Anthony McCrary's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem mounting weapons on vehicles | I had the same problem, and the above post is the answer (most likely).... read more | 01/23/2003 (9:23 am) |
| Media Press Kit | Actually, in the Realm Wars distro, I think there is exactly that (If I remember correctly).... read more | 01/23/2003 (8:30 am) |
| Media Press Kit | I just steal images off their website, the the GG header at the top of this webpage. :) I don't k... read more | 01/23/2003 (8:23 am) |
| Eye Candy vs. Storyline & Gameplay | I'd have to 1) Ease Control - If you can't control whatever it is you're supposed to control.. y... read more | 01/23/2003 (8:01 am) |
| Eye Candy vs. Storyline & Gameplay | Well, you know they say something something are easily amused. Ok, that was harsh, but seriously.... read more | 01/22/2003 (10:26 pm) |
| reality check | Tests... read more | 01/22/2003 (9:03 pm) |
| mSceneManager | I think I have an idea of what my problem is.. what is the proper way to create a datablock instance... read more | 01/22/2003 (8:32 pm) |
| mSceneManager | Here's my code: [code] Point2F pos = screenToWorld(Point2F(event.mousePoint.x, event.mousePoint.... read more | 01/22/2003 (7:58 pm) |
| mSceneManager | Yes, I've found that already but that doesn't do me any good because it's protected. I'm just loo... read more | 01/22/2003 (7:29 pm) |
| Open art free game media | [quote]So instead of people having a choice between doing it themselves or paying bravetree i choose... read more | 01/22/2003 (7:27 pm) |
| Open art free game media | Yeah, I concur with the above statement.... read more | 01/22/2003 (6:00 pm) |
| Eye Candy vs. Storyline & Gameplay | The only game I've ever played through due to graphics is Alice. The art in that game was awesome... read more | 01/22/2003 (4:20 pm) |
| How to set up DTS object | You need a collision mesh. Check the documentation.... read more | 01/22/2003 (6:45 am) |
| What is PHP? | I highly recommend ICD Soft. [url]http://www.icdsoft.com[/url] 65 bucks a year, including doma... read more | 01/22/2003 (6:42 am) |
| Trying to turn an outline into a object in 3dstudio | Yes, extrude is slightly different from extrude face.... read more | 01/19/2003 (5:50 pm) |
| 3AM - 3D Artist's Magazine | Like someone said before, I'm going to need a lot of motivation to pay to look at a website. :)... read more | 01/17/2003 (11:03 am) |
| DTS, UVMapping question | I'm sorry, but what version of TrueSpace is this for again? At least, initially...... read more | 01/17/2003 (10:41 am) |
| Will Nintendo topple? | Also, to me zelda has always been a kids-styled game. I don't see a problem with cel shading. As ... read more | 01/16/2003 (1:42 pm) |
| Will Nintendo topple? | WTF is the Wonder Swan?... read more | 01/16/2003 (1:31 pm) |
| Rethinking Consoles? | Well, there is always going to be room for both. In my experience, Console games aren't as mental... read more | 01/13/2003 (10:50 am) |
| 3d max competitive pricing. | What was 3D Studio's price when it first came out (on dos I think)?... read more | 01/13/2003 (9:31 am) |
| Dynamix Tribes 2 models | If you can absolutely no longer tell they are/were Tribes 2 models, I don't think you have a problem... read more | 01/12/2003 (6:37 pm) |
| Torque scripts | I doubt the DSO's provide very much protection against someone who really wants to see how the game ... read more | 01/12/2003 (12:38 pm) |
| Races | Two words = Thri Kreen... read more | 01/08/2003 (11:00 pm) |
| An endagered breed | wow, warcraft 3? LOL!... read more | 01/08/2003 (10:55 pm) |
| Removeable roofs ? | There's no specific functionality for this, but it's possible to do. You could make things easier... read more | 01/06/2003 (1:38 pm) |
| Guided Projectiles and Missiles | Unless you have a REALLY cool contract, programmers don't usually have a veto option in cases like t... read more | 01/06/2003 (1:36 pm) |
| Where to keep the animals? | I think there's a reason why REAL animal pens aren't made out of toothpicks. ;)... read more | 01/05/2003 (11:50 pm) |
| What Was the First Game to Make You Say 'WOW'? | I change mine, the first one that made my eyes pop out was Wolfenstein 3d...... read more | 01/03/2003 (7:31 pm) |
| What Was the First Game to Make You Say 'WOW'? | The original Metal Gear was mind numbingly hard IMO. I still liked it, but just about everything ... read more | 01/03/2003 (7:22 pm) |
| Just joined, looking for Linux interest. | Good GUI system. ;) I think Real Time Strategy.... read more | 01/01/2003 (4:44 pm) |
| DTS Model with Transparency & Environment Map? (Shiny Glass) | I have it setup so the windows are separate objects from the car's body. They get their own textu... read more | 12/29/2002 (5:59 pm) |
| DTS Model with Transparency & Environment Map? (Shiny Glass) | Torque already supports this. I have gotten car windows to be both transparent and have an enviro... read more | 12/29/2002 (10:59 am) |
| Free Skybox for Torque projects | Looks alright, but I don't really like not being allowed to edit.. it if need be. So I'd have to ... read more | 12/24/2002 (1:23 pm) |
| CVS is not accepting my password | Well, when you are using the right password it will let you download. Check your username.... read more | 12/24/2002 (1:20 pm) |
| commander map (tribes 2 like) | Search for Frank Bignone's guiMapCtrl resource. This does what you need... I believe. It's simila... read more | 12/24/2002 (7:02 am) |
| Buggy Vehicle// Idle animation | Could that be vertice swimming? I don't recall seeing anything in the code about engine idle anim... read more | 12/23/2002 (2:39 pm) |
| Buggy Vehicle// Idle animation | Hmm, is the donkey coming off the ground? This could be related to center of mass of the vehicle. Yo... read more | 12/23/2002 (11:56 am) |
| Copyright notice : dotting i's & crossing t's | You guys are going to get this whole shindig crashed down on our collective heads! :)... read more | 12/23/2002 (9:22 am) |
| Hmm, what about documentation? | It's fairly easy to find info on the scripting portion of Torque. The core source code isn't real... read more | 12/23/2002 (9:19 am) |
| Editing Tribes 2 | Basically, you'd need the source to change this. It won't be easy however. You'd need to buy Torq... read more | 12/23/2002 (8:08 am) |
| Gothic Human | Looks cool, reminds me of a transplanted Star Wars solider guy.... read more | 12/22/2002 (3:08 pm) |
| LAN game | That sucks, there should be like a "LAN license" to allow at least 2 computers playing simultaneousl... read more | 12/21/2002 (10:35 am) |
| Too Addictive... | Actually, I believe you can install it on 4 machines per license.... read more | 12/20/2002 (9:43 am) |
| Vehicle eaxmple // Racing MOD | Well, I was mainly talking about the suspension and steering wheel animations. These will "just work... read more | 12/19/2002 (8:26 pm) |
| Vehicle eaxmple // Racing MOD | In this case, the code automatically generates the suspension animation. In the MAX file, you'll ... read more | 12/19/2002 (7:54 pm) |
| Jumbotron for Torque? | I think the big league engines can do this, but it just isn't really usable because of how much memo... read more | 12/19/2002 (7:29 pm) |
| Launching weapons on flying vehicles | Here's general outline of how that would work: 1) Have the weapon fire a projectile. 2) In the o... read more | 12/19/2002 (5:12 am) |
| Torque/ODE | I have been working on integrating ODE, but I have reached a stumbling block with collision detectio... read more | 12/19/2002 (4:06 am) |
| Deathmatch generation | Violence is what just about everything boils down to. A conflict is either resolved thru words...... read more | 12/19/2002 (3:22 am) |