Game Development Community

Diesel's Forum Posts

Thread Post Date Posted
pureLIGHT is now availiable, get it while it's hot! [quote]But already straight after download and install, I get trial expired?![/quote] Same here.... read more 09/08/2009 (4:59 am)
Argghh... @Edward I licensed T3D because I get _full_ access to the source code. If GG wants to tag the sou... read more 08/27/2009 (5:11 pm)
very petty suggestion (destroy toolbox notification balloon) Yes, please kill it.... read more 07/30/2009 (3:19 am)
Lighting Artifacts in Beta 3 I see this too on a NVidia 8600 with latest drivers, Vista64 but not on ATI (also VIsta64).... read more 06/25/2009 (11:54 am)
Specular Masking? Is there any reason to not have a dedicated specular map slot in the material editor?... read more 06/05/2009 (12:20 am)
TGEA 1.71 - Water bug Same here on GF7900gtx, Vista.... read more 06/14/2008 (9:47 am)
Tgea Vs Leadwerks 2.0 Engine [quote]The C++ source of C4 is cleaner than TGE/A, but it's not entity based, so it's a horror to co... read more 05/13/2008 (1:35 am)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering Rene: I dropped you an email. I am seeing smth that could be described clipmap recentering problems ... read more 04/09/2008 (2:20 am)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering Thanks Rene. In the meanwhile I will merge the changes from the thread you linked.... read more 04/08/2008 (2:36 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering Rene are you able to produce a .patch file of your changes? I would love to try them out.... read more 04/08/2008 (1:40 pm)
Give your game a DnB soundtrack Nice stuff... read more 05/22/2006 (1:26 pm)
Cross-platform DRM DRM yes (esellerate). Protection in terms of actually wrapping the exe - no. AFAIK there is no produ... read more 05/22/2006 (9:52 am)
Paypal.Support == No? Midhir: paypal is _not_ a bank. http://www.paypal.com/cgi-bin/webscr?cmd=p/gen/ua/ua-outside... read more 05/18/2006 (6:12 am)
Cross-platform DRM Esellerate uses armadillo (for exe encryption) on win afaik. esellerate for mac comes with the same ... read more 05/17/2006 (3:46 am)
Fire Alex: is the info Tim gave you sufficient?... read more 05/04/2006 (3:17 am)
Fire Nice video... read more 05/01/2006 (11:20 pm)
Changelog or releasenotes 1.4 Anything new on that front?... read more 04/27/2006 (2:15 am)
Torque Weather Effects Search and fail Add the words Winter comes... read more 04/26/2006 (11:58 pm)
FSAA antialiasing in TGE Http://www.garagegames.com/mg/forums/result.thread.php?qt=38498... read more 04/26/2006 (10:55 am)
FSAA only for the mac? Http://www.garagegames.com/mg/forums/result.thread.php?qt=18977... read more 04/26/2006 (10:54 am)
FSAA only for the mac? WGL_SAMPLES_ARB for OpenGL on Windows... read more 04/26/2006 (10:51 am)
FSAA antialiasing in TGE It's been a long time but IIRC (I was working with a pre 1.4 build) _some_ FSAA code was disabled an... read more 04/26/2006 (7:30 am)
FSAA antialiasing in TGE I did the FSAA thingy for MAC. FSAA depends on the opengl context the application uses so you can ju... read more 04/26/2006 (7:07 am)
TGE water upgrades Combined with [url=http://cheapshot.oceanweb.de/torque/interiorbumpbloom.png]this[/url] ([url=http:/... read more 04/25/2006 (7:12 am)
Forum post deleted that GG doesnt like?? @GG Staff: Have you been deleting my post with the link to the google cache? If so - why?... read more 02/17/2006 (12:43 pm)
C4 engine vs Torque @Blake "C4 is looking good, but I don't think its to the point where a serious developer could us... read more 02/15/2006 (12:51 pm)
C4 engine vs Torque Oh my. Here is my point of view. (I own both Torque and C4) First of all: C4 is in it's current s... read more 02/15/2006 (3:59 am)
Animating in .3ds Oopos no. I overread "blender" (twice) ;)... read more 12/22/2005 (1:45 am)
Animating in .3ds Use .fbx... read more 12/21/2005 (10:19 am)
Learned something about software piracy 3ds max student version costs 100 EDIT: euros that is... read more 12/20/2005 (10:12 am)
Anyone buy Xbox 360? Anyone with a 360 experience the crashes (overheating, hdd, os issues) that some people are complain... read more 11/23/2005 (6:43 am)
Delete me - old thread @Duncan: (a) Depends on what you mean with copy protection. If you are talking about asset protec... read more 11/11/2005 (2:38 am)
Delete me - old thread @Duncan: I would be willing to donate some compile time ;-).... read more 11/10/2005 (10:55 am)
Delete me - old thread Is there no Mac version available?... read more 11/10/2005 (10:34 am)
German Torque users ? FFM also... read more 11/02/2005 (1:54 pm)
Orge Vs Panda Tge collisions? no thank you. ;)... read more 11/01/2005 (10:10 am)
Lightmap GL madness Works now: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9090]see h... read more 11/01/2005 (1:24 am)
Render lines between nodes in c You might want to take a look at this: [url]http://www.garagegames.com/mg/forums/result.thread.ph... read more 10/28/2005 (9:29 am)
Melv's shadows Is this for TSE only? I don't have access to that forum. EDIT: It's working now. thanks... read more 10/28/2005 (3:46 am)
Melv's shadows Can somebody please point me to the ressource? I cannot seem to find it ;)... read more 10/27/2005 (3:32 pm)
Bump maps in TGE one more time You could also use the Cg toolkit (less than 20 lines of code to include and to set up).... read more 10/27/2005 (3:10 pm)
Orge Vs Panda @Thomas: exactly ;). I was referring to Bejong (forgot the @)... read more 10/26/2005 (1:58 am)
Orge Vs Panda Ogre is not a game engine. I see it as a graphics engine you could build a game engine on.... read more 10/25/2005 (3:28 am)
Note on current HEAD Looks like the XCode project file is not up to date in CVS. I will try to add unicode.cc manually. ... read more 10/24/2005 (7:59 am)
Note on current HEAD Linker says: /usr/bin/ld: Undefined symbols: convertUTF16toUTF8(unsigned short const*, char*, unsi... read more 10/24/2005 (6:17 am)
3d-Diggers site? still active? [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6507[/url]... read more 10/04/2004 (6:02 am)
Opening Torque Project on X-code 1.5 It has nothing to do with the IDE. There is binary data (the first two bytes before "//") in that p... read more 09/13/2004 (9:13 am)
Opening Torque Project on X-code 1.5 Same here. Replace (open with Texteditor or vi) the first line in ./torque_pb_2_1.pbproj/project.pbx... read more 09/10/2004 (5:12 am)
MMO Project seeks scripting guru Check this out: [url=www.lua.org]LUA[/url]... read more 09/09/2004 (8:24 am)
Strange Xcode problems I only had those problems because of an old version of libvorbis that got installed some months (ffm... read more 08/30/2004 (11:59 pm)
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