Brian Wilson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| First! | Your TGEA page is deceiving in that next to the "Physics" section you show a screenshot fr... read more | 01/14/2009 (7:11 am) |
| First! | Uhm. So where's the petition to change everything back? ;p... read more | 01/14/2009 (6:54 am) |
| Mounting a flipped animation problem | Yeah, I think this is a bug as I can only imagine that this is not how it was intended to work. I ha... read more | 01/13/2009 (8:57 am) |
| Identifying the loaded level | Why not set global vars when you load the level and just query those?... read more | 01/11/2009 (9:42 am) |
| How Do I Disable This Constructor Feature... | Thanks guys, was driving me crazy.... read more | 01/09/2009 (10:23 pm) |
| Writing on the wall |
You need to export it to a .DIF. Export it to |
01/09/2009 (10:22 pm) |
| Application Configuration is Incorrect. | Does the game start ok with one of the unmodified examples (i.e. stock starter.fps)? Or do you get h... read more | 01/09/2009 (1:38 pm) |
| Arrays as dynamic fields | TorqueScript actually creates individual vars out of script arrays, they aren't true arrays. so: ... read more | 01/09/2009 (1:00 pm) |
| Beginner Tutorial | It depends on which engine you are using. If you are using TGE 1.5x, then check out examples/Getting... read more | 01/09/2009 (12:50 pm) |
| Does TGE Meet My Needs? | I'm not sure on the bone manipulation. I assume it's possible, but may require some engine modificat... read more | 01/09/2009 (12:47 pm) |
| Tgpgt | I haven't worked with TGPGT under 1.8 yet, I did a little with 1.7 and had no problems. I can only a... read more | 01/09/2009 (11:03 am) |
| CVS vs. SVN vs. Everything else - version control methodologies. | Every once in a while (usually when I start a new project), I revisit version control. I recently sw... read more | 01/09/2009 (10:59 am) |
| Level and characters moddeling | The world editor is used for object placement, object perameter tweaking, and terrain and environmen... read more | 01/08/2009 (7:51 pm) |
| How Do I Disable This Constructor Feature... | Yeah, I'm using the latest build and it's not a lock issue. I'll keep looking for it... I have been ... read more | 01/07/2009 (4:30 pm) |
| More mounted images | Give this link a try: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=67... read more | 01/06/2009 (6:33 pm) |
| Avi to OGG converter? | If you are just needing to change the container format from avi to ogg(ogm), VLC will work fine. VLC... read more | 01/05/2009 (1:38 pm) |
| Changing Game Controls and Using other input | You can use any text editor. If you want the scripts to be formated, then look into one of the IDEs ... read more | 01/05/2009 (1:22 pm) |
| Making good animated sprites | @Tyler Not to bring the 3D thing up again, but why not mock up a model, animate it, then use the ... read more | 01/05/2009 (12:19 am) |
| How to change icon of game made with TGB? | Houssen, you're .jpg has some malware meta data in it. Or at least Kaspersky and Trend Micro think s... read more | 01/04/2009 (12:51 pm) |
| Bunch of Questions.... | 1) TGEA compiles the engine into an binary and on first run of each script, compiles those scripts i... read more | 01/04/2009 (9:18 am) |
| Pulling a random frame and remembering it was used... | If you need greater than 5-bit bitwise operations, you can string multiples together into a string a... read more | 01/04/2009 (12:23 am) |
| 3D Parallax Starfield | Not to nit-pick along with Edward, but in order to see actual star movement, you will indeed be movi... read more | 01/03/2009 (3:28 pm) |
| BIG Computer Problem!! TGB and BLENDER | Wow, with a budget like that for tools, it may be time to spend some on new hardware if it ends up n... read more | 01/03/2009 (2:36 am) |
| PC Piracy Charts | It's obvious there are two types of people here. Those who see no difference between stealing (trans... read more | 01/02/2009 (6:58 pm) |
| Hex(agon) tilemap instead of squares | Check out: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=31876[/url] That should... read more | 01/02/2009 (6:51 pm) |
| About buying TGB indie license | You will not be locked to one platform. I dev under windows at home and when I go on the road for my... read more | 01/02/2009 (12:23 am) |
| Glow masking 1.7.1 | @Kirk You may be interested in Guy Allard's Blue Marble demo... pretty cool effect as well. [url]h... read more | 12/31/2008 (5:31 pm) |
| Game Creation Pipeline from 20,000 feet | Unless something changed in 1.8 or will change in T3D, you will likely want to move to Visual Studio... read more | 12/31/2008 (3:25 pm) |
| Christmas is coming, is TGB2? Well, maybe next Christmas? | In contrast to MrClam, I love Torsion. I haven't worked in very large projects with it, but it work... read more | 12/30/2008 (9:14 pm) |
| Text/Console mode only |
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12/29/2008 (12:17 pm) |
| World position -> pixel position? | I could be wrong, but I think you have to do the math yourself. Basically, knowing your resolution, ... read more | 12/29/2008 (10:25 am) |
| Moving a Sprite in a 2D Game | 1) the %val is a boolean of whether the key is pressed or not 2) that allows for one call to handle... read more | 12/28/2008 (9:42 am) |
| How to stop a behavior? | Something along the lines of this should work: [code] moveMap.bind(keyboard, "enter", "action");... read more | 12/27/2008 (8:57 am) |
| 30 vs 60 fps | Depends on the hardware and the complexity of the scene/mission. But yes, 60 is quite doable.... read more | 12/27/2008 (2:28 am) |
| Get it and Go | OK, the whole original concept of this thread is flawed. My wife bought me 5 PS3 and 2 Wii titles fo... read more | 12/25/2008 (1:25 pm) |
| Question about texture orientation (image inside) | @Syn, Hehe I've been here for what? Over 4 years now? And I had no idea the forums supported thumbn... read more | 12/23/2008 (9:59 pm) |
| Torque Books? | The only caveat to TGPGTT is that it does make quite a few assumptions of the reading having some ba... read more | 12/23/2008 (9:54 pm) |
| Camera as Smash Brothers | I'm working the kinks out of a similar concept with the exception being zooming the camera in on the... read more | 12/23/2008 (12:16 pm) |
| Question about texture orientation (image inside) | The image is too small to see any detail. But, the default orientation of the textures is an assumpt... read more | 12/23/2008 (10:04 am) |
| Get it and Go | One of the big benefits of of PC gaming is performance. If you are relying on optical media, then yo... read more | 12/22/2008 (7:56 pm) |
| PC Piracy Charts | @John I see your point, but I'm not quite asking that. The pirate does indeed owe the owner the f... read more | 12/22/2008 (7:42 pm) |
| PC Piracy Charts | It really seems like people tend to paint this picture that buisnesses are failing left and right du... read more | 12/22/2008 (4:05 pm) |
| Next Generation Games | @William Before you go digging up all of Kory's old posts and posting the same thing to every one... read more | 12/22/2008 (8:22 am) |
| Polygon count | Hello 2-year-old thread ;p @William There's an "Apply Here" link at the bottom of all job postin... read more | 12/22/2008 (8:20 am) |
| Is it ok to link out to my new blog? | I'm not sure about it being against the rules, but it may be percieved against etiquette by some. Lo... read more | 12/22/2008 (8:16 am) |
| PC Piracy Charts | And to add... I don't really see anyone condoning piracy in this thread. I do see a quite a few frus... read more | 12/19/2008 (10:48 pm) |
| Modulo oddity | @Stefan: Try your example with global vars both in the console and in script and see what you get, ... read more | 12/19/2008 (1:29 pm) |
| Random Dungeon Generation Theory | It seems like converting the NetHack generator would actually be fairly simple. You are just replaci... read more | 12/17/2008 (10:50 pm) |
| Version Control SVN and CVS for Beta 1.8 | Wow, that's a blast from the past. I completely forgot about the old CVS repo... good times... good ... read more | 12/16/2008 (6:06 am) |
| Sin/Cos Line | Yes, as long as you can convert it to vectors. Check out: [url]http://tdn.garagegames.com/wiki/T... read more | 12/13/2008 (9:30 am) |