Shawn Simas's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.2 Animation Bug | I couldn't reproduce this either.... read more | 11/18/2011 (3:51 pm) |
| T3D 1.2 - Clip/Ammo glitch/bug | I noticed the same clip issue as well when I created a new "Full" project.... read more | 11/17/2011 (12:23 pm) |
| AFX2.0 port to T3D 1.2 | Ditto!... read more | 11/17/2011 (7:37 am) |
| Can't activate Torsion | Edit: Nevermind... read more | 09/25/2011 (8:58 pm) |
| Any updates on the new Torque 2D? | Great question, I'd love to get an update on this too.... read more | 07/16/2011 (3:07 pm) |
| Keeping track of how many objects are in a box? | Take a look into triggers. The [url=http://tdn.garagegames.com/wiki/TGB/Tutorials/Rainy_Day]Rainy ... read more | 02/13/2011 (5:54 pm) |
| Bug: Sticky BitmapButtonCtrl | Hover state defaults to the default button image when the _h one isn't present, so I don't believe t... read more | 10/08/2010 (8:30 pm) |
| iT2D 1.4 Beta 2 - getIphoneKeyboardInput() not working - RESOLVED | To fix /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.1.sdk/System/Library/Framewor... read more | 09/27/2010 (2:02 pm) |
| [RESOLVED] iT2D 1.4 Release - error reading tile maps and stopIphoneAudiostream | Looks like recreating the tilemaps in the new build allows them to load. But this is REALLY annoying... read more | 07/20/2010 (3:12 pm) |
| [RESOLVED] iT2D 1.4 Release - error reading tile maps and stopIphoneAudiostream | I'm also having the tilemap issue, working with them in the editor is also causing lots of crashes f... read more | 07/20/2010 (2:34 am) |
| iPhone OS Keyboard, Unable to write @ | Don't worry. Sven is working on cleaning this up.... read more | 06/04/2010 (8:55 am) |
| My Pause Behavior | %this.pauseGame() $isPaused = false; you are missing ; after the pauseGame()... read more | 06/03/2010 (7:24 pm) |
| iPhone OS Keyboard, Unable to write @ | The characters you are allowed to type are hardcoded in iPhoneTextEntryController Look for this: ... read more | 06/03/2010 (7:05 pm) |
| Clarification on playing Music and Sounds | The other option, assuming your current hardware supports it - is to purchase a copy of the Mac OS a... read more | 06/02/2010 (6:11 pm) |
| List of TGB developers - Please Add Your Name | Shawn Simas Programmer Bigfoot Studios... read more | 04/04/2010 (9:05 am) |
| Update*** Last Man Standing Behavior Contest! Sign Ups Closed | Prize wasn't an issue of me signing up. I'd like to (which I forgot to include in the previous post)... read more | 01/07/2008 (9:26 pm) |
| Update*** Last Man Standing Behavior Contest! Sign Ups Closed | Quick question, what is the point in joining? Glory? Or is there an actual prize to the winner?... read more | 01/07/2008 (4:06 pm) |
| New Editor | Damn man. This looks beautiful. Looking forward to it's release.... read more | 11/20/2007 (7:10 pm) |
| Ch 7 - AI bad guy keeps shooting at me | It's great that you fixed it, but please don't post the same thing 3 times, it's just not very polit... read more | 11/17/2007 (8:09 pm) |
| BehaviorPack, any interest? | No I haven't, thank you for pointing that out to me. Looks like Spider was working on a BehaviorPack... read more | 11/15/2007 (11:36 pm) |
| MicroDoc stress test level | 2.8GHZ Quad Core, 8800 GTX, 2.8gigs of ram. Spawning 20 more would often drop the framerate by 1... read more | 11/15/2007 (6:21 pm) |
| TGE water upgrade? | Depends on your compiler. If you are using VS2005, goto Project->Properties Under Configurati... read more | 11/10/2007 (2:12 pm) |
| Game/gameScripts/datablocks.cs not running in game | Fixed. in common/gameScripts/projectManagement.cs on line 91 change [code] if( isFile( %userD... read more | 11/09/2007 (5:31 pm) |
| Game/gameScripts/datablocks.cs not running in game | I can confirm this issue with 1.5.1 as well. Built my game to send it out to a friend for some t... read more | 11/09/2007 (5:27 pm) |
| LOOK my transmutation for one DTS mod (TGEA/TGE) | Very nice, but please try to keep your posts in one forum and not posted across many.... read more | 11/06/2007 (1:59 pm) |
| LOOK my transmutation for one DTS mod (TGEA/TGE) | Very nice, but please try to keep your posts in one forum and not posted across many.... read more | 11/06/2007 (1:59 pm) |
| Zoom tool | Are you sure you cannot use a mouse wheel on your touch pad? Many touch pads simulate the mousewheel... read more | 11/03/2007 (4:26 am) |
| It hurts... | You need to create one object, and set it up exactly how you want it to be. Then go to the scripting... read more | 11/03/2007 (4:23 am) |
| Version Control | I'll once again suggest to stick with Subversion and get TortoiseSVN, works great for me.... read more | 10/29/2007 (1:12 pm) |
| Programming-Oriented Questions | I'll do what I can. 1. If you are looking to do a 3d game, TGE (Torque Game Engine) or TGEA (Torq... read more | 10/28/2007 (11:36 am) |
| Dual monitor issue | I use dual monitors and don't have this issue at all. I can run it from either my primary or seconda... read more | 10/27/2007 (10:37 am) |
| Translating pixels to and from TX units | I actually did find a solution to this (had to purchase TXPro to view the source of course...) I ... read more | 10/26/2007 (1:32 pm) |
| Torque X Pro Indie &TXB | Personally, it really depends on the type of game you are making to see what kind of use it will giv... read more | 10/26/2007 (11:49 am) |
| Torque X Pro Indie &TXB | It includes the trial (30 days) not the full version.... read more | 10/25/2007 (9:33 pm) |
| Performance / FPS how to display | Anytime.... read more | 10/25/2007 (2:11 pm) |
| Performance / FPS how to display | Sorry, my faults! I had it in TorqueUtil because I have TXPro and I threw it in there since it se... read more | 10/25/2007 (12:09 pm) |
| Resources of Previous Versions | Contact GG, they'll sort it out for you. I know there were posts like this back when 1.5 was firs... read more | 10/24/2007 (10:23 pm) |
| Questions about pro | There is supposed to be a Pro only private forum with priority support. But it looks like someone ac... read more | 10/24/2007 (10:10 pm) |
| 2D Ray Casting | This was also posted (and more appropriately) in the TorqueX forums. I'll post a link here becau... read more | 10/24/2007 (9:43 pm) |
| Performance / FPS how to display | The following code will give you the FPS. You can then display it however you would like. Just cal... read more | 10/24/2007 (8:37 pm) |
| Torque indie and shaders | You can get the Torque Modernization Kit here: [url]http://tmk.superiorcode.com/[/url] (Login and p... read more | 10/24/2007 (1:51 pm) |
| Adding a new AI character | It's quite simple. (I think...) This should work. You'd start by creating a scene object, adding... read more | 10/23/2007 (9:05 pm) |
| Where is my TGE console ? | 1) the .exe is compiled in the \example directory 2) What do you mean by console? The ~ console? If... read more | 10/15/2007 (4:20 pm) |
| We need a large crew for a MMO (not a WoW Fan) | Torque's user base is very global. Sure, the majority probably are from north america, but there are... read more | 10/12/2007 (5:20 pm) |
| A couple bugs | Fixed #2. The problem is when the camera is set in code, it is overwriting whatever settings you... read more | 10/11/2007 (8:23 pm) |
| What's the best Torque script IDE? | I personally love Torsion and don't think I could switch to anything else. The built in debugger is ... read more | 10/14/2006 (7:06 am) |
| TGB Art assets | Look into Torsion for a script editor. [url]www.sickheadgames.com[/url] It is quite a nice produ... read more | 10/14/2006 (7:02 am) |
| Weapon Viewpoint | Malcolm: Offset is set in the weapons datablock (ShapeBaseImageData) under eyeOffset. For example... read more | 10/12/2006 (7:43 pm) |
| SimGroup.add(SimObject) not quite right | Hey there, You are making one simple problem. As far as I know, you cannot access the members of... read more | 09/29/2006 (8:41 am) |
| Finding nearest point on a surface | Stefan: I haven't, looks kind of scary though... I'll read through that. Sam: Hmm. In that case ... read more | 09/23/2006 (9:41 am) |