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Billy L's Forum Posts

Thread Post Date Posted
Waterblock Audio This is made for the environment audio ,that is not working in base torque. its not audioProfile yo... read more 11/08/2005 (11:36 am)
Help with odd environment map problem I made some heavy test between max5 and max8 ,when doing the same thing the environment mapping is ... read more 11/06/2005 (10:53 am)
More LODs *lol @Logan But on the artist page there is a exporter tagged as max4/5 or something , but still only ... read more 11/04/2005 (10:22 am)
More LODs *lol @Matt A question , why is there no working exporter for the max5 or 5.1 .. . All other versions ... read more 11/04/2005 (8:31 am)
Problem with Audio Its more like a bug change the S32 to F32 in the ConsoleFunction then you get the right value.... read more 11/02/2005 (2:24 pm)
Some thoughts on MissionCleanup Ye really interesting . I only use missionCleanup when i add something after the mission is loaded.... read more 11/02/2005 (10:26 am)
Strange alxplay bug What happens if you change $itemHandle to $itemHandle1 and 2 ? But should work anyway , are you sur... read more 09/28/2005 (5:21 pm)
Save Stronghol.mis Choose missionInfo in the Editor and change the info and descriptions fields for the map .... read more 09/27/2005 (9:55 pm)
ArmThread Control Do you export as a blend sequence ?... read more 09/27/2005 (11:04 am)
Quick trigger question Ok sorry , try something like this . Your trigger [code] datablock TriggerData(GuiTrigger) {... read more 09/27/2005 (8:53 am)
Moving inside a vehicle In BlackHawkDown you can move around freely on boats choppers and more. I think it was Matthew Fair... read more 09/26/2005 (4:48 pm)
Quick trigger question Make a clientcommand and push the dialog from there .... read more 09/26/2005 (9:56 am)
OpenFileForWrite question. Yo Stefan ! The openForAppend is still working in ver 1.3 and 1.4 but if you use TSE i have no answ... read more 09/23/2005 (1:20 pm)
Filesize .exe Check this thread [url=www.garagegames.com/mg/forums/result.thread.php?qt=30278]Click Here[/url]... read more 09/21/2005 (2:40 am)
Unique weapons for each vehicle in-game There are lots of ways todo this ,depending how you want it to work if you only have 1 vehicle you ... read more 09/19/2005 (12:11 pm)
Terrain size limitation I use some terrains with squaresize 128 ,its not looking bad at all . But i dont use water on them ... read more 09/17/2005 (3:09 pm)
Ridiculous Trigger Problem Some info for the playThread , the syntax is PlayThread(slot,"Sequencename") to start it, and to s... read more 09/17/2005 (8:52 am)
Problems mounting a driver Ok are you sure your mount0 nodes are exported , because i think you mount on the center of the boun... read more 09/16/2005 (3:51 pm)
Demystifying mountobject() You are doing the right thing , but a health is a item and no object thats why its not working. You ... read more 09/16/2005 (3:42 pm)
Problems mounting a driver Do you mount the player on node 0 or 1 ? How does you mount script look ?... read more 09/16/2005 (3:07 pm)
Possible to detect sound start and stop through script? You can use alxIsPlaying(Audiohandle) and make some lovely script of it. Or maybe alxGetWaveLen(fil... read more 09/16/2005 (1:06 pm)
Killing while mounted not credited to player This depends alittle of your scripts ,but if you have a mounted gun on a vehicle. in your mountedIm... read more 09/15/2005 (6:02 am)
Chapter 5 Crossbow Collision Problem Its not your fault , the collision on the clip is made wrong.... read more 09/15/2005 (2:23 am)
Vehicle mounted? [quote] Ok I guess what I am also not sure about now is which object is actually the mounted object... read more 09/14/2005 (4:00 pm)
Playing music problems alxSourcef Agree with Ben here ! And will also thank you for all the time you helped me out !... read more 09/14/2005 (4:59 am)
An "unofficial" TSE demo. @Jonathan Change forcedPixVersion to 1.4 in your client/prefs then you get the water to look lovel... read more 09/12/2005 (6:33 am)
Sound In every weaponstate you can play a sound if you want to with stateSound[statenumber] , or / and use... read more 09/09/2005 (12:55 pm)
Onimpact function problem For the small problem , check tools/display Floater and select Unhide all.... read more 08/30/2005 (5:11 pm)
How to create a new mission for a new Mod Delete the paths and add your own paths to the textures and resave the mission .... read more 08/30/2005 (2:44 am)
Console warning: QuitGui.Gui?? Its only a missing file ,delete the exec function in starter.fps/client/init.cs or make a new gui.... read more 08/30/2005 (2:32 am)
Ingame movie files I have videos between some of my levels. This how i do it for now. I have a trigger on the map tha... read more 08/23/2005 (6:38 pm)
An "unofficial" TSE demo. This is a screenshoot with a fx5200. [image]web.telia.com/~u56800714/pictures/tsetest.jpg[/image] ... read more 08/23/2005 (4:09 pm)
An "unofficial" TSE demo. Thanks Joseph it works . And now when the terrain is there , then the questions come :) Is the Atl... read more 08/22/2005 (4:32 pm)
An "unofficial" TSE demo. What do i need to turn on to see the Atlas terrain , i only see water and the platforms ?... read more 08/22/2005 (3:25 pm)
An "unofficial" TSE demo. Wonderful finaly something to play around with ! Edit: 10 minutes of playing around and im reall... read more 08/22/2005 (3:04 pm)
TGE Programmer looking for a team that needs a melee system It sounds lovely , but like all other say make some kind of demo ,so we can test it . I think i tes... read more 08/22/2005 (1:24 pm)
SetVisible on static shapes You can use %obj.setHidden(True / false) for Staticshapes.... read more 08/21/2005 (5:38 pm)
Cvs 1.4 HAHAHA Thanks Brandon !!!!! I thought i missed something,somewhere :)... read more 08/20/2005 (8:06 pm)
Cvs 1.4 Thanks David ! I have gui folders, so i hope i got the pre 1.4 .... read more 08/20/2005 (7:00 pm)
Cvs 1.4 @Ben Is it tge or torque for 1.4 or something else to get the latest version ? I can login with to... read more 08/20/2005 (6:33 pm)
Lighning script issue? (all sounds play in 2d when called upon) Ye but prepan your stereofiles instead ,you get alot better effect then using a direction sound. U... read more 08/20/2005 (6:12 pm)
Lighning script issue? (all sounds play in 2d when called upon) Ye but in the source code the thunder dont use a transform , its only the lightningstrike that does.... read more 08/20/2005 (10:23 am)
Lighning script issue? (all sounds play in 2d when called upon) Ye but the thundersound is a 2d sound default in SDK 1.3, its only the strikesound that is a 3d soun... read more 08/20/2005 (9:24 am)
Seeing weapon in 1st person view Renderfirstperson in player.cs is used for so you can see the playermesh in firstperson. othervis... read more 08/18/2005 (5:47 pm)
So You Want To Make Video Games... @Phil From a gamers pov. I think i been flying all simulators out there from amigans bomber to IL2... read more 08/18/2005 (10:21 am)
How to gen a flat terrain at 100m Easiest way is to use a bitmap then you get a 100 meter height map in a instance. This is my way to... read more 08/17/2005 (12:54 pm)
Cvs 1.4 Hmm tge for torque1.4 ,should it not be torque and head ? I cant login with tge at all .... read more 08/17/2005 (8:47 am)
Changing particle data dynamically? I havent tried this but use a commandtoclient or something , i think the emitter only are on the cli... read more 08/12/2005 (7:57 am)
Audio Emitters pg 579 I'm happy you sorted this out. I don't have the book but try to help anyway .... read more 08/11/2005 (9:09 am)
Player death animation Searching the forums is good sometimes :) Look at this [url=www.garagegames.com/mg/forums/result.th... read more 08/11/2005 (3:41 am)