Game Development Community

Sean T. Boyette's Forum Posts

Thread Post Date Posted
Art Tools for Terrain in TSE? I currently use PhotoShop CS2 with no size limitations and it functions iwth 16 bit gs raw perfectly... read more 07/12/2005 (5:09 pm)
Atlas - in Love The Forum is a wonderful thing..... For a Terragen 513 the settings in CS 2 are: Width: 513 Hei... read more 07/03/2005 (11:35 am)
Maya software Alias PowerAnimator is the version 9...am I dating myself here? The issue will be the licenses, I... read more 06/29/2005 (12:53 pm)
Max_dynamic_verts In Tse Ben, thanks for the info..... It appears to function good now.. What will the limits that you will ... read more 06/28/2005 (6:19 am)
Maya 6.5 exporter You need the DTS Utility from Danny, that is a GUI for the Maya Workflow.... read more 06/28/2005 (6:16 am)
Max_dynamic_verts In Tse I managed to get it to function by increasing both #define MAX_DYNAMIC_VERTS 24576 #define MAX... read more 06/27/2005 (10:32 pm)
Maya2DTS Maya 6.5 Version I have posted it... at www.fluidImages.com... read more 06/24/2005 (9:21 pm)
Maya2DTS Maya 6.5 Version Tim, I am sorry that is not correct, Danny made a GUI for the source that was initially created b... read more 06/24/2005 (8:06 pm)
Pipeline 1.1 Beta Released This is wonderful news!! Can you give me a bit more instruction on Jims "FIX" as I cannot seem to... read more 06/09/2005 (7:24 pm)
Maya2DTS Maya 6.5 Version Http://www.fluidimages.com/Creations/Torque/tabid/107/Default.aspx... read more 05/27/2005 (5:28 am)
Help wanted for animating models I can assist in Animating them... Would make me get something accomplished!!! You can shoot me th... read more 03/31/2005 (10:37 am)
Maya2DTS updates Hey danny or clark, Can you compile the latest for 6.5? or is there a location for the source, I ca... read more 03/29/2005 (11:09 am)
Torque 2D in ActiveX If you need additional testers, or advernturous people... i am more than willing!... read more 03/20/2005 (6:56 pm)
Maya2MAP - compiled for Maya 6.0 I can supply you with a Maya 6.0 or 6.5 version of it... although its not that useful.... as it nee... read more 03/09/2005 (4:29 pm)
Gamespace 1.6 -$125 If you have yet sold it, I am intersted... Have you created interiors with it?... read more 03/09/2005 (7:37 am)
Maya to Dif help Rob, Nice world. how are you trying to output Difs/? are you outputting to a MAP using the qua... read more 03/08/2005 (5:13 pm)
Nemesis Vortex- update That is exactly the workflow I am intersted in.... I would be intersted in how he overcame collision... read more 03/01/2005 (7:18 am)
Nemesis Vortex- update Those buildings are wonderful - are they difs?... read more 02/28/2005 (12:43 pm)
2D Network... Very nice! Cannot wait!... read more 02/28/2005 (12:26 pm)
New signed active X controler, run any game in an IE web browser @thomas - any news as of yet?... read more 02/09/2005 (12:43 pm)
Maya2MAP - compiled for Maya 6.0 I dont have the compiled version for a Mac, but I have a compiled version for the PC... there are st... read more 01/26/2005 (6:51 am)
Convert a few models Max to DTS (a few bucks pre-paid + credit) What is the format? I can convert it for you........ read more 01/26/2005 (6:49 am)
Anyone interested in new player model? (+scale query) I would not mind playing with him a bit... I would prefer regular (real) scale.... read more 01/20/2005 (12:01 pm)
Convert a few models Max to DTS (a few bucks pre-paid + credit) Joshua, I can do them as well... just let me know.. are they animated?? will need to know the se... read more 01/20/2005 (6:58 am)
New signed active X controler, run any game in an IE web browser @thomas - that would be wonderful, If you need a beta customer for feedback, please dont hesitate to... read more 01/19/2005 (11:32 am)
New signed active X controler, run any game in an IE web browser @thomas - has GG given you the appropriate feedback??? Maybe I could beta for you, be your first cu... read more 01/19/2005 (8:53 am)
Newton Physics Engine integrated (Part 1) @jeff any news, were you able to integrate?... read more 01/19/2005 (7:50 am)
Torque Pipeline DIF export for Cartography Shop I migrated to Cartshop in order to use your plug...look forward to continued work... read more 01/17/2005 (8:00 pm)
Newton Physics Engine integrated (Part 1) Hey thanks Jeff that would be great!... read more 01/14/2005 (7:29 pm)
Newton Physics Engine integrated (Part 1) I would like to see how it has been setup, share the integration notes!!!... read more 01/14/2005 (6:03 pm)
Newton Physics Engine integrated (Part 1) @Tom, I am familiar with Newton, fairly decent engine, from a6 days.. I was wondering if a Torque i... read more 01/13/2005 (5:26 pm)
Newton Physics Engine integrated (Part 1) This looks great, is 1.0 win released?... read more 01/13/2005 (1:26 pm)
New signed active X controler, run any game in an IE web browser Very eager to use it/get it... let me know when or if you need a beta man.... read more 01/13/2005 (1:23 pm)
New signed active X controler, run any game in an IE web browser Thomas, is your activeX control ready for sale yet, I am very interested in your product.... read more 01/12/2005 (9:08 am)
Torque Pipeline DIF export for Cartography Shop I am very interested in this app as well... I would be interested in some screen shots, and maybe se... read more 01/05/2005 (6:21 pm)
Maya2MAP - compiled for Maya 6.0 Juan, Good luck at the workshop... I think there could certainly be limitations (similar to ot... read more 01/05/2005 (3:22 pm)
Maya2MAP - compiled for Maya 6.0 David, I can give it to you, however there is still alot of work that needs to be done in order to m... read more 01/05/2005 (11:02 am)
Maya2MAP - compiled for Maya 6.0 Hey Juan, I am back on the project, had a project to finish up during DEC. shoot me what you ... read more 01/05/2005 (11:00 am)
Maya2MAP - compiled for Maya 6.0 Certainly comming along.. I have the compile, and fixed the MAP output, cleaning it up a bit. They... read more 12/01/2004 (4:39 am)
Maya2MAP - compiled for Maya 6.0 I am fixing the MAP output to work correctly with MAP2DIF, give me a min. I am not sure if I can co... read more 11/30/2004 (7:37 pm)
Maya and Col_9 not working Wonderful thanks! I actually believe that DIF may be the way to go! Thanks again for the reply... read more 11/30/2004 (5:08 am)
How to build a "release" version? You cannot compile it if you remove the editor source.. How would one "break" the editor controls... read more 11/11/2004 (10:11 am)
How to build a "release" version? When you compile a "release" version, does this also include the editors? (I would assume yes, as I... read more 11/08/2004 (10:39 am)
New Lighting Pack Development, IGC, and TGE 1.3 Wonderful! I just got the lighting pack, and will be axious to update 1.3 with it!... read more 11/03/2004 (4:17 pm)
Torque AI Pack If you are interested in early adopters, I was once a 3dGS man, and used the Mythic AI, so am somewh... read more 11/03/2004 (11:27 am)
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