Chris Childs's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can TGB handle player movements over a network? | [URL]http://www.opentnl.org/[/URL]... read more | 04/30/2006 (2:16 am) |
| Getting work on EBay | [quote] Q: What is the name of your development studio, and what titles have you developed? Apr-1... read more | 04/23/2006 (12:35 pm) |
| TGB Beta 2 | Thanks Alex. The title was what threw me off. It didn't even dawn on me to check the filename that w... read more | 04/13/2006 (6:18 pm) |
| TGB Beta 2 | I can only download TGB Beta 1.1 still. Are you saying there is a TGB Beta 1.2 or 2.x out?... read more | 04/13/2006 (2:17 pm) |
| Indy Boot Camp | @Stephen Zepp: Thank you for that explanation. I am not sure where I got the higher price quotes ... read more | 04/11/2006 (4:14 am) |
| Indy Boot Camp | @Stephen Zepp: I though the Indy conferences were at a discounted price? (cost == hundreds && cos... read more | 04/10/2006 (3:47 pm) |
| TorqueNet Lite | @Tom Thanks. I just need a peer-to-peer connection for my simple game, so I'm sure the TorqueLite... read more | 04/08/2006 (3:32 am) |
| TorqueNet Lite | Is TorqueNet Lite and OpenTNL the same thing? (Haven't looked at the network code to see yet. I was ... read more | 04/07/2006 (8:45 pm) |
| T2D.NET : Upcomming Beta | I am interested as well. Although with my real work schedule being very demanding, it may be a while... read more | 08/04/2005 (2:00 pm) |
| One Executable | I am a software engineer, so converting the game engine to not use scripts and embedding all the res... read more | 07/21/2005 (2:59 pm) |
| Command Line Debug Options | @Tom Although it can be done by the method you are suggesting, and accounting for the offset change... read more | 06/28/2005 (2:58 pm) |
| Debugging | @Tom: I do not have access to that forum. I only have T2D... read more | 06/20/2005 (6:29 pm) |
| Debugging | After exploring the telenet Debugger code for source level debugging, I have managed to get everythi... read more | 06/20/2005 (12:39 pm) |
| Telnet debugging | Can I not run two instances of T2D.exe on a single PC? I keep getting an error message that reads li... read more | 06/17/2005 (10:28 pm) |
| Oops, using a lot of RAM | Try this: echo("[Debug] Start Test"); echo("[Debug] Create Image Map"); // Load asteroids.... read more | 06/16/2005 (7:01 pm) |
| Oops, using a lot of RAM | I have not tried this yet, but can you not just call delete on the imageblock identifier? // se... read more | 06/16/2005 (4:51 pm) |
| Debugging | @Matthew: Is your Debug GUI window seperate from the T2D window? In other words, can you move it out... read more | 06/16/2005 (4:22 pm) |
| Debugging | I found the console tilda button '~'. I don't suppose there is a way to create a seperate console wi... read more | 06/16/2005 (2:57 pm) |
| Debugging | How do I bring up the console window to view the output? (I'm sure I will eventually find it, but it... read more | 06/16/2005 (2:48 pm) |
| Debugging | After posting my question, I started doing a search of the forums for the answers. (I know, I should... read more | 06/16/2005 (2:21 pm) |
| T2d Or Tge? | They have a 3D Viewer now if you want to see how your models look and feel in a 3D engine. But from ... read more | 06/07/2005 (4:48 pm) |
| Perspective Game Developer | I thought one of the strengths of the Torque engine was the ability to allow the customers to use th... read more | 06/07/2005 (4:35 pm) |
| Perspective Game Developer | How much community support is available once I purchase my license? Right now, there is only one... read more | 06/06/2005 (7:02 pm) |
| Perspective Game Developer | I found my answers for the publishing question on the publishing FAQ. I look forward to starting ... read more | 05/31/2005 (4:59 pm) |
| Perspective Game Developer | Everything I am planning on doing will be turn based, so as long as the package supports basic socke... read more | 05/31/2005 (4:44 pm) |