Brian Wilson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Smooth music transactions | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1934[/url]... read more | 11/22/2007 (1:16 am) |
| Torque X vs Torque Game Builder | Not to continue to derail the conversation further, as someone who deals with patch management and h... read more | 11/21/2007 (8:33 am) |
| 4 seconds away... | Eh... never was a big fan of companies using technically minor features for a major upgrade enticeme... read more | 11/21/2007 (8:16 am) |
| AI coder needed | Here's a great thread to churn through until you find someone: [url]http://www.garagegames.com/mg/f... read more | 11/21/2007 (4:43 am) |
| Smooth music transactions | 5 second search resulted in: http://tdn.garagegames.com/wiki/Audio/VMPlayer I'm sure another 5 s... read more | 11/21/2007 (4:37 am) |
| 4 seconds away... | I agree 4 seconds isn't hard to suffer through one time, but srsly, I don't buy fast hardware in ord... read more | 11/21/2007 (1:58 am) |
| Need info on Adventure Kit | Certainly there are contents/resources that you can acquire that will bridge some of the technology ... read more | 11/20/2007 (1:43 pm) |
| Tower Defense game | I'd recommend cleaning up your beta before posting it, all of your .cs', .torsion, etc are in the .z... read more | 11/20/2007 (7:24 am) |
| What do you find annoying in a User Interface? | Not directly a GUI complaint, but not being able to advance through any form of cutscene or dialog. ... read more | 11/08/2007 (2:45 am) |
| 21 Tips for Working with TGE 1.5 GUIs | Great doc man. I highly appreciate your contribution.... read more | 11/07/2007 (2:50 am) |
| T2D EA -> TGB 1.5.x Porting Experiences... | Thanks Chaim, good points. Starting from scratch would probably be a great way to learn 1.5 anyway, ... read more | 10/31/2007 (6:53 am) |
| Network frustrations | Not to pump someone else's book, especially one that wasn't proofread very well, but the 3D Game Pro... read more | 10/31/2007 (5:57 am) |
| A idea i had for a video game | I would take it even further by making it alien technology... that way it's not an ak47 to Kork, sin... read more | 10/31/2007 (5:36 am) |
| A minimal violence RPG. Would it sell? | [quote]The basis of the game is simply to get a job and exist as a member of the in-game society.[/... read more | 10/30/2007 (9:51 am) |
| What if someone has made something close to your idea? | Date your ideas NOW so that if they decide to go Rockstar on you, you will have evidence showing the... read more | 10/30/2007 (5:45 am) |
| Starting game programming | Personally, I like the Jamsa's C/C++ Programmer's Bible. I know it's a bit oldschool, but it has abs... read more | 10/26/2007 (8:06 am) |
| My first video game | So you want to make money from a game but you don't want to pay someone to test it? Hehe, I'd go str... read more | 10/25/2007 (8:15 am) |
| TGE on G4 macs | [url]http://www.garagegames.com/products/torque/tge/requirements/[/url]... read more | 10/25/2007 (8:12 am) |
| MacBook Pro crashes | I'll test it on my MacBook Pro when I get home from work and post my results tonight.... read more | 10/25/2007 (2:13 am) |
| How to open .pst files | According to http://filext.com/file-extension/pst, it's a Lightwave Preset. Google is your friend.... read more | 10/25/2007 (2:03 am) |
| TDN Now available to ALL | Perhaps a "lessons learned" that the GG guys can pass on to the engine development community once al... read more | 10/22/2007 (9:41 am) |
| Can I use these sounds for content packs? | The best advices I can give is to never assume something is free, always consult the author/owner/cr... read more | 10/22/2007 (9:35 am) |
| BUG: Tilemaps do not render on some laptops | Assuming the laptops are patched up (drivers and APIs), if they meet the system requirements for the... read more | 10/22/2007 (8:55 am) |
| Content packs - What do you need? | Regardless of genre and style, I think a series of packs that complement each other will be well rec... read more | 10/19/2007 (3:08 am) |
| Torque on the IPHONE? | There should be an SDK released in Feb '08, not sure if it will be public or licensed. I'm assuming ... read more | 10/18/2007 (1:45 am) |
| Adding a function to TGB - how? | Make sure you double-check the EULA as well... I know there's some issues for using the product outs... read more | 10/10/2007 (2:31 am) |
| How to make a breaken affect | What your are looking for will likely be included in the documentation distributed with the engine (... read more | 10/02/2007 (5:51 am) |
| My texture is crashing the engine? | ... but not necessarily square, right? i.e. 128x256 is fine?... read more | 09/24/2007 (7:39 am) |
| Round 'em up... | I don't have to tell you what sort of clone I'm making... ;p I'm at about 80% complete on initial de... read more | 07/16/2005 (1:04 am) |
| Camera Mounting/Unmounting | I actually achieved the effect I was looking for with the following code: [code] sceneWindow2D.m... read more | 04/12/2005 (7:17 am) |
| Monokey (one button) game: HotWired! | @Alex: Thanks, I played with all of those but never seemed to be able to get the combination correc... read more | 04/12/2005 (7:09 am) |
| Camera Mounting/Unmounting | @Matt: I'll give it a shot and post my results. Thanks.... read more | 04/11/2005 (10:41 pm) |
| Camera Mounting/Unmounting | No, when I mount the camera to the player, it stays centered on the player all the way to the edge o... read more | 04/11/2005 (10:25 pm) |
| Monokey (one button) game: HotWired! | @Alex: Might I ask how you managed your camera at the edge left and right boundries? I'm trying to... read more | 04/11/2005 (10:11 pm) |
| Camera Mounting/Unmounting | As an additional question, is my approach even remotely solid for this problem? Or is there a better... read more | 04/11/2005 (10:07 pm) |
| Resource: getCurrentCameraPosition(); | Thanks Matt, fixed it. I also changed it to do a single getCurrentCameraArea() instead of calling it... read more | 04/11/2005 (9:47 pm) |
| Monokey (one button) game: HotWired! | Looks great, seems to play well, and it's a great concept. My only complaint is that it did make me ... read more | 04/11/2005 (2:48 pm) |
| SceneWindow2D.getCurrentCameraArea() returns NULL | Doh, not sure why I thought that would return anything outside of an echo(); My bad. I was up way to... read more | 04/11/2005 (12:16 pm) |
| Camera Mounting/Unmounting | Hah! Thanks John. I knew it was a simple solution, I had just hit a brick wall. I guess my unix back... read more | 04/11/2005 (9:35 am) |
| Section 4c of the EULA | Re: 4(c)(i): It sounds like "link" was the wrong word and you only need to have the text "www.garag... read more | 04/10/2005 (10:35 pm) |
| Keeping the pointer in the screen center | I'm not aware of any functionality to replace the location of the mouse. I'm not sure it's the best ... read more | 04/10/2005 (10:27 pm) |
| Problem with walkthrough | Looks like you are configured to use the Minimal mod and you've still got your $defaultGame set to "... read more | 04/10/2005 (10:20 pm) |
| Lost Images... | Getting 404's on those Joseph.... read more | 04/08/2005 (7:58 am) |
| Referencing a previously created local var (i.e. %genericenemy) | @Teck Yeah, I could easily do it with globals, but I wanted more dynamic control and me being a "b... read more | 04/06/2005 (10:22 pm) |
| Newbie question about Vector types (operations) in tscript | The answer to the second part of your quest can be found [url=http://www.garagegames.com/mg/forums/r... read more | 04/05/2005 (9:19 am) |
| Creating a Throttle-type bindCmd/Action Map | Ok, thanks Michael, that worked great! I guess my brain locked up... Here's what worked: [code... read more | 04/04/2005 (10:47 pm) |
| Creating aggregate objects. | I think it's always safe to assume that code is needed. Post a stipped down version of what you have... read more | 04/04/2005 (10:23 pm) |