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Henry Todd's Forum Posts

Thread Post Date Posted
Porting hitboxes I'll check this out later today. I've been porting this resource through every version of TGE since ... read more 09/09/2009 (12:19 am)
Time to correct 'logitudinal' typo ? As far as breaking things, I wouldn't worry. You're talking about tire properties.. besides, In half... read more 09/09/2009 (12:14 am)
Jetpack + Skiing Resource? As I remember it, Tribes skiing wasn't an intentional feature, it was a side-effect of the jetpack v... read more 09/08/2009 (11:50 pm)
Argghh... @Konrad: I'm also entirely in favor of any solution based on taking legal action. Someone here purch... read more 08/24/2009 (11:57 pm)
Argghh... Gareth pretty much covers it, but I'll say my bit anyway. The unfortunate truth of software pirac... read more 08/24/2009 (11:43 pm)
[B3 Bug] Parallax Mapping results in bizarrely-warped textures @Ryan: Yeah, that seems to work correctly, thanks for the tip. I was under the impression that a... read more 06/29/2009 (7:09 pm)
[B3 Bug] Parallax Mapping results in bizarrely-warped textures I'm also using PNG for everything. I'll give the other formats a try just to cover all the bases and... read more 06/29/2009 (3:15 pm)
[B3 Bug] Parallax Mapping results in bizarrely-warped textures Added as an additional response to bump the topic. Annoying, yes? Anyway, I can now confirm that ... read more 06/27/2009 (7:15 pm)
[B3 Bug] Parallax Mapping results in bizarrely-warped textures Bryan's got a much more accurate picture of what happens. Above 0.1, that "sinking circle"... read more 06/27/2009 (5:58 pm)
[B3 Bug] Parallax Mapping results in bizarrely-warped textures *edit: Ah, well, there's the problem. Apparently someone spammed an old, unused forum I installed on... read more 06/27/2009 (3:27 am)
interactive gui over a 3D model I'll be looking into this within the next month. I need more or less what you do: an in-world screen... read more 06/24/2009 (8:51 pm)
Torque 3D beta 2, terrain size problem Your numbers are about right. 184.32x184.32 km at 45 squareSize. Your physics simulation will be ... read more 06/24/2009 (8:27 pm)
we still need atlas terrain in T3D Yeah, I was just referring to a squaresize of 8 because it's been the Torque default for a long time... read more 06/15/2009 (10:59 pm)
we still need atlas terrain in T3D I think I should jump in here and mention that huge terrains (ie, larger than the current ~32.768 sq... read more 06/15/2009 (10:33 pm)
Z axis motion move->z is never really used by the Player, so you could easily just cancel out gravity and apply... read more 06/01/2009 (9:26 am)
Beta 2 Bug:: Multiplayer support in FPS kit Broken (Jimmy Rig) Any updates on this issue? I'll test out a real remote dedicated server as soon as I have time, but ... read more 06/01/2009 (9:11 am)
Question, Server / Client seperation, can you ? There's a lot of discussion here on protocol advantages and disadvantages. There are a lot of opinio... read more 05/26/2009 (11:52 pm)
Beta2 Bug: PointLight shadow problems Yeah, I'm also getting that on my non-sun lights. I haven't been able to come up with any tricks to ... read more 05/26/2009 (8:18 am)
Beta 2: [Fix] Terrain shadow rendering glitch **edit +update the void TerrCell::cullCells(...) function in terrCell.h Seems to work fine on a ... read more 05/26/2009 (4:01 am)
Client vs. Server separation The only issue this creates is that DirectX needs to be running on the server machine for the dedica... read more 05/26/2009 (3:54 am)
Question, Server / Client seperation, can you ? Take a look at Source. Source is a pretty standard commercial game engine. I'm not a big fan of the ... read more 05/26/2009 (3:02 am)
T3D Lighting? That depends on what level setup you're using. The default sky/light object is set to a very fuzzy 1... read more 05/25/2009 (9:38 am)
Beta 2: [Fix] Terrain shadow rendering glitch Setting the screenError to F32_MAX seems like it would force the shadows to be rendered from low LoD... read more 05/25/2009 (9:31 am)
Nominate A Resource! I suggest [url=http://www.garagegames.com/community/resources/view/6538]Hitboxes[/url]. Every game t... read more 05/25/2009 (6:18 am)
Beta 2: [Fix] Terrain shadow rendering glitch Yeah, I can't be certain, but it would make sense that when writing this code, someone mixed up 0 wi... read more 05/25/2009 (4:18 am)
WaterPlane missing from Assets Still works as well as it did before. By which I mean, it renders reflections of things that are out... read more 05/24/2009 (11:35 pm)
Beta 2: [Fix] Terrain shadow rendering glitch Found another the next link in the chain. That is to say, another change that fixes the terrain shad... read more 05/24/2009 (9:03 pm)
Beta 2: [Fix] Terrain shadow rendering glitch Yeah, I didn't intend this to be an actual solution, just a bit of temporary help for anyone (like m... read more 05/24/2009 (6:57 pm)
Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain If you're removed this issue with splitFadeDistance, all you've managed to do is turn off the first ... read more 05/23/2009 (11:24 am)
T3D Beta 2 Bug: Swiming Animation I'm not even using the Gideon model.. I re-exported the run animation from my own model as swim_forw... read more 05/23/2009 (11:07 am)
T3D Beta 1 Bug: Player Shadow not showing up it first person That's not a fix. If you don't render your player model in first person, usually because you use a s... read more 05/23/2009 (5:31 am)
T3D Beta 2 Bug: Swiming Animation First, I know the swimming physics do work in Beta 2. Someone fixed the bit where mSwimming was alwa... read more 05/23/2009 (1:50 am)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. Hewster: I'm also experiencing the blotchy moving bits from the video. The shots I'm showing are a m... read more 05/23/2009 (12:28 am)
<Large Images>: Beta 1 vs Beta 2 terrain screenshot comparison Worth mentioning that I've turned up the shadow range a bit so I can get a wider picture of the terr... read more 05/22/2009 (7:14 am)
merging beta 2 code into my beta 1 code base? Don't make it so complicated. Open winMerge and bring up both code directories. Organize by Beta 1 f... read more 05/22/2009 (7:05 am)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. Yeah, none of the terrain settings alleviate the problem if you're trying to make an even average-si... read more 05/22/2009 (6:03 am)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. Update: I think you may find this to be a more severe difference in terrain geometry than would ever... read more 05/22/2009 (4:33 am)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. I have to think that this change to the lod system is related. Until Beta 2, 256x256 terrains were t... read more 05/22/2009 (3:53 am)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. Whatever issue is going on in that second shot is much less of a concern than the actual terrain sha... read more 05/22/2009 (3:18 am)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. Something in Beta 2 made it a lot worse. It was just impacting large high-res terrains in Beta 1, no... read more 05/22/2009 (1:11 am)
Beta 2 Bug: Time of Day doesn't apply to foliage. Foliage replicators don't really react to the lighting in the level at all. You can manually set the... read more 05/22/2009 (1:05 am)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. Yeah, definitely. The screenshots don't really give you a great idea of what it's doing, but the art... read more 05/22/2009 (12:36 am)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. Thank you. Finally someone else confirms this! XP x64, Intel Q9650, 4GB RAM, nVidia 285 (no SLI). It... read more 05/22/2009 (12:29 am)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) I loaded up a stock copy of T3D Beta 2 to verify that this has nothing to do with my changes and con... read more 05/21/2009 (11:33 pm)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) Shadows where they shouldn't be in addition to shadows being cut off. Screenshot 2 shows that pretty... read more 05/21/2009 (11:06 pm)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) I've tried every possible combination of saving, rebuilding, loading a fresh copy of the beta, remer... read more 05/21/2009 (10:41 pm)
Torque 3D Beta 2 Bug: Tile terrain non-functional Was also true in beta 1. Just thought I'd mention it. :P... read more 05/21/2009 (8:53 pm)
Climbing? Since this thread is still going... I'd make a trigger and link it to the swimming code. IE, inside ... read more 05/20/2009 (9:57 pm)
Bug: Crash with duplicate "mapto" material I ran a debug build to trace the error.. and was distracted by several broken fxShapeReplicator obje... read more 05/20/2009 (9:49 pm)
My return to what I love most: Terrain First, loving the screenshots I'm seeing from the OP. Second, I have a question for.. well.. ever... read more 05/19/2009 (5:02 pm)
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