Game Development Community

Billy L's Forum Posts

Thread Post Date Posted
Audio Emitters pg 579 But you dont need to save and reload if you add a new emitter is should work from start . Sometimes... read more 08/10/2005 (2:37 pm)
Terrain texture editor: bug? No :) First press F8 when you are in the editor, delete all paths to the old textures and add new o... read more 08/10/2005 (2:18 pm)
Audio Emitters pg 579 Yup :)... read more 08/10/2005 (2:14 pm)
Screwed lightmaps when Alt-Tabing and Caching is off. I understand you perfectly John :) I dont trying todo anything except discuss this topic .... read more 08/10/2005 (11:37 am)
Screwed lightmaps when Alt-Tabing and Caching is off. Hmm Outdated ? I mean when you finished the map then you write protect the ml file and i dont see a... read more 08/10/2005 (10:32 am)
Audio Emitters pg 579 Ok dont use any description or profile , add the filename with path only and then try to tweak the s... read more 08/10/2005 (10:18 am)
Screwed lightmaps when Alt-Tabing and Caching is off. Ye but if he use a writeprotected .ml file then he can have cacheLighting off if he wants to and sti... read more 08/10/2005 (10:15 am)
Screwed lightmaps when Alt-Tabing and Caching is off. Ye John typo fault by me :) Clints fix didnt help , why this was working on my version was because ... read more 08/10/2005 (9:43 am)
Audio Emitters pg 579 Try set Maxloopgap to 1 or more and see if the maxdistans update works . Do you hear the falloff ?... read more 08/10/2005 (7:13 am)
Screwed lightmaps when Alt-Tabing and Caching is off. You are right here Stefan Tested with Head from 0507 and got the same thing as shown on your scree... read more 08/10/2005 (6:48 am)
Audio Emitters pg 579 I dont know what version thats included in the book is it 1.3 ? If so then check so your audiofiles... read more 08/10/2005 (6:18 am)
Screwed lightmaps when Alt-Tabing and Caching is off. Yup fullscreen ,winxp pro, 2 diff comps , with 2 diff graphicCards GeForce.... read more 08/10/2005 (6:13 am)
Screwed lightmaps when Alt-Tabing and Caching is off. I cant reproduce this either Stefan ! I do like this ,cachelightning = 0 , delete the .ml files ,st... read more 08/10/2005 (6:03 am)
2D sounds not working Back :) Mail me that thunder.ogg so i can check it . Your Datablock looks ok , and i have tried al... read more 08/09/2005 (1:47 pm)
2D sounds not working Going on vacation i make it a try when i come home if you havent found a sollution.... read more 08/04/2005 (5:21 am)
RayCast again Try something like this [code] function serverCmdCorpseSearch(%client) { %player = %client.p... read more 08/04/2005 (5:17 am)
Custom interior ambient_light YE ok i got it , its not working like you want :) But it works like i want . I think of this in a... read more 08/03/2005 (11:28 pm)
Custom interior ambient_light I mean i can mix them all together until i get the result i want , i can use sunambient ,suncolor , ... read more 08/03/2005 (10:12 pm)
Custom interior ambient_light Ye but i can have dynamic lights without the lighting pack. When you talk about default ambient li... read more 08/03/2005 (9:40 pm)
Custom interior ambient_light I dont know about the lp , but in stock Torque this is working, if i understand you right. You can ... read more 08/03/2005 (5:56 pm)
Detail numbers have no relation to pixel size This is what i do and it works great for me , and i dont use the unmessdts at all. set the T2AutoDe... read more 08/03/2005 (5:24 pm)
2D sounds not working Do you have any code example so i can test ?... read more 08/03/2005 (4:23 pm)
Help with the preferences I dont know how your car choice is but here is a small example with 2 button and a textfield. [code... read more 08/03/2005 (12:50 pm)
Help with the preferences Are you using a button or a textfield or something else ?... read more 08/03/2005 (12:08 pm)
Melee idea - good or bad? Use the serverside melee resource made from the rw melee , Paul Dana and others made a great job on... read more 08/03/2005 (9:13 am)
Help with the preferences Use Pref::selectedcar or something in the variable field;... read more 08/03/2005 (7:19 am)
RayCast again Use ContainerRadiusSearch i dont think the corpse return any collision with raycast.... read more 08/02/2005 (3:38 pm)
Footstep Triggers. When i do my walk or run animation i link my boundingbox to the shape , after that i set my foottrig... read more 07/30/2005 (2:02 pm)
Footstep Triggers. Set the keys on the boundingbox this is how i get it to work .... read more 07/30/2005 (6:27 am)
StaticShape objects not Loading Ok is this the right path shapeFile = "./Door.dts"; ?... read more 07/30/2005 (5:41 am)
StaticShape objects not Loading Ye you have the same name on the staticshape and the datablock this is not working. change to new S... read more 07/29/2005 (4:42 pm)
Audio Emitters Ye but change the min and max loopgap or set them to 0. It was only an example.... read more 07/29/2005 (12:57 pm)
Looping Animation not playing in TGE. My windmillwings , the only thing i did was made a model with rotation and called the sequence helpe... read more 07/29/2005 (11:00 am)
Audio Emitters Try this Dont use profile or description . [code] new AudioEmitter() { position = "443.2... read more 07/28/2005 (6:30 pm)
Looping Animation not playing in TGE. First you dont need the TSShapeConstructor setup if you include the animation in the shape when you... read more 07/28/2005 (12:16 pm)
Audio Emitters @Brice what version of Torque are you using ?... read more 07/28/2005 (9:58 am)
Audio Emitters Hmm are you using Torque1.3 SDK audio ? , i ask because of this line minDistance = "20"; What i r... read more 07/27/2005 (5:53 pm)
Audio Emitters Yup all my emitters is working and other sounds to. Give me an example Brice.... read more 07/27/2005 (3:07 am)
Should i buy? Ofcourse you shall buy if you want todo a game with a lovely engine. Its not easy but with the guys... read more 07/26/2005 (6:29 am)
Audio alxPlay problems @Josh I downloaded the new openAl32.dll and everything works without any problems. Lovely fix tha... read more 07/25/2005 (3:10 pm)
Triggering the Reload Animation StateAllowImageChange is used for if you are allowed to switch weapon in the specific state.... read more 07/25/2005 (8:47 am)
Ogg problems That file locks my game bad , so i converted it with vorbistools and it works real good .... read more 07/24/2005 (9:06 am)
Triggering the Reload Animation Do a basic test with the orc, play the celsalute or celwave when you reload the weapon and see if it... read more 07/24/2005 (8:08 am)
Ogg problems I use [url=www.vorbis.com/download_win_1.0.1.psp]VorbisTools[/url]... read more 07/24/2005 (6:37 am)
Links to increasing the animation limit? Check this [url=www.garagegames.com/mg/forums/result.thread.php?qt=25552] thread [/url]... read more 07/24/2005 (5:50 am)
Triggers? No datablock TriggerData(DungeonTrigger) must be TriggerData(MessageTrigger) or change all MessageT... read more 07/22/2005 (3:19 am)
Triggers? @Tim I do something like this ,but do some own tests first to learn. [code] function MessageTrig... read more 07/21/2005 (6:34 pm)
Sounds stop in Mission Hmm have you put any alxStopAll anywhere ?... read more 07/21/2005 (12:32 pm)
Triggering the Reload Animation Yup use the Reloadstate something like this [code] stateName[4] = "Reload"; ... read more 07/21/2005 (11:36 am)
Pulse light deosn't affect weapons or chracter Use Clints InteriorLightfix and do a pulse light with the fxlights.... read more 07/21/2005 (9:02 am)