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Lateral Punk's Forum Posts

Thread Post Date Posted
Some Quick Questions.. Ok thanks for all that info on the terrains, now that just leaves the other 3 questions :)... read more 03/27/2009 (4:11 pm)
Some Quick Questions.. not much new here. I dont know if Ken Finney has kept it alive or not.... read more 03/25/2009 (2:13 am)
Hellz yea! I'm anxious! I agree! thanks GG for making this awesome product available at such a ridiculous (read: cheap) p... read more 03/24/2009 (8:23 pm)
First! No problem. Was going to pick this up one way or another :)... read more 03/24/2009 (5:58 pm)
First! no third, like before fourth ;) Hey, where's my download? Is this suppose to ship later? ... read more 03/24/2009 (5:49 pm)
First! Nice!!!! that means i'm 3rd!!!... read more 03/24/2009 (5:45 pm)
Torque 3D - for Mac? as it is for us too ;) can you shed some more light on this matter?... read more 03/11/2009 (1:16 am)
Incremental Running... Hey bank, I can't get my head around how to make the player animate according to it's speed. do yo... read more 02/17/2009 (3:21 am)
1.8 vs 1.7.1 performance? my bad, i wasn't running the same test condition...with fullscreen i had 8x AA on hence the slowere ... read more 01/29/2009 (3:28 am)
1.8 vs 1.7.1 performance? @Alex - awesome, did the trick for me. Now my only thing is that this works fine in window'ed mode,... read more 01/29/2009 (3:21 am)
Fullscreen issue you should also remove WS_SYSMENU as it's not necessary ... read more 01/25/2009 (5:32 am)
Fullscreen issue @Chris - Nicely done, worked for me!... read more 01/25/2009 (5:26 am)
Incremental Running... Thanks Bank!... read more 01/12/2009 (9:27 pm)
Incremental Running... Hey bank, thanks for this, I'll have to try it out. One last question, how best would I bind the a... read more 01/12/2009 (3:34 pm)
Incremental Running... Yup, that definitely did the trick Bank! I'm just fiddling with the constants to get the right spee... read more 01/11/2009 (4:46 pm)
Incremental Running... Hey bank! thanks' that's definitely a start. It looks like it may just work as you coded. Let me... read more 01/11/2009 (4:28 pm)
Incremental Running... I looked further into that resource, and while it does make the player spring, it's not quite what i... read more 01/11/2009 (4:22 pm)
Vista 64-bit support for 1.7.1 or 1.8? Wow! thanks everyone, this is just what i wanted to hear :)... read more 01/07/2009 (9:58 pm)
Becareful using Torque Script Highlighting for Xcode... Ur talking about this in the wrong thread... http://www.garagegames.com/mg/forums/result.thread.p... read more 10/25/2008 (12:58 pm)
Quesiton regarding Development process... I don't mind having to run the game always to generate the DSOs offline, but it just sucks that XCod... read more 10/16/2008 (3:46 pm)
Behavior Shooter does not run on iPhone device... Thanks for the reply Michael. I was passing the -compile flag for the sim/device not for TGB Buil... read more 10/16/2008 (3:42 pm)
Xcode_iPhone_Components projects do not open... Cool! As long as we are on the same page ;)... read more 10/16/2008 (3:37 pm)
Mouse Cursor doesn't go to Left Edge in Simulator... Yes I had verified that. the issue is definitely there for *all* games that I create or pre-existed... read more 10/16/2008 (1:50 pm)
Becareful using Torque Script Highlighting for Xcode... FYI, I mention in the resource above why it might not work for people...the folder name should be "S... read more 10/16/2008 (1:46 pm)
Xcode_iPhone_Components projects do not open... Thanks Marc, I did that, and also had to point the resources and icon png properly too..anyways, ra... read more 10/16/2008 (1:43 pm)
Behavior Shooter does not run on iPhone device... I see...there is the -compile flag that i see being declared (well being checked for and used) in Be... read more 10/16/2008 (1:31 pm)
TGB 1.7.4 to iTGB 1.0.1 physics Thanks Michael! I was only confirming that this was just a configuration issue. for now, I sim... read more 10/15/2008 (11:44 pm)
TGB 1.7.4 to iTGB 1.0.1 physics I understand this, all I'm saying is this: 1) default Xcode project (e.g. binary & TGB editor) ha... read more 10/15/2008 (11:37 pm)
TGB 1.7.4 to iTGB 1.0.1 physics They aren't. xCode_iPhone does not make that #define; thus then does build physics into the ex... read more 10/15/2008 (11:21 pm)
TGB 1.7.4 to iTGB 1.0.1 physics ..but also, if by default physics is turned off..why does is still work on the sim/device but not in... read more 10/15/2008 (10:48 pm)
TGB 1.7.4 to iTGB 1.0.1 physics Thanks for the info. I was just wondering if it was a temporary thing or something...how can you di... read more 10/15/2008 (10:46 pm)
TGB 1.7.4 to iTGB 1.0.1 physics I've confirmed the same problem here. Why is physics disabled by default? What is the logic here? ... read more 10/15/2008 (10:02 pm)
Quesiton regarding Development process... ...But you should be careful here...making simple changes in TGB like removing or adding objects on ... read more 10/15/2008 (9:32 pm)
Becareful using Torque Script Highlighting for Xcode... I should also say that this will also be caused by installing the "script editing" zip file: Instal... read more 10/15/2008 (9:16 pm)
Behavior Shooter does not run on iPhone device... I figured it out... You have to run the game ones through TGB (with the project opened) and then ... read more 10/15/2008 (9:12 pm)
Quesiton regarding Development process... Correction to point 1) It seems that making changes to script actually does deploy to the sim/dev... read more 10/15/2008 (9:03 pm)
Xcode project (not Xcode_iPhone) does not build... Awesome!... read more 10/03/2008 (5:08 pm)
ITGB Boot Camp Count me in too... read more 10/03/2008 (4:21 am)
Creating iPhone 3d game using iTorque Hi Rex, we are currently developing a game that will be using iTGE. Please don't hesitate to conta... read more 09/11/2008 (5:54 pm)
AFX/AFXA License Confirmation Love it!... read more 01/31/2008 (7:16 am)
RGB video streaming input Looking into TheoraTexture will be a starter to see how getting it to work with Torque and OpenGL. ... read more 05/12/2007 (4:50 am)
TorqueScript - Freeing global variables ? Hey orion, is %value a SimObject? If so, wouldn't: $gGlobalArray[%foo].delete() do the trick?... read more 04/18/2007 (8:53 pm)
Tint a Static Sprite? That's great news Clark! That addresses all my concerns. thanks!... read more 03/14/2007 (5:08 pm)
Cloning & Tinting does not work... And the corresponding levelData.txscene file [code] read more 03/14/2007 (4:04 pm)
Cloning & Tinting does not work... Ok so I've found a temporary solution that works. The idea for us that we didn't want to maintain N... read more 03/14/2007 (4:04 pm)
Cloning & Tinting does not work... Thanks. I really don't want to be hitting XNA as that would just be a temp solution until TorqueX i... read more 03/14/2007 (3:32 pm)
Tint a Static Sprite? @Ben - I just tried that also, and I'm getting the same behavior as Shiraz is reporting. He is dead... read more 03/14/2007 (5:27 am)
MS4.1 Link errors @Gustavo I got map2dif plus to compile & link by: 1) making sure that winDLibrary.cpp was in als... read more 12/04/2006 (5:46 am)
Incorrect order of parameters for mAtan passed into atan2 [quote] My concern with my fixing it locally is that everytime I integrate an update, I have to go ... read more 11/30/2006 (1:42 am)
Incorrect order of parameters for mAtan passed into atan2 Yeah it's dangerous, but also misleading for 'future' developers. Being backwards compatible is one... read more 11/29/2006 (9:25 pm)
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