Game Development Community

Billy L's Forum Posts

Thread Post Date Posted
TGE 1.5 mounted item on object crash I get an error on line 878 from editorGui.cs and a invalid packet error. I check around a little an... read more 12/10/2006 (2:51 pm)
TGE 1.5 mounted item on object crash Hi John I mounting items not lights. It works if i dont select the object in the editor. If i d... read more 12/10/2006 (11:39 am)
SkyBox from picture If you have max then there is a resource how to make it from 1 picture.... read more 12/10/2006 (6:10 am)
How to switch off cs. - compiling I thing Stefan talking TSE here in 1.4.2 and 1.5 it compiles automatically. I dont have that define... read more 12/09/2006 (7:10 am)
Ms4.1 Reverted To Ms4 Thanks a lot Brian ! I was ready to wait for the next release, because of all the problems i had.... read more 12/05/2006 (7:31 pm)
This thread is currently CLOSED I agree with Stefan Give it a rest , and move this to your own forum !! I love torque its reall... read more 12/05/2006 (6:59 am)
Howto get TGEA-debug working with VS2005 I know about that Brian , But thanks anyway , been using Torque for some years :) Think there is so... read more 12/01/2006 (4:19 am)
Set the position of an object Hi hope this helps %ball.setTransform("37 -414 -4");... read more 11/28/2006 (10:47 am)
In need of a sound explanation to Torque Sound Scripting. Use Case D for your networked sounds. Check out the demo how they use it .... read more 11/28/2006 (1:40 am)
Howto get TGEA-debug working with VS2005 I get the same Josh ! The exact console reading that you have and TSE closes after that, both in d... read more 11/26/2006 (11:08 am)
TSE under Win2k Thanks Mike for a fast answer. I check around and see if i find a way, i purposed TSE some days ago... read more 11/26/2006 (5:24 am)
TSE under Win2k I have the same problem , what version of DirectX SDK have xinput , and the following question would... read more 11/26/2006 (3:57 am)
New Editor Tree cannot select simgroup and move objects @Clint Thats lovely. I was really frustrated about that, i could only change the name if the simgr... read more 11/14/2006 (4:03 am)
Binding sounds to textures Think you need to make some code changes if you want materialmapping for dts. What i understand sho... read more 11/14/2006 (3:53 am)
TLK Resources? @Eric Thanks alot !!... read more 11/14/2006 (3:34 am)
TLK Resources? @Eric I get the same message as Stephan and got TGE 1.5. Any fix around ? Regards Billy... read more 11/07/2006 (3:57 am)
Which Script Editor to use? I use Sharpdevelop for scripts :)... read more 09/28/2006 (10:16 pm)
Audio Falloffs @Tim i have also a change with the AL_INVERSE_DISTANCE_CLAMPED Model with these changes in approx... read more 09/17/2006 (5:19 pm)
Audio Falloffs Ok Tim Give this a try i dont know if it solves your problem. In Audio.cc in approximate3DVolume a... read more 09/15/2006 (3:15 pm)
Audio Falloffs Hi Tim What do you mean not precise and is it an emitter or any other ? The ref distans can be a... read more 09/14/2006 (3:28 pm)
Terrain sounds.. how to? @Marcel What version of TGE ?... read more 08/13/2006 (7:41 am)
Changing AudioEmitter settings (or anything in .mis) during game We care :) Nice that you found a solution !!... read more 08/13/2006 (7:38 am)
AddMaterialMapping Functionality Search the forum please , there are many threads about this. If not not find it bump again !!... read more 08/12/2006 (9:03 am)
SourceClient not working? Try use it with player::damage and use %sourceObject.client.player... read more 08/07/2006 (4:30 pm)
PlayThread.. Use %aiPlayer.setActionThread("celwave");... read more 08/05/2006 (6:48 am)
High Poly Mech Nice really Nice [quote]only about 20% done [/quote] hehe what can you add to this that not alread... read more 08/05/2006 (6:35 am)
GG website is soooo slowwwwww I live in Sweden and i have no problems with slowdowns, this site is really fast for me.... read more 08/05/2006 (4:31 am)
Changing AudioEmitter settings (or anything in .mis) during game I don't think the emitter updating when you change it on the fly with a trigger or something else. ... read more 08/03/2006 (2:36 pm)
Sound not loud enough @Cliff I don't know how many test i have done, but its several test, with the same audio file pla... read more 08/01/2006 (1:48 pm)
Lurking bug in shapeBase::playAudio() and stopAudio(). Ye ok need todo some testing , this code part have been the same since V12 :)... read more 08/01/2006 (8:26 am)
Lurking bug in shapeBase::playAudio() and stopAudio(). Are you sure about that ? If you reach MaxScriptThreads what happens then with your changes , MaxSo... read more 08/01/2006 (8:10 am)
Sound not loud enough @Eric Give us a link to a example file to download that you feel are to low, then we can check it o... read more 08/01/2006 (3:55 am)
Material Mapping Projectile code problem Are you really sure you get the right mapIndex ? This is the same fix you use to get materialmappin... read more 07/23/2006 (4:03 pm)
Material Mapping Projectile code problem Try change this [code] S32 mapIndex = tBlock->mMPMIndex[0]; [/code] to this [code] S32 mapInd... read more 07/23/2006 (3:29 pm)
Shadow Resource Hijacked No problem John , im not against the TLK but the restricted resources are really good ones what i ca... read more 07/12/2006 (11:01 am)
Shadow Resource Hijacked Kind of sad ! I'm not pissed more disappointed, another resource that are only TLK is this one [ur... read more 07/12/2006 (8:01 am)
Static shapes with a particle emitter I only make a super small item and mount it and use that emitter, it works really well.... read more 07/11/2006 (8:18 pm)
Trigger Damage to Death Count down. For a fast look try something like this ,if you not want to use the suggestion Anthony did . [code]... read more 07/11/2006 (8:02 pm)
AudioProfile Network trouble [quote]You'd have to use AudioGui or AudioMessage[/quote] To add to this you could made another one... read more 07/11/2006 (6:50 pm)
AudioProfile Network trouble Try move your audioprofile to client/audioprofiles.cs. This is close to what i do with my chatsoun... read more 07/11/2006 (6:02 am)
Problem with RigidShape and setHidden() Ye i know how to sethidden . I told you it crash, maybe i wasn't clear enough:) If you find a solu... read more 07/07/2006 (8:22 am)
Problem with RigidShape and setHidden() I dont use sethidden , but for some info, it crashes !... read more 07/06/2006 (7:58 am)
Billboards I do that with trees, i use billboards and 3dshapes ,and use the distans detail check to switch betw... read more 07/05/2006 (8:13 am)
OnReachDestination?? Test this in starter.fps. For test purpuse only dont use the aiplayer.cs. [code] datablock P... read more 07/03/2006 (9:08 am)
Sky becoming un-fogged Really strange that does not happen to me . If i lower the fogvolume1 i get what you get , but if i... read more 06/30/2006 (11:32 am)
Sky becoming un-fogged Try set fogvolume1 to "10 0 1200" ofcourse depending of how high up you are .... read more 06/29/2006 (7:00 am)
Dynamically change the DTS object of a datablock. Try to change datablock with the desired dts file. use %obj.setDatablock(mynewdts)... read more 06/29/2006 (6:47 am)
Starter.racing car into starter.fps Easiest way to test this is to copy the byggy from starter.racing ,copy the script car.cs add %obj.... read more 06/28/2006 (1:37 pm)
rain @Glennon This thread is from 2001 - 2003 and use the old precipitation code , search the forum for... read more 06/28/2006 (5:50 am)
GUI button sounds @Tim say I'm stupid ,but i don't see any clear answer when i comes to path or how the GuiBitmapButto... read more 06/20/2006 (8:02 am)