Jimmy Sparks's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem with my model, or Torque, or the ShowTool? | I have the character model loaded into the engine now, as just a static shape. I'm wondering now if... read more | 03/15/2005 (11:57 am) |
| Invisible character in engine, need help desperately please! | I got the character to go in as a static shape, I'm wondering now if it's something weird with my sk... read more | 03/15/2005 (11:55 am) |
| Problem with my model, or Torque, or the ShowTool? | Thanks for the response, Lightwave Dave. I'll try what you're saying. I hope it works.... read more | 03/15/2005 (8:54 am) |
| Problem with my model, or Torque, or the ShowTool? | No, there are no errors related to the character. The animations all show up in the engine, since I... read more | 03/11/2005 (10:33 am) |
| First Person Weapon Model? | I'm looking for a solution to this as well. I hope somebody has some info about it...... read more | 03/11/2005 (8:49 am) |
| Invisible character in engine, need help desperately please! | Maybe this is something wrong with the materials.... The old character had just a Standard material... read more | 03/10/2005 (5:07 pm) |
| Invisible character in engine, need help desperately please! | Thanks for the post. My characters only have 1 LOD, detail size 2. This new character has the same... read more | 03/10/2005 (4:47 pm) |
| My player gets invisible in 3rd person | Dang, now I'm having this problem. Any help?... read more | 03/10/2005 (2:33 pm) |
| Mount point behaviour | I'm also have problems with mounts. I have a character with a gun, in the Show Tool Pro, it looks f... read more | 02/25/2005 (4:42 pm) |
| Sequence naming | Actually, I have the recoil commented out with // in mine. The side does work though.... read more | 02/24/2005 (2:31 pm) |
| Sequence naming | I left my script file as close to the original as possible. The only animations I have in are run, ... read more | 02/24/2005 (1:39 pm) |
| Root Bone Rotation and Translation | I'm also having this problem again(still). Is there any help to be found? I'll even e-mail a scene... read more | 02/24/2005 (10:44 am) |
| Sequence naming | The sequence helpers need to be named different for each DSQ you do. For example, player_root.dsq w... read more | 02/24/2005 (9:09 am) |
| Blend animations | I'd also like to know more about general rules for blends. *bump*... read more | 02/24/2005 (9:05 am) |
| Newbie with animation export issues | I think I had to delete the old details marker and just remake it. I think the problem with one of ... read more | 10/27/2004 (7:13 am) |
| Death animation crashes | It looks like making 11 entries for the death is what worked. Thanks. :D... read more | 10/05/2004 (9:22 am) |
| Death animation crashes | Hmm, well, this should help, I'll give it a try. And I will link the bounds to the Bip01, and set k... read more | 10/05/2004 (9:01 am) |
| Death animation crashes | Dang, I'm still lost. "ground transform keys on the move directions"? I don't animate the bounding... read more | 10/05/2004 (7:43 am) |
| Death animation crashes | Oops, sorry, I guess I should've mentioned that. I'm using Max 5, and the I guess default exporte... read more | 10/04/2004 (3:07 pm) |
| Death animation crashes | I'm having this same problem, I do have a ski0, ski1, and ski2 nodes in each of my scenes. I'm expo... read more | 10/04/2004 (2:45 pm) |
| Parts of DTS are see-through! Help please? | Thanks for the reply. My bridge is all one object in max(max 5). By 2 materials are you suggesting... read more | 09/30/2004 (3:18 pm) |
| Community mapping tutorial | By detail brush, do you mean static object?... read more | 09/21/2004 (10:16 am) |
| Map2Max | So Deep Exploration will convert from a bsp to max? or is it another editor like Quark?... read more | 09/21/2004 (9:31 am) |
| Light leaks! please help | @FruitBatInshades: I'm wondering, are the lights you're using ones you placed in Quark? or lights ... read more | 09/16/2004 (7:33 am) |
| World Editor and Torque question | Has anyone here used Blender to make interiors/static meshes for Torque? I'm curious if you could ... read more | 09/15/2004 (12:24 pm) |
| Light leaks! please help | I have also experienced this problem. To clarify for myself, it is in Quark that I change the light... read more | 09/15/2004 (12:13 pm) |
| Character looks like he has a stick up his butt | This has been resolved, here's how(thanks to Matthes Bender): Basically, in Max5, I had to make a... read more | 09/10/2004 (8:24 am) |
| Animation of character root node (Bip01) | I'm having this same problem. Guess I'll keep reading, doesn't look like any concrete solutions her... read more | 08/13/2004 (12:20 pm) |
| Character looks like he has a stick up his butt | @Danny, I tried that. Still the same result. Seems to have something to do with the Bip01... like... read more | 08/13/2004 (12:03 pm) |
| Character looks like he has a stick up his butt | Well, I tried check marking the Collapse Transform, and re-exporting... He still animates with the s... read more | 08/10/2004 (2:51 pm) |
| Character looks like he has a stick up his butt | Hmm, I think I did that when I exported the .dsq files. I have to do that to the .dts also? I thou... read more | 08/10/2004 (12:48 pm) |
| In Max, should I do all anims in one file? | As I posted in the general forum, I'm still having problems with the engine crashing on loadup. My ... read more | 07/30/2004 (9:13 am) |
| "Cannot collapse node becasue it is a bone" | Dang, I'm really stuck. I can't find any info for what could cause this to crash. :(... read more | 07/29/2004 (2:27 pm) |
| Validation Error? | Maybe that's what's wrong with mine... I dunno. How do I add that to the datablock? I get a syntax... read more | 07/29/2004 (1:22 pm) |
| "Cannot collapse node becasue it is a bone" | I posted my console log here: http://www.seibermaki.net/console.html... read more | 07/29/2004 (12:04 pm) |
| "Cannot collapse node becasue it is a bone" | Hmm, still crashing. :(... read more | 07/29/2004 (11:59 am) |
| "Cannot collapse node becasue it is a bone" | In my max files, the sequence helper for the root is named player_root, the one for the run forward ... read more | 07/29/2004 (11:27 am) |
| "Cannot collapse node becasue it is a bone" | I figured as much. Well, I've got my DTS and DSQ's exported... However, now the engine crashes whe... read more | 07/29/2004 (11:24 am) |
| "Cannot collapse node becasue it is a bone" | Thanks, I commented those lines out and was able to export the DTS. Do I need to comment those back... read more | 07/29/2004 (10:42 am) |
| "Cannot collapse node becasue it is a bone" | I have this same problem now, except I am trying to export my DTS. Should I delete the biped when I... read more | 07/29/2004 (10:31 am) |
| In Max, should I do all anims in one file? | Hmm, that sounds like it's what the problem is. I'll try that, and let you know how it works out. :... read more | 07/29/2004 (7:37 am) |
| In Max, should I do all anims in one file? | I've checked the config file, I ended up just using the one that comes with the max file pack... I'... read more | 07/28/2004 (2:42 pm) |
| In Max, should I do all anims in one file? | Hmm, well, I've tried what you said Logan. So far, still no anims. The only difference now between... read more | 07/28/2004 (10:34 am) |
| In Max, should I do all anims in one file? | Hmm, I deleted the mesh from both of my animated scenes. However, when I load up the new player.dts... read more | 07/27/2004 (3:20 pm) |
| In Max, should I do all anims in one file? | So I can just delete the mesh itself? Won't I get an error like "no details to export"? I'll try... read more | 07/27/2004 (2:56 pm) |
| In Max, should I do all anims in one file? | Thanks for the response. I was shying away from doing animations in seperate max files because of t... read more | 07/27/2004 (2:46 pm) |
| Exporting an entire level out of 3dsMax? | Where can I get a copy of your TGE?... read more | 07/26/2004 (3:44 pm) |
| Newbie with animation export issues | Well, I finally have my character in the game... Now it's just a problem with my one animation not ... read more | 07/26/2004 (3:38 pm) |
| Newbie with animation export issues | Okay, I have one of those, and it still gives me the No Details error :(... read more | 07/20/2004 (12:49 pm) |
| Newbie with animation export issues | I have something called detail2 does that count as a detail marker?... read more | 07/20/2004 (10:42 am) |