Bill Koons's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Display large numbers in torquescript? | I'm not in a position to upgrade to 1.4 from 1.3 just yet. Has anyone tested this further? I'm see... read more | 02/10/2006 (2:55 pm) |
| Loading Datablocks | Ben: Thanks for the information and the quick reply. I kind of figured we'd have to do something l... read more | 07/29/2005 (7:36 am) |
| Disabling collisions on mounted objects | I know this is an old thread, but did you ever find a solution? We are experiencing the same thing.... read more | 06/17/2005 (2:53 pm) |
| Http Post | Yes, you are correct, it does have a POST method. But once you get into the httpObject class, you w... read more | 04/28/2005 (11:58 am) |
| SloMo Motion Playback | Ben: No, nothing in the console. I know my comment above seems vague, so thanks for taking the time... read more | 04/13/2005 (6:59 am) |
| AiPlayer and the World Editor | Manoel: Thanks so much. Worked great!... read more | 03/18/2005 (9:42 pm) |
| OnCollision Fails...Sometimes | Well, it looks like the problem may have something to do with the size of the bounding box. Has any... read more | 03/18/2005 (11:12 am) |
| TerrainBlock::BlockShift question... | Are the mods simple enough to post here? Thanks in advance.... read more | 02/28/2005 (6:03 am) |
| TerrainBlock::BlockShift question... | I know the original post is nearly 2 years old, but did anyone ever figure this out? I'm also tryin... read more | 02/25/2005 (9:50 am) |
| Call for Advanced Camera new features/changes/fixes | Josh, I'm interested in your 3rd person "lag" code. Any chance you could post it here? If its t... read more | 02/16/2005 (1:41 pm) |
| OnCollision Fails...Sometimes | Drew: When object are overlapped, the engine continues to call the onCollision function, so I don't ... read more | 02/15/2005 (6:59 am) |
| OnCollision Fails...Sometimes | Has no one else experienced this? It appears that the collision callback is not reliable when two o... read more | 02/02/2005 (2:19 pm) |
| App Stops Working | Well, maybe it was something to do with the OS. Since rebooting several days ago, I haven't run int... read more | 01/28/2005 (12:11 pm) |
| OnCollision Fails...Sometimes | We are placing echo statements in the datablock's onCollision function. It is my understanding that... read more | 01/24/2005 (1:44 pm) |
| App Stops Working | Dave, I was wrong about an correlation between our game and the tool. The problem may be tied to... read more | 01/21/2005 (3:04 pm) |
| .DTS model shadow problem | Yes, they are identical. Funny thing is, we may have been wrong about the shadow not being applied ... read more | 01/11/2005 (10:00 am) |
| .DTS model shadow problem | Galavm: Did you ever figure out what the problem was? We are experiencing the same thing.... read more | 01/05/2005 (7:59 am) |
| Sequences Don't Show Up | Josh, That is correct. The standard show tool doesn't care about spaces in the path.... read more | 01/05/2005 (4:10 am) |
| Sequences Don't Show Up | Okay, figured it out....can't have spaces in directory names.... read more | 12/28/2004 (8:22 am) |
| Sequences Don't Show Up | I took a look at the console window and noticed that the tool is trying to load the cs file, but it ... read more | 12/28/2004 (8:14 am) |
| Getting Getting collision to work when exporting objects in Max | Thanks for this information I hve collision working I still have a weird problem that I am sur... read more | 11/16/2004 (11:38 am) |
| Root Bone Rotation and Translation | I have also noticed taht there is a ingnore ground tansform box that I have unchecked. I assume this... read more | 11/16/2004 (7:39 am) |
| Root Bone Rotation and Translation | I have done a lot of testing. Here is what the problem seems to be . . . When I export an animati... read more | 11/16/2004 (6:57 am) |
| Root Bone Rotation and Translation | Yes. We think the problem is with 3dsmax. In MilkShape it seems you can rotate the bone below the ... read more | 10/28/2004 (12:35 pm) |
| Root Bone Rotation and Translation | Yes the bounding box is linked but we unchecked all of the inheritance boxes so it does not inherit... read more | 10/28/2004 (10:23 am) |
| Deleting in Game Objects | What is the %bot, is that the datablock name of my AI I am trying to remove?... read more | 10/21/2004 (9:38 am) |
| Multiple Object Ids | Okay, makes sense but, it appears that gServerContainer.castRay returns either of these Ids and its ... read more | 10/04/2004 (10:29 am) |
| Multiple Object Ids | I agree that it can change everytime, but before I do the ray cast, I've got the AIPlayer's Id via t... read more | 10/04/2004 (10:09 am) |
| Lighting Pack version 1.1.5 Q&A | John, Any idea if the lighting effects work with 3ds files once imported using the code posted [... read more | 08/31/2004 (9:42 am) |