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Shawn Simas's Forum Posts

Thread Post Date Posted
T3D 1.2 Animation Bug I couldn't reproduce this either.... read more 11/18/2011 (3:51 pm)
T3D 1.2 - Clip/Ammo glitch/bug I noticed the same clip issue as well when I created a new "Full" project.... read more 11/17/2011 (12:23 pm)
AFX2.0 port to T3D 1.2 Ditto!... read more 11/17/2011 (7:37 am)
Can't activate Torsion Edit: Nevermind... read more 09/25/2011 (8:58 pm)
Any updates on the new Torque 2D? Great question, I'd love to get an update on this too.... read more 07/16/2011 (3:07 pm)
Keeping track of how many objects are in a box? Take a look into triggers. The [url=http://tdn.garagegames.com/wiki/TGB/Tutorials/Rainy_Day]Rainy ... read more 02/13/2011 (5:54 pm)
Bug: Sticky BitmapButtonCtrl Hover state defaults to the default button image when the _h one isn't present, so I don't believe t... read more 10/08/2010 (8:30 pm)
iT2D 1.4 Beta 2 - getIphoneKeyboardInput() not working - RESOLVED To fix /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.1.sdk/System/Library/Framewor... read more 09/27/2010 (2:02 pm)
[RESOLVED] iT2D 1.4 Release - error reading tile maps and stopIphoneAudiostream Looks like recreating the tilemaps in the new build allows them to load. But this is REALLY annoying... read more 07/20/2010 (3:12 pm)
[RESOLVED] iT2D 1.4 Release - error reading tile maps and stopIphoneAudiostream I'm also having the tilemap issue, working with them in the editor is also causing lots of crashes f... read more 07/20/2010 (2:34 am)
iPhone OS Keyboard, Unable to write @ Don't worry. Sven is working on cleaning this up.... read more 06/04/2010 (8:55 am)
My Pause Behavior %this.pauseGame() $isPaused = false; you are missing ; after the pauseGame()... read more 06/03/2010 (7:24 pm)
iPhone OS Keyboard, Unable to write @ The characters you are allowed to type are hardcoded in iPhoneTextEntryController Look for this: ... read more 06/03/2010 (7:05 pm)
Clarification on playing Music and Sounds The other option, assuming your current hardware supports it - is to purchase a copy of the Mac OS a... read more 06/02/2010 (6:11 pm)
List of TGB developers - Please Add Your Name Shawn Simas Programmer Bigfoot Studios... read more 04/04/2010 (9:05 am)
Update*** Last Man Standing Behavior Contest! Sign Ups Closed Prize wasn't an issue of me signing up. I'd like to (which I forgot to include in the previous post)... read more 01/07/2008 (9:26 pm)
Update*** Last Man Standing Behavior Contest! Sign Ups Closed Quick question, what is the point in joining? Glory? Or is there an actual prize to the winner?... read more 01/07/2008 (4:06 pm)
New Editor Damn man. This looks beautiful. Looking forward to it's release.... read more 11/20/2007 (7:10 pm)
Ch 7 - AI bad guy keeps shooting at me It's great that you fixed it, but please don't post the same thing 3 times, it's just not very polit... read more 11/17/2007 (8:09 pm)
BehaviorPack, any interest? No I haven't, thank you for pointing that out to me. Looks like Spider was working on a BehaviorPack... read more 11/15/2007 (11:36 pm)
MicroDoc stress test level 2.8GHZ Quad Core, 8800 GTX, 2.8gigs of ram. Spawning 20 more would often drop the framerate by 1... read more 11/15/2007 (6:21 pm)
TGE water upgrade? Depends on your compiler. If you are using VS2005, goto Project->Properties Under Configurati... read more 11/10/2007 (2:12 pm)
Game/gameScripts/datablocks.cs not running in game Fixed. in common/gameScripts/projectManagement.cs on line 91 change [code] if( isFile( %userD... read more 11/09/2007 (5:31 pm)
Game/gameScripts/datablocks.cs not running in game I can confirm this issue with 1.5.1 as well. Built my game to send it out to a friend for some t... read more 11/09/2007 (5:27 pm)
LOOK my transmutation for one DTS mod (TGEA/TGE) Very nice, but please try to keep your posts in one forum and not posted across many.... read more 11/06/2007 (1:59 pm)
LOOK my transmutation for one DTS mod (TGEA/TGE) Very nice, but please try to keep your posts in one forum and not posted across many.... read more 11/06/2007 (1:59 pm)
Zoom tool Are you sure you cannot use a mouse wheel on your touch pad? Many touch pads simulate the mousewheel... read more 11/03/2007 (4:26 am)
It hurts... You need to create one object, and set it up exactly how you want it to be. Then go to the scripting... read more 11/03/2007 (4:23 am)
Version Control I'll once again suggest to stick with Subversion and get TortoiseSVN, works great for me.... read more 10/29/2007 (1:12 pm)
Programming-Oriented Questions I'll do what I can. 1. If you are looking to do a 3d game, TGE (Torque Game Engine) or TGEA (Torq... read more 10/28/2007 (11:36 am)
Dual monitor issue I use dual monitors and don't have this issue at all. I can run it from either my primary or seconda... read more 10/27/2007 (10:37 am)
Translating pixels to and from TX units I actually did find a solution to this (had to purchase TXPro to view the source of course...) I ... read more 10/26/2007 (1:32 pm)
Torque X Pro Indie &TXB Personally, it really depends on the type of game you are making to see what kind of use it will giv... read more 10/26/2007 (11:49 am)
Torque X Pro Indie &TXB It includes the trial (30 days) not the full version.... read more 10/25/2007 (9:33 pm)
Performance / FPS how to display Anytime.... read more 10/25/2007 (2:11 pm)
Performance / FPS how to display Sorry, my faults! I had it in TorqueUtil because I have TXPro and I threw it in there since it se... read more 10/25/2007 (12:09 pm)
Resources of Previous Versions Contact GG, they'll sort it out for you. I know there were posts like this back when 1.5 was firs... read more 10/24/2007 (10:23 pm)
Questions about pro There is supposed to be a Pro only private forum with priority support. But it looks like someone ac... read more 10/24/2007 (10:10 pm)
2D Ray Casting This was also posted (and more appropriately) in the TorqueX forums. I'll post a link here becau... read more 10/24/2007 (9:43 pm)
Performance / FPS how to display The following code will give you the FPS. You can then display it however you would like. Just cal... read more 10/24/2007 (8:37 pm)
Torque indie and shaders You can get the Torque Modernization Kit here: [url]http://tmk.superiorcode.com/[/url] (Login and p... read more 10/24/2007 (1:51 pm)
Adding a new AI character It's quite simple. (I think...) This should work. You'd start by creating a scene object, adding... read more 10/23/2007 (9:05 pm)
Where is my TGE console ? 1) the .exe is compiled in the \example directory 2) What do you mean by console? The ~ console? If... read more 10/15/2007 (4:20 pm)
We need a large crew for a MMO (not a WoW Fan) Torque's user base is very global. Sure, the majority probably are from north america, but there are... read more 10/12/2007 (5:20 pm)
A couple bugs Fixed #2. The problem is when the camera is set in code, it is overwriting whatever settings you... read more 10/11/2007 (8:23 pm)
What's the best Torque script IDE? I personally love Torsion and don't think I could switch to anything else. The built in debugger is ... read more 10/14/2006 (7:06 am)
TGB Art assets Look into Torsion for a script editor. [url]www.sickheadgames.com[/url] It is quite a nice produ... read more 10/14/2006 (7:02 am)
Weapon Viewpoint Malcolm: Offset is set in the weapons datablock (ShapeBaseImageData) under eyeOffset. For example... read more 10/12/2006 (7:43 pm)
SimGroup.add(SimObject) not quite right Hey there, You are making one simple problem. As far as I know, you cannot access the members of... read more 09/29/2006 (8:41 am)
Finding nearest point on a surface Stefan: I haven't, looks kind of scary though... I'll read through that. Sam: Hmm. In that case ... read more 09/23/2006 (9:41 am)
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