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Brian Wilson's Forum Posts

Thread Post Date Posted
Smooth music transactions [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1934[/url]... read more 11/22/2007 (1:16 am)
Torque X vs Torque Game Builder Not to continue to derail the conversation further, as someone who deals with patch management and h... read more 11/21/2007 (8:33 am)
4 seconds away... Eh... never was a big fan of companies using technically minor features for a major upgrade enticeme... read more 11/21/2007 (8:16 am)
AI coder needed Here's a great thread to churn through until you find someone: [url]http://www.garagegames.com/mg/f... read more 11/21/2007 (4:43 am)
Smooth music transactions 5 second search resulted in: http://tdn.garagegames.com/wiki/Audio/VMPlayer I'm sure another 5 s... read more 11/21/2007 (4:37 am)
4 seconds away... I agree 4 seconds isn't hard to suffer through one time, but srsly, I don't buy fast hardware in ord... read more 11/21/2007 (1:58 am)
Need info on Adventure Kit Certainly there are contents/resources that you can acquire that will bridge some of the technology ... read more 11/20/2007 (1:43 pm)
Tower Defense game I'd recommend cleaning up your beta before posting it, all of your .cs', .torsion, etc are in the .z... read more 11/20/2007 (7:24 am)
What do you find annoying in a User Interface? Not directly a GUI complaint, but not being able to advance through any form of cutscene or dialog. ... read more 11/08/2007 (2:45 am)
21 Tips for Working with TGE 1.5 GUIs Great doc man. I highly appreciate your contribution.... read more 11/07/2007 (2:50 am)
T2D EA -> TGB 1.5.x Porting Experiences... Thanks Chaim, good points. Starting from scratch would probably be a great way to learn 1.5 anyway, ... read more 10/31/2007 (6:53 am)
Network frustrations Not to pump someone else's book, especially one that wasn't proofread very well, but the 3D Game Pro... read more 10/31/2007 (5:57 am)
A idea i had for a video game I would take it even further by making it alien technology... that way it's not an ak47 to Kork, sin... read more 10/31/2007 (5:36 am)
A minimal violence RPG. Would it sell? [quote]The basis of the game is simply to get a job and exist as a member of the in-game society.[/... read more 10/30/2007 (9:51 am)
What if someone has made something close to your idea? Date your ideas NOW so that if they decide to go Rockstar on you, you will have evidence showing the... read more 10/30/2007 (5:45 am)
Starting game programming Personally, I like the Jamsa's C/C++ Programmer's Bible. I know it's a bit oldschool, but it has abs... read more 10/26/2007 (8:06 am)
My first video game So you want to make money from a game but you don't want to pay someone to test it? Hehe, I'd go str... read more 10/25/2007 (8:15 am)
TGE on G4 macs [url]http://www.garagegames.com/products/torque/tge/requirements/[/url]... read more 10/25/2007 (8:12 am)
MacBook Pro crashes I'll test it on my MacBook Pro when I get home from work and post my results tonight.... read more 10/25/2007 (2:13 am)
How to open .pst files According to http://filext.com/file-extension/pst, it's a Lightwave Preset. Google is your friend.... read more 10/25/2007 (2:03 am)
TDN Now available to ALL Perhaps a "lessons learned" that the GG guys can pass on to the engine development community once al... read more 10/22/2007 (9:41 am)
Can I use these sounds for content packs? The best advices I can give is to never assume something is free, always consult the author/owner/cr... read more 10/22/2007 (9:35 am)
BUG: Tilemaps do not render on some laptops Assuming the laptops are patched up (drivers and APIs), if they meet the system requirements for the... read more 10/22/2007 (8:55 am)
Content packs - What do you need? Regardless of genre and style, I think a series of packs that complement each other will be well rec... read more 10/19/2007 (3:08 am)
Torque on the IPHONE? There should be an SDK released in Feb '08, not sure if it will be public or licensed. I'm assuming ... read more 10/18/2007 (1:45 am)
Adding a function to TGB - how? Make sure you double-check the EULA as well... I know there's some issues for using the product outs... read more 10/10/2007 (2:31 am)
How to make a breaken affect What your are looking for will likely be included in the documentation distributed with the engine (... read more 10/02/2007 (5:51 am)
My texture is crashing the engine? ... but not necessarily square, right? i.e. 128x256 is fine?... read more 09/24/2007 (7:39 am)
Round 'em up... I don't have to tell you what sort of clone I'm making... ;p I'm at about 80% complete on initial de... read more 07/16/2005 (1:04 am)
Camera Mounting/Unmounting I actually achieved the effect I was looking for with the following code: [code] sceneWindow2D.m... read more 04/12/2005 (7:17 am)
Monokey (one button) game: HotWired! @Alex: Thanks, I played with all of those but never seemed to be able to get the combination correc... read more 04/12/2005 (7:09 am)
Camera Mounting/Unmounting @Matt: I'll give it a shot and post my results. Thanks.... read more 04/11/2005 (10:41 pm)
Camera Mounting/Unmounting No, when I mount the camera to the player, it stays centered on the player all the way to the edge o... read more 04/11/2005 (10:25 pm)
Monokey (one button) game: HotWired! @Alex: Might I ask how you managed your camera at the edge left and right boundries? I'm trying to... read more 04/11/2005 (10:11 pm)
Camera Mounting/Unmounting As an additional question, is my approach even remotely solid for this problem? Or is there a better... read more 04/11/2005 (10:07 pm)
Resource: getCurrentCameraPosition(); Thanks Matt, fixed it. I also changed it to do a single getCurrentCameraArea() instead of calling it... read more 04/11/2005 (9:47 pm)
Monokey (one button) game: HotWired! Looks great, seems to play well, and it's a great concept. My only complaint is that it did make me ... read more 04/11/2005 (2:48 pm)
SceneWindow2D.getCurrentCameraArea() returns NULL Doh, not sure why I thought that would return anything outside of an echo(); My bad. I was up way to... read more 04/11/2005 (12:16 pm)
Camera Mounting/Unmounting Hah! Thanks John. I knew it was a simple solution, I had just hit a brick wall. I guess my unix back... read more 04/11/2005 (9:35 am)
Section 4c of the EULA Re: 4(c)(i): It sounds like "link" was the wrong word and you only need to have the text "www.garag... read more 04/10/2005 (10:35 pm)
Keeping the pointer in the screen center I'm not aware of any functionality to replace the location of the mouse. I'm not sure it's the best ... read more 04/10/2005 (10:27 pm)
Problem with walkthrough Looks like you are configured to use the Minimal mod and you've still got your $defaultGame set to "... read more 04/10/2005 (10:20 pm)
Lost Images... Getting 404's on those Joseph.... read more 04/08/2005 (7:58 am)
Referencing a previously created local var (i.e. %genericenemy) @Teck Yeah, I could easily do it with globals, but I wanted more dynamic control and me being a "b... read more 04/06/2005 (10:22 pm)
Newbie question about Vector types (operations) in tscript The answer to the second part of your quest can be found [url=http://www.garagegames.com/mg/forums/r... read more 04/05/2005 (9:19 am)
Creating a Throttle-type bindCmd/Action Map Ok, thanks Michael, that worked great! I guess my brain locked up... Here's what worked: [code... read more 04/04/2005 (10:47 pm)
Creating aggregate objects. I think it's always safe to assume that code is needed. Post a stipped down version of what you have... read more 04/04/2005 (10:23 pm)
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