Diesel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| pureLIGHT is now availiable, get it while it's hot! | [quote]But already straight after download and install, I get trial expired?![/quote] Same here.... read more | 09/08/2009 (4:59 am) |
| Argghh... | @Edward I licensed T3D because I get _full_ access to the source code. If GG wants to tag the sou... read more | 08/27/2009 (5:11 pm) |
| very petty suggestion (destroy toolbox notification balloon) | Yes, please kill it.... read more | 07/30/2009 (3:19 am) |
| Lighting Artifacts in Beta 3 | I see this too on a NVidia 8600 with latest drivers, Vista64 but not on ATI (also VIsta64).... read more | 06/25/2009 (11:54 am) |
| Specular Masking? | Is there any reason to not have a dedicated specular map slot in the material editor?... read more | 06/05/2009 (12:20 am) |
| TGEA 1.71 - Water bug | Same here on GF7900gtx, Vista.... read more | 06/14/2008 (9:47 am) |
| Tgea Vs Leadwerks 2.0 Engine | [quote]The C++ source of C4 is cleaner than TGE/A, but it's not entity based, so it's a horror to co... read more | 05/13/2008 (1:35 am) |
| TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering | Rene: I dropped you an email. I am seeing smth that could be described clipmap recentering problems ... read more | 04/09/2008 (2:20 am) |
| TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering | Thanks Rene. In the meanwhile I will merge the changes from the thread you linked.... read more | 04/08/2008 (2:36 pm) |
| TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering | Rene are you able to produce a .patch file of your changes? I would love to try them out.... read more | 04/08/2008 (1:40 pm) |
| Give your game a DnB soundtrack | Nice stuff... read more | 05/22/2006 (1:26 pm) |
| Cross-platform DRM | DRM yes (esellerate). Protection in terms of actually wrapping the exe - no. AFAIK there is no produ... read more | 05/22/2006 (9:52 am) |
| Paypal.Support == No? | Midhir: paypal is _not_ a bank. http://www.paypal.com/cgi-bin/webscr?cmd=p/gen/ua/ua-outside... read more | 05/18/2006 (6:12 am) |
| Cross-platform DRM | Esellerate uses armadillo (for exe encryption) on win afaik. esellerate for mac comes with the same ... read more | 05/17/2006 (3:46 am) |
| Fire | Alex: is the info Tim gave you sufficient?... read more | 05/04/2006 (3:17 am) |
| Fire | Nice video... read more | 05/01/2006 (11:20 pm) |
| Changelog or releasenotes 1.4 | Anything new on that front?... read more | 04/27/2006 (2:15 am) |
| Torque Weather Effects | Search and fail Add the words Winter comes... read more | 04/26/2006 (11:58 pm) |
| FSAA antialiasing in TGE | Http://www.garagegames.com/mg/forums/result.thread.php?qt=38498... read more | 04/26/2006 (10:55 am) |
| FSAA only for the mac? | Http://www.garagegames.com/mg/forums/result.thread.php?qt=18977... read more | 04/26/2006 (10:54 am) |
| FSAA only for the mac? | WGL_SAMPLES_ARB for OpenGL on Windows... read more | 04/26/2006 (10:51 am) |
| FSAA antialiasing in TGE | It's been a long time but IIRC (I was working with a pre 1.4 build) _some_ FSAA code was disabled an... read more | 04/26/2006 (7:30 am) |
| FSAA antialiasing in TGE | I did the FSAA thingy for MAC. FSAA depends on the opengl context the application uses so you can ju... read more | 04/26/2006 (7:07 am) |
| TGE water upgrades | Combined with [url=http://cheapshot.oceanweb.de/torque/interiorbumpbloom.png]this[/url] ([url=http:/... read more | 04/25/2006 (7:12 am) |
| Forum post deleted that GG doesnt like?? | @GG Staff: Have you been deleting my post with the link to the google cache? If so - why?... read more | 02/17/2006 (12:43 pm) |
| C4 engine vs Torque | @Blake "C4 is looking good, but I don't think its to the point where a serious developer could us... read more | 02/15/2006 (12:51 pm) |
| C4 engine vs Torque | Oh my. Here is my point of view. (I own both Torque and C4) First of all: C4 is in it's current s... read more | 02/15/2006 (3:59 am) |
| Animating in .3ds | Oopos no. I overread "blender" (twice) ;)... read more | 12/22/2005 (1:45 am) |
| Animating in .3ds | Use .fbx... read more | 12/21/2005 (10:19 am) |
| Learned something about software piracy | 3ds max student version costs 100 EDIT: euros that is... read more | 12/20/2005 (10:12 am) |
| Anyone buy Xbox 360? | Anyone with a 360 experience the crashes (overheating, hdd, os issues) that some people are complain... read more | 11/23/2005 (6:43 am) |
| Delete me - old thread | @Duncan: (a) Depends on what you mean with copy protection. If you are talking about asset protec... read more | 11/11/2005 (2:38 am) |
| Delete me - old thread | @Duncan: I would be willing to donate some compile time ;-).... read more | 11/10/2005 (10:55 am) |
| Delete me - old thread | Is there no Mac version available?... read more | 11/10/2005 (10:34 am) |
| German Torque users ? | FFM also... read more | 11/02/2005 (1:54 pm) |
| Orge Vs Panda | Tge collisions? no thank you. ;)... read more | 11/01/2005 (10:10 am) |
| Lightmap GL madness | Works now: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9090]see h... read more | 11/01/2005 (1:24 am) |
| Render lines between nodes in c | You might want to take a look at this: [url]http://www.garagegames.com/mg/forums/result.thread.ph... read more | 10/28/2005 (9:29 am) |
| Melv's shadows | Is this for TSE only? I don't have access to that forum. EDIT: It's working now. thanks... read more | 10/28/2005 (3:46 am) |
| Melv's shadows | Can somebody please point me to the ressource? I cannot seem to find it ;)... read more | 10/27/2005 (3:32 pm) |
| Bump maps in TGE one more time | You could also use the Cg toolkit (less than 20 lines of code to include and to set up).... read more | 10/27/2005 (3:10 pm) |
| Orge Vs Panda | @Thomas: exactly ;). I was referring to Bejong (forgot the @)... read more | 10/26/2005 (1:58 am) |
| Orge Vs Panda | Ogre is not a game engine. I see it as a graphics engine you could build a game engine on.... read more | 10/25/2005 (3:28 am) |
| Note on current HEAD | Looks like the XCode project file is not up to date in CVS. I will try to add unicode.cc manually. ... read more | 10/24/2005 (7:59 am) |
| Note on current HEAD | Linker says: /usr/bin/ld: Undefined symbols: convertUTF16toUTF8(unsigned short const*, char*, unsi... read more | 10/24/2005 (6:17 am) |
| 3d-Diggers site? still active? | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6507[/url]... read more | 10/04/2004 (6:02 am) |
| Opening Torque Project on X-code 1.5 | It has nothing to do with the IDE. There is binary data (the first two bytes before "//") in that p... read more | 09/13/2004 (9:13 am) |
| Opening Torque Project on X-code 1.5 | Same here. Replace (open with Texteditor or vi) the first line in ./torque_pb_2_1.pbproj/project.pbx... read more | 09/10/2004 (5:12 am) |
| MMO Project seeks scripting guru | Check this out: [url=www.lua.org]LUA[/url]... read more | 09/09/2004 (8:24 am) |
| Strange Xcode problems | I only had those problems because of an old version of libvorbis that got installed some months (ffm... read more | 08/30/2004 (11:59 pm) |