Game Development Community

John E. Nelson's Forum Posts

Thread Post Date Posted
T3D Hardware Requirements Really none of this matters if the engine really requires a lot of rendering power by the GPU even f... read more 09/25/2009 (3:13 pm)
Our game "War in Dark" I think this is the first T3D demo game I have played. Nice job, but the trees are very distracting... read more 09/23/2009 (2:54 am)
T3D Hardware Requirements I am thinking that I will target the mid to high range that we find with Steam players. The game wil... read more 09/21/2009 (7:53 pm)
T3D Hardware Requirements @Steve, Thanks for your spec test info. I am wondering what the mid range requirements for playe... read more 09/20/2009 (3:08 pm)
T3D Hardware Requirements @Ronny, Thanks for the info. I am considering migrating my 1.7.1 game to T3D, but I wasn't sure what... read more 09/19/2009 (11:57 pm)
web packaging for vista I really hope we don't have to install the SDK on every players computer to run our games.... read more 09/11/2009 (5:45 pm)
Yack Pack port to Torque 3D Thanks Konrad. I just coded the GMK 1.2.4 version in T3D Beta 5 today and it works great. just not ... read more 09/09/2009 (5:34 pm)
Yack Pack port to Torque 3D One of the things that was keeping me from migrating my 1.7.1 game to the new T3D engine was that I ... read more 09/08/2009 (6:34 pm)
GMK and Yack Pack I have GMK working with Yack Pack, SSAO, and DOF on TGEA 1.7.1. The GMK product is great. I added... read more 07/26/2009 (11:37 am)
Request: GMK sub forum Yes I agree too, this product is fantastic and we need to be able to discuss things that come up. It... read more 07/17/2009 (8:54 am)
Westwood co-founder Louis Castle leaves for InstantAction Wow, this is big news, I hope nothing happens to impact the development on the Torque engines. It wo... read more 07/16/2009 (2:00 pm)
Combat Starter Kit 1.2 Addendum It does not show up on the GG products page most likely because I originally purchased it on the old... read more 07/11/2009 (4:25 pm)
Paid Work: Troubleshoot a MACK and GMK Merge Job Completed by Jaimi, he did a great job. ... read more 07/11/2009 (2:05 pm)
Source art download @ Ashley, These links do not appear to be current anymore. ... read more 07/11/2009 (1:28 pm)
Combat Starter Kit 1.2 Addendum I originally purchased CSK 1.0 on the MyDreamRPG.com website. Where do purchasers like me download ... read more 07/11/2009 (12:44 pm)
AFX for the new Torque3d? My game does use AFX in the TGEA 1.8.1 version, but if I decide to use T3D then I am trying to find ... read more 06/02/2009 (12:17 pm)
Purchased TEGA and Torque 3d My current game project is built on TGEA, but T3D rendering is faster. My city environments have a h... read more 06/02/2009 (9:41 am)
DoF Yes I am having this problem too. I believe there is still a bug being worked on relating to this. I... read more 06/01/2009 (2:01 pm)
Torque 3D Beta 1 Bug - Depth of Field issue I tested this in the first person and even the gun appears blurry. Actually it seems to be 100% of ... read more 05/04/2009 (9:10 am)
Beta Testing? Yes I want Torque Power Legs so I can build games as fast as Kenyan's! ... read more 04/30/2009 (5:42 pm)
ShaderMap Pro 4 Normal Maps! Yes I bought this and it works great. The results look like CrazyBump without the cost. I would reco... read more 04/30/2009 (4:09 pm)
Beta Testing? Oh no, I am alegic to manatee's! What do I do now? ... read more 04/30/2009 (11:22 am)
Beta Testing? I can not believe how many times I have checked out the site in the last few days in anticipation of... read more 04/29/2009 (3:19 pm)
Flight Game Example - Q & A Has anyone been having a problem with the the FGE on Vista? The code base I am using is from the FGE... read more 04/25/2009 (3:30 pm)
Pre-order Shirts! Sent!... read more 04/24/2009 (9:12 am)
Interesting article on T3D @Brett, With such a discount I will be getting the new version of course. That is appreciated, but I... read more 03/20/2009 (8:04 am)
Unity 2.5 Is Out I happen to like Unity, TGEA, NeoAxis, and many others. Each have their unique feel, and you can te... read more 03/19/2009 (8:01 am)
Interesting article on T3D I believe it to be a bad move for GG. If I am going to spend another $1000 of my own money then I wi... read more 03/18/2009 (4:07 pm)
Is Overlord still being supported? I purchased it and we used it for a while but none of the freelance contractors liked using it. In t... read more 02/27/2009 (2:35 pm)
Problem starting a cs script via trigger Yes thanks for the help, I found where the function was not being defined correctly and was able to ... read more 02/08/2009 (6:23 pm)
Yack pack with multiplayer dialog Steven, I looked at this and the solution I am considering is below... Since each player would h... read more 02/08/2009 (11:45 am)
AFX Development Outlook Jeff, thanks for the update! Looking forward to pack 2. ... read more 02/04/2009 (12:53 pm)
PathFinding Content Pack I would be interested in a product like this as well. Let me know when you are ready/plan on sell/li... read more 02/04/2009 (12:48 pm)
Horsepack Purchase Thread I am purchasing the horse pack right now. jnelson at atomicdesignlab dot com and also customersup... read more 01/31/2009 (3:34 pm)
SpellPack 2: Preliminary Spell List Any update on the release of AFX SpellPack 2? ... read more 01/21/2009 (2:33 pm)
TGEA description under products. Physics? I agree. When I read this I also assume that there should be a sample implementation of physics usi... read more 01/14/2009 (9:05 am)
TGEA 1.8 on Mac, Getting started Thank you for the link Deborah.... read more 12/17/2008 (10:48 am)
Steamworks They are making it available for free, but you have to qualify for the access. Unfortunately they ... read more 05/05/2008 (8:22 pm)
AFX/AFXA License Confirmation AFX core for TGEA... read more 02/24/2008 (9:06 pm)
Combat Starter Kit Licensing Thread I am posting here for validation.... read more 02/15/2008 (1:31 pm)
Latest updates I was wondering what the best way is to tell the progress that has been made on the Roadmap, or othe... read more 07/26/2004 (7:33 am)
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