Unsung Zero's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can Do PixelArt,Illustration,3DModel(low and high),Animation,Effect. | I have worked with Wilson and can recommend him highly. He did some pixel art for me, and he has bee... read more | 07/09/2009 (10:06 am) |
| New High res Ninja model | It looks good. It's better than I could do :] Two things stand out to my eye. The feet could look... read more | 08/16/2007 (11:29 am) |
| Linux Port? | From what I understand, there is no linux port on the way. It does, however, run well under wine.... read more | 04/26/2007 (9:54 pm) |
| Thanks for Constructor | I would like to second this. Also, thank you for considering us to beta test it! I would have ... read more | 04/03/2007 (9:46 am) |
| Can game violence go to far? | What are the young squirrels supposed to play now?... read more | 02/17/2007 (8:10 am) |
| If you could have... | I'd be interested in fireflies. Slowly rising from the ground, blinking in and out as fireflies do.... read more | 12/05/2006 (7:55 pm) |
| How much would it take one person to create a game like Tribes? | I always like to go with 42.... read more | 12/05/2006 (7:53 pm) |
| New to Torque - Have questions | To get the most from TGE you'll likely need the following: A compiler (for changing the engine itse... read more | 10/30/2006 (6:29 am) |
| TGE 1.5 Getting started email blank | I too recieved this email, I wouldn't worry about it having any important information that you misse... read more | 10/26/2006 (12:40 pm) |
| Data-over-internet question. | A few suggestions in terms of server security. Disable ftp and telnet services. You can login and... read more | 10/26/2006 (12:28 pm) |
| 1.5 and RTS Kit | Awesome, saves me some time. Thanks Guy :]... read more | 10/26/2006 (10:06 am) |
| Quad jump | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7191]This resource[/url]... read more | 10/26/2006 (7:06 am) |
| Elf character | You can find the elf in \examples\demo\data\shapes\tge_elf\ There is only a .max file in there, so ... read more | 10/25/2006 (5:13 pm) |
| Graveyard of dead projects | Unfortunately, this hasn't really taken off yet. It's had a few incarnations in the past 3 years, bu... read more | 10/25/2006 (1:37 pm) |
| Self-Cloning: Lazy or Good Business? | I'm currently working on a web-based game. I am considering doing something similar when I am finis... read more | 10/12/2006 (7:17 am) |
| TGB Next version Wishlist | I'd like a button on the UI that would reload TGB, so you wouldn't have to close it and re-open it e... read more | 07/10/2006 (6:53 am) |
| List of TGB developers - Please Add Your Name | Green TGB programmer... read more | 07/09/2006 (8:14 pm) |
| The | Llama... read more | 06/27/2006 (3:51 pm) |
| GPGT Forum Is Open | How does one get access to the GPGT forums, if they bought the book through somewhere other than GG?... read more | 06/26/2006 (5:40 pm) |
| Compiling Torque | If you're having doubts that TorqueDemo.exe was overwritten, make sure to check the creation date an... read more | 06/21/2006 (12:21 pm) |
| MMO Economics | If you were to limit the maximum amount of currency in the game, those who don't have money will be ... read more | 06/21/2006 (12:17 pm) |
| Need help exporting weapon nodes and animations. | [url]Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4273[/url] The link abo... read more | 06/16/2006 (11:09 am) |
| RTS/ TGE ver 1.4 build solution | Yay! I helped, even if it was just a little bit :] Thanks for putting this all together William, ... read more | 06/06/2006 (1:13 pm) |
| Switch$ bug | Could it be that your local variable %myVariable isn't being passed because it is a local Var?... read more | 02/03/2006 (9:52 am) |
| Star Trek Legacy by Bethesda makers of Oblivion | I'm just looking forward to Oblivion. Star Trek, bleh.... read more | 01/25/2006 (8:44 am) |
| What resources do animations need? | I want to say that the animations are all loaded and kept in memory as long as the model they are as... read more | 01/20/2006 (8:26 am) |
| Noob's guide to being an indie | There is a TDN page adapted from this thread up at http://tdn.garagegames.com/wiki/Noobs_guide If ... read more | 01/19/2006 (1:05 pm) |
| Tge Books | Books don't make mmorpgs, people do.... read more | 01/19/2006 (11:32 am) |
| 1.4 and RTS compiled and working | The selection decal location is hardcoded (Don't ask me why). There is a simple fix for this up some... read more | 01/19/2006 (9:06 am) |
| 1.4 and RTS compiled and working | Next, find [code] struct SquareStackNode { U32 clipFlags; U32 lightMask; Point2I pos;... read more | 01/18/2006 (9:34 pm) |
| 1.4 and RTS compiled and working | Find code [code] buildClippingPlanes(state->mFlipCull); buildLightArray(); [/code] And ... read more | 01/18/2006 (9:34 pm) |
| 1.4 and RTS compiled and working | Find [code] pTri->flags = 1; } void TerrainRender::renderChunkCommander(EmitChunk *chunk) { ... read more | 01/18/2006 (9:34 pm) |
| 1.4 and RTS compiled and working | In file [b]\engine\terrain\terrRender.cc[/b] Find [code] static LightTriangle* sgCurrLightTris =... read more | 01/18/2006 (9:33 pm) |
| 1.4 and RTS compiled and working | In file [b]\engine\terrain\terrData.cc[/b] Find [code] mTextureCallbackKey = TextureManager... read more | 01/18/2006 (9:32 pm) |
| Newbie needs help | You will NOT need to purchase software for the following: Terrain design - Can be done inside the e... read more | 01/12/2006 (7:56 am) |
| Is this legal? | Bill Watterson hates the idea of merchandising, even more-so when it is his own creation. He did a f... read more | 01/03/2006 (12:58 pm) |
| How does Torque work? | Anyone who will be looking at or modifying the source code to the engine will need a license. If you... read more | 12/25/2005 (11:43 am) |
| PodCast with Jay Moore | It was a good listen. Jay sounds just how I would have imagined him to sound. (Alan Watts and Richa... read more | 12/16/2005 (6:43 am) |
| My Torque close alone | Calibre, if you could post the console.log file here, at least the last half, we can see what we can... read more | 12/16/2005 (5:40 am) |
| King Kong is the... insert explative filled exclamation | The story is 70+ years old. The ending is the same as in the Titanic.... read more | 12/15/2005 (6:58 am) |
| Minions of Mirth - Now Available on Windows and OSX | I thought MoM wasn't to be released until the 15th. If you do get a linux port available, I can see ... read more | 12/14/2005 (5:36 am) |
| Gp2x | I just placed an order for one. I'll definately try porting TGE over to it. After that, eh, my dev t... read more | 12/13/2005 (12:01 pm) |
| 1.3 to 1.4 project problems | If you can, just compile 1.4 and replace the executable with your newly compiled version, and that ... read more | 12/13/2005 (8:31 am) |
| Avoiding Windows Security Alert | What about having a pop-up warn the player about firewall settings the first time a single player ga... read more | 12/12/2005 (9:08 am) |
| Windows Me Crash | Paul, you aren't the first person to get this error. This thread: [url]http://www.garagegames.com/m... read more | 12/12/2005 (6:39 am) |
| Cloud | Awsome, Thanks :]... read more | 12/11/2005 (6:46 am) |
| You* Need Food Badly | Not a bad little demo. I like the sound effects and music (good job Ajari). The menu for selecting t... read more | 12/09/2005 (5:11 am) |
| List of all GUI Controls? | I'd find it helpful as well, the TDN page for that should be ready by the time TDN comes out of beta... read more | 12/08/2005 (10:17 am) |
| Which Distro? | Try out Mandriva. It should be a piece of cake to install. If you are installing it on your main wor... read more | 12/08/2005 (7:47 am) |
| Multiverse: The Complete MMOG Platform | I *think* it is Ogre, yeah.... read more | 12/08/2005 (5:24 am) |