Max Thomas's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Model turning inside out in game | Nope I havn't been messing around with animation, adding new nodes or so on. All the verts seem to b... read more | 07/27/2009 (3:32 am) |
| Ambient Occlusion in TLK 1.4.2 Error | Hey Ryan, Just fired an email your way. Thank you so much for taking the time to look over them.... read more | 07/14/2009 (8:21 pm) |
| Image Of The Day | I'm on the band waggon also. Presents everyone a better way to show off what they're working on, as ... read more | 04/21/2009 (4:09 pm) |
| Odd Constructor Lighting Issue | I'll give trying multiple brushes in places of singular larger brushes and report back here how that... read more | 03/10/2009 (11:25 pm) |
| Odd Constructor Lighting Issue | Thanks for the quick responce. I gave what you suggested a shot and was able to fix up a few places.... read more | 03/10/2009 (9:53 pm) |
| Changing light_geometry_scale Crash | Anything below 8 will gaurentee a crash, powers of 2 naturally. Havn't tried updating to 1.051 just ... read more | 03/04/2009 (8:45 pm) |
| Skin found on linked node.. etc. etc. | Thanks man, amazing what one can do with TGE with some work. Hopefully within the next few months I'... read more | 02/07/2007 (12:13 am) |
| Animations gone when moving from Emaga5 to Emaga6 | Hey Keith, Assuming that you coppied the orc's player.dts, his skin, all of the *.dsq files, and ... read more | 02/06/2007 (8:44 pm) |
| Skin found on linked node.. etc. etc. | Magnus, and Surge, thank you both so much! It's all working perfectly now, just have to start the an... read more | 02/06/2007 (8:34 pm) |
| Skin found on linked node.. etc. etc. | Thanks for the tips man, I'm still messing around with it at the moment, no luck still. But I'm goin... read more | 02/06/2007 (7:46 pm) |
| Skin found on linked node.. etc. etc. | Hey Surge, I attempted going the DSQ rout earlier, but to no avail. Your correct, I was/am tryi... read more | 02/06/2007 (5:42 pm) |
| Wheeled Vehicles - Don"t Work Over Internet | Harvey, I'd say that you deffinatly shouldn't disable the option to both host and play on a pc fo... read more | 12/20/2006 (3:07 pm) |
| Wheeled Vehicles - Don"t Work Over Internet | Yup, that should solve your problem as far as I'm concerned. Well, I'd say in the begining, after... read more | 12/19/2006 (11:49 pm) |
| Wheeled Vehicles - Don"t Work Over Internet | Hey Harvey, I bet you that right there is your problem, try having someone host the game with a d... read more | 12/19/2006 (11:19 pm) |
| Wheeled Vehicles - Don"t Work Over Internet | @ Harvey That seems all in line, only difference for mine is that the PacketRateToServer is set t... read more | 12/19/2006 (11:02 pm) |
| Wheeled Vehicles - Don"t Work Over Internet | I'm sure the fact that their 40 meters long isn't helping anything, but if their working perfectly f... read more | 12/19/2006 (10:44 pm) |
| Wheeled Vehicles - Don"t Work Over Internet | You need to be a little more specific as to what you mean. "Wheeled vehicles DO NOT work over the in... read more | 12/19/2006 (9:30 pm) |
| Pushing and pulling object in tge | If you havn't tried the Search yet, then do so. It's one of your most valuable tools on this site. ... read more | 12/13/2006 (5:23 am) |
| Tge 1.5 Mirrors | Haha, yeah that doesn't look so hot. It looks to me as though the mount point on your rifle model is... read more | 12/09/2006 (4:32 pm) |
| Tge 1.5 Mirrors | If I remember correctly... In player.cs, if you set "renderFirstPerson" to True, then it should solv... read more | 12/08/2006 (7:32 pm) |
| Creating Shadows for dts objects... | What version of TGE are you using? In the case that your using a version lower than TGE 1.5, do you ... read more | 12/03/2006 (11:42 pm) |
| Player attracted to a magnet | For apply impulse you would probably want to create an object at the center point of your landing ar... read more | 10/05/2006 (10:14 pm) |
| Player attracted to a magnet | First two things that pop into my head would be using physical zones, or possibly modifying the Appl... read more | 10/05/2006 (10:03 pm) |
| DRL - TGE shaded water problem/compile error | Yup, got that one also. As far as I know I have everything set up perfectly, just still getting that... read more | 09/05/2006 (10:15 pm) |
| DRL - TGE shaded water problem/compile error | I'm pretty sure that I'm using the right tool kit, I originally tried one, it didn't work out for me... read more | 09/05/2006 (8:23 pm) |
| DRL - TGE shaded water problem/compile error | Thats the thing thats getting to me also, I don't see anything wrong with this line.. I mean I'm rea... read more | 09/05/2006 (7:48 pm) |
| Glock and Mac10 | Hey, Sorry it took me so long to get back to you, I havn't been online in a good while now due to... read more | 08/06/2006 (9:37 pm) |
| Resolution Settings | I'm pretty sure torque adapts to any monitor that it's put on. The resolutions available are also di... read more | 06/16/2006 (6:08 am) |
| Glock and Mac10 | Hey guys, Midhir: Haha wow, lot of different weapons there. Making them all really is just a ... read more | 06/14/2006 (1:38 am) |
| The TGE sdk | Are you trying to convey some important message here?.. :P... read more | 06/13/2006 (12:08 am) |
| Glock and Mac10 | Yeah, makes sense to have the gamma controll set at 50% for the norm. None the less kind of odd how... read more | 06/12/2006 (6:11 pm) |
| Glock and Mac10 | Hmm... Thats odd how the game made your gama change like that.... every time I exit out of my game i... read more | 06/12/2006 (12:12 am) |
| First Person Weapon Model? | Hmm... Your having problems with the third person animations? Because with the models I made I have ... read more | 06/11/2006 (10:37 pm) |
| Glock and Mac10 | Hey Josh, Yeah I would have to say that it would be very easy to swap the MAC10 out for any other... read more | 06/11/2006 (10:33 pm) |
| First Person Weapon Model? | Hey Stefan, I just recently made 2 models based around this resource. Just figured I'd let you kn... read more | 06/11/2006 (9:11 pm) |
| Glock and Mac10 | Hey Aaron, Glad to know everything worked out for you. :) Thanks right back at you. -Max... read more | 06/11/2006 (8:39 pm) |
| Glock and Mac10 | Alrighty, their up. :) I just threw them up on two different locations for convenience so to spea... read more | 06/11/2006 (6:18 pm) |
| Glock and Mac10 | Hey guys, Aaron: Licence wise I'd have to say that once you buy it, feel free to use it in as man... read more | 06/11/2006 (4:32 pm) |
| Glock and Mac10 | Hey Alan and Midhir, I think I'll put it all up online for sale tomorrow when I get the chance,... read more | 06/11/2006 (6:05 am) |
| Glock and Mac10 | Hey Areon, Well what I have at the moment to be thrown into the pack would be.. The 3d Max 6... read more | 06/11/2006 (2:40 am) |
| Glock and Mac10 | Aeron: Yeah, I was thinking something along the lines of turbosquid to sell them maybe, or another ... read more | 06/10/2006 (8:56 pm) |
| Glock and Mac10 | Thanks man. I just want to figure out if it would be worth the while puting these models up for s... read more | 06/10/2006 (8:35 pm) |
| Issues w/ weapon texture, using ms3d | I can't really think of a good way to describe how to do this to you, but just send me an email at ... read more | 06/08/2006 (8:46 pm) |
| Issues w/ weapon texture, using ms3d | You have to make sure that the texture is by a power of 2 for starters. 128*128 256*256 512*512 et... read more | 06/08/2006 (5:37 pm) |
| Ai | Hey Bryan, It took me a while to get the idea of torque AI also, but I think I have my arms... read more | 06/02/2006 (7:22 pm) |
| Playing reload animation on reload.. | Hey C2, Thanks for the reply. Theres a big lightning storm going on here at the moment so I'm goi... read more | 06/01/2006 (10:31 pm) |
| Weapon recoil/kickback | @C2: I would say just go into the C code and duplicate the energy bar and all of its ties with say s... read more | 04/13/2006 (3:37 pm) |
| I tore my money | People really need to stop blaming torque for not working correctly when it's really their own fault... read more | 04/12/2006 (3:01 pm) |
| Quick AI spawning question. | Hey Brandon, Thanks for the reply, it was kind of unexpected. :P But I have been doing what yo... read more | 04/06/2006 (6:11 pm) |
| Modding the starter.fps kit | Take a look here. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6742 ... read more | 04/03/2006 (7:51 pm) |