Game Development Community

Weston Tracy's Forum Posts

Thread Post Date Posted
Casino Royal - who can resist Bond, James Bond Jason Statham in Die Hard 4...best idea I've heard all day... read more 09/10/2006 (2:38 am)
delete please @Dale, Not to be a punk, but I'd consider not using a commercial flash template for your site. It... read more 08/13/2006 (5:09 pm)
3D Modeller looking for project @Randel I appreciate your enthusiasm, but some of your facts are quite misleading. First off ther... read more 07/27/2006 (8:02 pm)
3D Modeller looking for project @Josh My point is simply this: As many of us know so well, being an Indy is defined by major cons... read more 07/27/2006 (2:45 am)
Low Poly Girl Nice work, I like the costume design - very future japan. Post some more stuff!... read more 07/26/2006 (8:09 pm)
3D Modeller looking for project I won't comment directly on the quality of MoM. But I would suggest that if the effort put into that... read more 07/26/2006 (5:56 am)
3D Modeller looking for project @Maxwell The single biggest misconception among indies (and pros for that matter) in this industr... read more 07/26/2006 (4:42 am)
3D Modeller looking for project Quality indy MMO = unachievable.... read more 07/26/2006 (3:13 am)
Greek Developers Needed This is a strange post. Why are you only looking for Greek developers? Aren't video games illegal... read more 07/23/2006 (2:39 pm)
Can someone make a chain link fence? Can't a guy just ask for a free fence around here without getting flamed? Heh. This thread is pretty... read more 07/12/2006 (12:49 pm)
Can someone make a chain link fence? @Andrew, BTW, you can buy the Urban Pack fence by itself here: [url]http://www.turbosquid.com/Ful... read more 07/12/2006 (11:30 am)
The hardest game to make....ever Why not start with the simplest game to make....ever?... read more 04/13/2006 (1:31 pm)
Game story on Boston Legal @Nauris,Adam, Great points, you've taken it to the next level. I guess each of us has to exami... read more 04/03/2006 (12:36 pm)
Game story on Boston Legal Obviously the idea of video games leading to death is extreme. What interested me was the focus on t... read more 04/01/2006 (6:19 am)
Game story on Boston Legal On the show the boy who died had been playing for an unknown amount of time, but he hadn't slept, or... read more 03/31/2006 (6:13 pm)
Animaton You'll want to investigate IFL animation. It allows you to play frames of animation as a texture.... read more 03/31/2006 (12:50 am)
TGE Model Pack: Coming Soon Bryce, Your poly counts are pretty low. Considering the gun in an FPS is the only piece of art yo... read more 03/20/2006 (11:45 pm)
Multi-touch screen interface Wow...... read more 02/09/2006 (3:59 am)
Protecting my game idea Considering the supposed wealth of original ideas out there in the world, it's staggering how many g... read more 12/28/2005 (10:45 pm)
Protecting my game idea It seems evident that even completed games cannot be protected. Only the names/branding of the game ... read more 12/28/2005 (10:13 pm)
Merry Christmas Happy Belated Solstice Everyone!... read more 12/24/2005 (4:35 pm)
Twenty-five years ago... Moving poem Ben. And great thread. Wish John was still here to share his words of wisdom...we cou... read more 12/08/2005 (4:01 pm)
ORKVALE - Stronghold - Preorders That crossbow is Sweet!!... read more 12/05/2005 (11:41 pm)
REAL AAA Artwork for Independent Developers Great work Erik. I've seen your stuff before. Very cool to have you here at GG.... read more 11/21/2005 (10:00 pm)
Game Developer's Bill of Rights It's a bit strange to me that this list is formulated as a 'bill of rights'. These rights are alread... read more 11/21/2005 (9:49 pm)
Maya or 3ds max This conversation may be moot at this point since the makers of Max now own Maya. Maya may be on its... read more 11/14/2005 (3:13 pm)
TSE Relief Mapping? Actually I was referring to Adrian Carmack... read more 11/06/2005 (4:43 am)
Starting an Indie Team I would suggest finding an established team and join them. If you have little experience working on ... read more 11/03/2005 (7:07 pm)
TSE Relief Mapping? God Doom3 is pretty. I can't believe they fired their artist after that masterpiece.... read more 11/03/2005 (6:05 pm)
Slave to the game Yes, nice stuff Todd. More than anything, this community needs art talent...hope you stick around!... read more 08/16/2005 (10:09 pm)
What brought you to GarageGames? My roommate asked me if I wanted to make an orc for his company...now he's president...wild!... read more 07/05/2005 (6:24 pm)
Weapon Likenesses and Licensing A.J. I've looked into this in preparation for the modern weapons pack I'm working on. I belie... read more 06/02/2005 (5:29 pm)
New Site Couple of things I noticed... The links to the 'art store' seem to take you to the engine product... read more 05/09/2005 (7:02 pm)
Help wanted for animating models Good work Tom...you should be charging for quality like this... read more 03/28/2005 (7:15 pm)
Bring in the heads Wow...Excellent work Pascal!... read more 03/23/2005 (4:13 am)
Overtime for EA Employees Very well put Jeremy.... read more 03/15/2005 (1:12 am)
Artists' fees @Pat If one were to drop the exact same art in the Doom 3 engine, the UT engine, and TSE...would ... read more 03/01/2005 (4:57 pm)
Okay everybody represent your `hood(neighborhood that is) Torque-estan... I mean Eugene (The Eug)... read more 02/19/2005 (3:07 pm)
Looking to chat with the original tribes team members Ryan, Never ever thought I'd see a post like this one. I believe I'm the guy you're looking for,... read more 01/31/2005 (5:27 am)
Max maya and money, some advice? Concerning the deal to buy Max, I did what Logan suggested and walked away with max 5.1 for 2k. The ... read more 01/19/2005 (10:54 am)
Art Is Everything The mother of all examples of art trumping all....Myst. Basically a slide show...virtually no game p... read more 01/18/2005 (11:02 pm)
Art Is Everything What a great thread :) I think Doom 3 is another great example of this... That game has all the gam... read more 01/18/2005 (12:37 pm)
Normal Mapping show off Very solid. I think the hollow jaw is a great touch. Really outstanding work.... read more 12/18/2004 (1:00 pm)
Set up for working at 1unit = 1 meter scale in max.. Clint, Another option is to use the 'Rescale World Units' utility (in the utilities tab). That w... read more 12/16/2004 (11:47 am)
Transparent textures in DTS Joe, DTS shapes do support transparency in PNG files. Just save off a PNG with an alpha channel. ... read more 11/29/2004 (4:51 pm)
"EA Employee mistreatment" - Live Journal. @Jay I'm all for Unions. Especially for artists, who have been treated like second class citizen... read more 11/17/2004 (9:20 am)
Falling Through The Cracks @Jay Thanks for the response. I agree with most of your points. There was a thread discussing why... read more 11/10/2004 (3:06 pm)
Applying textures to a building Paul, There is also no need to detach different parts of your model in order to apply separate te... read more 10/08/2004 (1:30 pm)
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