Game Development Community

Jimmy Sparks's Forum Posts

Thread Post Date Posted
Problem with my model, or Torque, or the ShowTool? I have the character model loaded into the engine now, as just a static shape. I'm wondering now if... read more 03/15/2005 (11:57 am)
Invisible character in engine, need help desperately please! I got the character to go in as a static shape, I'm wondering now if it's something weird with my sk... read more 03/15/2005 (11:55 am)
Problem with my model, or Torque, or the ShowTool? Thanks for the response, Lightwave Dave. I'll try what you're saying. I hope it works.... read more 03/15/2005 (8:54 am)
Problem with my model, or Torque, or the ShowTool? No, there are no errors related to the character. The animations all show up in the engine, since I... read more 03/11/2005 (10:33 am)
First Person Weapon Model? I'm looking for a solution to this as well. I hope somebody has some info about it...... read more 03/11/2005 (8:49 am)
Invisible character in engine, need help desperately please! Maybe this is something wrong with the materials.... The old character had just a Standard material... read more 03/10/2005 (5:07 pm)
Invisible character in engine, need help desperately please! Thanks for the post. My characters only have 1 LOD, detail size 2. This new character has the same... read more 03/10/2005 (4:47 pm)
My player gets invisible in 3rd person Dang, now I'm having this problem. Any help?... read more 03/10/2005 (2:33 pm)
Mount point behaviour I'm also have problems with mounts. I have a character with a gun, in the Show Tool Pro, it looks f... read more 02/25/2005 (4:42 pm)
Sequence naming Actually, I have the recoil commented out with // in mine. The side does work though.... read more 02/24/2005 (2:31 pm)
Sequence naming I left my script file as close to the original as possible. The only animations I have in are run, ... read more 02/24/2005 (1:39 pm)
Root Bone Rotation and Translation I'm also having this problem again(still). Is there any help to be found? I'll even e-mail a scene... read more 02/24/2005 (10:44 am)
Sequence naming The sequence helpers need to be named different for each DSQ you do. For example, player_root.dsq w... read more 02/24/2005 (9:09 am)
Blend animations I'd also like to know more about general rules for blends. *bump*... read more 02/24/2005 (9:05 am)
Newbie with animation export issues I think I had to delete the old details marker and just remake it. I think the problem with one of ... read more 10/27/2004 (7:13 am)
Death animation crashes It looks like making 11 entries for the death is what worked. Thanks. :D... read more 10/05/2004 (9:22 am)
Death animation crashes Hmm, well, this should help, I'll give it a try. And I will link the bounds to the Bip01, and set k... read more 10/05/2004 (9:01 am)
Death animation crashes Dang, I'm still lost. "ground transform keys on the move directions"? I don't animate the bounding... read more 10/05/2004 (7:43 am)
Death animation crashes Oops, sorry, I guess I should've mentioned that. I'm using Max 5, and the I guess default exporte... read more 10/04/2004 (3:07 pm)
Death animation crashes I'm having this same problem, I do have a ski0, ski1, and ski2 nodes in each of my scenes. I'm expo... read more 10/04/2004 (2:45 pm)
Parts of DTS are see-through! Help please? Thanks for the reply. My bridge is all one object in max(max 5). By 2 materials are you suggesting... read more 09/30/2004 (3:18 pm)
Community mapping tutorial By detail brush, do you mean static object?... read more 09/21/2004 (10:16 am)
Map2Max So Deep Exploration will convert from a bsp to max? or is it another editor like Quark?... read more 09/21/2004 (9:31 am)
Light leaks! please help @FruitBatInshades: I'm wondering, are the lights you're using ones you placed in Quark? or lights ... read more 09/16/2004 (7:33 am)
World Editor and Torque question Has anyone here used Blender to make interiors/static meshes for Torque? I'm curious if you could ... read more 09/15/2004 (12:24 pm)
Light leaks! please help I have also experienced this problem. To clarify for myself, it is in Quark that I change the light... read more 09/15/2004 (12:13 pm)
Character looks like he has a stick up his butt This has been resolved, here's how(thanks to Matthes Bender): Basically, in Max5, I had to make a... read more 09/10/2004 (8:24 am)
Animation of character root node (Bip01) I'm having this same problem. Guess I'll keep reading, doesn't look like any concrete solutions her... read more 08/13/2004 (12:20 pm)
Character looks like he has a stick up his butt @Danny, I tried that. Still the same result. Seems to have something to do with the Bip01... like... read more 08/13/2004 (12:03 pm)
Character looks like he has a stick up his butt Well, I tried check marking the Collapse Transform, and re-exporting... He still animates with the s... read more 08/10/2004 (2:51 pm)
Character looks like he has a stick up his butt Hmm, I think I did that when I exported the .dsq files. I have to do that to the .dts also? I thou... read more 08/10/2004 (12:48 pm)
In Max, should I do all anims in one file? As I posted in the general forum, I'm still having problems with the engine crashing on loadup. My ... read more 07/30/2004 (9:13 am)
"Cannot collapse node becasue it is a bone" Dang, I'm really stuck. I can't find any info for what could cause this to crash. :(... read more 07/29/2004 (2:27 pm)
Validation Error? Maybe that's what's wrong with mine... I dunno. How do I add that to the datablock? I get a syntax... read more 07/29/2004 (1:22 pm)
"Cannot collapse node becasue it is a bone" I posted my console log here: http://www.seibermaki.net/console.html... read more 07/29/2004 (12:04 pm)
"Cannot collapse node becasue it is a bone" Hmm, still crashing. :(... read more 07/29/2004 (11:59 am)
"Cannot collapse node becasue it is a bone" In my max files, the sequence helper for the root is named player_root, the one for the run forward ... read more 07/29/2004 (11:27 am)
"Cannot collapse node becasue it is a bone" I figured as much. Well, I've got my DTS and DSQ's exported... However, now the engine crashes whe... read more 07/29/2004 (11:24 am)
"Cannot collapse node becasue it is a bone" Thanks, I commented those lines out and was able to export the DTS. Do I need to comment those back... read more 07/29/2004 (10:42 am)
"Cannot collapse node becasue it is a bone" I have this same problem now, except I am trying to export my DTS. Should I delete the biped when I... read more 07/29/2004 (10:31 am)
In Max, should I do all anims in one file? Hmm, that sounds like it's what the problem is. I'll try that, and let you know how it works out. :... read more 07/29/2004 (7:37 am)
In Max, should I do all anims in one file? I've checked the config file, I ended up just using the one that comes with the max file pack... I'... read more 07/28/2004 (2:42 pm)
In Max, should I do all anims in one file? Hmm, well, I've tried what you said Logan. So far, still no anims. The only difference now between... read more 07/28/2004 (10:34 am)
In Max, should I do all anims in one file? Hmm, I deleted the mesh from both of my animated scenes. However, when I load up the new player.dts... read more 07/27/2004 (3:20 pm)
In Max, should I do all anims in one file? So I can just delete the mesh itself? Won't I get an error like "no details to export"? I'll try... read more 07/27/2004 (2:56 pm)
In Max, should I do all anims in one file? Thanks for the response. I was shying away from doing animations in seperate max files because of t... read more 07/27/2004 (2:46 pm)
Exporting an entire level out of 3dsMax? Where can I get a copy of your TGE?... read more 07/26/2004 (3:44 pm)
Newbie with animation export issues Well, I finally have my character in the game... Now it's just a problem with my one animation not ... read more 07/26/2004 (3:38 pm)
Newbie with animation export issues Okay, I have one of those, and it still gives me the No Details error :(... read more 07/20/2004 (12:49 pm)
Newbie with animation export issues I have something called detail2 does that count as a detail marker?... read more 07/20/2004 (10:42 am)
Page «Previous 1 2