JPaxson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Atlas2 overlay textures | It turns out the heightmap was 256, which actually means I think that it was 257x257 if I recall, a... read more | 03/06/2007 (6:58 am) |
| Atlas2 overlay textures | Hmmm. I didnt make the terrain personally. I'll have to check on that. Thanks for the reply!... read more | 03/06/2007 (6:45 am) |
| Decal Projector TGEA R1 | Thanks for the reply, John. I figured it out.... read more | 02/27/2007 (8:49 am) |
| GLOBAL sun light still broken? | Thanks for the reply, John, I appreciate it. I'm honestly not trying to be obtuse here, but I cant ... read more | 02/27/2007 (7:38 am) |
| SgLights not affect water? | Thanks for the reply, John.... read more | 02/27/2007 (7:34 am) |
| MountedObjects shadows | Also setCloaked for mounted objects doesnt work in MS4 either, but does for mountedImages. Nice. F... read more | 11/22/2006 (7:06 am) |
| SetCloaked Bugged MS4 | Caught in the sense that it should have been discovered and fixed. This IS a bug. About the other,... read more | 11/16/2006 (11:18 am) |
| SetCloaked Bugged MS4 | PrepRenderImage (shapeBase.cpp) add the mCloaked check yourself for the shadow image before its adde... read more | 11/16/2006 (8:39 am) |
| SetCloaked Bugged MS4 | Noone?... read more | 11/16/2006 (8:04 am) |
| Fog Texture??...Weird Atlas2 effect | @Andrew ...You hit it right on the head reprocessing tree depth for image did the trick. Thanks.... read more | 11/08/2006 (6:33 am) |
| Fog Texture??...Weird Atlas2 effect | @Andrew SceneGraph::buildFogTexture (line 217 SceneGraph.cpp) builds the fogTexture used in atlas... read more | 11/06/2006 (6:44 am) |
| Fog Texture??...Weird Atlas2 effect | Yes, I changed the code which generates this image to just build a completely transparent image. Th... read more | 11/03/2006 (11:30 am) |
| Fog Texture??...Weird Atlas2 effect | No my terrain is definately an atlas2 one. This "problem" only exists in MS4 for me with atlas2 ter... read more | 11/02/2006 (8:01 am) |
| Water issue | I have the same issue.... read more | 11/02/2006 (7:06 am) |
| Fog Texture??...Weird Atlas2 effect | Nobody else?... read more | 11/02/2006 (7:05 am) |
| F64 (aka double) precision problem. | You, sir, are now my own personal superhero. It worked like a charm. I will NEVER forget that func... read more | 10/02/2006 (11:09 am) |
| F64 (aka double) precision problem. | With F32s, accuracy drops down to where it may as well be an Int. Doubles are same as F64. Neither... read more | 10/02/2006 (9:44 am) |
| F64 (aka double) precision problem. | Results in "JD is 2453784.500000"... read more | 10/02/2006 (9:32 am) |
| F64 (aka double) precision problem. | Further update on my debugging tests: It appears that at first startup, from placing the test code ... read more | 10/02/2006 (8:51 am) |
| F64 (aka double) precision problem. | No, it doesn't, unfortunately. Nor does any sort of typecasting, or using += instead. Or anything ... read more | 10/02/2006 (5:07 am) |
| F64 (aka double) precision problem. | I'm looking at this in the debugger, actually. This is wrong before it ever hits output.... read more | 09/29/2006 (11:36 am) |
| F64 (aka double) precision problem. | F64 B = -1519.4020996039750; F64 JD = 2455304.0; JD = B + JD; results in JD = 2453784.50000000... read more | 09/29/2006 (11:09 am) |
| Force Object\Scene Update? | [code] void fxRenderObject::initPersistFields() { // Initialise parents' persistent fields. Pa... read more | 05/22/2006 (1:42 pm) |
| Force Object\Scene Update? | [code] class fxRenderObject : public SceneObject { private: typedef SceneObject Parent; void... read more | 05/22/2006 (1:36 pm) |
| Force Object\Scene Update? | Thanks, Matt. I figured that was the type of thing that was going on. I read the links provided,... read more | 05/22/2006 (1:29 pm) |
| Dynamically changing Materials | Thanks, but no that doesnt work, at least not entirely. I tried something similar, adding functions... read more | 05/11/2006 (8:29 am) |
| Dynamically changing Materials | Bump*** I also have need of this sort of functionality. I'd rather not delete my object and create... read more | 05/10/2006 (8:32 am) |
| TSE Update - Milestone 3 release | Also noticed that my .gui files, though they display properly with the MS3 release arent visible in ... read more | 04/07/2006 (2:48 pm) |
| TSE Update - Milestone 3 release | I get the same thing Matt and would be interested in the fix if you find one. Also, with a miss... read more | 04/07/2006 (2:46 pm) |
| TSE Update - Milestone 3 release | I get the same thing Matt and would be interested in the fix if you find one. Also, with a miss... read more | 04/07/2006 (2:18 pm) |
| TSE Questions before buy. | Do you have information of the outdoor capabilites of the engine? Is there more empahsis on outdoor... read more | 07/02/2004 (8:58 am) |