Game Development Community

Bill Koons's Forum Posts

Thread Post Date Posted
Display large numbers in torquescript? I'm not in a position to upgrade to 1.4 from 1.3 just yet. Has anyone tested this further? I'm see... read more 02/10/2006 (2:55 pm)
Loading Datablocks Ben: Thanks for the information and the quick reply. I kind of figured we'd have to do something l... read more 07/29/2005 (7:36 am)
Disabling collisions on mounted objects I know this is an old thread, but did you ever find a solution? We are experiencing the same thing.... read more 06/17/2005 (2:53 pm)
Http Post Yes, you are correct, it does have a POST method. But once you get into the httpObject class, you w... read more 04/28/2005 (11:58 am)
SloMo Motion Playback Ben: No, nothing in the console. I know my comment above seems vague, so thanks for taking the time... read more 04/13/2005 (6:59 am)
AiPlayer and the World Editor Manoel: Thanks so much. Worked great!... read more 03/18/2005 (9:42 pm)
OnCollision Fails...Sometimes Well, it looks like the problem may have something to do with the size of the bounding box. Has any... read more 03/18/2005 (11:12 am)
TerrainBlock::BlockShift question... Are the mods simple enough to post here? Thanks in advance.... read more 02/28/2005 (6:03 am)
TerrainBlock::BlockShift question... I know the original post is nearly 2 years old, but did anyone ever figure this out? I'm also tryin... read more 02/25/2005 (9:50 am)
Call for Advanced Camera new features/changes/fixes Josh, I'm interested in your 3rd person "lag" code. Any chance you could post it here? If its t... read more 02/16/2005 (1:41 pm)
OnCollision Fails...Sometimes Drew: When object are overlapped, the engine continues to call the onCollision function, so I don't ... read more 02/15/2005 (6:59 am)
OnCollision Fails...Sometimes Has no one else experienced this? It appears that the collision callback is not reliable when two o... read more 02/02/2005 (2:19 pm)
App Stops Working Well, maybe it was something to do with the OS. Since rebooting several days ago, I haven't run int... read more 01/28/2005 (12:11 pm)
OnCollision Fails...Sometimes We are placing echo statements in the datablock's onCollision function. It is my understanding that... read more 01/24/2005 (1:44 pm)
App Stops Working Dave, I was wrong about an correlation between our game and the tool. The problem may be tied to... read more 01/21/2005 (3:04 pm)
.DTS model shadow problem Yes, they are identical. Funny thing is, we may have been wrong about the shadow not being applied ... read more 01/11/2005 (10:00 am)
.DTS model shadow problem Galavm: Did you ever figure out what the problem was? We are experiencing the same thing.... read more 01/05/2005 (7:59 am)
Sequences Don't Show Up Josh, That is correct. The standard show tool doesn't care about spaces in the path.... read more 01/05/2005 (4:10 am)
Sequences Don't Show Up Okay, figured it out....can't have spaces in directory names.... read more 12/28/2004 (8:22 am)
Sequences Don't Show Up I took a look at the console window and noticed that the tool is trying to load the cs file, but it ... read more 12/28/2004 (8:14 am)
Getting Getting collision to work when exporting objects in Max Thanks for this information I hve collision working I still have a weird problem that I am sur... read more 11/16/2004 (11:38 am)
Root Bone Rotation and Translation I have also noticed taht there is a ingnore ground tansform box that I have unchecked. I assume this... read more 11/16/2004 (7:39 am)
Root Bone Rotation and Translation I have done a lot of testing. Here is what the problem seems to be . . . When I export an animati... read more 11/16/2004 (6:57 am)
Root Bone Rotation and Translation Yes. We think the problem is with 3dsmax. In MilkShape it seems you can rotate the bone below the ... read more 10/28/2004 (12:35 pm)
Root Bone Rotation and Translation Yes the bounding box is linked but we unchecked all of the inheritance boxes so it does not inherit... read more 10/28/2004 (10:23 am)
Deleting in Game Objects What is the %bot, is that the datablock name of my AI I am trying to remove?... read more 10/21/2004 (9:38 am)
Multiple Object Ids Okay, makes sense but, it appears that gServerContainer.castRay returns either of these Ids and its ... read more 10/04/2004 (10:29 am)
Multiple Object Ids I agree that it can change everytime, but before I do the ray cast, I've got the AIPlayer's Id via t... read more 10/04/2004 (10:09 am)
Lighting Pack version 1.1.5 Q&A John, Any idea if the lighting effects work with 3ds files once imported using the code posted [... read more 08/31/2004 (9:42 am)