Anthony McCrary's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tribes: Vengeance Revealed ? with Unreal !?? | I wish people would understand that just because Torque isn't the best engine out there... doesn't m... read more | 05/01/2003 (5:51 am) |
| Tribes: Vengeance Revealed ? with Unreal !?? | [quote]sometimes I wonder if the torque sdk subscription came with some kind of crack pipe and brain... read more | 05/01/2003 (4:49 am) |
| Tribes: Vengeance Revealed ? with Unreal !?? | This thread scares me. :(... read more | 04/30/2003 (11:20 pm) |
| Tribes: Vengeance Revealed ? with Unreal !?? | [quote]Torque is a good engine, but lets get real here, IT DOESNT HAVE THE GRAPHICAL CAPABILITIES OF... read more | 04/30/2003 (6:07 pm) |
| Visual Basic | Shana na na hey hey hey goodbye... read more | 04/30/2003 (3:46 pm) |
| Releasing Code | [quote] what is the point of starting a thread like this except to put down people who dont want to ... read more | 04/29/2003 (1:24 am) |
| Visual Basic | [quote]Shannara - of course it makes sense, you just didn't take the time to read it properly![/quot... read more | 04/28/2003 (10:10 pm) |
| Tribes: Vengeance Revealed ? with Unreal !?? | The whole Unreal system is about 50 times better than everything in Torque. But then again, that's w... read more | 04/28/2003 (5:34 pm) |
| Can't Compile in VC++ | Did you buy MSVC++ or did you just copy the files from elsewhere?... read more | 04/27/2003 (1:56 pm) |
| Releasing Code | I see no problem with people charging for engine enhancements... as long as they aren't price gougin... read more | 04/27/2003 (2:18 am) |
| Visual Basic | Hey Shananana, quit replying to this thread. I have no idea why a VB fanboy/person would come int... read more | 04/25/2003 (1:50 pm) |
| A question about terrain rendering | To create addition terrain blocks (in stock form, Torque only supports one per mission) you'll need ... read more | 04/25/2003 (1:33 pm) |
| How to get a screenshot pulled by morning | [quote]I read in the paper a while ago that George visited a small town somewhere and a local democr... read more | 04/25/2003 (2:20 am) |
| How to get a screenshot pulled by morning | Hey thanks for stretching the thread out with the moronic highlighting!... read more | 04/25/2003 (2:17 am) |
| Tribes: Vengeance Revealed ? with Unreal !?? | It's not made with Torque because it's not cost effective to compete with it at that level. 100k ... read more | 04/25/2003 (2:08 am) |
| How to get a screenshot pulled by morning | [quote]Joe Libermann (I hate that bastard)[/quote] Oh man, you're in trouble now.... read more | 04/24/2003 (2:09 pm) |
| How to get a screenshot pulled by morning | [quote] You want to talk about ART, then you are arguing AGAINST yourself and are your own worst ENE... read more | 04/22/2003 (8:25 pm) |
| help with weapons on vehicles | [code] datablock WheeledVehicleData(DefaultCar) { category = "Vehicles"; shapeFile = "~/... read more | 04/20/2003 (3:17 am) |
| help with weapons on vehicles | Works great for me! :) Although, you will need to merge the new car datablock and onAdd() functio... read more | 04/20/2003 (3:11 am) |
| help with weapons on vehicles | Right here: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2601[/url... read more | 04/20/2003 (1:29 am) |
| help with weapons on vehicles | Look up death car, I think lab rat posted it as a resource... read more | 04/20/2003 (1:27 am) |
| Script Question | No, they redid the connection code. Although I wrote a wrapper function that does the same thing ... read more | 04/19/2003 (9:32 pm) |
| Turret Animations | No, I don't think the license is transferrable.... read more | 04/18/2003 (11:42 pm) |
| Turret Animations | Turrets don't work out of the box. Check the code snippet section for Paul Dana's fix.... read more | 04/17/2003 (9:45 pm) |
| Visual Basic | [quote]dhtml and flash are NOT programming languages they don't meet any of the criteria. [/quote] ... read more | 04/17/2003 (12:16 am) |
| Creating a sports game with TGE | [quote]Do you think TGE has the power to rival published companies like EA and their sports series?[... read more | 04/17/2003 (12:07 am) |
| dsq Morph animations | Well, I figured out that you can create multiple animations in a DTS, but I'd still like to know if ... read more | 04/16/2003 (11:47 pm) |
| dsq Morph animations | *bump* I am trying to export a UVW animation to DSQ. If I export it in the DTS, it works fine.... read more | 04/16/2003 (11:18 pm) |
| Freeware: Sonic game | And queue the follow up post whining about how Sega is run by capitalistic bastards who should have ... read more | 04/14/2003 (7:14 pm) |
| Immersion, RPGs, and FPS | Oh, you can take the online MP game out of the 1337, but you can't take the 1337 out of the online M... read more | 04/11/2003 (8:20 am) |
| GUI as 2D engine | Do use the GUI system as a 2d engine, you'll need to do more than scripting. To do anything "new"... read more | 04/07/2003 (3:58 am) |
| stack machine scripting language | I like the Rhino binding for Java much better than Jython. Although it's just a preference, as I lik... read more | 03/27/2003 (2:47 pm) |
| interpreter warning | NULL works in most (if not all) situations the same way Boolean false does. They might not actual... read more | 03/26/2003 (12:23 pm) |
| ThinkTanks appetizer in PCAction (Germany) | I'm a soldat.... read more | 03/25/2003 (12:20 pm) |
| Dragon Model | Maybe the realm wars guys could use this... read more | 03/24/2003 (9:23 pm) |
| Preparing to find a team... | Phil said IMPLEMENTATIONS, i.e. actual games or parts of them. And the differences break down lik... read more | 03/24/2003 (7:29 pm) |
| First time TGE'er questions =) | There is no "clean" workspace file, and I don't think creating one in the manner you speak would be ... read more | 03/24/2003 (6:56 pm) |
| IFL speed | No prob. :)... read more | 03/22/2003 (6:39 pm) |
| The Oregon Trail!! | A game in a similar vein is "Gold Rush!". I always liked that game.... read more | 03/22/2003 (1:59 pm) |
| IFL speed | The keyword is YOUR.... read more | 03/22/2003 (1:51 pm) |
| IFL speed | [quote]I have never found that I MUST play a frame a second.[/quote] He has 5 images, in a 5 fram... read more | 03/22/2003 (12:03 pm) |
| IFL speed | Oh, you're going to want more than 5 frames. Your images MUST be played at one frame a second. ... read more | 03/22/2003 (6:50 am) |
| IFL speed | in your IFL, it will say like image1.jpg 5 image2.jpg 5 image3.jpg 5 image4.jpg 5 5 is how ... read more | 03/22/2003 (6:49 am) |
| Newbie needs Help.. :( | [quote]How do I make my own executable, instead of running the torquedemo -mod XXXX command line?[/q... read more | 03/19/2003 (12:34 am) |
| NEED JAVA 2 Programmer & Consultant | Do we get free agfrag thongs? ;)... read more | 03/14/2003 (12:03 pm) |
| Molyneaux On The Future of The Indies | I think he makes some good points. Also, his prediction on the current state of gaming and the fu... read more | 03/14/2003 (12:02 pm) |
| newbie needing help here, again.... | If you look around, there's gotta be at LEAST 5 newbie tutorials. I run into them all the time wh... read more | 03/13/2003 (11:25 am) |
| newbie needing help here, again.... | Each folder in the example directory is a "mod." You call a mod by creating a shortcut to the exe... read more | 03/13/2003 (11:21 am) |
| Modeling with Milkshape 3D by Chumbalum-soft | Thanks for the tip!... read more | 03/12/2003 (5:20 pm) |
| Considering Torque... | Torque isn't really a game "Creator" system. It's a fully featured game engine, which you get source... read more | 03/11/2003 (7:05 pm) |