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Christian Boutin's Forum Posts

Thread Post Date Posted
Separate Camera Object... that moves Yes I was aware of that, interpolation is when the client has to figure out where stuff is headed to... read more 01/08/2006 (3:18 pm)
Separate Camera Object... that moves I've returned to the original trackingcamera.cc (which I've renamed RailCamera) and started over but... read more 01/02/2006 (9:34 pm)
Separate Camera Object... that moves I'm not sure I understand what you mean. The lookAt behaves the way I want, Cory Osborn's resourc... read more 01/01/2006 (7:50 pm)
Separate Camera Object... that moves I think the problem with my code is that I update the SetPosition only with each ProcessTick, while ... read more 12/27/2005 (4:03 pm)
Separate Camera Object... that moves I've tried integrating Object moving along path and Camera moving along path to my 1.4 build and I g... read more 12/27/2005 (3:00 pm)
Flight Simulation The flight physics and dynamics were done in C++ code. I've tried to get similar physics with scrip... read more 01/06/2005 (6:11 am)
Flight Simulation I finally managed to come up with a first draft of my flight model. You can check it out here : ... read more 12/12/2004 (9:35 am)
Filtering out good game ideas from bad ones @Kurtis I couldn't agree more @Eric I couldn't disagree more. No really I guess it depends... read more 11/03/2004 (4:51 pm)
Working on flight-sim-like physics. Hit a first bump. @Ben I have no idea how to draw them or where to find them is what I'm saying. I guess that's no... read more 11/02/2004 (3:20 pm)
Working on flight-sim-like physics. Hit a first bump. @Ben Sorry to sound like a newbie, but I don't really know how to render each detected collision ... read more 11/01/2004 (2:55 pm)
Working on flight-sim-like physics. Hit a first bump. My object will need to come to a complete stop eventually (that's part of the game) unless I find a ... read more 11/01/2004 (8:25 am)
Working on flight-sim-like physics. Hit a first bump. Well when I switch to the editor and select it, the box is red. But I thought it to be normal since... read more 11/01/2004 (3:28 am)
Filtering out good game ideas from bad ones Ahem, aren't you disproving your own point? The Wing Commander and Final Fantasy movies were respec... read more 10/24/2004 (6:24 pm)
Filtering out good game ideas from bad ones That's strange I always start up with a scenario and then take existing game genres and figure out w... read more 10/24/2004 (2:53 pm)
Do I have the right approach Thanks alot for the tips. I must admit that this "bare-bones C++ app" is what I was aiming for. I'... read more 10/23/2004 (8:09 am)
Do I have the right approach Thanks alot for the tips. I must admit that this "bare-bones C++ app" is what I was aiming for. I'... read more 10/23/2004 (8:07 am)
Error Compiling first Build Hi! I just had the same problem and figured it out before coming here. Still, wouldn't it make mor... read more 10/21/2004 (3:48 pm)
Flight Simulation Thanks all for your response. Actually I finally did buy Torque a couple of weeks ago (my origina... read more 10/19/2004 (5:45 pm)
Flight Simulation Well, the way I see it so far it depends on exactly what you want. If you want something that very ... read more 10/18/2004 (3:38 pm)
3DS export problem Reading [url=http://www.garagegames.com/docs/torque/]The Official Documentation[/url] from top to bo... read more 09/18/2004 (5:27 am)
3DS export problem Hmmm, the doc says I need the "Multires.dle" plugin and you sent a file named "adjustLODs.mcr". Is ... read more 09/13/2004 (11:27 am)
3DS export problem Hmmm, the doc says I need the "Multires.dle" plugin and you sent a file named "adjustLODs.mcr". Is ... read more 09/13/2004 (10:14 am)
3DS export problem Well, I figured it out by reading the official doc (don't know why I was referring to docs from the ... read more 09/13/2004 (5:53 am)
3DS export problem Sorry about that and thanks for helping me out. My hotmail was getting full yesterday. I tried to ... read more 09/13/2004 (5:16 am)