Game Development Community

Anthony McCrary's Forum Posts

Thread Post Date Posted
Realm Wars Map Sweet, I love the blue hues. The font is also cool! The name rocks too, "Hosted By Angelfire" ... read more 12/17/2002 (9:20 pm)
Stargate game halted What is in a name? Why MUST you use the names they own? Why was this posted again?....... read more 12/17/2002 (8:48 pm)
yes I bought the SDK I warezzzzzed my copy with some naaawwwwzzzzzz.... read more 12/16/2002 (10:16 pm)
Hel Please I'm not a CVS expert, but it should put a folder named for the checkout module like "Torque" I... read more 12/16/2002 (2:37 pm)
Tribes3 Here we come! Welcome to last week! ;)... read more 12/16/2002 (12:07 am)
Use of Flash For In-Game GUI I think Flash would be an excellent tool to use for game interfaces. Flash's current forte is doi... read more 12/14/2002 (7:41 pm)
Chain Reaction "Ships!" I didn't know about the 30-day guarentee. I'll have to check them out. :)... read more 12/14/2002 (12:04 am)
Open Art Well, lets say you do a model for your game. Let's say its a rock. You want to get the rock in... read more 12/12/2002 (10:21 pm)
Chain Reaction "Ships!" Get a demo out, and I'll tell you! :)... read more 12/12/2002 (10:16 pm)
is cgi usefull for anything It can use CGI, but it typically doesn't in an production enviroment. Unless you don't care about... read more 12/11/2002 (12:04 pm)
is cgi usefull for anything Actually, in most cases, PHP and ASP do not run using CGI. Using CGI means every time a script lo... read more 12/11/2002 (11:07 am)
is cgi usefull for anything CGI is just a way of communicating with a webserver. In your case, CGI probably means Perl. Pr... read more 12/11/2002 (10:54 am)
Contest Announcement! What a novel way to get someone to design you a website. :)... read more 12/11/2002 (10:45 am)
Favorite Dynamix made game? Whoa, Dynamix did Mechwarrior 1? I loved that game!... read more 12/11/2002 (1:10 am)
Collision problem in the racing exemple *bump*... read more 12/10/2002 (10:42 pm)
Programming Response curves? I think Phil Carlisle wrote chapters for that book...... read more 12/10/2002 (10:09 pm)
Favorite Dynamix made game? The only Dynamix game I really liked was Tribes 1.... read more 12/10/2002 (9:43 am)
Best Game Ever?! hmmm 1) Starcraft (It's a classic like Chess IMO) 2) Interstate 76 (The most underrated game eve... read more 12/09/2002 (10:20 pm)
Am I ready for Torque? Being able to make a decent game using only the scripting system is really only practical in theory.... read more 12/09/2002 (9:31 pm)
What is the name of that classic 2D Adventure game engine? SCUMM?... read more 12/09/2002 (6:24 pm)
NEW LOGO CONCEPT MAN THAT'S AWESOME I LOVE THE WAY YOU USED ALL CAPS ON THE TITLE ITS SO COOL IN FACT THE ONLY THING ... read more 12/09/2002 (12:36 pm)
Modeling in Linux Yeah, but I think a tool developed specifically for torque would rock.... read more 12/09/2002 (12:41 am)
Mounting problems Need moorrreee innputttt... read more 12/09/2002 (12:22 am)
External program for level design? Modeling programs are not suited for creating BSP geometry. From the information I've gathered, BSP ... read more 12/08/2002 (7:06 pm)
New GG Site Design I develop sites and IMO it looks like this site was like 3 different designs "slapped together". ... read more 12/08/2002 (5:47 pm)
New GG Site Design At first I wasn't a big fan, but I'm used to it now. I'm running IE6, and the top navigation bar ... read more 12/08/2002 (4:13 pm)
Good and bad of Torque engine? Out of the box, I'd say it's basically like this: Pros: Low Investment Liberal License Great... read more 12/07/2002 (7:09 am)
In Need of a Part Time Team Need IIINNNPPUUUTTTTTT... read more 12/02/2002 (2:14 pm)
Vehicles and Flying Hey listen, you don't need flying vehicles, shaders, bump mapping or any of that other fancy junk to... read more 12/01/2002 (8:43 pm)
Homeland Security: part Deux Well.. president can authorize military action. But he can't really wage war, unless he can finis... read more 12/01/2002 (12:01 pm)
Emap/Opacity Distance No, I basically copied the rgb data and pasted it into the alpha channel. I then adjusted the con... read more 12/01/2002 (11:45 am)
Open Source MMP Framework Sounds really cool! That would definately open doors for some people. :)... read more 12/01/2002 (11:38 am)
Homeland Security: part Deux [quote]under the laws of war he was eligible for a battlefield courts-martial and execution[/quote] ... read more 12/01/2002 (11:00 am)
Emap/Opacity Distance Ok, I'll try to be more clear.... My Vehicle model has an emap effect and transparent windows. ... read more 12/01/2002 (10:52 am)
Emap/Opacity Distance Yeah. Mainly about player models, not so much water blocks. :)... read more 11/30/2002 (10:06 pm)
Horror game idea Lord I hope so.... read more 11/30/2002 (11:16 am)
Emap/Opacity Distance bump... read more 11/30/2002 (10:59 am)
Emap/Opacity Distance Yeah, I changed these before, they don't effect the distance emaps and opacity is faded out. Thanks ... read more 11/30/2002 (9:06 am)
Do you really need shaders? I WANT shader technology if I can get it. I never said I could implement it AND I am doing withou... read more 11/29/2002 (6:05 pm)
Do you really need shaders? Last time I checked DOOM3 was targeted at GeForce 256 users. This is not too great of a system re... read more 11/29/2002 (5:45 pm)
HTTPObject Ok, I have another problem. [code] %clientparameters = "username=" @ %username @ "&password=" @... read more 11/29/2002 (4:40 pm)
Do you really need shaders? Hmm.. [quote]Now looking at SoulReaver:Legacy of Kain (which I've been playing for the first time... read more 11/29/2002 (3:51 pm)
HTTPObject I already figured this out. the "onLine" function is supposed to have 2 parameters, %this and %line.... read more 11/29/2002 (3:47 pm)
It's time for shaders! I didn't read your post, but I'm sure your right!... read more 11/29/2002 (3:46 pm)
Do you really need shaders? You better take off the beer goggles if you think Soul Reaver looks better than Doom3. I know it'... read more 11/29/2002 (3:28 pm)
It's time for shaders! I think most die hards will tell you Torque doesn't need shaders because: A) It's magic B) Torqu... read more 11/29/2002 (12:57 pm)
Changing skin from script .... If you want the most stable and compatible releases stick to the numbeed revisions. If you want t... read more 11/29/2002 (12:01 pm)
Open Art Honestly, I think that COULD be very useful. Using base art doen't lock you into a style. I would... read more 11/29/2002 (10:29 am)
Where is unmessDTS source code ?? Have you tried the latest HEAD?... read more 11/28/2002 (10:36 pm)
Where is unmessDTS source code ?? I believe the unmessDTS was developed by the BraveTree team. You may want to contact them. (www.b... read more 11/28/2002 (6:11 pm)