Game Development Community

NewYork Virtual's Forum Posts

Thread Post Date Posted
Working on Pk and got questions I can quickly answer your first question: wav and ogg audio formats. For other questions, you can ... read more 06/16/2007 (2:37 am)
Base textures Wow, that is quick.... read more 06/16/2007 (2:33 am)
Saving/Loading This resource may close to what you are looking for: [URL]http://www.garagegames.com/index.php?sec=... read more 06/16/2007 (1:52 am)
Server dedicated Not sure what the problem is, but you can check the mission file stronghold.mis, search the keyword ... read more 11/07/2006 (6:48 pm)
About server dedicated I am not sure what problem is, maybe you can open your mission file: stronghold.mis, search the ke... read more 11/07/2006 (5:59 pm)
Vote for your 3d package Milkshape + characterFx here.... read more 07/11/2006 (6:50 am)
Cel Shading in Torque - An Evolutionary Approach The first screen shot look really good.... read more 04/21/2006 (12:28 am)
Milkshape models? Famous psionic3d has some very nice modelS: http://www.psionic3d.co.uk/cgi-bin/imageFolio.cgi?direc... read more 02/25/2006 (10:05 pm)
Scaled player and stairs I found that if i scale down the player, the problem gone, so a quick solution is to set the player ... read more 01/08/2006 (6:08 am)
Procedural bone animation Interesting, very interesting, we may put some "reaction animation" code in updatePuppet()?, just... read more 08/24/2005 (5:20 am)
Composer Available Enjoy your music, like it very much, is it possible to put your musics into some kind of "Music c... read more 04/23/2005 (6:08 pm)
Supporting Double-Byte character @Samme Ng, I am in new york, also creating a online game, i have tried about more than 100 bots in... read more 03/30/2005 (3:41 pm)
GG GDC 2005 Pics Same here, nice pictures, thanks.... read more 03/29/2005 (10:24 pm)
Supporting Double-Byte character @Samme Ng, that is very nice game, how many players the game can support in one zone ? i assume yo... read more 03/29/2005 (10:04 pm)
Supporting Double-Byte character Have you tried this resource, which may help you find memory leak: http://www.garagegames.com/index... read more 03/29/2005 (9:51 pm)
Moving DTS on a Path I think DTS object follow the path , should do the same as bots follow path, just different object... read more 03/23/2005 (5:36 pm)
Moving DTS on a Path It is doable without modify the engine, just scripts, check this one from bravetree: http://www.ga... read more 03/23/2005 (3:45 pm)
Character Pack -- Normal Map Tests Very nice model, we need more Character Packs !... read more 10/21/2004 (3:15 pm)