David R. Green's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multi-player lag | Hi, I get the lag icon on my lan as well. Two PIII-733 class systems, ATI Radeon 8500, Voodoo5, ... read more | 07/09/2002 (12:31 pm) |
| Pixel Shaders??? | Joshua, [i]Not sure what the point is exactly?[/i] I'm still not sure what the point is exactl... read more | 06/18/2002 (2:29 pm) |
| Pixel Shaders??? | Phil, Just replying to your earlier post... [i]You seem to be missing the point. The PC mark... read more | 06/18/2002 (1:06 pm) |
| Pixel Shaders??? | Hi all, I really don't understand the negative responses that most everyone here gives the advanc... read more | 06/18/2002 (12:55 pm) |
| Pixel Shaders??? | Hi, [i]"PC Gaming is smaller than console... yup"[/i] Didn't use to be... I guess I'm telling... read more | 06/17/2002 (2:42 pm) |
| Pixel Shaders??? | Phil and Dave, No argument or flaming meant... Phil, I get your point, but perhaps you missed ... read more | 06/17/2002 (2:20 pm) |
| Pixel Shaders??? | Hi all, [i]"It will be at least another 2-3 years before a majority of game players have shader c... read more | 06/17/2002 (1:30 pm) |
| Tools Max, Maya, Softimage XSI, Milkshape, etc.. | Hi Ernest, Myself and a few others have actually started on [early] development of some modeling ... read more | 05/20/2002 (3:21 am) |
| Static objects slow down system | Hi, Just a note to Jeff T. for his post above, actually I believe that they claimed only 67% of H... read more | 04/15/2002 (9:10 pm) |
| Hammer v3.4 (formerly known as Worldcraft) support? | Hi Matt, Yes, it is ambitious, but IMHO it is very much needed in the game development community.... read more | 04/12/2002 (1:31 pm) |
| Hammer v3.4 (formerly known as Worldcraft) support? | Hi Guys, FYI, a team has been formed that is starting work on an integrated editor aimed for gami... read more | 04/11/2002 (4:59 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Hi Jeff H. The discussion is currently off-forum, with a team of GG members and some input by GG ... read more | 04/07/2002 (1:43 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Hi, Actually, there are a few of us discussing an Integrated Development System right now. DTS a... read more | 04/07/2002 (12:45 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Looks like Traction is out for a name... [url]http://www.twisted-systems.com/[/url] David... read more | 04/05/2002 (2:27 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Jeff H. Good comments. Also, "Traction" is a pretty cool idea for a name. :-) I also agre... read more | 04/04/2002 (11:32 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Hi Tim, If the concensus was for me to help coordinate efforts, then I am more than willing, howe... read more | 04/04/2002 (10:49 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Hi Tim, I feel "if [b]you[/b] think [b]you[/b] can pull it off..." is a bit misdirected. A pro... read more | 04/04/2002 (10:09 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Tim N., I totally agree with you. Are you surprised? ;-) I'm not looking at this as a "us p... read more | 04/04/2002 (9:17 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Mychal, I agree that I hope the community does continue to provide each other with various Torque... read more | 04/04/2002 (4:15 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Well, you all know how much I love to go against the grain around here... ;-) But I would have ... read more | 04/04/2002 (3:45 pm) |
| Time, effort and code contributions ... | Hi Melv, Are you interested in tweaks/upgrades to TGE or are you interested in working on an Edit... read more | 04/04/2002 (12:00 pm) |
| What is the Script Identifier length limit? | Hi Joel, Thank you again for your very informative insights, very much appreciated. David... read more | 04/04/2002 (11:32 am) |
| 3ds2max Exporter Working? | Hi, Is this what you are looking for? [url]http://www.garagegames.com/index.php?sec=mg&mod=res... read more | 04/04/2002 (10:47 am) |
| Shoreline Effects ... | Hi Melv, Looks good. Thanks for all of your work on this. Is GG rolling your updates into the T... read more | 04/04/2002 (10:44 am) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | I know I said I'd go away... just one more... please... ;-) Tom, Most likely it is simply goo... read more | 04/03/2002 (5:41 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Tom, I don't think it would be in Sierra's best interest for another company not owned by them an... read more | 04/03/2002 (5:21 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Hi Tim N., My personal feeling on this are a bit different than some I guess... please don't thi... read more | 04/03/2002 (5:08 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Mychal, My apologies if I sounded offensive, that was not how it was meant, I was posing my comme... read more | 04/03/2002 (3:40 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Hi Mychal, No it does not. See my latest post. Apparently no one here understands licenses? ... read more | 04/03/2002 (2:45 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Jeff H. It *should always* be licensee only. The coding should be done as open-source only by ... read more | 04/03/2002 (2:44 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Hi, To add to my above message, I just checked their 3.33 files and did not see any specific lice... read more | 04/03/2002 (2:29 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Hi Bill, See Joshua's post ten above yours... The license has restrictions. It may be difficult... read more | 04/03/2002 (2:17 pm) |
| quark4torque | Hi all, I'm sounding like a broken record (CD?)... :-) We *need* a licensed-community-only o... read more | 04/03/2002 (1:07 pm) |
| Hammer v3.4 (formerly known as Worldcraft) support? | Hi, My 2 cents: We just need to start on a licensed-community-only open source set of editors:... read more | 04/03/2002 (1:03 pm) |
| declaring variables | Ken, Again, as I mentioned, a proper TGE Editor application could solve these problems, and still... read more | 04/03/2002 (1:00 pm) |
| What is the Script Identifier length limit? | Hi Joel, One other thing... I would assume that their parser builds a function table etc., if th... read more | 04/03/2002 (12:16 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Hi Gary, Quark is a nice tool, however, I still adhere to the fact that Torque should have its ow... read more | 04/02/2002 (10:51 pm) |
| declaring variables | Mark, I'm creating in-depth Torque scripting/engine docs for in-house, and I see a few other thin... read more | 04/02/2002 (10:43 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | Hi, Personally, I still think Torque needs an integrated UEd style Editor. Mesh, Interior, plus ... read more | 04/02/2002 (10:38 pm) |
| What is the Script Identifier length limit? | Hi Ron, Thanks for the heads-up. How far along have you gotten, and what area have you started... read more | 04/02/2002 (7:45 pm) |
| What is the Script Identifier length limit? | Hi Joel, Yes, I've basically folded your reference page into what I've got. ;-) I'm HTML'ing t... read more | 04/02/2002 (5:58 pm) |
| What is the Script Identifier length limit? | Thanks Joel. I'm currently doing some in-depth in-house documenting of the scripting language and e... read more | 04/02/2002 (5:33 pm) |
| Adding road textures to the terrain | Hi, I probably am beginning to sound like a broken record (CD?)... :-) Adding support for bump... read more | 04/01/2002 (11:46 pm) |
| Enhancing terrain rendering engine | Hi, Something else that would be great on the terrain renderer: bump mapped texture support for G... read more | 04/01/2002 (11:43 pm) |
| Faster Waterblocks ... | Hi again, I also just wanted to mention, the ATI Developer/SDK page is at: [url]http://www.ati.c... read more | 03/31/2002 (3:12 pm) |
| Faster Waterblocks ... | Hi Melv, Thanks, let us know if you do anything in the area of bump mapping in Torque. ATI inf... read more | 03/31/2002 (3:05 pm) |
| Faster Waterblocks ... | Hi Melv, No problem on the late reply. I was just wanting to make sure you noticed it. ;-) If... read more | 03/31/2002 (11:51 am) |
| fxReplicator has been released ... | Hi Melv, The G3/4 and 8500 are dropping in price fast enough that soon anyone who does gaming wil... read more | 03/31/2002 (11:36 am) |
| Static objects slow down system | Hi Melv, This is a good idea, and something that I may be willing to do. I'll look into what it ... read more | 03/31/2002 (11:24 am) |
| Faster Waterblocks ... | I agree. Effects such as water reflections, multi-texturing, bump mapping, should be included if po... read more | 03/31/2002 (11:18 am) |