Ross Pawley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D - 2 issues - Fog and transparency | Glad that helped some :) Ah, it appears there isn't a fogScale value. There are tweak scalars fo... read more | 10/14/2009 (4:16 am) |
| T3D - 2 issues - Fog and transparency | I believe the GroundCover issue is caused by GroundCover not being written into the depth buffer (th... read more | 10/14/2009 (12:52 am) |
| T3D - Ground Cover questions | 1. Possible it's bad normals.... 2. GroundCover shapes should primarily be stuff that woulldn't sto... read more | 10/08/2009 (4:22 am) |
| how can I add lightrays to spotlights? | Undercity just had their lightrays as TSStatics. If you want something dynamic, you'd have to imple... read more | 10/02/2009 (11:01 pm) |
| Footprint Decals Don't Scale with Player | The call to the DecalManager which adds a decal when a player's footstep trigger fires is not passin... read more | 09/22/2009 (2:42 am) |
| B5: noteworthy quarks/issues | @eb, can you provide reproduction info please? A mission file would be much appreciated if it's bar... read more | 09/08/2009 (6:00 am) |
| Torque 3D Beta 5 Bug: Big framerate drop when scaling an object with shadows enabled | Well, as it's scaling, it will of course be slower. However, I suggest seeing how many verts you're... read more | 09/08/2009 (4:53 am) |
| Time to correct 'logitudinal' typo ? | I agree, the user shouldn't have to fix the spelling in the engine. I was talking about resources b... read more | 09/08/2009 (2:58 am) |
| Time to correct 'logitudinal' typo ? | IMO yeah we should just break it. People should be able to fix a spelling change fairly easily via ... read more | 09/08/2009 (1:47 am) |
| Torque 3D Beta 5 Bug: Big framerate drop when scaling an object with shadows enabled | Right. Well, what's happening here is that when you scale up your object, the decal it's going to c... read more | 09/08/2009 (1:23 am) |
| Torque 3D Beta 5 Bug: crash related to ProjectedShadow and DecalManager | @Stephane, you'll want to add this change also: Change this [code]if ( (dinst->mFlags & C... read more | 09/04/2009 (2:51 am) |
| GLSL Support | What Marc meant is that OpenGL on the Mac is missing support for some things that cause Advanced Lig... read more | 08/28/2009 (9:09 pm) |
| Constructor Mirrors in T3D | I believe the functionality is just not there at the moment.... read more | 08/27/2009 (11:29 pm) |
| Porting hitboxes | Uh well if the resource was setting the detail level to something very specific, you might want to p... read more | 08/27/2009 (10:34 pm) |
| Porting hitboxes | The setStatics/clearStatics stuff has been replaced by the TSRenderState class, which allows for a m... read more | 08/27/2009 (10:05 pm) |
| B5 - basic lighting shadow lag | @Orion, the issue's been fixed for the next release. Just didn't make it into B5.... read more | 08/22/2009 (7:38 am) |
| Torque 3D Beta 5 Bug: crash related to ProjectedShadow and DecalManager | @Stephane, I was unable to reproduce the device reset in either stock Beta 5 or the current trunk, b... read more | 08/21/2009 (2:23 am) |
| [Beta 5 Bug] Shadow Sticks in Basic Lighting | @Manoel, maybe use just the depth pass and shadowmaps then.... read more | 08/12/2009 (10:51 pm) |
| [Beta 5 Bug] Shadow Sticks in Basic Lighting | Yeah, that's not related (ProjectedShadow doesn't even use a regular material). And yeah, tryin... read more | 08/12/2009 (7:05 pm) |
| [Beta 5 Bug] Shadow Sticks in Basic Lighting | I'll try to reproduce that.... Where is it crashing? Edit: Just tested it, it is using the shadow... read more | 08/12/2009 (6:50 pm) |
| [Beta 5 Bug] Shadow Sticks in Basic Lighting | You can't just specify the fade range to any old thing you like in the shader. There is a parameter... read more | 08/12/2009 (6:40 pm) |
| Attempting to build a renderable ring item | @Rex, yes, when the radius changes, you will want to use it to calculate a new mObjBox, then call re... read more | 08/12/2009 (5:24 pm) |
| basic lighting causes loss of gizmo | This happens on my box as well. What I've noticed is that if you move your camera a certain distanc... read more | 08/12/2009 (5:20 pm) |
| [Beta 5 Bug] Shadow Sticks in Basic Lighting | Can you guys provide me with a little more information? I do not see this behavior when first start... read more | 08/12/2009 (3:44 pm) |
| Basic Lighting Shadow Oddness | FYI guys, we found the issue and the fix will be in the next release :) Thanks for the report!... read more | 08/12/2009 (12:28 am) |
| World Editor Camera settings | Um, not sure about that. Someone more familiar with the internals of the Shape Editor would have to... read more | 08/11/2009 (7:37 pm) |
| World Editor Camera settings | If you mean the clip distance near/far, it's controlled in the LevelInfo object.... read more | 08/11/2009 (6:43 pm) |
| Basic Lighting Shadow Oddness | Yeah, it's caused by there being no sun object (be it Sun or ScatterSky).... read more | 08/11/2009 (6:42 pm) |
| Basic Lighting Shadow Oddness | @bryce, can you give me more details about your setup? Or is it the stock mission or..?... read more | 08/11/2009 (6:02 pm) |
| Heightfield normals for terrain | @Ryan, it's the terrImport.cpp (export is there too) file in the terrain folder (and related scripts... read more | 08/11/2009 (4:33 pm) |
| Beta 5: Player not casting shadow with advanced lighting (not a bug) | @Matt, just FYI, Tom mentioned this earlier today here in the office. A field for specifying what s... read more | 08/11/2009 (1:29 am) |
| Resolved Create Heightmap, opacity map size | @Steve, thanks for confirmation :) Also, could you point me to that thread, because while I was tes... read more | 08/10/2009 (9:46 pm) |
| Resolved Create Heightmap, opacity map size | Is anyone still experiencing this issue? I was unable to reproduce it in Beta 4+ (I suspect someone... read more | 08/10/2009 (9:21 pm) |
| PhysX actor going out of synch | The corrections happening in PxSingleActor are not really working. Most of the PhysX classes assume... read more | 08/10/2009 (2:48 pm) |
| Time of Day. | @Bryan, you're correct, addTimeOfDayEvent is there specifically to enable the ability to set up even... read more | 08/10/2009 (2:41 pm) |
| Anyone done any destructble buildings with PhysX yet? | Yeah, you definitely don't need APEX to make destructible PhysX objects with T3D.... read more | 07/22/2009 (1:00 am) |
| [b4bug] PhysX Cloth not working | The projectiles for weapons were never set up for interaction with the cloth objects, so that behavi... read more | 07/20/2009 (9:28 pm) |
| Making a round planet stage | Hey all, I actually lost the start I had at porting Sean O'Neil's spherical ROAM implementation quit... read more | 07/17/2009 (8:03 pm) |
| Project Generator help | @Andy, mostly just because it's a TON of spew (for even just one of the echo statements), and it slo... read more | 07/17/2009 (12:00 am) |
| Resolved - Portal no render player 3rd person | @Steve, mind sending me a test mission with those cases? :P... read more | 07/16/2009 (10:16 pm) |
| Project Generator help | @Andy, by the way, if you need more debug info on stuff failing, there are various commented out ech... read more | 07/16/2009 (9:38 pm) |
| Resolved - Portal no render player 3rd person | @Steve, if you're able to, any additional testing you can do for this and any other weird cases you'... read more | 07/16/2009 (8:56 pm) |
| Resolved - Portal no render player 3rd person | @Steve, out of curiosity, is that mission just a test, or are you trying to break up your open area ... read more | 07/16/2009 (5:56 pm) |
| B3 Bug - Issue with rending while in a portal | Hey Joshua, I just posted a fix for Steve's issue in this thread: [url]http://www.garagegames.com/co... read more | 07/16/2009 (5:55 pm) |
| Resolved - Portal no render player 3rd person | @Steve, so I tested out your mission and I know why my previous fix didn't work for you. Try this: ... read more | 07/16/2009 (4:22 pm) |
| B3 Bug - Issue with rending while in a portal | Alright, thanks Joshua, I'll take a look at this issue when I get time (helps to know that the other... read more | 07/14/2009 (9:40 pm) |
| B3 Bug - Issue with rending while in a portal | @Joshua, please try the fix that Tom linked to and let us know if it worked for you, as to me it app... read more | 07/14/2009 (4:47 pm) |
| B3 Bug - Loop in findZone | @Joshua, so you had a portal inside a zone (i.e., completely contained in it) or just overlapped? ... read more | 07/14/2009 (4:44 pm) |
| Resolved - Portal no render player 3rd person | Yeah you should definitely increase the thickness so that it overlaps into whatever zones you need i... read more | 07/13/2009 (9:59 pm) |
| Resolved - Portal no render player 3rd person | @Steve, can you do me a favor and test this small change to SceneRoot::_traverseZones() to see if it... read more | 07/09/2009 (9:23 pm) |