Billy L's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sounds stop in Mission | What kind of soundeffects guisounds or ingamesounds?... read more | 07/21/2005 (8:59 am) |
| 3D sounds are 2D | Could be many reasons why this not working. But try with this datablock. [code] datablock AudioDe... read more | 07/20/2005 (1:43 pm) |
| Cloud direction question. | I think you are right here, even the emitters moves in reverse direction compared to the clouds. wh... read more | 07/12/2005 (9:16 am) |
| Cloud direction question. | Ok sorry didnt know that. But what i understand you use the projectiles effect by wind resource. C... read more | 07/12/2005 (7:17 am) |
| Cloud direction question. | I think this was the case with rain before moving in wrong direction. Try to search for that fix an... read more | 07/12/2005 (6:27 am) |
| SetActionThread | How does you hierarchy look. Have you taken a snapshot of the model and applied the multires modifi... read more | 07/10/2005 (6:14 pm) |
| Music fading? | You can do that with a simple schedule othervise , with alxsetchannelvolume. But you need to add a ... read more | 07/08/2005 (4:34 pm) |
| Hiding items based on triggers. | @Jeff [quote] I'm using detail levels of 10 and 2, and for some models, I can walk right up to i... read more | 07/08/2005 (2:42 pm) |
| Looking for feedback | I like 3 best .... read more | 07/08/2005 (1:53 pm) |
| Music fading? | I dont know about a fading function , can't you prefade your tracks ?... read more | 07/08/2005 (7:03 am) |
| Intro video - how important? | I hate intro movies , i want to play the game :)... read more | 07/07/2005 (8:04 am) |
| Hiding items based on triggers. | Why dont you use a staticshape for doors ? It has collision and you can hide it and animate it if ... read more | 07/06/2005 (7:58 am) |
| Triggering Sound. A simple example. | I could not see that , but im happy you made it :) !... read more | 07/06/2005 (12:25 am) |
| Hiding items based on triggers. | You are right , its not a ShapeBaseObject . Can't you use StaticShape for this ? I dont know how t... read more | 07/05/2005 (11:24 pm) |
| 1944 Indie Game : Using the Reality Engine | Ye I must Agree with Mike above .... read more | 07/05/2005 (4:00 pm) |
| Triggering Sound. A simple example. | Ye it works ! For the Audioprofiles , i have my profiles all over really. The only thing you need ... read more | 07/05/2005 (7:21 am) |
| Hiding items based on triggers. | You can use %obj.setHidden(true or false); For the smoke you can use a particleemitter and add/dele... read more | 07/04/2005 (3:37 pm) |
| Triggering Sound. A simple example. | This should really work ! You can place the AudioProfile anywhere , it doesnt matter. Can you do a... read more | 07/04/2005 (2:52 pm) |
| How many team members? | 1 1/2 , the halfguy is lazy :)... read more | 07/03/2005 (9:18 am) |
| Having issues with onCollision | Yes its made for one plant, and you need to set a trigger on every plant. In the editor if you sele... read more | 07/02/2005 (3:33 pm) |
| Main Menu music won't stop playing | Test this. [code] function MainMenuGui::onWake(%this) { $musichandle =alxPlay(MainMenuMus... read more | 07/02/2005 (3:13 pm) |
| Mounted objects and the players that love them | Use one of the melee resources.... read more | 07/02/2005 (1:10 pm) |
| SetActionThread | If this not working checkout the melee resource that comes from rw it uses armthread to play the ani... read more | 07/02/2005 (1:41 am) |
| Water is borked! ?? | Ok i can see now that edge you talking about shows only for me at a specific distans. But if i move... read more | 07/02/2005 (12:16 am) |
| Water is borked! ?? | Strange really Ace ! If i add a waterblock in starter.fps 1.3sdk , i get endless water all over , e... read more | 07/01/2005 (7:35 pm) |
| Water is borked! ?? | Try this Ace Start a new mission, add a waterblock , add some texture , set the size to 2048 2048 2... read more | 07/01/2005 (3:47 pm) |
| Binding to the Tab key | I use the tab key for a zoom function right now , and it works fine, i only changed the defaultbind ... read more | 07/01/2005 (9:50 am) |
| Binding to the Tab key | Have you checked both default.bind and you client/config.cs or what files you use ? It should work ... read more | 07/01/2005 (9:22 am) |
| SetActionThread | @Thc.03 I think everybody try to help as much as they can really! Sometimes people need to think t... read more | 07/01/2005 (9:06 am) |
| SetActionThread | Check the celwave and the celsalute in show or showtool pro. Maybe you can get a hint how they made... read more | 07/01/2005 (7:22 am) |
| 3D sounds are 2D | You can make you own descriptions in server/audioprofiles.cs if you want to. For the footstep sound... read more | 06/30/2005 (12:58 pm) |
| Weird error when lighting mission | I got bad crashes mostly from stairs with small brushes and other complex shapes, so i made them det... read more | 06/30/2005 (9:14 am) |
| Finding item position? | Try this mine2::onCollision(%this,%obj,%col) { %pos = %obj.getPosition(); .. }... read more | 06/29/2005 (1:38 pm) |
| Terrain height how to? | Try echo("",getTerrainHeight("0 0"));... read more | 06/29/2005 (12:04 pm) |
| guiAviBitmapCtrl Windows ONLY fix | There is a consolemethod line 81 in guiAviBitmapCtrl.cc called play .... read more | 06/29/2005 (7:50 am) |
| I need a flat terrain. Please help! | For the fog , try mark norenderbans on the sky.... read more | 06/29/2005 (7:29 am) |
| Mounting a Particle Emitter | I mount my emitters on staticshapes using mountimage(image,slot). So what i do is Make a dummy ob... read more | 06/29/2005 (6:51 am) |
| 3d audio emmiters sereo switched | Are you sure you thinking right ? Think of the speakers as human ears , or test with headphones. w... read more | 06/28/2005 (2:02 pm) |
| Faking Portals? | You can do a Dif totaly invisible with null textures. But why do you want no collision , a invisibl... read more | 06/23/2005 (5:48 am) |
| Hi-Res Tank Design-No Texture | Really beautiful , if a tank can be beautiful :) Great work !!... read more | 06/23/2005 (5:42 am) |
| Vehicle Sound Question | Hi Billy :) Use single channel mono sound for this . If you do then check so you use the right Au... read more | 06/23/2005 (5:37 am) |
| Does AudioButtonDown work? | Bump Again Howard :) I hope you use the defaultprofile on your button. Othervise this should work ... read more | 06/22/2005 (5:41 am) |
| Best Hand to Hand Combat you've seen in a game | In fast multiplayer melee battle Rune is the best one. For single player there are many of them lik... read more | 06/22/2005 (4:38 am) |
| Real time world manipulation. Someone help | As a former mapper for many games i think the freedom in the Torque Editor is lovely. I think the b... read more | 06/21/2005 (8:12 am) |
| Sound Bug in Torque?? | This sounds like the ogg bugg some people have . There are many post about this. Try search the fo... read more | 06/20/2005 (10:22 am) |
| Seriously: Triggering Sounds = wtf? | Yes if you use a looping description.... read more | 06/17/2005 (11:44 am) |
| Having issues with onCollision | Semi hack solution from Billy :) Try this First the trigger [code] datablock TriggerData(Animate... read more | 06/17/2005 (11:36 am) |
| Seriously: Triggering Sounds = wtf? | What was wrong with //%obj.playAudio(0, Wickwardnoise); ? then you can use %obj.stopAudio(0);... read more | 06/17/2005 (6:38 am) |
| Having issues with onCollision | @Thomas do you need it to animate all the time , can you use so it animate amount of time only , th... read more | 06/16/2005 (7:31 am) |
| Random footsteps | Some info . Torque has footstepsounds based on materials , atleast on the terrain . Havent seen an... read more | 06/08/2005 (9:50 am) |