Game Development Community

Connor Kimbrough's Forum Posts

Thread Post Date Posted
Top 10 Games... of all time. And prove why. Respect 1 Maniac Mansion 2: Day o' da Tentacle - For its humor 2 Curse of Monkey Island - F... read more 10/26/2005 (12:24 pm)
What about this idea? An MMO game is a HUGE undertaking...so says the industry. And yet, if you are a one-man team fighti... read more 07/05/2005 (7:06 am)
What brought you to GarageGames? I wanted to break into the industry (but at my age, I suppose I just wanted to make something) and I... read more 07/05/2005 (6:53 am)
Minions of Mirth - Truly Open Alpha Definitly going to buy... read more 07/03/2005 (4:30 am)
A6 vs Torque My two cents: I've had an A5 and by my standards it is pretty clumsy. The Torque is much more flexi... read more 07/03/2005 (3:27 am)
General question about project planning Okay, so Joshua has some aspects you should take into. But still, a one man team shouldn't really a... read more 07/01/2005 (5:38 am)
General question about project planning Depends, how big is the project? I'm a novice and I've created a few simple point-and-click games a... read more 06/30/2005 (10:28 am)
Middle school 8th grade student I'm just completing ninth and I can barely program and I am trying to learn C++ (I'm mediocre in Jav... read more 06/28/2005 (12:58 pm)
Good Level design? Plus, do games REALLY need layouts and maps? Just the whole design doc thing now in the market make... read more 06/28/2005 (12:50 pm)
Good Level design? Think about the Silent Hill (at least I believe it was Silent Hill) when the player walked through f... read more 06/28/2005 (12:49 pm)