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Unsung Zero's Forum Posts

Thread Post Date Posted
Can Do PixelArt,Illustration,3DModel(low and high),Animation,Effect. I have worked with Wilson and can recommend him highly. He did some pixel art for me, and he has bee... read more 07/09/2009 (5:06 pm)
New High res Ninja model It looks good. It's better than I could do :] Two things stand out to my eye. The feet could look... read more 08/16/2007 (6:29 pm)
Linux Port? From what I understand, there is no linux port on the way. It does, however, run well under wine.... read more 04/27/2007 (4:54 am)
Thanks for Constructor I would like to second this. Also, thank you for considering us to beta test it! I would have ... read more 04/03/2007 (4:46 pm)
Can game violence go to far? What are the young squirrels supposed to play now?... read more 02/17/2007 (4:10 pm)
If you could have... I'd be interested in fireflies. Slowly rising from the ground, blinking in and out as fireflies do.... read more 12/06/2006 (3:55 am)
How much would it take one person to create a game like Tribes? I always like to go with 42.... read more 12/06/2006 (3:53 am)
New to Torque - Have questions To get the most from TGE you'll likely need the following: A compiler (for changing the engine itse... read more 10/30/2006 (2:29 pm)
TGE 1.5 Getting started email blank I too recieved this email, I wouldn't worry about it having any important information that you misse... read more 10/26/2006 (7:40 pm)
Data-over-internet question. A few suggestions in terms of server security. Disable ftp and telnet services. You can login and... read more 10/26/2006 (7:28 pm)
1.5 and RTS Kit Awesome, saves me some time. Thanks Guy :]... read more 10/26/2006 (5:06 pm)
Quad jump [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7191]This resource[/url]... read more 10/26/2006 (2:06 pm)
Elf character You can find the elf in \examples\demo\data\shapes\tge_elf\ There is only a .max file in there, so ... read more 10/26/2006 (12:13 am)
Graveyard of dead projects Unfortunately, this hasn't really taken off yet. It's had a few incarnations in the past 3 years, bu... read more 10/25/2006 (8:37 pm)
Self-Cloning: Lazy or Good Business? I'm currently working on a web-based game. I am considering doing something similar when I am finis... read more 10/12/2006 (2:17 pm)
TGB Next version Wishlist I'd like a button on the UI that would reload TGB, so you wouldn't have to close it and re-open it e... read more 07/10/2006 (1:53 pm)
List of TGB developers - Please Add Your Name Green TGB programmer... read more 07/10/2006 (3:14 am)
The Llama... read more 06/27/2006 (10:51 pm)
GPGT Forum Is Open How does one get access to the GPGT forums, if they bought the book through somewhere other than GG?... read more 06/27/2006 (12:40 am)
Compiling Torque If you're having doubts that TorqueDemo.exe was overwritten, make sure to check the creation date an... read more 06/21/2006 (7:21 pm)
MMO Economics If you were to limit the maximum amount of currency in the game, those who don't have money will be ... read more 06/21/2006 (7:17 pm)
Need help exporting weapon nodes and animations. [url]Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4273[/url] The link abo... read more 06/16/2006 (6:09 pm)
RTS/ TGE ver 1.4 build solution Yay! I helped, even if it was just a little bit :] Thanks for putting this all together William, ... read more 06/06/2006 (8:13 pm)
Switch$ bug Could it be that your local variable %myVariable isn't being passed because it is a local Var?... read more 02/03/2006 (5:52 pm)
Star Trek Legacy by Bethesda makers of Oblivion I'm just looking forward to Oblivion. Star Trek, bleh.... read more 01/25/2006 (4:44 pm)
What resources do animations need? I want to say that the animations are all loaded and kept in memory as long as the model they are as... read more 01/20/2006 (4:26 pm)
Noob's guide to being an indie There is a TDN page adapted from this thread up at http://tdn.garagegames.com/wiki/Noobs_guide If ... read more 01/19/2006 (9:05 pm)
Tge Books Books don't make mmorpgs, people do.... read more 01/19/2006 (7:32 pm)
1.4 and RTS compiled and working The selection decal location is hardcoded (Don't ask me why). There is a simple fix for this up some... read more 01/19/2006 (5:06 pm)
1.4 and RTS compiled and working Next, find [code] struct SquareStackNode { U32 clipFlags; U32 lightMask; Point2I pos;... read more 01/19/2006 (5:34 am)
1.4 and RTS compiled and working Find code [code] buildClippingPlanes(state->mFlipCull); buildLightArray(); [/code] And ... read more 01/19/2006 (5:34 am)
1.4 and RTS compiled and working Find [code] pTri->flags = 1; } void TerrainRender::renderChunkCommander(EmitChunk *chunk) { ... read more 01/19/2006 (5:34 am)
1.4 and RTS compiled and working In file [b]\engine\terrain\terrRender.cc[/b] Find [code] static LightTriangle* sgCurrLightTris =... read more 01/19/2006 (5:33 am)
1.4 and RTS compiled and working In file [b]\engine\terrain\terrData.cc[/b] Find [code] mTextureCallbackKey = TextureManager... read more 01/19/2006 (5:32 am)
Newbie needs help You will NOT need to purchase software for the following: Terrain design - Can be done inside the e... read more 01/12/2006 (3:56 pm)
Is this legal? Bill Watterson hates the idea of merchandising, even more-so when it is his own creation. He did a f... read more 01/03/2006 (8:58 pm)
How does Torque work? Anyone who will be looking at or modifying the source code to the engine will need a license. If you... read more 12/25/2005 (7:43 pm)
PodCast with Jay Moore It was a good listen. Jay sounds just how I would have imagined him to sound. (Alan Watts and Richa... read more 12/16/2005 (2:43 pm)
My Torque close alone Calibre, if you could post the console.log file here, at least the last half, we can see what we can... read more 12/16/2005 (1:40 pm)
King Kong is the... insert explative filled exclamation The story is 70+ years old. The ending is the same as in the Titanic.... read more 12/15/2005 (2:58 pm)
Minions of Mirth - Now Available on Windows and OSX I thought MoM wasn't to be released until the 15th. If you do get a linux port available, I can see ... read more 12/14/2005 (1:36 pm)
Gp2x I just placed an order for one. I'll definately try porting TGE over to it. After that, eh, my dev t... read more 12/13/2005 (8:01 pm)
1.3 to 1.4 project problems If you can, just compile 1.4 and replace the executable with your newly compiled version, and that ... read more 12/13/2005 (4:31 pm)
Avoiding Windows Security Alert What about having a pop-up warn the player about firewall settings the first time a single player ga... read more 12/12/2005 (5:08 pm)
Windows Me Crash Paul, you aren't the first person to get this error. This thread: [url]http://www.garagegames.com/m... read more 12/12/2005 (2:39 pm)
Cloud Awsome, Thanks :]... read more 12/11/2005 (2:46 pm)
You* Need Food Badly Not a bad little demo. I like the sound effects and music (good job Ajari). The menu for selecting t... read more 12/09/2005 (1:11 pm)
List of all GUI Controls? I'd find it helpful as well, the TDN page for that should be ready by the time TDN comes out of beta... read more 12/08/2005 (6:17 pm)
Which Distro? Try out Mandriva. It should be a piece of cake to install. If you are installing it on your main wor... read more 12/08/2005 (3:47 pm)
Multiverse: The Complete MMOG Platform I *think* it is Ogre, yeah.... read more 12/08/2005 (1:24 pm)
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