Billy L's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How I play a 2d Sound | Use ServerPlay2D(%profile)... read more | 01/25/2006 (10:53 am) |
| Help making footsteps work better? | Footstep sounds already working with material mapping on terrain and interior ,but you need to fix s... read more | 01/24/2006 (4:00 am) |
| Look animation/weapon model alignment | Stefan have you tried with the orc or greenguy , it must be something strange with the model animati... read more | 01/18/2006 (3:16 am) |
| How to Theora Textures? | Check this [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9100]Click here [/ur... read more | 01/16/2006 (10:13 am) |
| Problem about player's finger animation | Did you delete in your config file under NeverExport Bip01 L/R Finger* ?... read more | 01/13/2006 (12:12 pm) |
| Creating Trealer or demo | If you want to make a movie like demo or trailer then use 3dsmax or something for it . The cameras ... read more | 01/11/2006 (5:03 am) |
| Stormfog | Ye right Howard i always start with sky.stormfog(1,x) and change the fog volumes until i get the res... read more | 01/06/2006 (7:25 am) |
| Stormfog | @Matt If you dont use the fogstorm1,2,3 checkboxes the dynamic fog is not working with the console... read more | 01/05/2006 (4:05 pm) |
| Is something up with Fingers? | I have fingers and they work ok ,delete the neverexport Bip01 L/R finger* in the cfg file . For the... read more | 01/05/2006 (11:35 am) |
| FireBallAtmosphere and WeatherLightning setups ? | Why dont you make your own textures ? Not so hard check how they done them in Tribes2 and make your... read more | 12/22/2005 (6:00 am) |
| Pathshape issues. | Glad you worked it out :)... read more | 12/20/2005 (11:29 pm) |
| Pathshape issues. | Check this new Path() { isLooping = "1"; .. } For the rotation it works default wit... read more | 12/20/2005 (1:42 pm) |
| Is it impossible to create an wad with textures of 1024X1024? | Ye its possible if you use 64x64 and resize and align the textures then use higher res in the game i... read more | 12/20/2005 (9:29 am) |
| Is it impossible to create an wad with textures of 1024X1024? | They will still render as you set them up in the editor , if you had a 1024x1024 and resize it to 12... read more | 12/20/2005 (8:51 am) |
| Is it impossible to create an wad with textures of 1024X1024? | Almost sure with buildwad use wally instead .... read more | 12/20/2005 (4:53 am) |
| Is it impossible to create an wad with textures of 1024X1024? | If i rember right the maxsize for buildwad is 512x512 .... read more | 12/20/2005 (4:37 am) |
| New Site Design | Amazing ! Really great , far better then the old one and the one before that and before Torque the ... read more | 12/16/2005 (10:49 pm) |
| Using Different Footstep Sounds | Ye with Owens fix you get 1 sound ,but if you want fully working sounds on every material or other ... read more | 12/15/2005 (9:55 am) |
| Using Different Footstep Sounds | Hmm it looks like i have to add some code. I thought this was fixed a long time ago. add and rep... read more | 12/14/2005 (3:04 pm) |
| Only the bones animate when view in show tool | To get the Biped skeleton or bones move with your model then you must add a skinmodifier. Check how... read more | 12/13/2005 (10:42 am) |
| Make Rune 2 Petition | I agree with Christian here , and must add Rune is a personal game , i never played a game like Rune... read more | 12/13/2005 (10:28 am) |
| Only the bones animate when view in show tool | Did you forget the skinmodifier ?... read more | 12/13/2005 (2:10 am) |
| Triggered Sound | Skip the new when you declare audioprofiles and descriptions server side.... read more | 12/12/2005 (8:36 pm) |
| Make Rune 2 Petition | Rune was and are a lovely game , i made lots of stuff for that game. And from my experience rune pl... read more | 12/11/2005 (11:37 pm) |
| Small problem when exporting MAX to DTS | Rename the bones , dont use numbers on them , then the exporter think they are detail levels.... read more | 12/11/2005 (2:07 pm) |
| Mission openal extension function seteax | Its a old eax in the demo , non working , you could try to sign for eax sdk at creatives site. But ... read more | 12/09/2005 (1:36 pm) |
| Multiverse: The Complete MMOG Platform | Interesting stuff ! Thanks Dave.... read more | 12/08/2005 (12:13 am) |
| Max freeze on export | Check the shapes , this should export fine. I only have a trial version of max8 but exporting works... read more | 12/06/2005 (3:33 am) |
| Can't click on waterblocks in 1.4 | Yes this is strange if you set the scale down to 2046 2046 200 it displays and you can edit it once ... read more | 12/05/2005 (12:23 am) |
| FireBallAtmosphere and WeatherLightning setups ? | Feedback ! Got it all working , little bit tricky with the weatherlightning othervise lovely effect... read more | 12/04/2005 (1:42 pm) |
| ShapeName Fade | I did somekind of code simular how the audiofalloff works. Added a MaxVisibleDistance instead of us... read more | 12/03/2005 (5:24 pm) |
| Precipitation in Demo App | Its not generating , what you do is place a list of files you want to displayed like you do with the... read more | 12/02/2005 (2:33 pm) |
| Theora in a DTS | You must add it to the engine and recompile it , the fxVideoRenderObject is not part of the 1.4 demo... read more | 12/02/2005 (1:58 pm) |
| New Mission .dml error | Have you checked the path because when you choose a new mission the skypath is ./skies/sky_day.dml ... read more | 12/02/2005 (12:04 am) |
| Theora in a DTS | Check this resource[url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9100] Click ... read more | 12/01/2005 (11:07 pm) |
| Precipitation in Demo App | The old Precipitation code used dml and png with materiallist but from TGE 1.3 you only use one png ... read more | 12/01/2005 (10:56 pm) |
| FireBallAtmosphere and WeatherLightning setups ? | I'm very happy you took some time for this Robert , Thanks alot !! I could only imagine the effects... read more | 12/01/2005 (6:21 am) |
| Problem with a new NPC | Don't name classnames and datablocks the same.... read more | 11/30/2005 (11:45 am) |
| FireBallAtmosphere and WeatherLightning setups ? | Ok i ask Robert really politely !! I found out how to get them in to the game, but i get no effect... read more | 11/30/2005 (4:29 am) |
| Reloading Fun | Have you tried setting a %obj.canreload = true/false in the other functions and check this one in y... read more | 11/29/2005 (6:44 pm) |
| MIcorphones | There is a free old version of protools for pc and mac users , the only problem with the pc one is t... read more | 11/29/2005 (6:14 pm) |
| Cone shaped 3d Audio Emitters ? | Lol Rob Now i answer 3 times in a row without your post between :) Edited the above answers . I... read more | 11/29/2005 (4:43 am) |
| Reloading Fun | You dont get the slot number here check the script. [code] function XM8Image::ReloadAmmoClip(%this... read more | 11/28/2005 (3:21 pm) |
| Video in a DTS | Use the theora in TGE 1.4 it works really good to display a video on the map.... read more | 11/28/2005 (7:01 am) |
| Cone shaped 3d Audio Emitters ? | When you use the profile & description all the manual settings on the emitter don't have any functio... read more | 11/25/2005 (3:32 pm) |
| Alt-Tab Crash | Same here !... read more | 11/24/2005 (12:29 pm) |
| New openAL issue? | I have made a build with the OpenAl 1.1 libs and includes,dll's ,so far it works fine. But i havent... read more | 11/24/2005 (5:47 am) |
| Accessing Parent data in datablock function | Have you tried %obj.damageRadius ... ?... read more | 11/16/2005 (8:33 am) |
| Can't get Head... to compile. UTF8toUTF32? | I hade this to with vs6, add all files in the core folder , it worked for me .... read more | 11/10/2005 (9:03 am) |
| Demo record and playback | What version of Torque ? In 1.3SDK it works like a charm.... read more | 11/08/2005 (2:52 pm) |