Joseph Villard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Average Team Sizes. | Golden Fairway is a commercial project bigger than most indie game projects I have seen. But for re... read more | 09/13/2005 (8:18 am) |
| So You Want To Make Video Games... | Hey, Phil, I just wanted to comment that we are approaching Golden Fairway the same way - golf ball ... read more | 08/18/2005 (9:11 am) |
| A Virus Killed My Brother | I also downloaded the game and played the tutorial. When I was done it said succes complete, robot ... read more | 08/18/2005 (8:48 am) |
| Non-disclosure agreements | Hey Jon, Go to www.gamedevkit.com or search for "Tom Buscaglia non disclosure" in google. MVP On... read more | 07/20/2005 (9:27 am) |
| What brought you to GarageGames? | Hired to make a game for a client. I ran to the bookstore to get a good book on 3D games. Found Ke... read more | 07/17/2005 (1:32 pm) |
| Good Bug/Task software? | Using an excel file in our subversion repository - only difficulty has been not being able to "lock"... read more | 07/17/2005 (1:24 pm) |
| Uni courses good for games industry | Herby, Without a doubt - go for the BSc in computer science. Hands down - no questions asked. ... read more | 07/15/2005 (2:05 pm) |
| Is there an error in lighting the player.dts?? | Oh, yeah, John. That did the trick. Thanks a bunch!... read more | 07/06/2005 (3:39 pm) |
| How many hours do you spend working on your project? | I probably spend 60 - 70 hours / week working at MVP Online, but this is my full-time job.... read more | 07/06/2005 (3:08 pm) |
| How many team members? | How many team members? MVP Online has 2 games being developed simultaneously, but most of us just s... read more | 07/06/2005 (3:05 pm) |
| Is there a line missing from the lighting pack in terrRender.cc? | Okay, thanks, John. I will post there from now on.... read more | 06/26/2005 (10:59 am) |
| Motion Capture | Hmmm... I thought the dancing Orc in the demo was mocap...... read more | 12/20/2004 (11:51 am) |
| Recommended/acceptable size for a downloadable game | At IGC, someone mentioned the 10 MB/100 MB cutoffs. If a user is willing to wait through a 6 MB... read more | 12/18/2004 (10:40 am) |
| Fix for GuiBitmapButtonTextCtrl | Ah Ha! Thanks, Gonzo. And yes we have to stop meeting like this... ;)... read more | 11/19/2004 (11:33 am) |
| Fix for GuiBitmapButtonTextCtrl | We just changed the Button Profile to GuiButtonProfile instead of GuiDefaultProfile and that worked ... read more | 11/19/2004 (11:18 am) |
| Blobert's Austrian Adventure - A game that teaches economics! | Actually, I would love to learn about Austrian Economics - I hope it isn't just for kids!! And I ha... read more | 11/01/2004 (5:13 am) |
| Best class for ball that bounces/rolls/flies? | Hey, guys, After adding the .cc and .h files to the engine (1.3.0) and doing a CLEAN rebuild, I a... read more | 10/27/2004 (6:11 am) |
| SetSkinName for multiple skins on a single object. | Steve, this feature will be integral to my project also. http://www.garagegames.com/index.php?sec... read more | 10/26/2004 (8:47 am) |
| Cross-platform multiplayer online mini-golf | One of my favorites as well. However, it was my understanding that it was single player only since ... read more | 10/23/2004 (2:17 pm) |
| How do I make flat terrain | Matt, Just open Paint Shop Pro or something and make 256x256 uniformly gray png file. Save this ... read more | 10/21/2004 (5:37 pm) |
| FxGrass Discussion: Performance | Stefan, Please post your findings on this issue. I haven't had a chance to look at this, otherwi... read more | 10/20/2004 (6:03 am) |
| Looking for feedback | Gonz, Please, please, continue. BTW, a screenshot would help those who have ADHD when it comes to... read more | 10/04/2004 (5:55 pm) |
| Best class for ball that bounces/rolls/flies? | Wow, this resource really got me on the right track. One more thing: I would like this rigid sha... read more | 10/02/2004 (2:55 pm) |
| Heightmap? | Only supports 256x256 .png files. You will have to alter the engine code to support home tiles with... read more | 10/01/2004 (6:37 am) |
| Is it posible to make a character for torque with milkshape | Hey, Milkshape experts, I can export using idle, run, etc. and I can bind the proper keys in Torq... read more | 09/30/2004 (5:38 am) |
| Best class for ball that bounces/rolls/flies? | Thanks for the info, guys. You both recommended the same resource so it must be the way to go. I w... read more | 09/22/2004 (9:15 am) |
| Is torque for me? | You can script for free. You don't need to pay the $100 unless you want the C++ code (and you actua... read more | 09/21/2004 (4:31 pm) |
| EGTGE - Call for help from modellers | Http://www.garagegames.com/mg/forums/result.thread.php?qt=21168 this thread has the Milkshape Orc... read more | 09/19/2004 (8:40 am) |
| Dem | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6314[/url] [url]http:... read more | 09/18/2004 (11:43 am) |
| Need Problem Models for IGC session.. | Actually, the last 2 posts made me think: As a programmer, I would really appreciate something invo... read more | 09/18/2004 (11:18 am) |
| Code::fixes = false; | Wow, of all the bugs I encountered in Ch 6, I never came across that one. I couldn't figure out how... read more | 09/17/2004 (6:43 pm) |
| Code::fixes = false; | Hi, Jordan, I was hoping something like you suggested would eventually pop up. I have personally... read more | 09/17/2004 (5:36 am) |
| Wich one is better | You can use UltraEdit with any engine. Just make a project the way 3DGPai1 tells you to, but for th... read more | 09/12/2004 (9:48 am) |
| Milkshape Orc | Hey, Rex, Again, thanks for your help. The models (blue guy and blue monster) both load in the s... read more | 09/02/2004 (5:48 pm) |
| Milkshape Orc | Wow, Rex, the new Joint Size worked like a charm! Still working on the animation stuff - currently ... read more | 09/02/2004 (3:03 pm) |
| Milkshape Orc | Max, Is there something special I have to to get the animations to work in ms3d? Maybe I am not ... read more | 09/02/2004 (1:41 pm) |
| Milkshape Orc | Max, You (and, of course, JoeMaru) are a life saver. Thanks, Joe... read more | 09/02/2004 (11:08 am) |
| Torque Explorer | Lars, Wow. I see a lot of potential. I particularly like the idea of a remote development team ... read more | 08/28/2004 (10:45 am) |
| Torque milkshape player and weapons $7.00 | Got it. Thanks! Joe... read more | 08/23/2004 (2:08 pm) |
| Torque milkshape player and weapons $7.00 | Max, The funny thing is I considered buying it!! Now that I have no way of getting to it, I was ... read more | 08/23/2004 (11:55 am) |
| Hello everyone! I'm dingo | Hi, James, Make sure to check out the forum for the book "3D Game Programming All in One". You m... read more | 08/19/2004 (11:00 am) |
| UETools\ ProjectMaker | Actually, Ken says in Chapter 2 that he wrote a macro to create projects for UltraEdit. He also say... read more | 08/19/2004 (10:55 am) |
| Chapter 6 | Yeah, it was the firewall. Wow, that IS embarassing. Thanks, Ken and Zach.... read more | 08/09/2004 (10:54 am) |
| Ch3 TurnShape Help | "subsequent chapters may build on this basic rotation concept" Nah, they don't really - well, not... read more | 08/09/2004 (7:38 am) |
| Ch3 TurnShape Help | Hi, Slacker, I saw this happen several times and I must admit, I was confused. This is what I de... read more | 08/08/2004 (1:28 pm) |
| 2nd Edition out, what's the diff? | You might have seen "Game Programming All in One" Second Edition by a different author. That one is... read more | 08/05/2004 (10:50 am) |
| Strings with If and Switch statements | To add to the previous poster: In Torque Script, string compares are $= not ==. Hope this helps!... read more | 08/04/2004 (11:44 am) |
| Help! I've build Torque in VC++.net and ran the demo. What Now? | Patience, young jedi. You will be up and writing killer games soon. I'm not sure what you can't ... read more | 07/30/2004 (7:13 am) |
| Help! I've build Torque in VC++.net and ran the demo. What Now? | Matt, Compiling and running from the C++ code is only essential if you intend to change the engin... read more | 07/29/2004 (6:01 pm) |
| Chapter 6 | To be clear: I have been able to eliminate all the errors that cropped up including all the error... read more | 07/29/2004 (5:53 pm) |