Game Development Community

David R. Green's Forum Posts

Thread Post Date Posted
Multi-player lag Hi, I get the lag icon on my lan as well. Two PIII-733 class systems, ATI Radeon 8500, Voodoo5, ... read more 07/09/2002 (12:31 pm)
Pixel Shaders??? Joshua, [i]Not sure what the point is exactly?[/i] I'm still not sure what the point is exactl... read more 06/18/2002 (2:29 pm)
Pixel Shaders??? Phil, Just replying to your earlier post... [i]You seem to be missing the point. The PC mark... read more 06/18/2002 (1:06 pm)
Pixel Shaders??? Hi all, I really don't understand the negative responses that most everyone here gives the advanc... read more 06/18/2002 (12:55 pm)
Pixel Shaders??? Hi, [i]"PC Gaming is smaller than console... yup"[/i] Didn't use to be... I guess I'm telling... read more 06/17/2002 (2:42 pm)
Pixel Shaders??? Phil and Dave, No argument or flaming meant... Phil, I get your point, but perhaps you missed ... read more 06/17/2002 (2:20 pm)
Pixel Shaders??? Hi all, [i]"It will be at least another 2-3 years before a majority of game players have shader c... read more 06/17/2002 (1:30 pm)
Tools Max, Maya, Softimage XSI, Milkshape, etc.. Hi Ernest, Myself and a few others have actually started on [early] development of some modeling ... read more 05/20/2002 (3:21 am)
Static objects slow down system Hi, Just a note to Jeff T. for his post above, actually I believe that they claimed only 67% of H... read more 04/15/2002 (9:10 pm)
Hammer v3.4 (formerly known as Worldcraft) support? Hi Matt, Yes, it is ambitious, but IMHO it is very much needed in the game development community.... read more 04/12/2002 (1:31 pm)
Hammer v3.4 (formerly known as Worldcraft) support? Hi Guys, FYI, a team has been formed that is starting work on an integrated editor aimed for gami... read more 04/11/2002 (4:59 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Hi Jeff H. The discussion is currently off-forum, with a team of GG members and some input by GG ... read more 04/07/2002 (1:43 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Hi, Actually, there are a few of us discussing an Integrated Development System right now. DTS a... read more 04/07/2002 (12:45 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Looks like Traction is out for a name... [url]http://www.twisted-systems.com/[/url] David... read more 04/05/2002 (2:27 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Jeff H. Good comments. Also, "Traction" is a pretty cool idea for a name. :-) I also agre... read more 04/04/2002 (11:32 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Hi Tim, If the concensus was for me to help coordinate efforts, then I am more than willing, howe... read more 04/04/2002 (10:49 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Hi Tim, I feel "if [b]you[/b] think [b]you[/b] can pull it off..." is a bit misdirected. A pro... read more 04/04/2002 (10:09 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Tim N., I totally agree with you. Are you surprised? ;-) I'm not looking at this as a "us p... read more 04/04/2002 (9:17 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Mychal, I agree that I hope the community does continue to provide each other with various Torque... read more 04/04/2002 (4:15 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Well, you all know how much I love to go against the grain around here... ;-) But I would have ... read more 04/04/2002 (3:45 pm)
Time, effort and code contributions ... Hi Melv, Are you interested in tweaks/upgrades to TGE or are you interested in working on an Edit... read more 04/04/2002 (12:00 pm)
What is the Script Identifier length limit? Hi Joel, Thank you again for your very informative insights, very much appreciated. David... read more 04/04/2002 (11:32 am)
3ds2max Exporter Working? Hi, Is this what you are looking for? [url]http://www.garagegames.com/index.php?sec=mg&mod=res... read more 04/04/2002 (10:47 am)
Shoreline Effects ... Hi Melv, Looks good. Thanks for all of your work on this. Is GG rolling your updates into the T... read more 04/04/2002 (10:44 am)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) I know I said I'd go away... just one more... please... ;-) Tom, Most likely it is simply goo... read more 04/03/2002 (5:41 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Tom, I don't think it would be in Sierra's best interest for another company not owned by them an... read more 04/03/2002 (5:21 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Hi Tim N., My personal feeling on this are a bit different than some I guess... please don't thi... read more 04/03/2002 (5:08 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Mychal, My apologies if I sounded offensive, that was not how it was meant, I was posing my comme... read more 04/03/2002 (3:40 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Hi Mychal, No it does not. See my latest post. Apparently no one here understands licenses? ... read more 04/03/2002 (2:45 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Jeff H. It *should always* be licensee only. The coding should be done as open-source only by ... read more 04/03/2002 (2:44 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Hi, To add to my above message, I just checked their 3.33 files and did not see any specific lice... read more 04/03/2002 (2:29 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Hi Bill, See Joshua's post ten above yours... The license has restrictions. It may be difficult... read more 04/03/2002 (2:17 pm)
quark4torque Hi all, I'm sounding like a broken record (CD?)... :-) We *need* a licensed-community-only o... read more 04/03/2002 (1:07 pm)
Hammer v3.4 (formerly known as Worldcraft) support? Hi, My 2 cents: We just need to start on a licensed-community-only open source set of editors:... read more 04/03/2002 (1:03 pm)
declaring variables Ken, Again, as I mentioned, a proper TGE Editor application could solve these problems, and still... read more 04/03/2002 (1:00 pm)
What is the Script Identifier length limit? Hi Joel, One other thing... I would assume that their parser builds a function table etc., if th... read more 04/03/2002 (12:16 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Hi Gary, Quark is a nice tool, however, I still adhere to the fact that Torque should have its ow... read more 04/02/2002 (10:51 pm)
declaring variables Mark, I'm creating in-depth Torque scripting/engine docs for in-house, and I see a few other thin... read more 04/02/2002 (10:43 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) Hi, Personally, I still think Torque needs an integrated UEd style Editor. Mesh, Interior, plus ... read more 04/02/2002 (10:38 pm)
What is the Script Identifier length limit? Hi Ron, Thanks for the heads-up. How far along have you gotten, and what area have you started... read more 04/02/2002 (7:45 pm)
What is the Script Identifier length limit? Hi Joel, Yes, I've basically folded your reference page into what I've got. ;-) I'm HTML'ing t... read more 04/02/2002 (5:58 pm)
What is the Script Identifier length limit? Thanks Joel. I'm currently doing some in-depth in-house documenting of the scripting language and e... read more 04/02/2002 (5:33 pm)
Adding road textures to the terrain Hi, I probably am beginning to sound like a broken record (CD?)... :-) Adding support for bump... read more 04/01/2002 (11:46 pm)
Enhancing terrain rendering engine Hi, Something else that would be great on the terrain renderer: bump mapped texture support for G... read more 04/01/2002 (11:43 pm)
Faster Waterblocks ... Hi again, I also just wanted to mention, the ATI Developer/SDK page is at: [url]http://www.ati.c... read more 03/31/2002 (3:12 pm)
Faster Waterblocks ... Hi Melv, Thanks, let us know if you do anything in the area of bump mapping in Torque. ATI inf... read more 03/31/2002 (3:05 pm)
Faster Waterblocks ... Hi Melv, No problem on the late reply. I was just wanting to make sure you noticed it. ;-) If... read more 03/31/2002 (11:51 am)
fxReplicator has been released ... Hi Melv, The G3/4 and 8500 are dropping in price fast enough that soon anyone who does gaming wil... read more 03/31/2002 (11:36 am)
Static objects slow down system Hi Melv, This is a good idea, and something that I may be willing to do. I'll look into what it ... read more 03/31/2002 (11:24 am)
Faster Waterblocks ... I agree. Effects such as water reflections, multi-texturing, bump mapping, should be included if po... read more 03/31/2002 (11:18 am)
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