Connor Kimbrough's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Top 10 Games... of all time. And prove why. | Respect 1 Maniac Mansion 2: Day o' da Tentacle - For its humor 2 Curse of Monkey Island - F... read more | 10/26/2005 (12:24 pm) |
| What about this idea? | An MMO game is a HUGE undertaking...so says the industry. And yet, if you are a one-man team fighti... read more | 07/05/2005 (7:06 am) |
| What brought you to GarageGames? | I wanted to break into the industry (but at my age, I suppose I just wanted to make something) and I... read more | 07/05/2005 (6:53 am) |
| Minions of Mirth - Truly Open Alpha | Definitly going to buy... read more | 07/03/2005 (4:30 am) |
| A6 vs Torque | My two cents: I've had an A5 and by my standards it is pretty clumsy. The Torque is much more flexi... read more | 07/03/2005 (3:27 am) |
| General question about project planning | Okay, so Joshua has some aspects you should take into. But still, a one man team shouldn't really a... read more | 07/01/2005 (5:38 am) |
| General question about project planning | Depends, how big is the project? I'm a novice and I've created a few simple point-and-click games a... read more | 06/30/2005 (10:28 am) |
| Middle school 8th grade student | I'm just completing ninth and I can barely program and I am trying to learn C++ (I'm mediocre in Jav... read more | 06/28/2005 (12:58 pm) |
| Good Level design? | Plus, do games REALLY need layouts and maps? Just the whole design doc thing now in the market make... read more | 06/28/2005 (12:50 pm) |
| Good Level design? | Think about the Silent Hill (at least I believe it was Silent Hill) when the player walked through f... read more | 06/28/2005 (12:49 pm) |