Game Development Community

Corey's Forum Posts

Thread Post Date Posted
Blender-made player model casts a lame shadow Wow, I can't believe I didn't run across that thread in my several hours of searching the forums. I... read more 12/10/2007 (9:25 am)
Blender-made player model casts a lame shadow TGE 1.4.2 and exporter 0.95... read more 12/10/2007 (8:30 am)
Blender-made player model casts a lame shadow Can you please tell me where you found this information? I've had several people in IRC tell me dif... read more 12/09/2007 (10:35 am)
Pipe with liquid flowing thru...best way? You could texture the end of the pipe where it's coming out (or going in?) to have a round lava-colo... read more 10/06/2007 (2:38 pm)
Stopping end user from accessing developing tools Removing main.cs has more purpose than just disabling editor functions, of course. I can't speak fo... read more 08/02/2007 (12:56 pm)
Stopping end user from accessing developing tools I do agree that Andy's method is probably the best, but it seems complicated and to require a high l... read more 08/02/2007 (6:45 am)
Stopping end user from accessing developing tools Woah, could you cite exactly what you're talking about, Erick? I've heard no such thing that we cou... read more 08/01/2007 (5:20 pm)
Access violation calling GuiControl::getExtent() If you're talking about my interpolation (specifically the "* dt" part), I did solve the problem a f... read more 08/01/2007 (8:14 am)
Interchangeable hosts I'm curious, too. By all means, don't take my response with any sort of credibility. I'm rather ne... read more 07/25/2007 (8:13 pm)
Interchangeable hosts I'm far from expert, but this seems like it'd be wicked tricky just for the fact that generally the ... read more 07/25/2007 (3:47 pm)
Trying to use GuiShapeNameHUD This objection selection? [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more 07/24/2007 (11:38 am)
Trying to use GuiShapeNameHUD To turn it on and off, do you really have to go through all that mess Bryan Ross typed up of running... read more 07/24/2007 (7:36 am)
Access violation calling GuiControl::getExtent() This is what I'm making: [url]http://www.youtube.com/watch?v=BUn0ctse88Y[/url] Sorry about the v... read more 07/21/2007 (2:37 pm)
Access violation calling GuiControl::getExtent() Wow, thanks! So what I ended up doing was in processTick() (which is where I needed the center of t... read more 07/21/2007 (1:53 pm)
Access violation calling GuiControl::getExtent() No, I hadn't. Sorry, I'm not really as experienced as I try to pretend to sound. :p However, in a... read more 07/21/2007 (11:54 am)
Access violation calling GuiControl::getExtent() Just an update: I've come to realize that, although the debugger notes the error there, the error r... read more 07/21/2007 (8:47 am)
Resolved - Getting serverside ObjID from the client side ID I started to punch out some code for you, but then I realized that I wasn't entirely sure I knew wha... read more 07/20/2007 (10:03 am)
Shoot Laser beam aiming at the crosshair I'm actually working on something semi-similar for my game. The best advice I can give you right no... read more 07/20/2007 (7:19 am)
Resolved - Keybindings interfering with chat messages.. Not a problem! I've experienced the same issue before, and I've also had my own difficulties with t... read more 07/15/2007 (2:36 pm)
Resolved - Keybindings interfering with chat messages.. GlobalActionMap are binds that work all the time, regardless of the currently active GUI (hence, glo... read more 07/15/2007 (9:03 am)
Remote player twitching after a change - need interpolation fix? Wow, what an excellent explanation! I greatly appreciate it, and it was very helpful to me. As I s... read more 06/27/2007 (11:30 am)
Remote player twitching after a change - need interpolation fix? I hate feeling like I'm asking someone to hold my hand through this, but does anyone have any advice... read more 06/26/2007 (6:48 pm)
Remote player twitching after a change - need interpolation fix? I'm really sorry for what might seem like a flood of uneducated questions, but where exactly does th... read more 06/18/2007 (9:34 pm)
Remote player twitching after a change - need interpolation fix? Well, I'm still at a complete loss on this. I thought I was starting to develop a grasp of how inte... read more 06/18/2007 (8:00 pm)
Client connection issues with a simple static "connect" button Goodness, SetNetPort(0) is exactly what was missing. Many, many thanks! Being new to this and all,... read more 06/11/2007 (8:47 pm)
Reorganizing folder structure has upset GuiDirectoryTreeCtrl I am, Matt. Thanks for your help. I completely looked over that because I thought it was insignifi... read more 06/04/2007 (9:56 pm)
Reorganizing folder structure has upset GuiDirectoryTreeCtrl Here's an update: I tried completely returning the common folder to existence and functionality. I ... read more 06/03/2007 (9:40 am)
Compiled EXE is three times larger? Also, remember that increased storage space doesn't mean much if all the stored data gets proportion... read more 06/03/2007 (8:07 am)
Reorganizing folder structure has upset GuiDirectoryTreeCtrl Yes, that's the resource I used. I mentioned that. I have also already fixed that line to reflect ... read more 06/01/2007 (8:15 pm)
Can't Download from User Account What are you trying to download? I don't have any problem with TGE 1.4.2 and Torque Constructor. A... read more 05/29/2007 (7:50 am)
Mouse control and editing free-look Thankyou so much to the both of you for such hurried replies! I will definitely check out those res... read more 03/04/2006 (7:50 pm)
Rat in a sewer game I'm not sure about the guns... I think it'd be more inventive to steer away from the overused FPS th... read more 03/04/2005 (8:17 pm)
Who wasted there money? :P Well, I've actually been working pretty hard, but considering it's been about 7 or 8 months since I ... read more 02/02/2005 (3:48 pm)
Length measurement ratios in torque? Ah, fantastic. I must not have noticed the little comment at the bottom Robert Nall posted about mi... read more 10/25/2004 (11:34 am)
When am I supposed to start my own project directory? Yeah I know I only needed to change one file, but I'm saying I ended up changing like three before I... read more 07/26/2004 (6:18 pm)
When am I supposed to start my own project directory? Well the reason I want to combine them for one is to discourage modding of my game, and second becau... read more 07/26/2004 (5:46 pm)
When am I supposed to start my own project directory? I've been tinkering around with it, and actually I'd kindof like it set up so that there is no "comm... read more 07/26/2004 (6:13 am)
When am I supposed to start my own project directory? Right, sorry what I meant to say instead of "supposed to do" I guess is what is the recommended way ... read more 07/24/2004 (3:17 pm)
When am I supposed to start my own project directory? Oh, I just realized I can change the default game it loads in main.cs... so what I did was copy the ... read more 07/24/2004 (1:35 pm)
Loading and compiling TGE with Bloodshed Dev C++ Oh, bogus. Oh well, thanks a bunch! I'll get to it right away!... read more 07/19/2004 (5:32 pm)