Anthony McCrary's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Realm Wars Map | Sweet, I love the blue hues. The font is also cool! The name rocks too, "Hosted By Angelfire" ... read more | 12/17/2002 (9:20 pm) |
| Stargate game halted | What is in a name? Why MUST you use the names they own? Why was this posted again?....... read more | 12/17/2002 (8:48 pm) |
| yes I bought the SDK | I warezzzzzed my copy with some naaawwwwzzzzzz.... read more | 12/16/2002 (10:16 pm) |
| Hel Please | I'm not a CVS expert, but it should put a folder named for the checkout module like "Torque" I... read more | 12/16/2002 (2:37 pm) |
| Tribes3 Here we come! | Welcome to last week! ;)... read more | 12/16/2002 (12:07 am) |
| Use of Flash For In-Game GUI | I think Flash would be an excellent tool to use for game interfaces. Flash's current forte is doi... read more | 12/14/2002 (7:41 pm) |
| Chain Reaction "Ships!" | I didn't know about the 30-day guarentee. I'll have to check them out. :)... read more | 12/14/2002 (12:04 am) |
| Open Art | Well, lets say you do a model for your game. Let's say its a rock. You want to get the rock in... read more | 12/12/2002 (10:21 pm) |
| Chain Reaction "Ships!" | Get a demo out, and I'll tell you! :)... read more | 12/12/2002 (10:16 pm) |
| is cgi usefull for anything | It can use CGI, but it typically doesn't in an production enviroment. Unless you don't care about... read more | 12/11/2002 (12:04 pm) |
| is cgi usefull for anything | Actually, in most cases, PHP and ASP do not run using CGI. Using CGI means every time a script lo... read more | 12/11/2002 (11:07 am) |
| is cgi usefull for anything | CGI is just a way of communicating with a webserver. In your case, CGI probably means Perl. Pr... read more | 12/11/2002 (10:54 am) |
| Contest Announcement! | What a novel way to get someone to design you a website. :)... read more | 12/11/2002 (10:45 am) |
| Favorite Dynamix made game? | Whoa, Dynamix did Mechwarrior 1? I loved that game!... read more | 12/11/2002 (1:10 am) |
| Collision problem in the racing exemple | *bump*... read more | 12/10/2002 (10:42 pm) |
| Programming Response curves? | I think Phil Carlisle wrote chapters for that book...... read more | 12/10/2002 (10:09 pm) |
| Favorite Dynamix made game? | The only Dynamix game I really liked was Tribes 1.... read more | 12/10/2002 (9:43 am) |
| Best Game Ever?! | hmmm 1) Starcraft (It's a classic like Chess IMO) 2) Interstate 76 (The most underrated game eve... read more | 12/09/2002 (10:20 pm) |
| Am I ready for Torque? | Being able to make a decent game using only the scripting system is really only practical in theory.... read more | 12/09/2002 (9:31 pm) |
| What is the name of that classic 2D Adventure game engine? | SCUMM?... read more | 12/09/2002 (6:24 pm) |
| NEW LOGO CONCEPT | MAN THAT'S AWESOME I LOVE THE WAY YOU USED ALL CAPS ON THE TITLE ITS SO COOL IN FACT THE ONLY THING ... read more | 12/09/2002 (12:36 pm) |
| Modeling in Linux | Yeah, but I think a tool developed specifically for torque would rock.... read more | 12/09/2002 (12:41 am) |
| Mounting problems | Need moorrreee innputttt... read more | 12/09/2002 (12:22 am) |
| External program for level design? | Modeling programs are not suited for creating BSP geometry. From the information I've gathered, BSP ... read more | 12/08/2002 (7:06 pm) |
| New GG Site Design | I develop sites and IMO it looks like this site was like 3 different designs "slapped together". ... read more | 12/08/2002 (5:47 pm) |
| New GG Site Design | At first I wasn't a big fan, but I'm used to it now. I'm running IE6, and the top navigation bar ... read more | 12/08/2002 (4:13 pm) |
| Good and bad of Torque engine? | Out of the box, I'd say it's basically like this: Pros: Low Investment Liberal License Great... read more | 12/07/2002 (7:09 am) |
| In Need of a Part Time Team | Need IIINNNPPUUUTTTTTT... read more | 12/02/2002 (2:14 pm) |
| Vehicles and Flying | Hey listen, you don't need flying vehicles, shaders, bump mapping or any of that other fancy junk to... read more | 12/01/2002 (8:43 pm) |
| Homeland Security: part Deux | Well.. president can authorize military action. But he can't really wage war, unless he can finis... read more | 12/01/2002 (12:01 pm) |
| Emap/Opacity Distance | No, I basically copied the rgb data and pasted it into the alpha channel. I then adjusted the con... read more | 12/01/2002 (11:45 am) |
| Open Source MMP Framework | Sounds really cool! That would definately open doors for some people. :)... read more | 12/01/2002 (11:38 am) |
| Homeland Security: part Deux | [quote]under the laws of war he was eligible for a battlefield courts-martial and execution[/quote] ... read more | 12/01/2002 (11:00 am) |
| Emap/Opacity Distance | Ok, I'll try to be more clear.... My Vehicle model has an emap effect and transparent windows. ... read more | 12/01/2002 (10:52 am) |
| Emap/Opacity Distance | Yeah. Mainly about player models, not so much water blocks. :)... read more | 11/30/2002 (10:06 pm) |
| Horror game idea | Lord I hope so.... read more | 11/30/2002 (11:16 am) |
| Emap/Opacity Distance | bump... read more | 11/30/2002 (10:59 am) |
| Emap/Opacity Distance | Yeah, I changed these before, they don't effect the distance emaps and opacity is faded out. Thanks ... read more | 11/30/2002 (9:06 am) |
| Do you really need shaders? | I WANT shader technology if I can get it. I never said I could implement it AND I am doing withou... read more | 11/29/2002 (6:05 pm) |
| Do you really need shaders? | Last time I checked DOOM3 was targeted at GeForce 256 users. This is not too great of a system re... read more | 11/29/2002 (5:45 pm) |
| HTTPObject | Ok, I have another problem. [code] %clientparameters = "username=" @ %username @ "&password=" @... read more | 11/29/2002 (4:40 pm) |
| Do you really need shaders? | Hmm.. [quote]Now looking at SoulReaver:Legacy of Kain (which I've been playing for the first time... read more | 11/29/2002 (3:51 pm) |
| HTTPObject | I already figured this out. the "onLine" function is supposed to have 2 parameters, %this and %line.... read more | 11/29/2002 (3:47 pm) |
| It's time for shaders! | I didn't read your post, but I'm sure your right!... read more | 11/29/2002 (3:46 pm) |
| Do you really need shaders? | You better take off the beer goggles if you think Soul Reaver looks better than Doom3. I know it'... read more | 11/29/2002 (3:28 pm) |
| It's time for shaders! | I think most die hards will tell you Torque doesn't need shaders because: A) It's magic B) Torqu... read more | 11/29/2002 (12:57 pm) |
| Changing skin from script .... | If you want the most stable and compatible releases stick to the numbeed revisions. If you want t... read more | 11/29/2002 (12:01 pm) |
| Open Art | Honestly, I think that COULD be very useful. Using base art doen't lock you into a style. I would... read more | 11/29/2002 (10:29 am) |
| Where is unmessDTS source code ?? | Have you tried the latest HEAD?... read more | 11/28/2002 (10:36 pm) |
| Where is unmessDTS source code ?? | I believe the unmessDTS was developed by the BraveTree team. You may want to contact them. (www.b... read more | 11/28/2002 (6:11 pm) |