Brian McGavin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using handbrake with AIWheeledVehicle | Tim, try setting a breakpoint in the WheeledVehicle::updateForces(F32 dt) function. You might ha... read more | 10/14/2005 (3:38 pm) |
| Using handbrake with AIWheeledVehicle | Tim, movePtr holds information for steering, gas, and brakes bool AIWheeledVehicle::getAIMove(... read more | 10/14/2005 (3:27 pm) |
| Car damage | Check out this thread. http://www.garagegames.com/mg/forums/result.thread.php?qt=20935 Brian... read more | 10/12/2005 (1:29 pm) |
| Torque Graphics Comparisons... | K Silver, You might want to mention what style of game your doing and what 3d modeling software you... read more | 10/06/2005 (4:17 pm) |
| An AIWheeledVehicle would work at TSE? | @Brian Richardson Nice job on the AIWheeledVehicle class. I found it really useful. I submitted a... read more | 10/06/2005 (10:15 am) |
| Using triggers with AiPlayers | I am posting a follow up to my question. I was incorrect. AIPlayers are causing the triggers to fi... read more | 10/01/2005 (7:43 pm) |
| Checkpoints viewable out of editor | I am seeing the same problem with checkpoints in 1.4 RC in the starter.racer. I'll see if I can re... read more | 09/19/2005 (10:36 am) |
| CVS Question | Yes, You are correct Brian... read more | 09/10/2005 (8:56 am) |
| Race game synchronization | Fabio, I have a racing game and here is how I do it. I have each player(client) send a message b... read more | 08/31/2005 (4:26 pm) |
| Vehicles: Adding spoilers, different wheels, etc. | @John It works basically the same way in the 'vehicle starter kit'. Use hub0..hub3 for the wheels,... read more | 08/04/2005 (5:54 pm) |
| Does starter.racing work in multiplayer mode? | Yes, I can see all of the objects in the scene. When you run single player mode do you see all of t... read more | 04/10/2005 (11:42 am) |
| Does starter.racing work in multiplayer mode? | @Tim I had the exact same problems as you. I don't know how anyone gets multiplayer to work for th... read more | 04/10/2005 (8:00 am) |
| Making Road / track for Car game | 3d diggers sells some nice road stuff. At least look at it for some ideas. I have build some large... read more | 03/25/2005 (9:50 am) |
| Race position (1st place, 2nd place etc) | @Matt I am making a racing game too. I am still wrestling with the same problem you are. I a... read more | 03/23/2005 (11:37 am) |
| Creating a vehicle | I have figured out most of my problems. Vehicles seem to have there own set of quirks. It looks li... read more | 03/05/2005 (4:21 pm) |
| Sample Character? | 3D Buzz made a pretty good tutorial about using skeletal animation. Here is the link http://www.ca... read more | 02/06/2005 (6:46 am) |
| Polycount? | You can click the 'triangulate object' button to force everything to triangles.... read more | 01/26/2005 (6:18 am) |