi... read more | 01/03/2007 (5:39 am) |
| TGB 1.1.3 (Mac/Linux) - When? | @Gary -- I was just about to do this. Got tired of being stuck on my PC for TGB. Can you point me to... read more | 01/02/2007 (8:30 pm) |
| Quite curiouse...... | Search the forums -- there's language modules for BBEdit and Textmate too. Both provide function-lis... read more | 01/02/2007 (8:28 pm) |
| The nintendo Wii | That was me. I just started getting the nunchuck working too. No need for a whole new Torque, this o... read more | 01/02/2007 (8:24 pm) |
| Guided Projectile with only Scripting | Drop into the Mac forum and ask someone to make a build for you. Wouldn't be the first time someone'... read more | 12/22/2006 (2:01 pm) |
| Override onDamage for local client only? | Stephen, thanks for taking the time to write such a clear explanation. I greatly appreciate it. I gu... read more | 12/20/2006 (8:29 pm) |
| New to xcode + tge | Oh never mind, I found it in the source: workingUrl = CFURLCreateCopyAppendingPathComponent(kCFAl... read more | 12/20/2006 (10:48 am) |
| New to xcode + tge | Yes, the SDK comes with the targets already compiled and in place in /example. You likely just re-co... read more | 12/20/2006 (10:39 am) |
| Torque in the background | Thanks, Gary, we've needed this!... read more | 12/15/2006 (5:10 pm) |
| Video card recomendation | Dude, you are so wrong. No need to go to the Apple store. You can find old Mac farts right here. And... read more | 12/15/2006 (6:06 am) |
| Wii remote working with TGE | Go get one. Actually, get the whole Wii. It's a lot of fun, and the pack-in game can help you unders... read more | 12/14/2006 (9:31 pm) |
| Enabling multi-threaded opengl? | Thanks, Alex, I was hoping you'd post here.... read more | 12/12/2006 (7:15 pm) |
| Enabling multi-threaded opengl? | @Martin: It's my misunderstanding, I'm sure. However, Apple's multithreaded OGL isn't related to Tor... read more | 12/11/2006 (9:56 am) |
| Enabling multi-threaded opengl? | I didn't realize that TGE was making OpenGL calls from multiple threads. I guess I wasn't paying muc... read more | 12/11/2006 (7:57 am) |
| TLK Resources? | Eric, has this been resolved? I still can't access any TLK resources.... read more | 12/08/2006 (10:27 am) |
| TGB vs TGE speed | I've only recently bought TGB so I may be wrong, but as I understand it, TGB does client-server netw... read more | 12/07/2006 (2:25 pm) |
| Torque2D TextMate Bundle | Nice work, Scott. FYI There was a TextMate bundle posted on the TGE forum last year. What I'm desper... read more | 12/05/2006 (8:43 pm) |
| Mac engine far slower than PC engine on same machine. | Paul, if I'm not mistaken there's another thread on the same topic with some results from Shark... I... read more | 12/04/2006 (8:35 pm) |
| Rotate tiles? | I vote for this too -- needed this today. There's a resource that describes a way to do this, but un... read more | 12/03/2006 (7:42 pm) |
| Will TSE/TAT/TGEA ever be completed? | Oh, this is great. I just bought TSE, and I'm reading my first thread on the private board. And now ... read more | 11/30/2006 (6:31 pm) |
| Need help compiling map2difplus on intel mac xcode 2.4 | Aha. ok. Well, "jam" is the make tool used by the older ProjectBuilder projects. The "map2difplus" t... read more | 11/30/2006 (9:31 am) |
| Which should I buy? | OK, since no one else chimed in, I'm going for TGB with Source. Thanks, Tom.... read more | 11/30/2006 (7:38 am) |
| Build TGB in MAC platform. | Possibly, the debug target used ZeroLink, which skips the static linking of libraries. Release would... read more | 11/29/2006 (2:30 pm) |
| Need help compiling map2difplus on intel mac xcode 2.4 | Aha. ok. Well, "jam" is the make tool used by the older ProjectBuilder projects. The "map2difplus" t... read more | 11/29/2006 (11:43 am) |
| Crash - stock out of the box torque F11 | James -- see this thread. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=53544[/url]... read more | 11/20/2006 (8:03 pm) |
| CrossOver beta 3 is out | I gave this a try myself. The TSE demo starts, a window is opened, and then it stops. In the console... read more | 11/20/2006 (8:05 am) |
| Need help compiling map2difplus on intel mac xcode 2.4 | Aha. ok. Well, "jam" is the make tool used by the older ProjectBuilder projects. The "map2difplus" t... read more | 11/19/2006 (5:04 pm) |
| Mac engine far slower than PC engine on same machine. | @MasterTreb: I'm on a Core2 duo as well. This machine just arrived from Apple three days ago. I don'... read more | 11/19/2006 (11:23 am) |
| Need help compiling map2difplus on intel mac xcode 2.4 | Yeah, who cares if map2dif is huge? Stick all the files in there and see if it helps.... read more | 11/18/2006 (5:48 pm) |
| Torque Video Format (Cinematics?) For Mac | Glad you got it working in Torque. By the way, VLC uses ffpmeg. Most of these open source video conv... read more | 11/18/2006 (2:11 pm) |
| Crash - stock out of the box torque F11 | James, this crash looks related to Unicode support (ActivateTSMDocument is used to ask the OS to giv... read more | 11/18/2006 (2:06 pm) |
| Need help compiling map2difplus on intel mac xcode 2.4 | Some of these missing symbols are clearly Torque -- LightManager, SceneLighting, GuiListBoxCtrl, Det... read more | 11/18/2006 (1:40 pm) |
| Mac engine far slower than PC engine on same machine. | Steve, I disagree. My MacBook Pro has 2 cores at 2.33 Ghz and 3 GB of RAM and a Radeon X1600. That v... read more | 11/18/2006 (1:17 pm) |
| TGE Encryption | I recall seeing a resource for adding TEA (Tiny Encryption Algorithm, believed to be as secure as ID... read more | 11/18/2006 (1:09 pm) |
| Crash - stock out of the box torque F11 | @Rawi: I've repeated my crashes on both platforms, so I don't think mine are Mac-specific problems. ... read more | 11/17/2006 (11:04 am) |
| Mac engine far slower than PC engine on same machine. | Edited to say, me too, can't wait!... read more | 11/17/2006 (9:37 am) |
| Need help compiling map2difplus on intel mac xcode 2.4 | Aha. ok. Well, "jam" is the make tool used by the older ProjectBuilder projects. The "map2difplus" t... read more | 11/17/2006 (9:03 am) |
| Need help compiling map2difplus on intel mac xcode 2.4 | In the jam script, it seems like the compiler settings are different (_DEFAULT_GCC_VERSION is 4.0 ev... read more | 11/17/2006 (8:52 am) |
| Need help compiling map2difplus on intel mac xcode 2.4 | If you set the default compiler for the map2difplus target to GCC 3.3, the compile errors will go aw... read more | 11/17/2006 (8:50 am) |
| Need help compiling map2difplus on intel mac xcode 2.4 | Since I just installed XCode and TGE 1.5 on a new Mac, I thought I'd give this a try for you. In XCo... read more | 11/16/2006 (6:39 pm) |
| Mac engine far slower than PC engine on same machine. | I have a new MacBook Pro Core2 Duo (2.33 Ghz, RadeonX1600) and TGE 1.5 runs *much* slower than on my... read more | 11/16/2006 (6:15 pm) |
| Crash - stock out of the box torque F11 | @rawi: Yeah, I know what you mean... TGE 1.5 can trigger my wife's MacBook's "random shutdown" probl... read more | 11/16/2006 (6:13 pm) |
| Codeweaver for mac? | The main thing that Codeweaver and Torsion provide is the TorqueScript debugger. I would love to get... read more | 11/16/2006 (6:02 pm) |
| CrossOver beta 3 is out | ...and?... read more | 11/16/2006 (5:58 pm) |
| Torque Video Format (Cinematics?) For Mac | Try using ffmpeg by itself from the command -- or perhaps with a GUI like ffmpegX (available at [url... read more | 11/16/2006 (5:45 pm) |
| Torque 1.5 Downloads Temporarily Down (due to High Demand) | I vote for Amazon S3 -- relatively cheap and easy to integrate.... read more | 10/25/2006 (1:07 pm) |
| Problem compiling TGE under Xcode 2.2 on 10.4.3 | This happened to me the last time I grabbed the latest & greatest from CVS. The script is trying to ... read more | 07/10/2006 (7:58 am) |
| No demo exe for mac in sdk?? | Mike, as I recall, the SDK contains the Mac project files (as you found), but not a compiled build. ... read more | 07/07/2006 (11:10 pm) |
| Downloading Latest Version of TGE | As if you need another way... I have an Automator.app script that clears the .dso files from my buil... read more | 07/07/2006 (7:56 pm) |
| QUestions about Torque. | It's a download. Once you buy, you'll get an installer with the source and project files; you can ge... read more | 07/07/2006 (7:53 pm) |