Scooby Brown's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Getting Torque Game Engine to run on Windows 7 Ultimate | Yea im running windows 7 also and Torque runs like a champ...... read more | 11/14/2009 (1:12 am) |
| Lightning | Those examples are script functions, they dont require engine changes. Just drop those 2 code blocks... read more | 11/06/2009 (4:53 am) |
| TGEA 1.8.2 Released | i used winmerge and i beleive i copied all of those dirs and added those files. I just deleted/updat... read more | 10/21/2009 (8:25 pm) |
| TGEA 1.8.2 Released | So i should remove the sfx/vorbis dir from my project and use the sfx/media dir instead? EDIT: ok... read more | 10/21/2009 (8:10 pm) |
| TGEA 1.8.2 Released | i keep getting this small block of compiling errors dealing with sfxOggResource.cpp Compiling... ... read more | 10/21/2009 (7:43 pm) |
| Semi-auto fire rate | Glad you got it fixed in tgea. Yes my audio is defined the same way as normal with the audioProfiles... read more | 10/13/2009 (1:12 am) |
| Semi-auto fire rate | here is my onFire [code] function CatalystImage::onFire(%this, %obj, %slot) { parent::... read more | 10/12/2009 (5:07 am) |
| Semi-auto fire rate | i fixed my sound cut out problem by commenting out the stateSound and jus adding in alxplay(sound... read more | 10/11/2009 (6:08 pm) |
| A good way to hide objects? | i believe in the alpha lod resource it stops the rendering of an object if it is invisible. You coul... read more | 10/08/2009 (6:12 am) |
| [Fixed]SingleShot Accurate, MultiShot Inaccurate | you could replace [code] $accuShot = true; [/code] with [code] %obj.accuShot = true; [/cod... read more | 09/13/2009 (5:15 am) |
| [Fixed]Bot Kills Player Fatal Crash. | looks like it sees the object and the client as the same thing?? im shooting in the dark here trying... read more | 09/03/2009 (3:54 am) |
| :child killed: Segmentation Violation = Game File Destroyed. | you could try typing trace(true); into your console to see which function errors out... read more | 08/12/2009 (4:34 am) |
| Texturing Help | you could look into using blood decals on your walls... read more | 08/08/2009 (5:23 pm) |
| Character animation with milkshape 3D | for this you must use blend animations. I have no expertice in this but a search for "Blend ani... read more | 08/04/2009 (6:26 am) |
| Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent | To answer your questions a proof of concept would take not much using the resources on this site..Da... read more | 07/06/2009 (5:44 pm) |
| Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent | wow...... read more | 07/03/2009 (7:57 pm) |
| Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent | this conversation is pointless..i suggest everybody to stay out of this one since things are just be... read more | 07/03/2009 (12:30 am) |
| Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent | the main point is that this is nothing new..it has been done before..and patenin things that are on ... read more | 07/01/2009 (7:38 pm) |
| (Diffuse only PNG) making object transparent? | not to be rude..but how did you get tourqe 3d??... read more | 07/01/2009 (3:37 pm) |
| trouble with dynamic speed variable in c++ | ok the engine side i presume is correct. But its the way you are naming the scripts. I hope someone ... read more | 06/16/2009 (10:07 pm) |
| hi | Welcome Kevin. I hope you enjoy the vast and helpful community we have here. Cheers... read more | 06/11/2009 (5:07 pm) |
| controller with torque game engine, need help | well the xinput addon for tourqe really makes the xbox 360 controller shine, but i'm gonna take a st... read more | 06/08/2009 (8:39 pm) |
| Code causes program to crash | oh well thats good to know. i hope you finde the error, i know hunting gets to be a very troublesome... read more | 06/08/2009 (7:23 pm) |
| controller with torque game engine, need help | ahh yes..that is how the original functions work..i never used them on a ps3 controller thought i us... read more | 06/08/2009 (7:22 pm) |
| controller with torque game engine, need help | ok i noticed one thing with my code and yours...replace all instances of "gamepad" with &q... read more | 06/08/2009 (1:41 am) |
| controller with torque game engine, need help | if you are trying to get your player to be controlled by the analog sticks please note that the tdn ... read more | 06/07/2009 (11:02 pm) |
| controller with torque game engine, need help | You can use any gamepad that works with your pc, the trick is knowing the button numbers since there... read more | 06/07/2009 (11:10 am) |
| Code causes program to crash | you should uncomment your code and use trace(true); in your console before you start the level so th... read more | 06/07/2009 (10:57 am) |
| Wrong client script being associated with server script | ok i see the problem... It took me a while though :p in both client scripts you have this functio... read more | 06/07/2009 (10:51 am) |
| Problem with the cursor over the PlayGui with menu | Woooo its solved..nice one. if you need anymore help we are here :-)... read more | 06/06/2009 (12:11 pm) |
| sound association | they are hard coded... read more | 06/05/2009 (7:52 pm) |
| Problem with the cursor over the PlayGui with menu | can you post your gui code?... read more | 06/05/2009 (7:50 pm) |
| Problem with the cursor over the PlayGui with menu | go into your playgui.gui and put noCursor = "1"; in the playgui variables... read more | 06/05/2009 (12:01 am) |
| Another 1.5.2 Question | in playgui.cs is were the box is created in the onWake function.. and the chat hud should be in the ... read more | 05/31/2009 (3:27 am) |
| Restarting | Your welcome :) Glad to help... read more | 05/27/2009 (1:00 am) |
| Restarting | Hello i believe your problem resides in player.cs in this function [code] function Armor::onD... read more | 05/24/2009 (12:48 pm) |
| Reading files outside the Torque Directory? | yea that is what i was saying :p you can load any file from any were as long as you specify the abso... read more | 05/16/2009 (8:48 pm) |
| Reading files outside the Torque Directory? | well yea if you use the original main.cs and just call loadmods(directfilepath) it will load the fil... read more | 05/16/2009 (8:19 pm) |
| Reading files outside the Torque Directory? | I have been trying to do this also the past couple of days. I want my game to read the game zip from... read more | 05/16/2009 (7:26 pm) |
| Stop DSO generation? | Also if you plan on shipping whatever you are working on, make sure you ship ONLY the dso's since th... read more | 05/06/2009 (1:52 am) |
| Scripting problem | %this is self defined if you aren't going to use it in the function..but since u are using it it is ... read more | 03/18/2009 (1:24 am) |
| The | it fell off during a shower... read more | 03/09/2009 (11:48 pm) |
| shadow like stencil in TSSTATIC ! | Whoa this looks very nice... wouldn't mind sharing would you ;)... read more | 01/23/2009 (6:15 pm) |
| Innovative FPS Features | Yea thats what i was aiming at..more so not just possession but more mind related abilities it just ... read more | 12/05/2008 (10:47 pm) |
| Innovative FPS Features | So heyyyy..im back lol its been awhile but i want to ask...how about mind control..ive been exper... read more | 12/05/2008 (10:20 pm) |
| Occlusion culling for dts objects | Oh wow thank you i completely forgot about the tge forests..bout to drop that in right now..thanks f... read more | 12/01/2008 (8:28 pm) |
| Occlusion culling for dts objects | Well i just recently moved to tge 1.5.2 since i cant afford tgea at the moment... but personally ... read more | 12/01/2008 (3:06 am) |
| Artist I can interview for graduation paper | Ok I shall send you an email when i am done writing the questions since i really have no experien... read more | 11/28/2008 (4:02 pm) |
| Baseball MMO | Accually it is very original you just thinking about it the wrong way...Id love to see this even tho... read more | 11/27/2008 (3:23 pm) |
| Homing script | Well if you have access to the source code, which i see you don't, then you would be able to use c++... read more | 11/27/2008 (3:19 pm) |