Billy L's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GUI button sounds | I dont know the path you use but is this the right path to the sound "~/Felswourne/client/ui/Sound... read more | 06/20/2006 (6:13 am) |
| Sound filters ? | What i understand is that the sound and interior environment are based on the EAX ,and EAX is not wo... read more | 06/13/2006 (4:59 am) |
| Opening Sound | I only submitted the base call. One way is to add it in client/missiondownload.cs under onMissionDo... read more | 06/08/2006 (7:21 pm) |
| Opening Sound | It's simple as this To start the music use $whatevername = alxplay(your_AudioProfile_in_the_c... read more | 06/07/2006 (11:14 pm) |
| How do you mount wheels | Dont double post ! I answered in the other post.... read more | 06/05/2006 (12:36 pm) |
| How to attach a wheel to a car | Have you checked the car.cs in starter.racing ? All is there.... read more | 06/05/2006 (12:35 pm) |
| How to i download previous versions of TGE sdk ? | Is it really a mac SDK i thought everything was in the same package !?... read more | 06/05/2006 (12:31 pm) |
| Im new to TGE.. the source code modifications won't work.. | Try the link David gave you above otherwise you can buy about 5000 License of Torque , about same pr... read more | 06/05/2006 (12:18 pm) |
| AlxPlay returning strange handle -2147483646 | First maxvolume = 1; Have you tried it in the console ? It should work without any problems !... read more | 06/02/2006 (1:40 am) |
| PathShape and Rotation | Try again to rotate the markers it should be working . Atleast it does for me without any changes .... read more | 05/31/2006 (6:32 am) |
| Is there a way to determine the type/class of a %this variable | Some Info [quote] @note Unlike in C++, the "this" variable is not implicit in a script's method d... read more | 05/18/2006 (6:53 am) |
| Sound not loud enough | In Audacity check the effects, there you have normalize ,amplify and more, be careful with amplify s... read more | 05/16/2006 (1:27 pm) |
| Sound not loud enough | @Eric Use a thing mostly called normalize that changes the audiofiles volume to 0dB in your fav au... read more | 05/15/2006 (2:38 pm) |
| Using Different Footstep Sounds | @Howard Did you add the footstep triggers to your strafe and back animation ? Othervise it's not w... read more | 05/01/2006 (3:48 pm) |
| Bumpmapping -> normal maps? | Download gimp and the normalmap extension. Choose a texture and tweak and apply the normalmap on th... read more | 04/30/2006 (6:20 am) |
| Rain not working properly. | If you have windeffectprecipitation on in your skyproperties you must tweak the wind direction or un... read more | 04/30/2006 (6:15 am) |
| TGE water upgrades | [quote]"The most valuable resource for TGE this year!"[/quote] Agree with all the above guys ! I... read more | 04/25/2006 (4:44 am) |
| AlxSetChannelVolume Problem | The extensions doesn't matter , the eax function not working anyway ! You can not use the openAL32.... read more | 04/19/2006 (4:06 am) |
| Problem with rain effect | What i understand the Torque version in Finneys book is 1.2 and what i remember the fix for the rain... read more | 04/19/2006 (3:55 am) |
| What are the "storm" functions in sky.cc ? | They are used to make dynamic clouds and fog effects. type in console to test it out. sky.stormc... read more | 04/19/2006 (3:49 am) |
| Water disappear bug/ multi zone water? | Hi Clint ! It was a problem before when you added more waterblocks at different heights , the playe... read more | 04/13/2006 (3:57 am) |
| Looking up Terrain material | Check out this thread [url=www.garagegames.com/mg/forums/result.thread.php?qt=18923]Click[/url]... read more | 04/12/2006 (5:30 am) |
| Green and megenta interior glitches | Same here ...... read more | 04/11/2006 (7:14 am) |
| Looking up Terrain material | There is fixes for both vehicles and the player search the forum a little more !... read more | 04/11/2006 (7:05 am) |
| Skybox not showing; problem with my Sky object? | Try not using same name on the textures and the dml file !... read more | 04/10/2006 (4:06 pm) |
| 162 FPS on basic Stronghold Map | Oh my god 162 that's crazy , i running around with 15 fps on my really bad machine :) But this is r... read more | 04/06/2006 (4:19 am) |
| Shader...Crystall Sword....Full Reflect+transp | You need to fix the link to image instead of img ! Looks good ,can you make some explanation how ... read more | 04/03/2006 (12:11 pm) |
| OpenAL and EAX 3.0 - 5.0 | There is a older resource somewhere that works with eax 2.0 . I dont know anything about the eax 4 ... read more | 04/02/2006 (11:41 am) |
| Newbie Question - Moving Interiors in Torque? | Sounds very promising Matt ! This is one of the things i really miss in the engine. It's really wo... read more | 03/31/2006 (4:59 am) |
| Favorite FPS games and why | My first choices are Unreal,hl,AVP,RTCW,unreal2,HL2,FEAR. all in single player. For multiplayer i ... read more | 03/19/2006 (2:21 am) |
| FxLights | The fxlight version in Tge 1.4 is not the first version Melv did , you can add the other one if you ... read more | 02/23/2006 (5:18 am) |
| Spiral particle effect | I think you must have some patience and wait for the ArcaneFx stuff , this looks more like the thing... read more | 02/20/2006 (5:09 am) |
| PlatformAL.h file missing | It is placed in External Dependencies you can move it to platform if you want to , but its not missi... read more | 02/19/2006 (1:58 pm) |
| Global bug list | I agree sometimes its really hard to search and find the solution before it moves in to Head . But... read more | 02/19/2006 (6:34 am) |
| C4 engine vs Torque | The issue about people stop is already done , and i know people that ported to . So enough talk abo... read more | 02/16/2006 (11:34 am) |
| C4 engine vs Torque | @David in my case Core include basic core . I cant find a more core thing then sounds & lights that... read more | 02/16/2006 (10:59 am) |
| C4 engine vs Torque | @Stephen, I compare engines but its not only eye candy ,its one issue here , John made the tlk and a... read more | 02/16/2006 (5:15 am) |
| C4 engine vs Torque | Its another issue here to and its core updates of engines . I been around since v12 and core update... read more | 02/15/2006 (5:34 am) |
| C4 engine vs Torque | @Tim , Thanks for a nice response , i have been a unreal engine modder so i have np with that part o... read more | 02/14/2006 (8:46 pm) |
| C4 engine vs Torque | @Tim how easy or hard is the c4 engine to work with compared to tge ?. I ask because to get lights ... read more | 02/14/2006 (10:12 am) |
| Footstep Sound How-To | In player.cc it checking what material you stepped on and checks that against you terrain propertyma... read more | 02/11/2006 (4:02 pm) |
| Alt-tab Problem | Here it is [url=www.garagegames.com/mg/forums/result.thread.php?qt=38805]Click ![/url]... read more | 02/11/2006 (4:48 am) |
| Alt-tab Problem | There is already a fix ,search the forum , i think you can find it in the 1.4 problem thread.... read more | 02/11/2006 (4:38 am) |
| How is sound tied to terrain textures | The only fix you need to make terrain foot puffs and sounds working is this. [code] player.cc ar... read more | 02/10/2006 (3:07 am) |
| How is sound tied to terrain textures | @Eric I haven't checked the 1.4 ,but i can make it a try if this not working for you guys. Make s... read more | 02/09/2006 (4:55 pm) |
| How is sound tied to terrain textures | It should work like this you set the sound that should play in your Property.cs file something l... read more | 02/09/2006 (2:03 pm) |
| Theora compiler error | I use vc6 and i assume you use vc7 , i get this compile with no problem , it was a guy that fixed th... read more | 02/03/2006 (3:33 am) |
| Theora compiler error | Did you add all theora files from the 1.4 and changed the lib and include paths ?... read more | 02/02/2006 (5:19 am) |
| Theora compiler error | I got them to compile in both versions , are you using 1.3 or 1.4 ?... read more | 01/30/2006 (1:56 pm) |
| Player diagonal forward animation | I use 45 degres forward/backward animations, to check what directions i use in player.cc for runfor... read more | 01/28/2006 (12:56 pm) |