Game Development Community

Billy L's Forum Posts

Thread Post Date Posted
How I play a 2d Sound Use ServerPlay2D(%profile)... read more 01/25/2006 (10:53 am)
Help making footsteps work better? Footstep sounds already working with material mapping on terrain and interior ,but you need to fix s... read more 01/24/2006 (4:00 am)
Look animation/weapon model alignment Stefan have you tried with the orc or greenguy , it must be something strange with the model animati... read more 01/18/2006 (3:16 am)
How to Theora Textures? Check this [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9100]Click here [/ur... read more 01/16/2006 (10:13 am)
Problem about player's finger animation Did you delete in your config file under NeverExport Bip01 L/R Finger* ?... read more 01/13/2006 (12:12 pm)
Creating Trealer or demo If you want to make a movie like demo or trailer then use 3dsmax or something for it . The cameras ... read more 01/11/2006 (5:03 am)
Stormfog Ye right Howard i always start with sky.stormfog(1,x) and change the fog volumes until i get the res... read more 01/06/2006 (7:25 am)
Stormfog @Matt If you dont use the fogstorm1,2,3 checkboxes the dynamic fog is not working with the console... read more 01/05/2006 (4:05 pm)
Is something up with Fingers? I have fingers and they work ok ,delete the neverexport Bip01 L/R finger* in the cfg file . For the... read more 01/05/2006 (11:35 am)
FireBallAtmosphere and WeatherLightning setups ? Why dont you make your own textures ? Not so hard check how they done them in Tribes2 and make your... read more 12/22/2005 (6:00 am)
Pathshape issues. Glad you worked it out :)... read more 12/20/2005 (11:29 pm)
Pathshape issues. Check this new Path() { isLooping = "1"; .. } For the rotation it works default wit... read more 12/20/2005 (1:42 pm)
Is it impossible to create an wad with textures of 1024X1024? Ye its possible if you use 64x64 and resize and align the textures then use higher res in the game i... read more 12/20/2005 (9:29 am)
Is it impossible to create an wad with textures of 1024X1024? They will still render as you set them up in the editor , if you had a 1024x1024 and resize it to 12... read more 12/20/2005 (8:51 am)
Is it impossible to create an wad with textures of 1024X1024? Almost sure with buildwad use wally instead .... read more 12/20/2005 (4:53 am)
Is it impossible to create an wad with textures of 1024X1024? If i rember right the maxsize for buildwad is 512x512 .... read more 12/20/2005 (4:37 am)
New Site Design Amazing ! Really great , far better then the old one and the one before that and before Torque the ... read more 12/16/2005 (10:49 pm)
Using Different Footstep Sounds Ye with Owens fix you get 1 sound ,but if you want fully working sounds on every material or other ... read more 12/15/2005 (9:55 am)
Using Different Footstep Sounds Hmm it looks like i have to add some code. I thought this was fixed a long time ago. add and rep... read more 12/14/2005 (3:04 pm)
Only the bones animate when view in show tool To get the Biped skeleton or bones move with your model then you must add a skinmodifier. Check how... read more 12/13/2005 (10:42 am)
Make Rune 2 Petition I agree with Christian here , and must add Rune is a personal game , i never played a game like Rune... read more 12/13/2005 (10:28 am)
Only the bones animate when view in show tool Did you forget the skinmodifier ?... read more 12/13/2005 (2:10 am)
Triggered Sound Skip the new when you declare audioprofiles and descriptions server side.... read more 12/12/2005 (8:36 pm)
Make Rune 2 Petition Rune was and are a lovely game , i made lots of stuff for that game. And from my experience rune pl... read more 12/11/2005 (11:37 pm)
Small problem when exporting MAX to DTS Rename the bones , dont use numbers on them , then the exporter think they are detail levels.... read more 12/11/2005 (2:07 pm)
Mission openal extension function seteax Its a old eax in the demo , non working , you could try to sign for eax sdk at creatives site. But ... read more 12/09/2005 (1:36 pm)
Multiverse: The Complete MMOG Platform Interesting stuff ! Thanks Dave.... read more 12/08/2005 (12:13 am)
Max freeze on export Check the shapes , this should export fine. I only have a trial version of max8 but exporting works... read more 12/06/2005 (3:33 am)
Can't click on waterblocks in 1.4 Yes this is strange if you set the scale down to 2046 2046 200 it displays and you can edit it once ... read more 12/05/2005 (12:23 am)
FireBallAtmosphere and WeatherLightning setups ? Feedback ! Got it all working , little bit tricky with the weatherlightning othervise lovely effect... read more 12/04/2005 (1:42 pm)
ShapeName Fade I did somekind of code simular how the audiofalloff works. Added a MaxVisibleDistance instead of us... read more 12/03/2005 (5:24 pm)
Precipitation in Demo App Its not generating , what you do is place a list of files you want to displayed like you do with the... read more 12/02/2005 (2:33 pm)
Theora in a DTS You must add it to the engine and recompile it , the fxVideoRenderObject is not part of the 1.4 demo... read more 12/02/2005 (1:58 pm)
New Mission .dml error Have you checked the path because when you choose a new mission the skypath is ./skies/sky_day.dml ... read more 12/02/2005 (12:04 am)
Theora in a DTS Check this resource[url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9100] Click ... read more 12/01/2005 (11:07 pm)
Precipitation in Demo App The old Precipitation code used dml and png with materiallist but from TGE 1.3 you only use one png ... read more 12/01/2005 (10:56 pm)
FireBallAtmosphere and WeatherLightning setups ? I'm very happy you took some time for this Robert , Thanks alot !! I could only imagine the effects... read more 12/01/2005 (6:21 am)
Problem with a new NPC Don't name classnames and datablocks the same.... read more 11/30/2005 (11:45 am)
FireBallAtmosphere and WeatherLightning setups ? Ok i ask Robert really politely !! I found out how to get them in to the game, but i get no effect... read more 11/30/2005 (4:29 am)
Reloading Fun Have you tried setting a %obj.canreload = true/false in the other functions and check this one in y... read more 11/29/2005 (6:44 pm)
MIcorphones There is a free old version of protools for pc and mac users , the only problem with the pc one is t... read more 11/29/2005 (6:14 pm)
Cone shaped 3d Audio Emitters ? Lol Rob Now i answer 3 times in a row without your post between :) Edited the above answers . I... read more 11/29/2005 (4:43 am)
Reloading Fun You dont get the slot number here check the script. [code] function XM8Image::ReloadAmmoClip(%this... read more 11/28/2005 (3:21 pm)
Video in a DTS Use the theora in TGE 1.4 it works really good to display a video on the map.... read more 11/28/2005 (7:01 am)
Cone shaped 3d Audio Emitters ? When you use the profile & description all the manual settings on the emitter don't have any functio... read more 11/25/2005 (3:32 pm)
Alt-Tab Crash Same here !... read more 11/24/2005 (12:29 pm)
New openAL issue? I have made a build with the OpenAl 1.1 libs and includes,dll's ,so far it works fine. But i havent... read more 11/24/2005 (5:47 am)
Accessing Parent data in datablock function Have you tried %obj.damageRadius ... ?... read more 11/16/2005 (8:33 am)
Can't get Head... to compile. UTF8toUTF32? I hade this to with vs6, add all files in the core folder , it worked for me .... read more 11/10/2005 (9:03 am)
Demo record and playback What version of Torque ? In 1.3SDK it works like a charm.... read more 11/08/2005 (2:52 pm)