Will Burgers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DTS Collision broken | If I stick my app with stick 1.4 scripts and data, collision is still broken. The problem is definit... read more | 02/05/2006 (7:49 pm) |
| Cannot build in xCode 2.1 - Enumeration problem. | Ah, thank you very much! Yeah, my project right now has been heavily modified from it's 1.3 base,... read more | 11/29/2005 (10:22 pm) |
| Setting animation to arbitrary frame | Ah, I see. Thanks, Melv. Will... read more | 11/22/2005 (6:41 pm) |
| Displaying/Hiding Player Names | Wow! Thank you, Tony! Yeah, I was beginning to think that I was doing it the wrong way when the te... read more | 08/08/2005 (6:09 pm) |
| Displaying/Hiding Player Names | Alright, I've exposed a simple "teamNumber" variable which should do the trick as far as team compar... read more | 08/06/2005 (7:53 pm) |
| Displaying/Hiding Player Names | Actually, would the addGroup() function do something similar in initPersistFields()? I can't find a... read more | 08/06/2005 (5:23 pm) |
| Displaying/Hiding Player Names | Thanks, I'm looking into implementing the teams in the engine. By the way, is there a ConsoleType I... read more | 08/06/2005 (4:49 pm) |
| Displaying/Hiding Player Names | I have looked in there, but let me explain my problem more thoroughly. I set up teams as global var... read more | 08/05/2005 (12:31 pm) |
| Help with setSkinName | Ah yes, that was it. I changed the texture in Max to base.[charactername].png and now it works fine.... read more | 08/03/2005 (1:50 pm) |
| Help with setSkinName | Yes, the quotes are no matter - the name is changed to "tex0" whether the quotes are there or not. ... read more | 08/03/2005 (10:45 am) |
| Help with setSkinName | It should, but it doesn't. Is there anyway I can find exactly what texture the model is looking f... read more | 08/03/2005 (10:26 am) |
| LOD, Mip-Mapping Questions | I see in the Max2DTS documentation it mentions that you can disable Mipmapping, is there a similar f... read more | 07/22/2005 (10:39 am) |
| Point-Level Animation in Maya? | Ah, yes, thank you! Now, however, I still have a problem trying to reanimate my model in Maya: wh... read more | 07/07/2005 (1:54 pm) |
| Keybinding Problem | Thanks! Changing it in .\example\starter.fps\client\config.cs fixed it right up. Cheers, Will... read more | 06/09/2005 (6:14 pm) |
| SWAT model | Ok, did some tweaking to the face and torso, haven't gotten to the boots yet: [image]will.porcell... read more | 09/14/2004 (1:51 pm) |
| SWAT model | Thank for the crits and comments Teck, I'll work on those things. Yea I realized the helmet was too... read more | 09/14/2004 (1:28 pm) |
| SWAT model | Thanks, To make the face I actually rendered a much higher poly head from 'Poser 5' and then built ... read more | 09/14/2004 (11:35 am) |
| SWAT model | Ok, Progress update: Now he's about 1500 polys: [image]will.porcellus.com/hiswatfront.jpg[/image] ... read more | 09/13/2004 (3:52 pm) |
| OpenGL 2.0 | I for one would never even consider purchasing TSE unless it was crossplatform. Also, while 90+% ... read more | 09/09/2004 (4:06 pm) |
| SWAT model | Hey! Woa, I think yours is really cool, I love the helmet/goggles. I can really picture that guy ... read more | 09/06/2004 (11:52 am) |
| SWAT model | Thanks for the crits. Yea there's lots of tweaking to be done to the legs/arms and overall shape.... read more | 09/04/2004 (4:17 pm) |
| GG Assets/Resources license | Great, thanks! -Will... read more | 08/14/2004 (10:23 am) |
| Minions of Mirth | Great! I'm downloading it now and will get back to you as soon as I get a chance to play with it! ... read more | 07/26/2004 (1:23 pm) |