Shawn Simas's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Update*** Last Man Standing Behavior Contest! Sign Ups Closed | Prize wasn't an issue of me signing up. I'd like to (which I forgot to include in the previous post)... read more | 01/08/2008 (5:26 am) |
| Update*** Last Man Standing Behavior Contest! Sign Ups Closed | Quick question, what is the point in joining? Glory? Or is there an actual prize to the winner?... read more | 01/08/2008 (12:06 am) |
| New Editor | Damn man. This looks beautiful. Looking forward to it's release.... read more | 11/21/2007 (3:10 am) |
| Ch 7 - AI bad guy keeps shooting at me | It's great that you fixed it, but please don't post the same thing 3 times, it's just not very polit... read more | 11/18/2007 (4:09 am) |
| BehaviorPack, any interest? | No I haven't, thank you for pointing that out to me. Looks like Spider was working on a BehaviorPack... read more | 11/16/2007 (7:36 am) |
| MicroDoc stress test level | 2.8GHZ Quad Core, 8800 GTX, 2.8gigs of ram. Spawning 20 more would often drop the framerate by 1... read more | 11/16/2007 (2:21 am) |
| TGE water upgrade? | Depends on your compiler. If you are using VS2005, goto Project->Properties Under Configurati... read more | 11/10/2007 (10:12 pm) |
| Game/gameScripts/datablocks.cs not running in game | Fixed. in common/gameScripts/projectManagement.cs on line 91 change [code] if( isFile( %userD... read more | 11/10/2007 (1:31 am) |
| Game/gameScripts/datablocks.cs not running in game | I can confirm this issue with 1.5.1 as well. Built my game to send it out to a friend for some t... read more | 11/10/2007 (1:27 am) |
| LOOK my transmutation for one DTS mod (TGEA/TGE) | Very nice, but please try to keep your posts in one forum and not posted across many.... read more | 11/06/2007 (9:59 pm) |
| LOOK my transmutation for one DTS mod (TGEA/TGE) | Very nice, but please try to keep your posts in one forum and not posted across many.... read more | 11/06/2007 (9:59 pm) |
| Zoom tool | Are you sure you cannot use a mouse wheel on your touch pad? Many touch pads simulate the mousewheel... read more | 11/03/2007 (11:26 am) |
| It hurts... | You need to create one object, and set it up exactly how you want it to be. Then go to the scripting... read more | 11/03/2007 (11:23 am) |
| Version Control | I'll once again suggest to stick with Subversion and get TortoiseSVN, works great for me.... read more | 10/29/2007 (8:12 pm) |
| Programming-Oriented Questions | I'll do what I can. 1. If you are looking to do a 3d game, TGE (Torque Game Engine) or TGEA (Torq... read more | 10/28/2007 (6:36 pm) |
| Dual monitor issue | I use dual monitors and don't have this issue at all. I can run it from either my primary or seconda... read more | 10/27/2007 (5:37 pm) |
| Translating pixels to and from TX units | I actually did find a solution to this (had to purchase TXPro to view the source of course...) I ... read more | 10/26/2007 (8:32 pm) |
| Torque X Pro Indie &TXB | Personally, it really depends on the type of game you are making to see what kind of use it will giv... read more | 10/26/2007 (6:49 pm) |
| Torque X Pro Indie &TXB | It includes the trial (30 days) not the full version.... read more | 10/26/2007 (4:33 am) |
| Performance / FPS how to display | Anytime.... read more | 10/25/2007 (9:11 pm) |
| Performance / FPS how to display | Sorry, my faults! I had it in TorqueUtil because I have TXPro and I threw it in there since it se... read more | 10/25/2007 (7:09 pm) |
| Resources of Previous Versions | Contact GG, they'll sort it out for you. I know there were posts like this back when 1.5 was firs... read more | 10/25/2007 (5:23 am) |
| Questions about pro | There is supposed to be a Pro only private forum with priority support. But it looks like someone ac... read more | 10/25/2007 (5:10 am) |
| 2D Ray Casting | This was also posted (and more appropriately) in the TorqueX forums. I'll post a link here becau... read more | 10/25/2007 (4:43 am) |
| Performance / FPS how to display | The following code will give you the FPS. You can then display it however you would like. Just cal... read more | 10/25/2007 (3:37 am) |
| Torque indie and shaders | You can get the Torque Modernization Kit here: [url]http://tmk.superiorcode.com/[/url] (Login and p... read more | 10/24/2007 (8:51 pm) |
| Adding a new AI character | It's quite simple. (I think...) This should work. You'd start by creating a scene object, adding... read more | 10/24/2007 (4:05 am) |
| Where is my TGE console ? | 1) the .exe is compiled in the \example directory 2) What do you mean by console? The ~ console? If... read more | 10/15/2007 (11:20 pm) |
| We need a large crew for a MMO (not a WoW Fan) | Torque's user base is very global. Sure, the majority probably are from north america, but there are... read more | 10/13/2007 (12:20 am) |
| A couple bugs | Fixed #2. The problem is when the camera is set in code, it is overwriting whatever settings you... read more | 10/12/2007 (3:23 am) |
| What's the best Torque script IDE? | I personally love Torsion and don't think I could switch to anything else. The built in debugger is ... read more | 10/14/2006 (2:06 pm) |
| TGB Art assets | Look into Torsion for a script editor. [url]www.sickheadgames.com[/url] It is quite a nice produ... read more | 10/14/2006 (2:02 pm) |
| Weapon Viewpoint | Malcolm: Offset is set in the weapons datablock (ShapeBaseImageData) under eyeOffset. For example... read more | 10/13/2006 (2:43 am) |
| SimGroup.add(SimObject) not quite right | Hey there, You are making one simple problem. As far as I know, you cannot access the members of... read more | 09/29/2006 (3:41 pm) |
| Finding nearest point on a surface | Stefan: I haven't, looks kind of scary though... I'll read through that. Sam: Hmm. In that case ... read more | 09/23/2006 (4:41 pm) |
| Torque tutoral | Shouldn't it be %client.incScore(1);... read more | 07/29/2006 (3:02 pm) |
| Flying vehicles | There are quite a few around on the boards. TDN also has an example datablock for wheeled, hover, a... read more | 07/24/2006 (1:20 am) |
| Harry Potter: MMORPG | Lame. ;)... read more | 07/21/2006 (5:35 am) |
| Torque Shader Engine being pirated | In Canada (where I am from) we can legally download music. We pay an extra tax on blank media that g... read more | 07/20/2006 (8:51 am) |
| Vote for your 3d package | Nothing. I am quite challenged when it comes to anything artsy... *cry*... read more | 07/13/2006 (1:57 pm) |
| Weapon Pack Notice | That PC is really quite sad. like Peter said, you can get a much better computer for really cheap n... read more | 07/13/2006 (1:38 pm) |
| Disable Shadows | Yes. That works. Now I can just look at where the engine reads that, hard code it to 0 and not hav... read more | 06/12/2006 (4:01 am) |
| 3D/2D Artist with affordable price :D | I love your work. I wish I wasn't a student and could afford to get some decent art quickly to get m... read more | 09/12/2005 (12:29 pm) |
| New Game Trailer | Downloaded .wmv for me.... read more | 09/03/2005 (1:23 pm) |
| Strange....... | You forgot the quotes around ctfbot.cs it should be exec("./ctfbot.cs");... read more | 09/02/2005 (3:21 pm) |
| Indie Games Con '05 -- Ride Sharing | Chris, I may get back to you. I'd love to go to IGC but it is quite exspensive, but if I had a ride ... read more | 08/24/2005 (2:36 pm) |
| TGE Programmer looking for a team that needs a melee system | I wouldn't mind a little more information on this. I'm currently working on a game that will need to... read more | 08/22/2005 (1:24 pm) |
| FxShapeReplicator Idea: Drop Objects | Manoel, I hope you do post those changes sometime. The replicate along a line would be nice, and, if... read more | 08/22/2005 (1:22 pm) |
| Problem with rain and snow | Thanks for the update Johan. Anyone happen to have a rain png I could play with?... read more | 08/20/2005 (1:56 pm) |
| DTS Shadows not showing up... | If (mShapeInstance && mCloakLevel == 0.0 && mMount.object == NULL && mGenerateShadow == true... read more | 03/23/2005 (10:02 pm) |