Katrina Rose's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Maximize a gui Window | Thanks for your reply Gonzo. I already have the Extent of the window at 800 X 600, but when the Gui... read more | 11/04/2004 (7:52 am) |
| Deciphering patches | Hi Derk, Here is an easy way to do it: 1. If you don't have a clean HEAD copy download a new ... read more | 11/03/2004 (3:16 am) |
| Character LOD issues | Thanks for everyone's help...I have now successfully exported a level of detail character model that... read more | 11/02/2004 (4:27 am) |
| Character LOD issues | I've successfully exported a rigged and skinned character model that supports level of detail BUT th... read more | 11/02/2004 (1:38 am) |
| Character LOD issues | Thanks Billy....I'll give it a try and let you know how it works..... k... read more | 11/02/2004 (1:20 am) |
| Alxisplaying | To answer my own question I changed my code to the following and it works now. I guess the handle i... read more | 10/27/2004 (11:02 am) |
| OnEnter for DIF (InteriorInstance)? | I just made a trigger that stops the game timer and a waypoint timer as long as you are inside of it... read more | 10/26/2004 (7:38 am) |
| OnEnter for DIF (InteriorInstance)? | Thanks Anthony, So there is no OnEnter function for InteriorInstance?... read more | 10/26/2004 (4:49 am) |
| News on 1.4 and subversion | Hi, I just wanted to say that except for a couple of minor issues with uppercase/lowercase, dele... read more | 10/25/2004 (4:39 am) |
| Question | [code] datablock PlayerData (soldier_noweapon : PlayerBody) { shapeFile = "~/data/shapes/soldier... read more | 10/25/2004 (4:29 am) |
| XP Pro compatibily issues | My team is running XP Pro with no problems at all. I don't think that's your issue. What video car... read more | 10/22/2004 (3:33 am) |
| ContainerRayCast problem | #1 Why are you extracting %x, %y, and %z? Use: [code] %currentPlayerPos = %this.getPosition()... read more | 10/22/2004 (3:26 am) |
| Please help with direction code | You are correct John. I actually used your code in the engine for the bot sight. I use it to deter... read more | 10/19/2004 (11:13 am) |
| Please help with direction code | After much research and hair pulling I got this to work. I used the aisensetutorial.cs file by Dani... read more | 10/19/2004 (5:06 am) |
| Please help with direction code | This is killing me. I just stumbled upon another code sniplet on the forums and it actually gives m... read more | 10/19/2004 (3:19 am) |
| Please help with direction code | Well something is still wrong. The left forward, left back, and back don't work. The reason is bec... read more | 10/19/2004 (2:47 am) |
| Please help with direction code | I this that I am using to determine if it's working: [code] echo(pointToPos($myPlayer.getForwardVe... read more | 10/18/2004 (1:54 pm) |
| Please help with direction code | Hi Randall, [code] function pointToPos(%playerForward, %myCurrentTransform, %objPos) { //%ve... read more | 10/18/2004 (1:52 pm) |
| Please help with direction code | I just need the angle so I can use it for the directional arrow. I Don't need to spawn something. ... read more | 10/18/2004 (1:41 pm) |
| Please help with direction code | This is what I have now, but it still does not change when my player rotates around. [code] func... read more | 10/18/2004 (12:34 pm) |
| Please help with direction code | Randall when I rotate my player the numbers don't change. The z Axis remains the same. Thanks for ... read more | 10/18/2004 (12:07 pm) |
| Please help with direction code | Hi, @Randall I like funky things. Anything that will get this working. Thanks for your help. ... read more | 10/18/2004 (12:05 pm) |
| Please help with direction code | Ok. That gives me the following: 4 ... read more | 10/18/2004 (11:42 am) |
| Please help with direction code | %A and %B are getPosition or getTransform?... read more | 10/18/2004 (11:17 am) |
| Please help with direction code | Thanks for looking Owen. Both. I need the angle and a way to translate it to the GUI Correctly. ... read more | 10/18/2004 (10:54 am) |
| Combining Items | Niko, That's how I do the weapon switching. All you have to do is unmount and remove the other o... read more | 10/18/2004 (3:08 am) |
| Spawning bots with trigger? | In the Trigger on enter event just place the command that's in your key bind to spawn bots. You cou... read more | 10/06/2004 (3:24 am) |
| How to script ai movement without a path | Hi Hans, With the available pathing in the game all that is already possible. Why would you wan... read more | 10/04/2004 (2:36 am) |
| How do you add onAdd to Path in TGE | Hi Everyone, It's funny how some things work out. While I was integrating the lighting pack int... read more | 09/30/2004 (10:02 am) |
| How do you add onAdd to Path in TGE | I am trying to add the onAdd function to paths. I want to know when each path is added. When a pla... read more | 09/30/2004 (3:30 am) |
| How do you add onAdd to Path in TGE | I added this to Path::OnAdd: [code] if (isServerObject()) scriptOnAdd(); [/code] But ... read more | 09/30/2004 (3:11 am) |
| Torque Explorer Continued | Hi Lars, This is looking better and better. May I test your beta version? I am working on a pr... read more | 09/29/2004 (8:22 am) |
| TSStatic dynamic fields | Hi, I am not sure, but before the lighting pack I did not have those options for TSStatic object... read more | 09/29/2004 (8:13 am) |
| TSStatic dynamic fields | Hi, Have you installed the lighting pack? I have these fields also, but only after I installed ... read more | 09/29/2004 (4:16 am) |
| Map2Dif: Shot in the dark | Hi, We had this problem as well. We solved it by making sure that the building is perfectly squ... read more | 09/28/2004 (12:41 pm) |
| Player Position | Yes you would. Our game project is a single player only game.... read more | 09/23/2004 (6:54 am) |
| ShapeBaseImage First Person Toggle broken | FirstPerson is used. You must not be moving when you enable or disable it. This is the script code... read more | 09/23/2004 (6:52 am) |
| New Lighting Pack Development, IGC, and TGE 1.3 | Hi John, Now that 1.3 is out officially when can we expect a new version of the lighting pack? ... read more | 09/22/2004 (5:14 am) |
| Player Position | Then the bot will overwrite the $PlayerLocator. This is what I do for our game. $myPlayer is me ... read more | 09/22/2004 (2:52 am) |
| What is up with %this | Why do you want to use getLocation()? getTransform() is much better. Post a code sniplet of what y... read more | 09/22/2004 (2:41 am) |
| DTS Static Shape Shadows | We are using the 8/18/04 HEAD.... read more | 09/14/2004 (8:48 am) |
| DTS Static Shape Shadows | I did the integration totally manually, and I don't remember where, but there was one section that I... read more | 09/14/2004 (8:40 am) |
| DTS Static Shape Shadows | My integration docs only go to the 7/15 HEAD. How do I get the new docs? Thanks, Marrion... read more | 09/14/2004 (5:42 am) |
| DTS Static Shape Shadows | Hi, I did the manual integration, because the patch would not work; i used the HEAD version from... read more | 09/13/2004 (4:05 am) |
| DTS Static Shape Shadows | I see that adjusting the suns lighting and color affect the ambient lighting of the scene. I now se... read more | 09/10/2004 (9:25 am) |
| DTS Static Shape Shadows | Then why do the trees in our scene not have shadows? I am using the same trees that are in the star... read more | 09/10/2004 (8:36 am) |
| I need some further instructions for integration | Nevermind. I figured it out. I just added the .cs and .h files to both the demo and max2dif. It s... read more | 09/09/2004 (12:00 pm) |
| I need some further instructions for integration | That's what I thought. Thank you very much. Can someone please post a screen of the solution explo... read more | 09/09/2004 (7:56 am) |
| Spawning with a weapon example? | [code] %player.mountImage(crossbowImage,0); [/code] You can use the above line in game.cs below... read more | 09/08/2004 (10:30 am) |
| Trying to get the angle of the target in AiPlayer.cs | Where on the profile is it listed?... read more | 08/24/2004 (6:03 am) |