Game Development Community

Chris Childs's Forum Posts

Thread Post Date Posted
Can TGB handle player movements over a network? [URL]http://www.opentnl.org/[/URL]... read more 04/29/2006 (7:16 pm)
Getting work on EBay [quote] Q: What is the name of your development studio, and what titles have you developed? Apr-1... read more 04/23/2006 (5:35 am)
TGB Beta 2 Thanks Alex. The title was what threw me off. It didn't even dawn on me to check the filename that w... read more 04/13/2006 (11:18 am)
TGB Beta 2 I can only download TGB Beta 1.1 still. Are you saying there is a TGB Beta 1.2 or 2.x out?... read more 04/13/2006 (7:17 am)
Indy Boot Camp @Stephen Zepp: Thank you for that explanation. I am not sure where I got the higher price quotes ... read more 04/10/2006 (9:14 pm)
Indy Boot Camp @Stephen Zepp: I though the Indy conferences were at a discounted price? (cost == hundreds && cos... read more 04/10/2006 (8:47 am)
TorqueNet Lite @Tom Thanks. I just need a peer-to-peer connection for my simple game, so I'm sure the TorqueLite... read more 04/07/2006 (8:32 pm)
TorqueNet Lite Is TorqueNet Lite and OpenTNL the same thing? (Haven't looked at the network code to see yet. I was ... read more 04/07/2006 (1:45 pm)
T2D.NET : Upcomming Beta I am interested as well. Although with my real work schedule being very demanding, it may be a while... read more 08/04/2005 (7:00 am)
One Executable I am a software engineer, so converting the game engine to not use scripts and embedding all the res... read more 07/21/2005 (7:59 am)
Command Line Debug Options @Tom Although it can be done by the method you are suggesting, and accounting for the offset change... read more 06/28/2005 (7:58 am)
Debugging @Tom: I do not have access to that forum. I only have T2D... read more 06/20/2005 (11:29 am)
Debugging After exploring the telenet Debugger code for source level debugging, I have managed to get everythi... read more 06/20/2005 (5:39 am)
Telnet debugging Can I not run two instances of T2D.exe on a single PC? I keep getting an error message that reads li... read more 06/17/2005 (3:28 pm)
Oops, using a lot of RAM Try this: echo("[Debug] Start Test"); echo("[Debug] Create Image Map"); // Load asteroids.... read more 06/16/2005 (12:01 pm)
Oops, using a lot of RAM I have not tried this yet, but can you not just call delete on the imageblock identifier? // se... read more 06/16/2005 (9:51 am)
Debugging @Matthew: Is your Debug GUI window seperate from the T2D window? In other words, can you move it out... read more 06/16/2005 (9:22 am)
Debugging I found the console tilda button '~'. I don't suppose there is a way to create a seperate console wi... read more 06/16/2005 (7:57 am)
Debugging How do I bring up the console window to view the output? (I'm sure I will eventually find it, but it... read more 06/16/2005 (7:48 am)
Debugging After posting my question, I started doing a search of the forums for the answers. (I know, I should... read more 06/16/2005 (7:21 am)
T2d Or Tge? They have a 3D Viewer now if you want to see how your models look and feel in a 3D engine. But from ... read more 06/07/2005 (9:48 am)
Perspective Game Developer I thought one of the strengths of the Torque engine was the ability to allow the customers to use th... read more 06/07/2005 (9:35 am)
Perspective Game Developer How much community support is available once I purchase my license? Right now, there is only one... read more 06/06/2005 (12:02 pm)
Perspective Game Developer I found my answers for the publishing question on the publishing FAQ. I look forward to starting ... read more 05/31/2005 (9:59 am)
Perspective Game Developer Everything I am planning on doing will be turn based, so as long as the package supports basic socke... read more 05/31/2005 (9:44 am)