Billy L's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Waterblock Audio | This is made for the environment audio ,that is not working in base torque. its not audioProfile yo... read more | 11/08/2005 (11:36 am) |
| Help with odd environment map problem | I made some heavy test between max5 and max8 ,when doing the same thing the environment mapping is ... read more | 11/06/2005 (10:53 am) |
| More LODs *lol | @Logan But on the artist page there is a exporter tagged as max4/5 or something , but still only ... read more | 11/04/2005 (10:22 am) |
| More LODs *lol | @Matt A question , why is there no working exporter for the max5 or 5.1 .. . All other versions ... read more | 11/04/2005 (8:31 am) |
| Problem with Audio | Its more like a bug change the S32 to F32 in the ConsoleFunction then you get the right value.... read more | 11/02/2005 (2:24 pm) |
| Some thoughts on MissionCleanup | Ye really interesting . I only use missionCleanup when i add something after the mission is loaded.... read more | 11/02/2005 (10:26 am) |
| Strange alxplay bug | What happens if you change $itemHandle to $itemHandle1 and 2 ? But should work anyway , are you sur... read more | 09/28/2005 (5:21 pm) |
| Save Stronghol.mis | Choose missionInfo in the Editor and change the info and descriptions fields for the map .... read more | 09/27/2005 (9:55 pm) |
| ArmThread Control | Do you export as a blend sequence ?... read more | 09/27/2005 (11:04 am) |
| Quick trigger question | Ok sorry , try something like this . Your trigger [code] datablock TriggerData(GuiTrigger) {... read more | 09/27/2005 (8:53 am) |
| Moving inside a vehicle | In BlackHawkDown you can move around freely on boats choppers and more. I think it was Matthew Fair... read more | 09/26/2005 (4:48 pm) |
| Quick trigger question | Make a clientcommand and push the dialog from there .... read more | 09/26/2005 (9:56 am) |
| OpenFileForWrite question. | Yo Stefan ! The openForAppend is still working in ver 1.3 and 1.4 but if you use TSE i have no answ... read more | 09/23/2005 (1:20 pm) |
| Filesize .exe | Check this thread [url=www.garagegames.com/mg/forums/result.thread.php?qt=30278]Click Here[/url]... read more | 09/21/2005 (2:40 am) |
| Unique weapons for each vehicle in-game | There are lots of ways todo this ,depending how you want it to work if you only have 1 vehicle you ... read more | 09/19/2005 (12:11 pm) |
| Terrain size limitation | I use some terrains with squaresize 128 ,its not looking bad at all . But i dont use water on them ... read more | 09/17/2005 (3:09 pm) |
| Ridiculous Trigger Problem | Some info for the playThread , the syntax is PlayThread(slot,"Sequencename") to start it, and to s... read more | 09/17/2005 (8:52 am) |
| Problems mounting a driver | Ok are you sure your mount0 nodes are exported , because i think you mount on the center of the boun... read more | 09/16/2005 (3:51 pm) |
| Demystifying mountobject() | You are doing the right thing , but a health is a item and no object thats why its not working. You ... read more | 09/16/2005 (3:42 pm) |
| Problems mounting a driver | Do you mount the player on node 0 or 1 ? How does you mount script look ?... read more | 09/16/2005 (3:07 pm) |
| Possible to detect sound start and stop through script? | You can use alxIsPlaying(Audiohandle) and make some lovely script of it. Or maybe alxGetWaveLen(fil... read more | 09/16/2005 (1:06 pm) |
| Killing while mounted not credited to player | This depends alittle of your scripts ,but if you have a mounted gun on a vehicle. in your mountedIm... read more | 09/15/2005 (6:02 am) |
| Chapter 5 Crossbow Collision Problem | Its not your fault , the collision on the clip is made wrong.... read more | 09/15/2005 (2:23 am) |
| Vehicle mounted? | [quote] Ok I guess what I am also not sure about now is which object is actually the mounted object... read more | 09/14/2005 (4:00 pm) |
| Playing music problems alxSourcef | Agree with Ben here ! And will also thank you for all the time you helped me out !... read more | 09/14/2005 (4:59 am) |
| An "unofficial" TSE demo. | @Jonathan Change forcedPixVersion to 1.4 in your client/prefs then you get the water to look lovel... read more | 09/12/2005 (6:33 am) |
| Sound | In every weaponstate you can play a sound if you want to with stateSound[statenumber] , or / and use... read more | 09/09/2005 (12:55 pm) |
| Onimpact function problem | For the small problem , check tools/display Floater and select Unhide all.... read more | 08/30/2005 (5:11 pm) |
| How to create a new mission for a new Mod | Delete the paths and add your own paths to the textures and resave the mission .... read more | 08/30/2005 (2:44 am) |
| Console warning: QuitGui.Gui?? | Its only a missing file ,delete the exec function in starter.fps/client/init.cs or make a new gui.... read more | 08/30/2005 (2:32 am) |
| Ingame movie files | I have videos between some of my levels. This how i do it for now. I have a trigger on the map tha... read more | 08/23/2005 (6:38 pm) |
| An "unofficial" TSE demo. | This is a screenshoot with a fx5200. [image]web.telia.com/~u56800714/pictures/tsetest.jpg[/image] ... read more | 08/23/2005 (4:09 pm) |
| An "unofficial" TSE demo. | Thanks Joseph it works . And now when the terrain is there , then the questions come :) Is the Atl... read more | 08/22/2005 (4:32 pm) |
| An "unofficial" TSE demo. | What do i need to turn on to see the Atlas terrain , i only see water and the platforms ?... read more | 08/22/2005 (3:25 pm) |
| An "unofficial" TSE demo. | Wonderful finaly something to play around with ! Edit: 10 minutes of playing around and im reall... read more | 08/22/2005 (3:04 pm) |
| TGE Programmer looking for a team that needs a melee system | It sounds lovely , but like all other say make some kind of demo ,so we can test it . I think i tes... read more | 08/22/2005 (1:24 pm) |
| SetVisible on static shapes | You can use %obj.setHidden(True / false) for Staticshapes.... read more | 08/21/2005 (5:38 pm) |
| Cvs 1.4 | HAHAHA Thanks Brandon !!!!! I thought i missed something,somewhere :)... read more | 08/20/2005 (8:06 pm) |
| Cvs 1.4 | Thanks David ! I have gui folders, so i hope i got the pre 1.4 .... read more | 08/20/2005 (7:00 pm) |
| Cvs 1.4 | @Ben Is it tge or torque for 1.4 or something else to get the latest version ? I can login with to... read more | 08/20/2005 (6:33 pm) |
| Lighning script issue? (all sounds play in 2d when called upon) | Ye but prepan your stereofiles instead ,you get alot better effect then using a direction sound. U... read more | 08/20/2005 (6:12 pm) |
| Lighning script issue? (all sounds play in 2d when called upon) | Ye but in the source code the thunder dont use a transform , its only the lightningstrike that does.... read more | 08/20/2005 (10:23 am) |
| Lighning script issue? (all sounds play in 2d when called upon) | Ye but the thundersound is a 2d sound default in SDK 1.3, its only the strikesound that is a 3d soun... read more | 08/20/2005 (9:24 am) |
| Seeing weapon in 1st person view | Renderfirstperson in player.cs is used for so you can see the playermesh in firstperson. othervis... read more | 08/18/2005 (5:47 pm) |
| So You Want To Make Video Games... | @Phil From a gamers pov. I think i been flying all simulators out there from amigans bomber to IL2... read more | 08/18/2005 (10:21 am) |
| How to gen a flat terrain at 100m | Easiest way is to use a bitmap then you get a 100 meter height map in a instance. This is my way to... read more | 08/17/2005 (12:54 pm) |
| Cvs 1.4 | Hmm tge for torque1.4 ,should it not be torque and head ? I cant login with tge at all .... read more | 08/17/2005 (8:47 am) |
| Changing particle data dynamically? | I havent tried this but use a commandtoclient or something , i think the emitter only are on the cli... read more | 08/12/2005 (7:57 am) |
| Audio Emitters pg 579 | I'm happy you sorted this out. I don't have the book but try to help anyway .... read more | 08/11/2005 (9:09 am) |
| Player death animation | Searching the forums is good sometimes :) Look at this [url=www.garagegames.com/mg/forums/result.th... read more | 08/11/2005 (3:41 am) |