Game Development Community

David Tiernan's Forum Posts

Thread Post Date Posted
Garage Games article on Next Gen Biz I wonder what books were just announced, the article is recent and I don't recall any new book anno... read more 11/14/2005 (12:08 pm)
TelnetDebugger fails w/ release builds Http://www.omegadrivers.net/ Drivers that work for mobile ati or nvidia cards. I use them for my... read more 11/14/2005 (10:21 am)
Vehicle nodes question If I recall correctly it is 8 mount points on a character without and modifications. Dunno about ve... read more 11/11/2005 (6:39 pm)
Vehicle Physics Change these in your datablock and increase the engine torque, also increase the mass of the vehicle... read more 11/11/2005 (6:37 pm)
Torque Interiors Bejong you can add what is called detail brushes which is non bsp collision items for a .dif, each ... read more 11/10/2005 (8:19 pm)
Torque Interiors Torque uses portals for interior and exteriors so the engine stops rendering terrain when indoors. ... read more 11/10/2005 (4:31 pm)
How to Create a Ball, with Physics Did you set the mass of the ball in the rigidbody datablock to 0 ?... read more 11/10/2005 (9:26 am)
Vehicle Physics Search for a user named akio, he has done some amazing work with torque physics and collision. His ... read more 11/10/2005 (7:49 am)
Visual studio express products released.. and free There was one in Phoenix *cries* damn wish I heard about it sooner.... read more 11/09/2005 (8:54 am)
Permanently zipped files There are resources for password protecting zip files and calling them from within torque, however ... read more 11/09/2005 (8:53 am)
New Level Creating Dvd Constructor is the Garage Games BSP editing tool that is forthcomming, however this really boils do... read more 11/08/2005 (10:25 am)
Dts wont show up in torque Don't forget you have to have a collision mesh (simple box works) create a box around your vehicle a... read more 11/05/2005 (10:23 pm)
What attracts you to Torque? Community is great, resources are there, but best of all the actual developers will generally jump... read more 11/04/2005 (9:12 am)
Instant Content? Well since you have the money, there are a few options http://www.marlinstudios.com/products/peo... read more 11/03/2005 (8:47 am)
Wall Walk? Denis this would require engine changes, if you search stickywheels you will see how they changed t... read more 11/03/2005 (7:05 am)
3D World Studio available for purchase Randy, It calls map2diff as a external program with whatever options you want to put in,... read more 11/02/2005 (3:06 pm)
3D World Studio available for purchase Http://www.garagegames.com/mg/forums/result.thread.php?qt=35207 use the search function and you w... read more 11/02/2005 (7:26 am)
3D World Studio available for purchase 3dws is a great program and Josh always has done well in supporting his product. The codebase on cs... read more 11/01/2005 (4:04 pm)
Dipping Nose The force your not keeping in mind is the cyntrifugal force output from the tires, When racing RC c... read more 10/28/2005 (1:36 pm)
Dipping Nose I wonder if you could just change the center of gravity which is centered on the bounding box unless... read more 10/28/2005 (11:44 am)
Holstering a weapon I am at work and don't have the source here, however you will need to have 2 mount points one for t... read more 10/27/2005 (10:53 am)
Vehicle Floating I had something like this using a vehicle exported from milkshape, I moved the model a bit lower an... read more 10/26/2005 (2:23 pm)
Torque Shader Engine .. Julien there are some differences between TGE and TSE however your in luck if you search FPS and TSE... read more 10/26/2005 (10:39 am)
Holstering a weapon Try checking the torque demo out, in ther ethey have a button that plays a animation thread for wav... read more 10/26/2005 (9:37 am)
Map2diff imploaded: .map optimization questions If you search the internet for free game textures you will be surprised how many out there are free,... read more 10/26/2005 (9:10 am)
Crash when placing .difs Derek I have a couple of questions and one I am sure was asked but I didn't see a answer to. Have... read more 10/26/2005 (8:59 am)
Torque Pipeline DIF export for Cartography Shop I am pretty sure that the detail brushes are in the pipeline help as how you would use one. I know ... read more 10/26/2005 (8:51 am)
Torque Pipeline DIF export for Cartography Shop Samik that would be incorrect BSP geometry, however if you mark that particular item as a detail br... read more 10/26/2005 (8:26 am)
Help with the preferences Could you please post the full solution I am trying to do the same and cannot seem to figure it all ... read more 10/21/2005 (2:51 pm)
The internet may split? Internet2 is a current test of technology between several universities where they test new protocols... read more 10/16/2005 (12:22 pm)
The internet may split? Actually the bandwidth in Europe is quite a bit better than here I have read of 10 meg connections a... read more 10/13/2005 (3:42 pm)
One texture file for the whole terrain? Also don't forget you can do terrain blending of the road, just use a dirt texture on the grass and... read more 10/11/2005 (1:05 pm)
Payment You should purchase a cheap 20 dollar satelite meter, really it's not that hard to re-align a satel... read more 10/07/2005 (11:21 am)
Realistic fps idea Global Warming is what you are looking for, and I always loved post apocolypse games.... read more 09/27/2005 (11:50 am)
Vehicles on Walls Problem with disabling gravity for vehicles is you would not have anything to keep your tires on the... read more 09/21/2005 (1:20 pm)
Everquest 2's combat downgrade Man I remember playing CoH and doing some of the epic battle lines, took like 4-6 hours to do so I ... read more 09/16/2005 (3:40 pm)
Everquest 2's combat downgrade Well lets look at it from the hardcore example I gave earlier, 3-4 hours a level means 150-200 hour... read more 09/16/2005 (9:51 am)
Everquest 2's combat downgrade To be honest it's not harder to level, I am a necromancer at level 32 and I got nerfed big time. T... read more 09/15/2005 (2:29 pm)
A delema with some features of the TGE Just a quick note on #11 I have been testing this for some time using DIF's and have been unable to ... read more 09/12/2005 (1:45 pm)
Dev Snapshot submission Hrmm I just checked one of the pictures thats posted and did a save as to see the type and it's a Bi... read more 09/08/2005 (4:21 pm)
DTS to DIF shadow problem Not sure what to tell you however couldn't you just create a single faced dif brush and apply the te... read more 08/31/2005 (3:04 pm)
Crazy steven hawkings jell-o arms with blend animation I know this doesn't have anything to do with the question but I have to say funniest headline I have... read more 08/29/2005 (1:57 pm)
I'm frustrated I keep a box as a prefab that allows me to see the actual scale of a player, I have received that e... read more 08/27/2005 (5:53 pm)
Creating Low-poly character meshes Well if you have about 200 bucks your willing to spend there is creature creator and they have anoth... read more 08/26/2005 (8:01 am)
I have a game awesome idea! read now Sounds alot like PlanetSide, even though I never played it the premis sounds similar.... read more 08/25/2005 (1:06 pm)
Scale? I have had issues with excessivly large dif's in torque, something to do with the lightmap when you... read more 08/25/2005 (11:40 am)
Starting at the VERY beginning: needs VC++ comes with some nice features and a good book on learning C++ however they teach you alot of .n... read more 08/12/2005 (8:59 am)
Starting at the VERY beginning: needs Buy the book 3D game programming all in one, it will help the learning curve of torque. They use M... read more 08/11/2005 (1:58 pm)
Weapon Licensing... I would have to guess if you called it a Bushmaster AR-15 then yes you would be infringing, however... read more 08/11/2005 (9:13 am)
Grease Monkey Did someone spank the monkey to make it run away? bad bad monkey spankers.... read more 08/04/2005 (3:21 pm)