Game Development Community

Shawn Simas's Forum Posts

Thread Post Date Posted
Update*** Last Man Standing Behavior Contest! Sign Ups Closed Prize wasn't an issue of me signing up. I'd like to (which I forgot to include in the previous post)... read more 01/08/2008 (5:26 am)
Update*** Last Man Standing Behavior Contest! Sign Ups Closed Quick question, what is the point in joining? Glory? Or is there an actual prize to the winner?... read more 01/08/2008 (12:06 am)
New Editor Damn man. This looks beautiful. Looking forward to it's release.... read more 11/21/2007 (3:10 am)
Ch 7 - AI bad guy keeps shooting at me It's great that you fixed it, but please don't post the same thing 3 times, it's just not very polit... read more 11/18/2007 (4:09 am)
BehaviorPack, any interest? No I haven't, thank you for pointing that out to me. Looks like Spider was working on a BehaviorPack... read more 11/16/2007 (7:36 am)
MicroDoc stress test level 2.8GHZ Quad Core, 8800 GTX, 2.8gigs of ram. Spawning 20 more would often drop the framerate by 1... read more 11/16/2007 (2:21 am)
TGE water upgrade? Depends on your compiler. If you are using VS2005, goto Project->Properties Under Configurati... read more 11/10/2007 (10:12 pm)
Game/gameScripts/datablocks.cs not running in game Fixed. in common/gameScripts/projectManagement.cs on line 91 change [code] if( isFile( %userD... read more 11/10/2007 (1:31 am)
Game/gameScripts/datablocks.cs not running in game I can confirm this issue with 1.5.1 as well. Built my game to send it out to a friend for some t... read more 11/10/2007 (1:27 am)
LOOK my transmutation for one DTS mod (TGEA/TGE) Very nice, but please try to keep your posts in one forum and not posted across many.... read more 11/06/2007 (9:59 pm)
LOOK my transmutation for one DTS mod (TGEA/TGE) Very nice, but please try to keep your posts in one forum and not posted across many.... read more 11/06/2007 (9:59 pm)
Zoom tool Are you sure you cannot use a mouse wheel on your touch pad? Many touch pads simulate the mousewheel... read more 11/03/2007 (11:26 am)
It hurts... You need to create one object, and set it up exactly how you want it to be. Then go to the scripting... read more 11/03/2007 (11:23 am)
Version Control I'll once again suggest to stick with Subversion and get TortoiseSVN, works great for me.... read more 10/29/2007 (8:12 pm)
Programming-Oriented Questions I'll do what I can. 1. If you are looking to do a 3d game, TGE (Torque Game Engine) or TGEA (Torq... read more 10/28/2007 (6:36 pm)
Dual monitor issue I use dual monitors and don't have this issue at all. I can run it from either my primary or seconda... read more 10/27/2007 (5:37 pm)
Translating pixels to and from TX units I actually did find a solution to this (had to purchase TXPro to view the source of course...) I ... read more 10/26/2007 (8:32 pm)
Torque X Pro Indie &TXB Personally, it really depends on the type of game you are making to see what kind of use it will giv... read more 10/26/2007 (6:49 pm)
Torque X Pro Indie &TXB It includes the trial (30 days) not the full version.... read more 10/26/2007 (4:33 am)
Performance / FPS how to display Anytime.... read more 10/25/2007 (9:11 pm)
Performance / FPS how to display Sorry, my faults! I had it in TorqueUtil because I have TXPro and I threw it in there since it se... read more 10/25/2007 (7:09 pm)
Resources of Previous Versions Contact GG, they'll sort it out for you. I know there were posts like this back when 1.5 was firs... read more 10/25/2007 (5:23 am)
Questions about pro There is supposed to be a Pro only private forum with priority support. But it looks like someone ac... read more 10/25/2007 (5:10 am)
2D Ray Casting This was also posted (and more appropriately) in the TorqueX forums. I'll post a link here becau... read more 10/25/2007 (4:43 am)
Performance / FPS how to display The following code will give you the FPS. You can then display it however you would like. Just cal... read more 10/25/2007 (3:37 am)
Torque indie and shaders You can get the Torque Modernization Kit here: [url]http://tmk.superiorcode.com/[/url] (Login and p... read more 10/24/2007 (8:51 pm)
Adding a new AI character It's quite simple. (I think...) This should work. You'd start by creating a scene object, adding... read more 10/24/2007 (4:05 am)
Where is my TGE console ? 1) the .exe is compiled in the \example directory 2) What do you mean by console? The ~ console? If... read more 10/15/2007 (11:20 pm)
We need a large crew for a MMO (not a WoW Fan) Torque's user base is very global. Sure, the majority probably are from north america, but there are... read more 10/13/2007 (12:20 am)
A couple bugs Fixed #2. The problem is when the camera is set in code, it is overwriting whatever settings you... read more 10/12/2007 (3:23 am)
What's the best Torque script IDE? I personally love Torsion and don't think I could switch to anything else. The built in debugger is ... read more 10/14/2006 (2:06 pm)
TGB Art assets Look into Torsion for a script editor. [url]www.sickheadgames.com[/url] It is quite a nice produ... read more 10/14/2006 (2:02 pm)
Weapon Viewpoint Malcolm: Offset is set in the weapons datablock (ShapeBaseImageData) under eyeOffset. For example... read more 10/13/2006 (2:43 am)
SimGroup.add(SimObject) not quite right Hey there, You are making one simple problem. As far as I know, you cannot access the members of... read more 09/29/2006 (3:41 pm)
Finding nearest point on a surface Stefan: I haven't, looks kind of scary though... I'll read through that. Sam: Hmm. In that case ... read more 09/23/2006 (4:41 pm)
Torque tutoral Shouldn't it be %client.incScore(1);... read more 07/29/2006 (3:02 pm)
Flying vehicles There are quite a few around on the boards. TDN also has an example datablock for wheeled, hover, a... read more 07/24/2006 (1:20 am)
Harry Potter: MMORPG Lame. ;)... read more 07/21/2006 (5:35 am)
Torque Shader Engine being pirated In Canada (where I am from) we can legally download music. We pay an extra tax on blank media that g... read more 07/20/2006 (8:51 am)
Vote for your 3d package Nothing. I am quite challenged when it comes to anything artsy... *cry*... read more 07/13/2006 (1:57 pm)
Weapon Pack Notice That PC is really quite sad. like Peter said, you can get a much better computer for really cheap n... read more 07/13/2006 (1:38 pm)
Disable Shadows Yes. That works. Now I can just look at where the engine reads that, hard code it to 0 and not hav... read more 06/12/2006 (4:01 am)
3D/2D Artist with affordable price :D I love your work. I wish I wasn't a student and could afford to get some decent art quickly to get m... read more 09/12/2005 (12:29 pm)
New Game Trailer Downloaded .wmv for me.... read more 09/03/2005 (1:23 pm)
Strange....... You forgot the quotes around ctfbot.cs it should be exec("./ctfbot.cs");... read more 09/02/2005 (3:21 pm)
Indie Games Con '05 -- Ride Sharing Chris, I may get back to you. I'd love to go to IGC but it is quite exspensive, but if I had a ride ... read more 08/24/2005 (2:36 pm)
TGE Programmer looking for a team that needs a melee system I wouldn't mind a little more information on this. I'm currently working on a game that will need to... read more 08/22/2005 (1:24 pm)
FxShapeReplicator Idea: Drop Objects Manoel, I hope you do post those changes sometime. The replicate along a line would be nice, and, if... read more 08/22/2005 (1:22 pm)
Problem with rain and snow Thanks for the update Johan. Anyone happen to have a rain png I could play with?... read more 08/20/2005 (1:56 pm)
DTS Shadows not showing up... If (mShapeInstance && mCloakLevel == 0.0 && mMount.object == NULL && mGenerateShadow == true... read more 03/23/2005 (10:02 pm)
Page «Previous 1 2