Game Development Community

Billy L's Forum Posts

Thread Post Date Posted
Horsepack Purchase Thread Purchased the horse pack Paypal Transaction ID: 5FL31723P2552252M Thanks... read more 08/20/2009 (8:35 pm)
Terrain set empty works but the collision is still there Thanks for a fast answer, my fault i should have checked that first !! Works fine, it was my physx ... read more 08/15/2009 (6:51 pm)
Weapon mount point 90 degrees wrong way Check the pivot direction on your mountpoint dummy.... read more 06/28/2007 (11:48 am)
Why isn't ::onTrigger working?? Do you get anything from the jump and fire trigger ? And try to use Armor::onTrigger, what version ... read more 06/20/2007 (1:41 pm)
Weapon scripting questions If works for me , but my models are like the default ones. I get legs,torso and head without any pr... read more 06/20/2007 (1:06 am)
Weapon scripting questions The boxes are calculated with the boundingbox height * percentage set in the player.cs like you hav... read more 06/19/2007 (6:00 pm)
Adding and deleting 3d sound runtime problem Make %sound a global $sound if you not pass the %sound around. Then to stop the sound you only need... read more 02/09/2007 (12:59 pm)
TGEA MS 4.2 Release @Brian Oh my god, small things can mess things up totally. My detail texture file that was include... read more 01/26/2007 (4:47 am)
FireBallAtmosphere and WeatherLightning setups ? Sooooooorry i mean the scale !!! Mail me you your setup so i can test Howard .... read more 01/25/2007 (9:07 pm)
Bad Lighting? If i test this in TGE 1.5 its works like any interior so i cant see anything strange, its only the ... read more 01/25/2007 (1:02 pm)
Music Volume With the channelvolume and the datablock volume. look in client/audioprofiles.cs... read more 01/25/2007 (12:17 pm)
FireBallAtmosphere and WeatherLightning setups ? Mark the weatherlightning in the editor and choose size. set it to 512 512 200 or something. No ch... read more 01/25/2007 (12:13 pm)
TGEA MS 4.2 Release @Brian Here is my problem , when i use resolution 800x600, 1024x768 the detail textures disappear... read more 01/25/2007 (2:56 am)
TGEA MS 4.2 Release @Brian Strange , i using the default TGEA.exe and no other things then the demo map. 2 different ... read more 01/25/2007 (2:05 am)
TGEA MS 4.2 Release I have 2 old cards 128 mb's Gforce Fx5200 and fx5700 where i mostly test my game. Have the same pro... read more 01/24/2007 (8:35 pm)
TGEA MS 4.2 Release Great it was no problem to compile ! But i got some problem with detail maps on legacy terrain, i c... read more 01/24/2007 (3:41 pm)
FireBallAtmosphere and WeatherLightning setups ? @Howard Do you resize the weatherlighting box, if not you must do that to get the desired effect. ... read more 01/24/2007 (3:27 pm)
ShapeReplicate ??? @Allyn I think the best way is if you test it and see how it looks. One major difference is that ... read more 01/20/2007 (2:17 pm)
Problem starting map with many staticShapes I dont know if this is related to your problem but check this out. [url=www.garagegames.com/mg/foru... read more 01/19/2007 (3:43 pm)
ShapeReplicate ??? Check it out, the foliagereplicator is good but for for some foliage the grassreplicator it's bett... read more 01/18/2007 (10:31 pm)
ShapeReplicate ??? [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4550]Link to GrassReplicator 1.... read more 01/18/2007 (9:47 pm)
ShapeReplicate ??? (a) for dts files you use shapeReplicator. for example grass, flowers made as a graphic .png file ... read more 01/18/2007 (9:30 pm)
Gun script ( i bought it this time ) @Fucifer Hehe i wrote that above but maybe i wasn't clear enough :) And Saska i'm glad you got it... read more 01/16/2007 (3:10 pm)
Ms4.1 Reverted To Ms4 Must say that i really appreciate that you take your time to inform whats happening Brian. Its a lo... read more 01/16/2007 (2:36 am)
Gun script ( i bought it this time ) If you dont see the weapons and ammo in shapes then you either have an error or dont exec the file.... read more 01/15/2007 (5:55 pm)
Gun script ( i bought it this time ) Dont think this is compiling Change the D to d in datablock at this line Datablock ParticleEmitter... read more 01/15/2007 (5:03 pm)
Gun script ( i bought it this time ) Hi there Saska What is not working ?... read more 01/15/2007 (4:07 pm)
Destroy the car or something else? Try this [code] function WheeledVehicleData::onDamage(%this,%obj,%amount) { %damage = %obj... read more 01/14/2007 (4:32 pm)
Destroy the car or something else? Hi It works something like this. when the damage is bigger or equal to the destroyedlevel you ... read more 01/14/2007 (12:14 am)
Quick Question Fast Answer :) Yup A mountpoint node on the player and mount0.... node on the vehicle.... read more 01/13/2007 (11:55 pm)
Help me please!! something simple driving me crazy It works for me , bottomprint shows , except for the logo stuff. put some echos like this and tes... read more 01/12/2007 (8:11 pm)
Can Item objects be mounted to another object? Items cant be mounted without engine changes. Mount an Image instead. Sorry that i didn't answer i... read more 01/10/2007 (3:36 pm)
Firing two mounted guns The script look ok. Are you mounting the guns on 2 diff slots ?... read more 01/09/2007 (10:46 pm)
No details and other 1st timer troubles Do you set the sequence keys on the sequence helper ?... read more 01/09/2007 (9:05 pm)
Help me please!! something simple driving me crazy Try this [code] function TorqueLogoItem::onCollision(%this,%obj,%col) { %client = %col.cl... read more 01/09/2007 (8:58 pm)
TGEA Starter kit I think it should be great if GG could make 2 real basic starter.fps setups one with Atlas and one ... read more 01/08/2007 (3:37 pm)
Playing an animation (playThread) more than once? @Exopolis Prod. Have you tried using a looping animation and use stop, pause and playthread ? I us... read more 01/04/2007 (10:43 pm)
About object mounting Try B.getmountedobject(0).getTransform(); or B.getmountnodeobject(0).getTransform();... read more 01/04/2007 (3:34 pm)
Collision between a Projectile and a StaticShape Use the damage function call on the staticshape instead. ex. function mystaticshape::Damage(%this.%... read more 01/03/2007 (4:35 pm)
Demo switching missions code Server/scripts/game.cs line 7 $Game::Duration = 20 * 60;... read more 01/02/2007 (10:21 pm)
Can I make something like this To refer to the screenshots then you could make it far better with Torque ! And to make the AI you ... read more 01/02/2007 (10:02 pm)
Ringing" noise for loud noises, flashbangs, gunshots, etc. You setup the amount of channels in common/client/audio.cs default is 8. Every single channel you s... read more 01/02/2007 (11:11 am)
Other Problem, look the picture I think the TGE terrain is huge for the game i'm making. So everything is depending on what kind of... read more 12/22/2006 (6:59 pm)
Other Problem, look the picture Limitation :) This is the next tile of your terrain if you could paint there you should also paint... read more 12/22/2006 (2:06 pm)
Look the picture and tell me why In my case this is not based lightmaps. Its a matter of the perfomance setting on my video card (nv... read more 12/22/2006 (12:52 am)
Default TGE 1.5 Bug Fix Update? I think you have to live with it, problems like that have been on every release from V12 to TGE 1.5... read more 12/21/2006 (6:46 pm)
Crash when useGLLighting enabled for interiors Dont delete the sun , set all to 0 instead. I think you always need the sun to be there, atleast it... read more 12/17/2006 (11:50 am)
Sound FX will not work? The thing is do you want it to play as a 3Dsound or a 2Dsound ? Your AudioProfile is set to 3d if y... read more 12/14/2006 (9:44 pm)
Sound FX will not work? If you play this sound on the map , then you must use [code] alxplay(profile,transform); ex. $Q... read more 12/14/2006 (8:44 pm)
Sound FX will not work? Hi there So how do you setup the script to play the sound.... read more 12/14/2006 (1:38 pm)
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