Anthony McCrary's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Whats your preferred crosshair type? | I think using actual sights for a gun isn't used for a reason. If you've ever aimed a gun using s... read more | 03/06/2003 (4:36 pm) |
| Whats your preferred crosshair type? | I personally prefer just a simple dot in the center of the screen. In the above image, I would ch... read more | 03/06/2003 (3:49 pm) |
| Game Idea Would Like Help With It | Since you're making a Halo clone, I would suggest defining what faults Halo has... and fixing them. ... read more | 03/05/2003 (3:59 pm) |
| World War II | Counterstrike the Sequel: Dubya Dubya Aye aye... read more | 03/05/2003 (3:08 pm) |
| Project X | [quote]the only hard element of this game would be setting it and maintaining it online[/quote] I... read more | 02/28/2003 (5:39 pm) |
| Project X | Sorry if I was a jerk, but I don't think you understand. This project isn't realistic. You nee... read more | 02/27/2003 (9:38 pm) |
| Project X | Ok, I've changed my mind. If there's anyone on these boards that can make a MMORPG work, it's and... read more | 02/27/2003 (7:04 pm) |
| Project X | Seriously, this project would be impossible unless you had oh, 500 billion dollars.... read more | 02/27/2003 (6:45 pm) |
| graphics of wheels | The wheels have their own texture, if you are using the ones off the buggy.... read more | 02/20/2003 (7:12 pm) |
| Col-1 shows up in game.. | Col-1 Shouldn't be linked to the actual shape, it should be a sibling with the actual shape. :)... read more | 02/19/2003 (12:31 pm) |
| very large vehicles | Out of the box, no. Unless something has been done to correct this in the past few weeks, walking... read more | 02/19/2003 (11:17 am) |
| Performance issues. | Ok, I am not a torque die hard, but I think you are getting your panties in a bunch over nothing (or... read more | 02/18/2003 (10:13 pm) |
| Car with weapon mounts | Hey shawn, post your email and I'll send you it.... read more | 02/18/2003 (3:28 pm) |
| Noob Question about Dummy's | Dummy objects can be anywhere, unless they are used for positioning something. Like the detail-5 ... read more | 02/17/2003 (8:56 pm) |
| Vehicel Poly count | Mine are currently 2000-2500 with full interior, window glass, dash, etc. This doesn't include ti... read more | 02/17/2003 (2:50 pm) |
| TGEPython - Torque/Python | I've found a solution. :)... read more | 02/15/2003 (11:53 pm) |
| TGEPython - Torque/Python | And yes, I compiled with Multhreaded DLL's for all the projects Torque is dependant on. :)... read more | 02/15/2003 (10:54 pm) |
| TGEPython - Torque/Python | Just to clarify, this works fine: PySimpleString("from tgenative import *"); PySimpleString("fro... read more | 02/15/2003 (10:45 pm) |
| TGEPython - Torque/Python | Hey, I'm having a little trouble with this. I can use the PySimpleString() function fine to execute ... read more | 02/15/2003 (10:35 pm) |
| Car with weapon mounts | I'll host it on my webserver, it has not advertisements or anything like that. I have the file al... read more | 02/15/2003 (9:46 pm) |
| Torque or Power Render | Learning something like JavaScript would probably help when learning TorqueScript. There are diff... read more | 02/14/2003 (7:18 pm) |
| Professional Quality Audio | Ned? Ned Ryerson? Is that you??... read more | 02/14/2003 (3:26 am) |
| Torque or Power Render | [quote]Torque, it seems, is more like a "Game Maker" thing where you just sort of customize things w... read more | 02/13/2003 (5:21 pm) |
| translucency and sorting | Did you make the objects name "SORT::ObjectName"?... read more | 02/13/2003 (11:15 am) |
| TGEDayNight Released! | Wha??... read more | 02/13/2003 (12:22 am) |
| Reading Zip files only | Well, it looks to me like zip files are treated *basically* as a directory. So, things would work... read more | 02/11/2003 (9:30 pm) |
| real wars buildings | [quote]I refuse to pick 20 and send those on the general pretense that none are technicly better tha... read more | 02/10/2003 (10:19 am) |
| real wars buildings | Ok, thank you for your time and effort.... read more | 02/10/2003 (8:42 am) |
| Torque/ODE | I couldn't justify the amount of work needed to get an ODE implementation working in multiplayer, as... read more | 02/07/2003 (6:32 pm) |
| Latest Vehicle Changes: Feedback Wanted | Thanks! I actually figured it out a few minutes ago, but this is great for future reference.... read more | 02/07/2003 (4:46 pm) |
| Latest Vehicle Changes: Feedback Wanted | Hey, can anyone tell me what files were changed? I know the rigid and vehicle files were changed,... read more | 02/07/2003 (4:02 pm) |
| Latest Vehicle Changes: Feedback Wanted | Cool, I gotta check this stuff out. I think we should be worried, GM has a patent on this kind of... read more | 02/07/2003 (12:35 pm) |
| Add whether not not someone is a license holder to the Member In | I like the idea. I think the reason they didn't do that is because GG.com is supposed to be for a... read more | 01/27/2003 (8:17 pm) |
| Which Web Hosting Service Do You Use? | I use [url]http://icdsoft.com[/url]. 65 dollars a year, good tech support, pretty fast and lots o... read more | 01/27/2003 (11:23 am) |
| Torque - good enough in 2004+? | Although Torque's netcode is extremely well done, I seriously doubt it is still state of the art. ... read more | 01/27/2003 (10:42 am) |
| Problem compiling | I wonder how many cases of TGE piracy have been discovered so far?... read more | 01/27/2003 (10:32 am) |
| Torque - good enough in 2004+? | By diehards, I meant people that would BS someone into believing torque is currently (or in the near... read more | 01/26/2003 (8:24 pm) |
| Problem compiling | Hehe, I bet he never comes back. :)... read more | 01/26/2003 (1:12 pm) |
| Torque - good enough in 2004+? | Queue the diehards.... read more | 01/26/2003 (12:49 pm) |
| Torque - good enough in 2004+? | No, out of the box in and in its current state, Torque won't be anywhere near the state of the art e... read more | 01/26/2003 (12:47 pm) |
| The Game Tower | Way to bring back a hilarous, but dead, thread! :) "The PS3 Won't Stand a Chanch against Game Tow... read more | 01/24/2003 (4:44 pm) |
| Bugs Bugs Bugs you gotta fix some stuff !!! | Ahhh, the buddha was cool.... read more | 01/24/2003 (3:48 pm) |
| A warhammer 40k game with TGE !!! need help | Give up now!... read more | 01/24/2003 (7:02 am) |
| Transparency, reflectivity ... | Did you check the opacity or transparency boxes in the material editor? Are you sure you have cre... read more | 01/23/2003 (2:48 pm) |
| Tutorial on wheeled vehicule !! ???????? :) | Just FYI, but someone already released a resource for multiple wheel types.... read more | 01/23/2003 (2:44 pm) |
| Removing Mission Area? | I doubt it would be worth trouble.... read more | 01/23/2003 (1:35 pm) |
| Media Press Kit | No, the product itself is about 1k (last time I checked) and the license to use without branding is ... read more | 01/23/2003 (10:29 am) |
| Media Press Kit | Yeah, but you only have to pay that under a different set of circumstances. You don't have to pay... read more | 01/23/2003 (10:16 am) |
| Media Press Kit | [quote]I think this is a rather stupid attack on Macromedia.[/quote] Ok, I did't know it's an att... read more | 01/23/2003 (10:00 am) |
| Eye Candy vs. Storyline & Gameplay | Well, I believe the goal is both. :)... read more | 01/23/2003 (9:26 am) |